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514 lines
13 KiB
514 lines
13 KiB
![]()
6 years ago
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/*
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gl_rmisc.c - renderer misceallaneous
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "client.h"
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#include "gl_local.h"
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#include "mod_local.h"
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#include "shake.h"
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typedef struct
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{
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const char *texname;
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const char *detail;
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const char material;
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int lMin;
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int lMax;
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} dmaterial_t;
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typedef struct
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{
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char texname[64]; // shortname
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imgfilter_t filter;
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} dfilter_t;
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dfilter_t *tex_filters[MAX_TEXTURES];
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int num_texfilters;
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// default rules for apply detail textures.
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// maybe move this to external script?
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static const dmaterial_t detail_table[] =
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{
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{ "crt", "dt_conc", 'C', 0, 0 }, // concrete
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{ "rock", "dt_rock1", 'C', 0, 0 },
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{ "conc", "dt_conc", 'C', 0, 0 },
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{ "brick", "dt_brick", 'C', 0, 0 },
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{ "wall", "dt_brick", 'C', 0, 0 },
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{ "city", "dt_conc", 'C', 0, 0 },
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{ "crete", "dt_conc", 'C', 0, 0 },
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{ "generic", "dt_brick", 'C', 0, 0 },
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{ "floor", "dt_conc", 'C', 0, 0 },
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{ "metal", "dt_metal%i", 'M', 1, 2 }, // metal
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{ "mtl", "dt_metal%i", 'M', 1, 2 },
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{ "pipe", "dt_metal%i", 'M', 1, 2 },
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{ "elev", "dt_metal%i", 'M', 1, 2 },
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{ "sign", "dt_metal%i", 'M', 1, 2 },
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{ "barrel", "dt_metal%i", 'M', 1, 2 },
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{ "bath", "dt_ssteel1", 'M', 1, 2 },
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{ "tech", "dt_ssteel1", 'M', 1, 2 },
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{ "refbridge", "dt_metal%i", 'M', 1, 2 },
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{ "panel", "dt_ssteel1", 'M', 0, 0 },
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{ "brass", "dt_ssteel1", 'M', 0, 0 },
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{ "rune", "dt_metal%i", 'M', 1, 2 },
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{ "car", "dt_metal%i", 'M', 1, 2 },
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{ "circuit", "dt_metal%i", 'M', 1, 2 },
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{ "steel", "dt_ssteel1", 'M', 0, 0 },
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{ "dirt", "dt_ground%i", 'D', 1, 5 }, // dirt
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{ "drt", "dt_ground%i", 'D', 1, 5 },
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{ "out", "dt_ground%i", 'D', 1, 5 },
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{ "grass", "dt_grass1", 'D', 0, 0 },
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{ "mud", "dt_carpet1", 'D', 0, 0 },
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{ "vent", "dt_ssteel1", 'V', 1, 4 }, // vent
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{ "duct", "dt_ssteel1", 'V', 1, 4 },
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{ "tile", "dt_smooth%i", 'T', 1, 2 },
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{ "labflr", "dt_smooth%i", 'T', 1, 2 },
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{ "bath", "dt_smooth%i", 'T', 1, 2 },
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{ "grate", "dt_stone%i", 'G', 1, 4 }, // vent
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{ "stone", "dt_stone%i", 'G', 1, 4 },
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{ "grt", "dt_stone%i", 'G', 1, 4 },
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{ "wiz", "dt_wood%i", 'W', 1, 3 },
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{ "wood", "dt_wood%i", 'W', 1, 3 },
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{ "wizwood", "dt_wood%i", 'W', 1, 3 },
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{ "wd", "dt_wood%i", 'W', 1, 3 },
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{ "table", "dt_wood%i", 'W', 1, 3 },
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{ "board", "dt_wood%i", 'W', 1, 3 },
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{ "chair", "dt_wood%i", 'W', 1, 3 },
