|
|
|
/*
|
|
|
|
s_stream.c - sound streaming
|
|
|
|
Copyright (C) 2009 Uncle Mike
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "common.h"
|
|
|
|
#include "sound.h"
|
|
|
|
#include "client.h"
|
|
|
|
|
|
|
|
static bg_track_t s_bgTrack;
|
|
|
|
static musicfade_t musicfade; // controlled by game dlls
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
S_PrintBackgroundTrackState
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void S_PrintBackgroundTrackState( void )
|
|
|
|
{
|
|
|
|
Con_Printf( "BackgroundTrack: " );
|
|
|
|
|
|
|
|
if( s_bgTrack.current[0] && s_bgTrack.loopName[0] )
|
|
|
|
Con_Printf( "intro %s, loop %s\n", s_bgTrack.current, s_bgTrack.loopName );
|
|
|
|
else if( s_bgTrack.current[0] )
|
|
|
|
Con_Printf( "%s\n", s_bgTrack.current );
|
|
|
|
else if( s_bgTrack.loopName[0] )
|
|
|
|
Con_Printf( "%s [loop]\n", s_bgTrack.loopName );
|
|
|
|
else Con_Printf( "not playing\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
S_FadeMusicVolume
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void S_FadeMusicVolume( float fadePercent )
|
|
|
|
{
|
|
|
|
musicfade.percent = bound( 0.0f, fadePercent, 100.0f );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
S_GetMusicVolume
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
float S_GetMusicVolume( void )
|
|
|
|
{
|
|
|
|
float scale = 1.0f;
|
|
|
|
|
|
|
|
if( !s_listener.inmenu && musicfade.percent != 0 )
|
|
|
|
{
|
|
|
|
scale = bound( 0.0f, musicfade.percent / 100.0f, 1.0f );
|
|
|
|
scale = 1.0f - scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
return s_musicvolume->value * scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
S_StartBackgroundTrack
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void S_StartBackgroundTrack( const char *introTrack, const char *mainTrack, long position, qboolean fullpath )
|
|
|
|
{
|
|
|
|
S_StopBackgroundTrack();
|
|
|
|
|
|
|
|
if( !dma.initialized ) return;
|
|
|
|
|
|
|
|
// check for special symbols
|
|
|
|
if( introTrack && *introTrack == '*' )
|
|
|
|
introTrack = NULL;
|
|
|
|
|
|
|
|
if( mainTrack && *mainTrack == '*' )
|
|
|
|
mainTrack = NULL;
|
|
|
|
|
|
|
|
if( !COM_CheckString( introTrack ) && !COM_CheckString( mainTrack ))
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( !introTrack ) introTrack = mainTrack;
|
|
|
|
if( !*introTrack ) return;
|
|
|
|
|
|
|
|
if( !COM_CheckString( mainTrack ))
|
|
|
|
s_bgTrack.loopName[0] = '\0';
|
|
|
|
else Q_strncpy( s_bgTrack.loopName, mainTrack, sizeof( s_bgTrack.loopName ));
|
|
|
|
|
|
|
|
// open stream
|
|
|
|
s_bgTrack.stream = FS_OpenStream( va( "media/%s", introTrack ));
|
|
|
|
Q_strncpy( s_bgTrack.current, introTrack, sizeof( s_bgTrack.current ));
|
|
|
|
memset( &musicfade, 0, sizeof( musicfade )); // clear any soundfade
|
|
|
|
s_bgTrack.source = cls.key_dest;
|
|
|
|
|
|
|
|
if( position != 0 )
|
|
|
|
{
|
|
|
|
// restore message, update song position
|
|
|
|
FS_SetStreamPos( s_bgTrack.stream, position );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
S_StopBackgroundTrack
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void S_StopBackgroundTrack( void )
|
|
|
|
{
|
|
|
|
s_listener.stream_paused = false;
|
|
|
|
|
|
