Xash3D FWGS engine.
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#include "voice.h"
wavdata_t *input_file;
fs_offset_t input_pos;
voice_state_t voice;
CVAR_DEFINE_AUTO( voice_enable, "1", FCVAR_ARCHIVE, "enable voice chat" );
CVAR_DEFINE_AUTO( voice_loopback, "0", 0, "loopback voice back to the speaker" );
CVAR_DEFINE_AUTO( voice_scale, "1.0", FCVAR_ARCHIVE, "incoming voice volume scale" );
CVAR_DEFINE_AUTO( voice_inputfromfile, "0", 0, "input voice from voice_input.wav" );
static const char* Voice_GetBandwidthTypeName( int bandwidthType )
{
switch( bandwidthType )
{
case OPUS_BANDWIDTH_FULLBAND: return "Full Band (20 kHz)";
case OPUS_BANDWIDTH_SUPERWIDEBAND: return "Super Wide Band (12 kHz)";
case OPUS_BANDWIDTH_WIDEBAND: return "Wide Band (8 kHz)";
case OPUS_BANDWIDTH_MEDIUMBAND: return "Medium Band (6 kHz)";
case OPUS_BANDWIDTH_NARROWBAND: return "Narrow Band (4 kHz)";
default: return "Unknown";
}
}
static void Voice_CodecInfo_f( void )
{
int encoderComplexity;
opus_int32 encoderBitrate;
opus_int32 encoderBandwidthType;
opus_encoder_ctl( voice.encoder, OPUS_GET_BITRATE( &encoderBitrate ));
opus_encoder_ctl( voice.encoder, OPUS_GET_COMPLEXITY( &encoderComplexity ));
opus_encoder_ctl( voice.encoder, OPUS_GET_BANDWIDTH( &encoderBandwidthType ));
Con_Printf( "Encoder:\n" );
Con_Printf( " Bitrate: %.3f kB/second\n", encoderBitrate / 8.0f / 1024.0f );
Con_Printf( " Complexity: %d\n", encoderComplexity );
Con_Printf( " Bandwidth: " );
Con_Printf( Voice_GetBandwidthTypeName( encoderBandwidthType ));
Con_Printf( "\n" );
}
void Voice_RegisterCvars( void )
{
Cvar_RegisterVariable( &voice_enable );
Cvar_RegisterVariable( &voice_loopback );
Cvar_RegisterVariable( &voice_scale );
Cvar_RegisterVariable( &voice_inputfromfile );
Cmd_AddClientCommand( "voice_codecinfo", Voice_CodecInfo_f );
}
static void Voice_Status( int entindex, qboolean bTalking )
{
clgame.dllFuncs.pfnVoiceStatus( entindex, bTalking );
}
static uint Voice_GetFrameSize( float durationMsec )
{
return voice.channels * voice.width * (( float )voice.samplerate / ( 1000.0f / durationMsec ));
}
// parameters currently unused
qboolean Voice_Init( const char *pszCodecName, int quality )
{
int err;
if ( !voice_enable.value )
return false;
Voice_DeInit();
voice.initialized = true;
voice.channels = 1;
voice.width = 2;
voice.samplerate = SOUND_48k;
voice.frame_size = Voice_GetFrameSize( 20.0f );
if ( !VoiceCapture_Init() )
{
Voice_DeInit();
return false;
}
voice.encoder = opus_encoder_create( voice.samplerate, voice.channels, OPUS_APPLICATION_VOIP, &err );
if( err != OPUS_OK )
return false;
voice.decoder = opus_decoder_create( voice.samplerate, voice.channels, &err );
switch( quality )
{
case 1: // 4800 bits per second, <4 kHz bandwidth
opus_encoder_ctl( voice.encoder, OPUS_SET_BITRATE( 4800 ));
opus_encoder_ctl( voice.encoder, OPUS_SET_BANDWIDTH( OPUS_BANDWIDTH_NARROWBAND ));
break;
case 2: // 12000 bits per second, <6 kHz bandwidth
opus_encoder_ctl( voice.encoder, OPUS_SET_BITRATE( 12000 ));
opus_encoder_ctl( voice.encoder, OPUS_SET_BANDWIDTH( OPUS_BANDWIDTH_MEDIUMBAND ));
break;
case 4: // automatic bitrate, full band (20 kHz)
opus_encoder_ctl( voice.encoder, OPUS_SET_BITRATE( OPUS_AUTO ));
opus_encoder_ctl( voice.encoder, OPUS_SET_BANDWIDTH( OPUS_BANDWIDTH_FULLBAND ));
break;
case 5: // maximum bitrate, full band (20 kHz)
opus_encoder_ctl( voice.encoder, OPUS_SET_BITRATE( OPUS_BITRATE_MAX ));
opus_encoder_ctl( voice.encoder, OPUS_SET_BANDWIDTH( OPUS_BANDWIDTH_FULLBAND ));
break;
default: // 36000 bits per second, <12 kHz bandwidth
opus_encoder_ctl( voice.encoder, OPUS_SET_BITRATE( 36000 ));
opus_encoder_ctl( voice.encoder, OPUS_SET_BANDWIDTH( OPUS_BANDWIDTH_SUPERWIDEBAND ));
break;
}
return err == OPUS_OK;
}
void Voice_DeInit( void )
{
if ( !voice.initialized )
return;
Voice_RecordStop();
opus_encoder_destroy( voice.encoder );
opus_decoder_destroy( voice.decoder );
voice.initialized = false;
}
uint Voice_GetCompressedData( byte *out, uint maxsize, uint *frames )