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{ "brd", "dt_wood%i", 'W', 1, 3 },
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{ "carp", "dt_carpet1", 'W', 1, 3 },
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{ "book", "dt_wood%i", 'W', 1, 3 },
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{ "box", "dt_wood%i", 'W', 1, 3 },
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{ "cab", "dt_wood%i", 'W', 1, 3 },
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{ "couch", "dt_wood%i", 'W', 1, 3 },
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{ "crate", "dt_wood%i", 'W', 1, 3 },
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{ "poster", "dt_plaster%i", 'W', 1, 2 },
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{ "sheet", "dt_plaster%i", 'W', 1, 2 },
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{ "stucco", "dt_plaster%i", 'W', 1, 2 },
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{ "comp", "dt_smooth1", 'P', 0, 0 },
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{ "cmp", "dt_smooth1", 'P', 0, 0 },
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{ "elec", "dt_smooth1", 'P', 0, 0 },
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{ "vend", "dt_smooth1", 'P', 0, 0 },
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{ "monitor", "dt_smooth1", 'P', 0, 0 },
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{ "phone", "dt_smooth1", 'P', 0, 0 },
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{ "glass", "dt_ssteel1", 'Y', 0, 0 },
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{ "window", "dt_ssteel1", 'Y', 0, 0 },
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{ "flesh", "dt_rough1", 'F', 0, 0 },
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{ "meat", "dt_rough1", 'F', 0, 0 },
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{ "fls", "dt_rough1", 'F', 0, 0 },
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{ "ground", "dt_ground%i", 'D', 1, 5 },
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{ "gnd", "dt_ground%i", 'D', 1, 5 },
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{ "snow", "dt_snow%i", 'O', 1, 2 }, // snow
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{ "wswamp", "dt_smooth1", 'W', 0, 0 },
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{ NULL, NULL, 0, 0, 0 }
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};
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static const char *R_DetailTextureForName( const char *name )
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{
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const dmaterial_t *table;
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if( !name || !*name ) return NULL;
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if( !Q_strnicmp( name, "sky", 3 ))
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return NULL; // never details for sky
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// never apply details for liquids
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if( !Q_strnicmp( name + 1, "!lava", 5 ))
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return NULL;
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if( !Q_strnicmp( name + 1, "!slime", 6 ))
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return NULL;
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if( !Q_strnicmp( name, "!cur_90", 7 ))
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return NULL;
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if( !Q_strnicmp( name, "!cur_0", 6 ))
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return NULL;
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if( !Q_strnicmp( name, "!cur_270", 8 ))
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return NULL;
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if( !Q_strnicmp( name, "!cur_180", 8 ))
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return NULL;
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if( !Q_strnicmp( name, "!cur_up", 7 ))
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return NULL;
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if( !Q_strnicmp( name, "!cur_dwn", 8 ))
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return NULL;
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if( name[0] == '!' )
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return NULL;
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// never apply details to the special textures
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if( !Q_strnicmp( name, "origin", 6 ))
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return NULL;
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if( !Q_strnicmp( name, "clip", 4 ))
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return NULL;
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if( !Q_strnicmp( name, "hint", 4 ))
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return NULL;
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if( !Q_strnicmp( name, "skip", 4 ))
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return NULL;
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if( !Q_strnicmp( name, "translucent", 11 ))
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return NULL;
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if( !Q_strnicmp( name, "3dsky", 5 )) // xash-mod support :-)
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return NULL;
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if( !Q_strnicmp( name, "scroll", 6 ))
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return NULL;
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if( name[0] == '@' )
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return NULL;
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// last check ...