|
|
if( !dma.initialized ) return;
|
|
|
|
if( !s_bgTrack.stream ) return;
|
|
|
|
|
|
|
|
FS_FreeStream( s_bgTrack.stream );
|
|
|
|
memset( &s_bgTrack, 0, sizeof( bg_track_t ));
|
|
|
|
memset( &musicfade, 0, sizeof( musicfade ));
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
S_StreamSetPause
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void S_StreamSetPause( int pause )
|
|
|
|
{
|
|
|
|
s_listener.stream_paused = pause;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
S_StreamGetCurrentState
|
|
|
|
|
|
|
|
save\restore code
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position )
|
|
|
|
{
|
|
|
|
if( !s_bgTrack.stream )
|
|
|
|
return false; // not active
|
|
|
|
|
|
|
|
if( currentTrack )
|
|
|
|
{
|
|
|
|
if( s_bgTrack.current[0] )
|
|
|
|
Q_strncpy( currentTrack, s_bgTrack.current, MAX_STRING );
|
|
|
|
else Q_strncpy( currentTrack, "*", MAX_STRING ); // no track
|
|
|
|
}
|
|
|
|
|
|
|
|
if( loopTrack )
|
|
|
|
{
|
|
|
|
if( s_bgTrack.loopName[0] )
|
|
|
|
Q_strncpy( loopTrack, s_bgTrack.loopName, MAX_STRING );
|
|
|
|
else Q_strncpy( loopTrack, "*", MAX_STRING ); // no track
|
|
|
|
}
|
|
|
|
|
|
|
|
if( position )
|
|
|
|
*position = FS_GetStreamPos( s_bgTrack.stream );
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
S_StreamBackgroundTrack
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void S_StreamBackgroundTrack( void )
|
|
|
|
{
|
|
|
|
int bufferSamples;
|
|
|
|
int fileSamples;
|
|
|
|
byte raw[MAX_RAW_SAMPLES];
|
|
|
|
int r, fileBytes;
|
|
|
|
rawchan_t *ch = NULL;
|
|
|
|
|
|
|
|
if( !dma.initialized || !s_bgTrack.stream || s_listener.streaming )
|
|
|
|
return;
|
|
|
|
|
|
|
|
// don't bother playing anything if musicvolume is 0
|
|
|
|
if( !s_musicvolume->value || s_listener.paused || s_listener.stream_paused )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( !cl.background )
|
|
|
|
{
|
|
|
|
// pause music by source type
|
|
|
|
if( s_bgTrack.source == key_game && cls.key_dest == key_menu ) return;
|
|
|
|
if( s_bgTrack.source == key_menu && cls.key_dest != key_menu ) return;
|
|
|
|
}
|
|
|
|
else if( cls.key_dest == key_console )
|
|
|
|
return;
|
|
|
|
|
|
|
|
ch = S_FindRawChannel( S_RAW_SOUND_BACKGROUNDTRACK, true );
|
|
|
|
|
|
|
|
Assert( ch != NULL );
|
|
|
|
|
|
|
|
// see how many samples should be copied into the raw buffer
|
|
|
|
if( ch->s_rawend < soundtime )
|
|
|
|
ch->s_rawend = soundtime;
|
|
|
|
|
|
|
|
while( ch->s_rawend < soundtime + ch->max_samples )
|
|
|
|
{
|
|
|
|
wavdata_t *info = FS_StreamInfo( s_bgTrack.stream );
|
|
|
|
|
|
|
|
bufferSamples = ch->max_samples - (ch->s_rawend - soundtime);
|
|
|
|
|
|
|
|
// decide how much data needs to be read from the file
|
|
|
|
fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED );
|
|
|
|
if( fileSamples <= 1 ) return; // no more samples need
|
|
|
|
|
|
|
|
// our max buffer size
|
|
|
|
fileBytes = fileSamples * ( info->width * info->channels );
|
|
|
|
|
|
|
|
if( fileBytes > sizeof( raw ))
|
|
|
|
{
|
|
|
|
fileBytes = sizeof( raw );
|
|
|
|
fileSamples = fileBytes / ( info->width * info->channels );
|
|
|
|
}
|
|
|
|
|
|
|
|
// read
|
|
|
|
r = FS_ReadStream( s_bgTrack.stream, fileBytes, raw );
|
