Xash3D FWGS engine.
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#include "port.h"
#include "build.h"
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "filesystem.h"
#if XASH_POSIX
#include <dlfcn.h>
#define LoadLibrary( x ) dlopen( x, RTLD_NOW )
#define GetProcAddress( x, y ) dlsym( x, y )
#define FreeLibrary( x ) dlclose( x )
#elif XASH_WIN32
#include <windows.h>
#endif
void *g_hModule;
FSAPI g_pfnGetFSAPI;
fs_api_t g_fs;
fs_globals_t *g_nullglobals;
static qboolean LoadFilesystem( void )
{
g_hModule = LoadLibrary( "filesystem_stdio." OS_LIB_EXT );
if( !g_hModule )
return false;
g_pfnGetFSAPI = (void*)GetProcAddress( g_hModule, GET_FS_API );
if( !g_pfnGetFSAPI )
return false;
if( !g_pfnGetFSAPI( FS_API_VERSION, &g_fs, &g_nullglobals, NULL ))
return false;
return true;
}
static int TestNoInit( void )
{
char nice[69];
fs_dllinfo_t dllinfo;
void *p;
// here are the APIs that shouldn't fail without calling InitStdio
g_fs.ShutdownStdio();
g_fs.ClearSearchPath();
g_fs.AllowDirectPaths( true );
g_fs.AllowDirectPaths( false );
if( g_fs.Search( "asfjkajk", 0, 0 ) != 0 )
return 0;
g_fs.SetCurrentDirectory( "asdasdasdasd" );
g_fs.FindLibrary( "kek", true, &dllinfo );
if( g_fs.Open( "afbvasvwerf", "w+", true ) != 0 )
return 0;
if( g_fs.LoadFile( "hehe", NULL, true ) != 0 )
return 0;
p = g_fs.LoadDirectFile( "hehe", NULL );
if( p ) free( p );
g_fs.FileExists( "asdcv", 0 );
g_fs.FileTime( "zxcasdfd", 0 );
g_fs.FileSize( "asdqwe", 1 );
g_fs.Rename( "cafqefv", "zvewfw" );
g_fs.SysFileExists( "zbarbgaer" );
g_fs.GetDiskPath( "aggasdfbaergba", 0 );
g_fs.GetFullDiskPath( nice, sizeof( nice ), "oh my!", true );
g_fs.Delete( "blabla" );
return 1;
}
int main( void )
{
if( !LoadFilesystem() )
return EXIT_FAILURE;
if( !TestNoInit( ))
return EXIT_FAILURE;
FreeLibrary( g_hModule );
printf( "success\n" );
return EXIT_SUCCESS;
}