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if( !Q_strnicmp( name, "null", 4 ))
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return NULL;
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for( table = detail_table; table && table->texname; table++ )
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{
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if( Q_stristr( name, table->texname ))
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{
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if(( table->lMin + table->lMax ) > 0 )
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return va( table->detail, COM_RandomLong( table->lMin, table->lMax ));
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return table->detail;
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}
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}
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return NULL;
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}
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void R_CreateDetailTexturesList( const char *filename )
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{
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file_t *detail_txt = NULL;
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float xScale, yScale;
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const char *detail_name;
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texture_t *tex;
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rgbdata_t *pic;
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int i;
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for( i = 0; i < cl.worldmodel->numtextures; i++ )
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{
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tex = cl.worldmodel->textures[i];
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detail_name = R_DetailTextureForName( tex->name );
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if( !detail_name ) continue;
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// detailtexture detected
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if( detail_name )
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{
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if( !detail_txt ) detail_txt = FS_Open( filename, "w", false );
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if( !detail_txt )
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{
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MsgDev( D_ERROR, "Can't write %s\n", filename );
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break;
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}
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pic = FS_LoadImage( va( "gfx/detail/%s", detail_name ), NULL, 0 );
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if( pic )
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{
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xScale = (pic->width / (float)tex->width) * gl_detailscale->value;
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yScale = (pic->height / (float)tex->height) * gl_detailscale->value;
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FS_FreeImage( pic );
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}
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else xScale = yScale = 10.0f;
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// store detailtexture description
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FS_Printf( detail_txt, "%s detail/%s %.2f %.2f\n", tex->name, detail_name, xScale, yScale );
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}
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}
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if( detail_txt ) FS_Close( detail_txt );
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}
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void R_ParseDetailTextures( const char *filename )
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{
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char *afile, *pfile;
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string token, texname;
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string detail_texname;
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string detail_path;
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float xScale, yScale;
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texture_t *tex;
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int i;
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if( r_detailtextures->value >= 2 && !FS_FileExists( filename, false ))
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{
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// use built-in generator for detail textures
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R_CreateDetailTexturesList( filename );
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}
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afile = FS_LoadFile( filename, NULL, false );
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if( !afile ) return;
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pfile = afile;
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// format: 'texturename' 'detailtexture' 'xScale' 'yScale'
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while(( pfile = COM_ParseFile( pfile, token )) != NULL )
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{
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texname[0] = '\0';
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detail_texname[0] = '\0';
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// read texname
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if( token[0] == '{' )
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{
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// NOTE: COM_ParseFile handled some symbols seperately
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// this code will be fix it
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pfile = COM_ParseFile( pfile, token );
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Q_strncat( texname, "{", sizeof( texname ));