|
|
|
|
|
|
|
if( r < fileBytes )
|
|
|
|
{
|
|
|
|
fileBytes = r;
|
|
|
|
fileSamples = r / ( info->width * info->channels );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( r > 0 )
|
|
|
|
{
|
|
|
|
// add to raw buffer
|
|
|
|
S_RawSamples( fileSamples, info->rate, info->width, info->channels, raw, S_RAW_SOUND_BACKGROUNDTRACK );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// loop
|
|
|
|
if( s_bgTrack.loopName[0] )
|
|
|
|
{
|
|
|
|
FS_FreeStream( s_bgTrack.stream );
|
|
|
|
s_bgTrack.stream = FS_OpenStream( va( "media/%s", s_bgTrack.loopName ));
|
|
|
|
Q_strncpy( s_bgTrack.current, s_bgTrack.loopName, sizeof( s_bgTrack.current ));
|
|
|
|
|
|
|
|
if( !s_bgTrack.stream ) return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
S_StopBackgroundTrack();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
S_StartStreaming
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void S_StartStreaming( void )
|
|
|
|
{
|
|
|
|
if( !dma.initialized ) return;
|
|
|
|
// begin streaming movie soundtrack
|
|
|
|
s_listener.streaming = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
S_StopStreaming
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void S_StopStreaming( void )
|
|
|
|
{
|
|
|
|
if( !dma.initialized ) return;
|
|
|
|
s_listener.streaming = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
S_StreamSoundTrack
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void S_StreamSoundTrack( void )
|
|
|
|
{
|
|
|
|
int bufferSamples;
|
|
|
|
int fileSamples;
|
|
|
|
byte raw[MAX_RAW_SAMPLES];
|
|
|
|
int r, fileBytes;
|
|
|
|
rawchan_t *ch = NULL;
|
|
|
|
|
|
|
|
if( !dma.initialized || !s_listener.streaming || s_listener.paused )
|
|
|
|
return;
|
|
|
|
|
|
|
|
ch = S_FindRawChannel( S_RAW_SOUND_SOUNDTRACK, true );
|
|
|
|
|
|
|
|
Assert( ch != NULL );
|
|
|
|
|
|
|
|
// see how many samples should be copied into the raw buffer
|
|
|
|
if( ch->s_rawend < soundtime )
|
|
|
|
ch->s_rawend = soundtime;
|
|
|
|
|
|
|
|
while( ch->s_rawend < soundtime + ch->max_samples )
|
|
|
|
{
|
|
|
|
wavdata_t *info = SCR_GetMovieInfo();
|
|
|
|
|
|
|
|
if( !info ) break; // bad soundtrack?
|
|
|
|
|
|
|
|
bufferSamples = ch->max_samples - (ch->s_rawend - soundtime);
|
|
|
|
|
|
|
|
// decide how much data needs to be read from the file
|
|
|
|
fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED );
|
|
|
|
if( fileSamples <= 1 ) return; // no more samples need
|
|
|
|
|
|
|
|
// our max buffer size
|
|
|
|
fileBytes = fileSamples * ( info->width * info->channels );
|
|
|
|
|
|
|
|
if( fileBytes > sizeof( raw ))
|
|
|
|
{
|
|
|
|
fileBytes = sizeof( raw );
|
|
|
|
fileSamples = fileBytes / ( info->width * info->channels );
|
|
|
|
}
|
|
|
|
|
|
|
|
// read audio stream
|
|
|
|
r = SCR_GetAudioChunk( raw, fileBytes );
|
|
|
|
|
|
|
|
if( r < fileBytes )
|
|
|
|
{
|
|
|
|
fileBytes = r;
|
|
|
|
fileSamples = r / ( info->width * info->channels );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( r > 0 )
|
|
|
|
{
|
|
|
|
// add to raw buffer
|
|
|
|
S_RawSamples( fileSamples, info->rate, info->width, info->channels, raw, S_RAW_SOUND_SOUNDTRACK );
|
|
|
|
}
|
|
|
|
else break; // no more samples for this frame
|
|
|
|
}
|
|
|
|
}
|