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50 lines
884 B
50 lines
884 B
2 years ago
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R""(
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// has to be called this for VGL to fill it in automatically
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uniform float4x4 gl_ModelViewProjectionMatrix;
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void main(
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float3 inPosition
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#if ATTR_COLOR
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, float4 inColor
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#endif
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#if ATTR_NORMAL
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, float3 inNormal
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#endif
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#if ATTR_TEXCOORD0
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, float2 inTexCoord0
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#endif
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#if ATTR_TEXCOORD1
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, float2 inTexCoord1
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#endif
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, float4 out vPosition : POSITION
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#if ATTR_COLOR
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, float4 out vColor : COLOR
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#endif
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#if ATTR_TEXCOORD0
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, float2 out vTexCoord0 : TEXCOORD0
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#endif
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#if ATTR_TEXCOORD1
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, float2 out vTexCoord1 : TEXCOORD1
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#endif
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#if ATTR_NORMAL
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, float3 out vNormal : TEXCOORD2
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#endif
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) {
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vPosition = mul(gl_ModelViewProjectionMatrix, float4(inPosition, 1.f));
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#if ATTR_COLOR
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vColor = inColor;
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#endif
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#if ATTR_NORMAL
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vNormal = inNormal;
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#endif
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#if ATTR_TEXCOORD0
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vTexCoord0 = inTexCoord0;
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#endif
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#if ATTR_TEXCOORD1
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vTexCoord1 = inTexCoord1;
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#endif
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}
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)""
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