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Q_strncat( texname, token, sizeof( texname ));
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}
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else Q_strncpy( texname, token, sizeof( texname ));
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// read detailtexture name
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pfile = COM_ParseFile( pfile, token );
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Q_strncat( detail_texname, token, sizeof( detail_texname ));
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// trying the scales or '{'
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pfile = COM_ParseFile( pfile, token );
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// read second part of detailtexture name
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if( token[0] == '{' )
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{
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Q_strncat( detail_texname, token, sizeof( detail_texname ));
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pfile = COM_ParseFile( pfile, token ); // read scales
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Q_strncat( detail_texname, token, sizeof( detail_texname ));
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pfile = COM_ParseFile( pfile, token ); // parse scales
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}
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Q_snprintf( detail_path, sizeof( detail_path ), "gfx/%s", detail_texname );
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// read scales
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xScale = Q_atof( token );
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pfile = COM_ParseFile( pfile, token );
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yScale = Q_atof( token );
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if( xScale <= 0.0f || yScale <= 0.0f )
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continue;
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// search for existing texture and uploading detail texture
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for( i = 0; i < cl.worldmodel->numtextures; i++ )
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{
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tex = cl.worldmodel->textures[i];
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if( Q_stricmp( tex->name, texname ))
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continue;
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tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR, NULL );
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// texture is loaded
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if( tex->dt_texturenum )
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{
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gltexture_t *glt;
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glt = R_GetTexture( tex->gl_texturenum );
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glt->xscale = xScale;
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glt->yscale = yScale;
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}
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break;
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}
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}
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Mem_Free( afile );
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}
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void R_ParseTexFilters( const char *filename )
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{
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char *afile, *pfile;
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string token, texname;
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dfilter_t *tf;
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int i;
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afile = FS_LoadFile( filename, NULL, false );
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if( !afile ) return;
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pfile = afile;
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// format: 'texturename' 'filtername' 'factor' 'bias' 'blendmode' 'grayscale'
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while(( pfile = COM_ParseFile( pfile, token )) != NULL )
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{
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imgfilter_t filter;
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memset( &filter, 0, sizeof( filter ));
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Q_strncpy( texname, token, sizeof( texname ));
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// parse filter
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pfile = COM_ParseFile( pfile, token );
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if( !Q_stricmp( token, "blur" ))
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filter.filter = BLUR_FILTER;
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else if( !Q_stricmp( token, "blur2" ))
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filter.filter = BLUR_FILTER2;
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else if( !Q_stricmp( token, "edge" ))
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filter.filter = EDGE_FILTER;
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else if( !Q_stricmp( token, "emboss" ))
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filter.filter = EMBOSS_FILTER;
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// reading factor
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pfile = COM_ParseFile( pfile, token );
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filter.factor = Q_atof( token );
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// reading bias
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pfile = COM_ParseFile( pfile, token );
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filter.bias = Q_atof( token );
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// reading blendFunc
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pfile = COM_ParseFile( pfile, token );