{
uint ofs, size = 0;
if ( input_file )
{
uint numbytes;
double time;
time = Sys_DoubleTime();
numbytes = ( time - voice.start_time ) * voice.samplerate;
numbytes = Q_min( numbytes, input_file->size - input_pos );
numbytes = Q_min( numbytes, sizeof( voice.input_buffer ) - voice.input_buffer_pos );
memcpy( voice.input_buffer + voice.input_buffer_pos, input_file->buffer + input_pos, numbytes );
voice.input_buffer_pos += numbytes;
input_pos += numbytes;
voice.start_time = time;
}
for ( ofs = 0; voice.input_buffer_pos - ofs >= voice.frame_size && ofs <= voice.input_buffer_pos; ofs += voice.frame_size )
{
int bytes;
bytes = opus_encode( voice.encoder, (const opus_int16*)(voice.input_buffer + ofs), voice.frame_size / voice.width, out + size, maxsize );
memmove( voice.input_buffer, voice.input_buffer + voice.frame_size, sizeof( voice.input_buffer ) - voice.frame_size );
voice.input_buffer_pos -= voice.frame_size;
if ( bytes > 0 )
{
size += bytes;
(*frames)++;
}
}
return size;
}
void Voice_Idle( float frametime )
{
int i;
if ( !voice_enable.value )
{
Voice_DeInit();
return;
}
if ( voice.talking_ack )
{
voice.talking_timeout += frametime;
if( voice.talking_timeout > 0.2f )
{
voice.talking_ack = false;
Voice_Status( -2, false );
}
}
for ( i = 0; i < 32; i++ )
{
if ( voice.players_status[i].talking_ack )
{
voice.players_status[i].talking_timeout += frametime;
if ( voice.players_status[i].talking_timeout > 0.2f )
{
voice.players_status[i].talking_ack = false;
if ( i < cl.maxclients )
Voice_Status( i, false );
}
}
}
}
qboolean Voice_IsRecording( void )
{
return voice.is_recording;
}
void Voice_RecordStop( void )
{
if ( input_file )
{
FS_FreeSound( input_file );
input_file = NULL;
}
voice.input_buffer_pos = 0;
memset( voice.input_buffer, 0, sizeof( voice.input_buffer ) );
if ( Voice_IsRecording() )
Voice_Status( -1, false );
VoiceCapture_RecordStop();
voice.is_recording = false;
}
void Voice_RecordStart( void )
{
Voice_RecordStop();
if ( voice_inputfromfile.value )
{
input_file = FS_LoadSound( "voice_input.wav", NULL, 0 );
if ( input_file )
{
Sound_Process( &input_file, voice.samplerate, voice.width, SOUND_RESAMPLE );
input_pos = 0;
voice.start_time = Sys_DoubleTime();
voice.is_recording = true;
}
else
{
FS_FreeSound( input_file );
input_file = NULL;
}
}
if ( !Voice_IsRecording() )
voice.is_recording = VoiceCapture_RecordStart();
if ( Voice_IsRecording() )
Voice_Status( -1, true );
}
void Voice_AddIncomingData( int ent, byte *data, uint size, uint frames )
{
int samples = opus_decode( voice.decoder, (const byte*)data, size, (short *)voice.decompress_buffer, voice.frame_size / voice.width * frames, false );
if ( samples > 0 )
Voice_StartChannel( samples, voice.decompress_buffer, ent );
}
void CL_AddVoiceToDatagram( void )
{
uint size, frames = 0;
if ( cls.state != ca_active || !Voice_IsRecording() )
return;
size = Voice_GetCompressedData( voice.output_buffer, sizeof( voice.output_buffer ), &frames );
if ( size > 0 && MSG_GetNumBytesLeft( &cls.datagram ) >= size + 32 )
{
MSG_BeginClientCmd( &cls.datagram, clc_voicedata );
MSG_WriteByte( &cls.datagram, Voice_GetLoopback() );
MSG_WriteByte( &cls.datagram, frames );
MSG_WriteShort( &cls.datagram, size );
MSG_WriteBytes( &cls.datagram, voice.output_buffer, size );
}
}
qboolean Voice_GetLoopback( void )
{
return voice_loopback.value;
}
void Voice_LocalPlayerTalkingAck( void )
{
if ( !voice.talking_ack )
{
Voice_Status( -2, true );
}
voice.talking_ack = true;
voice.talking_timeout = 0.0f;
}
void Voice_PlayerTalkingAck(int playerIndex)
{
if( !voice.players_status[playerIndex].talking_ack )
{
Voice_Status( playerIndex, true );
}
voice.players_status[playerIndex].talking_ack = true;
voice.players_status[playerIndex].talking_timeout = 0.0f;
}
void Voice_StartChannel( uint samples, byte *data, int entnum )
{
SND_ForceInitMouth( entnum );
Voice_Status( entnum, true );
S_RawEntSamples( entnum, samples, voice.samplerate, voice.width, voice.channels, data, 128.0f * voice_scale.value );
}