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if( !Q_stricmp( token, "modulate" ) || !Q_stricmp( token, "GL_MODULATE" ))
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filter.blendFunc = GL_MODULATE;
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else if( !Q_stricmp( token, "replace" ) || !Q_stricmp( token, "GL_REPLACE" ))
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filter.blendFunc = GL_REPLACE;
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else if( !Q_stricmp( token, "add" ) || !Q_stricmp( token, "GL_ADD" ))
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filter.blendFunc = GL_ADD;
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else if( !Q_stricmp( token, "decal" ) || !Q_stricmp( token, "GL_DECAL" ))
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filter.blendFunc = GL_DECAL;
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else if( !Q_stricmp( token, "blend" ) || !Q_stricmp( token, "GL_BLEND" ))
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filter.blendFunc = GL_BLEND;
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else if( !Q_stricmp( token, "add_signed" ) || !Q_stricmp( token, "GL_ADD_SIGNED" ))
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filter.blendFunc = GL_ADD_SIGNED;
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else MsgDev( D_WARN, "unknown blendFunc '%s' specified for texture '%s'\n", texname, token );
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// reading flags
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pfile = COM_ParseFile( pfile, token );
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filter.flags = Q_atoi( token );
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// make sure what factor is not zeroed
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if( filter.factor == 0.0f )
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{
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MsgDev( D_WARN, "texfilter for texture %s has factor 0! Ignored\n", texname );
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continue;
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}
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// check if already existed
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for( i = 0; i < num_texfilters; i++ )
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{
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tf = tex_filters[i];
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if( !Q_stricmp( tf->texname, texname ))
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{
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MsgDev( D_WARN, "texture %s has specified multiple filters! Ignored\n", texname );
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break;
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}
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}
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if( i != num_texfilters )
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continue; // already specified
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|
// allocate new texfilter
|
||
|
tf = Z_Malloc( sizeof( dfilter_t ));
|
||
|
tex_filters[num_texfilters++] = tf;
|
||
|
|
||
|
Q_strncpy( tf->texname, texname, sizeof( tf->texname ));
|
||
|
tf->filter = filter;
|
||
|
}
|
||
|
|
||
|
MsgDev( D_INFO, "%i texture filters parsed\n", num_texfilters );
|
||
|
|
||
|
Mem_Free( afile );
|
||
|
}
|
||
|
|
||
|
imgfilter_t *R_FindTexFilter( const char *texname )
|
||
|
{
|
||
|
dfilter_t *tf;
|
||
|
int i;
|
||
|
|
||
|
for( i = 0; i < num_texfilters; i++ )
|
||
|
{
|
||
|
tf = tex_filters[i];
|
||
|
|
||
|
if( !Q_stricmp( tf->texname, texname ))
|
||
|
return &tf->filter;
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=======================
|
||
|
R_ClearStaticEntities
|
||
|
|
||
|
e.g. by demo request
|
||
|
=======================
|
||
|
*/
|
||
|
void R_ClearStaticEntities( void )
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
if( host.type == HOST_DEDICATED )
|
||
|
return;
|
||
|
|
||
|
// clear out efrags in case the level hasn't been reloaded
|
||
|
for( i = 0; i < cl.worldmodel->numleafs; i++ )
|
||
|
cl.worldmodel->leafs[i+1].efrags = NULL;
|
||
|
|
||
|
clgame.numStatics = 0;
|
||
|
|
||
|
CL_ClearEfrags ();
|
||
|
}
|
||
|
|
||
|
void R_NewMap( void )
|
||
|
{
|
||
|
texture_t *tx;
|
||
|
int i;
|
||
|
|
||
|
R_ClearDecals(); // clear all level decals
|
||
|
|
||
|
// upload detailtextures
|
||
|
if( r_detailtextures->value )
|
||
|
{
|
||
|
string mapname, filepath;
|
||
|
|
||
|
Q_strncpy( mapname, cl.worldmodel->name, sizeof( mapname ));
|
||
|
COM_StripExtension( mapname );
|
||
|
Q_sprintf( filepath, "%s_detail.txt", mapname );
|
||
|
|
||
|
R_ParseDetailTextures( filepath );
|
||
|
}
|
||
|
|
||
|
if( v_dark->value )
|
||
|
{
|
||
|
screenfade_t *sf = &clgame.fade;
|
||
|
client_textmessage_t *title;
|
||
|
|
||
|
title = CL_TextMessageGet( "GAMETITLE" );
|
||
|
|
||
|
if( title )
|
||
|
{
|
||
|
// get settings from titles.txt
|
||
|
sf->fadeEnd = title->holdtime + title->fadeout;
|
||
|
sf->fadeReset = title->fadeout;
|
||
|
}
|
||
|
else sf->fadeEnd = sf->fadeReset = 5.0f;
|
||
|
|
||
|
sf->fadeFlags = FFADE_IN;
|
||
|
sf->fader = sf->fadeg = sf->fadeb = 0;
|
||
|
sf->fadealpha = 255;
|
||
|
sf->fadeSpeed = (float)sf->fadealpha / sf->fadeReset;
|
||
|
sf->fadeReset += cl.time;
|
||
|
sf->fadeEnd += sf->fadeReset;
|
||
|
|
||
|
Cvar_SetValue( "v_dark", 0.0f );
|
||
|
}
|
||
|
|
||
|
// clear out efrags in case the level hasn't been reloaded
|
||
|
for( i = 0; i < cl.worldmodel->numleafs; i++ )
|
||
|
cl.worldmodel->leafs[i+1].efrags = NULL;
|
||
|
|
||
|
tr.skytexturenum = -1;
|
||
|
pglDisable( GL_FOG );
|
||
|
|
||
|
// clearing texture chains
|
||
|
for( i = 0; i < cl.worldmodel->numtextures; i++ )
|
||
|
{
|
||
|
if( !cl.worldmodel->textures[i] )
|
||
|
continue;
|
||
|
|
||
|
tx = cl.worldmodel->textures[i];
|
||
|
|
||
|
if( !Q_strncmp( tx->name, "sky", 3 ) && tx->width == 256 && tx->height == 128 )
|
||
|
tr.skytexturenum = i;
|
||
|
|
||
|
tx->texturechain = NULL;
|
||
|
}
|
||
|
|
||
|
R_SetupSky( clgame.movevars.skyName );
|
||
|
|
||
|
GL_BuildLightmaps ();
|
||
|
}
|