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#! /usr/bin/env python
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# encoding: utf-8
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# mittorn, 2018
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from waflib import Logs
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from waflib.extras import pthread
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import os
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top = '.'
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def options(opt):
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grp = opt.add_option_group('Engine options')
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grp.add_option('--enable-fbdev', action = 'store_true', dest = 'FBDEV_SW', default = False,
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help = 'build fbdev-only software-only engine')
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grp.add_option('--disable-async-resolve', action = 'store_true', dest = 'NO_ASYNC_RESOLVE', default = False,
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help = 'disable multithreaded operations(asynchronous name resolution)')
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grp.add_option('--enable-custom-swap', action = 'store_true', dest = 'CUSTOM_SWAP', default = False,
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help = 'enable custom swap allocator. For devices with no swap support')
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grp.add_option('--enable-legacy-sdl', action = 'store_true', dest = 'SDL12', default = False,
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help = 'enable using SDL1.2 instead of SDL2(not recommended) [default: %default]')
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grp.add_option('--enable-static-binary', action = 'store_true', dest = 'STATIC', default = False,
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help = 'build static binary(not recommended, --single-binary required) [default: %default]')
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grp.add_option('--enable-engine-tests', action = 'store_true', dest = 'ENGINE_TESTS', default = False,
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help = 'embed tests into the engine, jump into them by -runtests command line switch [default: %default]')
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grp.add_option('--enable-engine-fuzz', action = 'store_true', dest = 'ENGINE_FUZZ', default = False,
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help = 'add LLVM libFuzzer [default: %default]' )
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opt.load('sdl2')
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def configure(conf):
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# check for dedicated server build
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if conf.options.DEDICATED:
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if conf.env.DEST_OS == 'linux':
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conf.check_cc(lib='rt')
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conf.define('XASH_DEDICATED', 1)
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elif conf.env.DEST_OS == 'dos':
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conf.options.STATIC = True
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conf.options.NO_ASYNC_RESOLVE = True
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if not conf.check_cc( fragment='int main(){ int i = socket();}', lib = 'wattcpwl', mandatory=False ):
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conf.define('XASH_NO_NETWORK',1)
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elif conf.env.DEST_OS == 'nswitch':
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# re-enable undefined reference errors
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conf.env.CXXFLAGS += ['-Wl,--no-undefined']
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conf.env.CFLAGS += ['-Wl,--no-undefined']
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# allow the SDL2 sanity check to complete properly by linking in libstdc++ and lm normally
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conf.env.LDFLAGS += ['-lstdc++', '-lm']
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conf.load('sdl2')
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if not conf.env.HAVE_SDL2:
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conf.fatal('SDL2 not availiable! Install switch-sdl2!')
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conf.define('XASH_SDL', 2)
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# then remove them to avoid them getting linked to shared objects
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conf.env.LDFLAGS.remove('-lstdc++')
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conf.env.LDFLAGS.remove('-lm')
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elif conf.env.DEST_OS == 'psvita':
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# allow the SDL2 sanity check to complete properly by linking in some deps missing from the pkg-config file
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extra_libs = ['-lstdc++', '-lm', '-lSceShaccCgExt', '-lSceShaccCg_stub', '-ltaihen_stub', '-lSceKernelDmacMgr_stub']
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conf.env.LDFLAGS += extra_libs
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conf.load('sdl2')
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if not conf.env.HAVE_SDL2:
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conf.fatal('SDL2 not availiable! Install switch-sdl2!')
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conf.define('XASH_SDL', 2)
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# then remove them to avoid them getting linked to shared objects
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for lib in extra_libs:
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conf.env.LDFLAGS.remove(lib)
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elif conf.options.FBDEV_SW:
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# unused, XASH_LINUX without XASH_SDL gives fbdev & alsa support
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# conf.define('XASH_FBDEV', 1)
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conf.check_cc( lib = 'asound' )
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conf.check_cc( lib = 'rt' )
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elif conf.options.SDL12:
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conf.define('XASH_SDL', 12)
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conf.check_cfg(package='sdl', args='--cflags --libs', uselib_store='SDL2' )
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if conf.env.DEST_OS == 'linux':
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conf.check_cc( lib='rt' )
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conf.env.HAVE_SDL2 = True
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else:
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conf.load('sdl2')
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if not conf.env.HAVE_SDL2:
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conf.fatal('SDL2 not available! If you want to build dedicated server, specify --dedicated')
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conf.define('XASH_SDL', 2)
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if conf.env.DEST_OS == 'haiku':
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conf.env.LIB_HAIKU = ['network']
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conf.env.LIBPATH_HAIKU = ['/boot/system/lib']
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if conf.options.STATIC:
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conf.env.STATIC = True
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conf.define('XASH_NO_LIBDL',1)
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if not conf.env.DEST_OS in ['win32', 'android'] and not conf.options.NO_ASYNC_RESOLVE:
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conf.check_pthreads()
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if hasattr(conf.options, 'DLLEMU'):
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conf.define_cond('XASH_DLL_LOADER', conf.options.DLLEMU)
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ci: migrate to GitHub Actions
* travis: disable build, disable deploy, add free aarch64/ppc64le/s390x builds
* scripts: cleanup of old CI scripts
* scripts: now port to GitHub Actions
* actions: fix extras checkout
* github: remove codeql action, turned out not to be very useful
* github: remove quiet flag on wget
* github: are we allowed to use envvars?
* github: add needed dependencies for linux
* github: install wget for windows
* scripts: convert our CPU architecture naming into what AppImage uses
* github: run scripts with bash explicitly
* github: first try to upload to GitHub Releases, enable amd64 win32 builds
* Use our uploadtool fork
* ci: include android, motomagx build for gha, refactor cirrus and travis ci scripts
* gha: try to fix build
* travis: try to fix build
* gha: try to fix upload, fix win32 build
* gha: use curl instead of wget, as it's preinstalled for windows. Fix Android build
* gha: add llvm repository, install clang-12 for android
* gha: motomagx: fail fast
* gha: android: explicitly set clang-12 as compiler and llvm-strip-12 as strip
* waifulib: xcompile: respect environment variables when using host compiler for Android
* waifulib: xcompile: use correct environ dict
* gha: try to fix -fuse-ld=lld with clang-12
* waifulib: xcompile: fix typo
* scripts: xcompile: fix motomagx build
* mainui: upgrade
* gha: fix android build, last time
* engine: wscript: disable crashhandler for magx
3 years ago
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if conf.env.MAGX:
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conf.define('XASH_CRASHHANDLER', 0)
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conf.env.ENGINE_TESTS = conf.options.ENGINE_TESTS
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if conf.options.ENGINE_FUZZ:
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conf.env.append_unique('CFLAGS', '-fsanitize=fuzzer-no-link')
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conf.env.append_unique('LINKFLAGS', '-fsanitize=fuzzer')
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conf.define_cond('XASH_ENGINE_TESTS', conf.env.ENGINE_TESTS)
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conf.define_cond('XASH_STATIC_LIBS', conf.env.STATIC_LINKING)
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conf.define_cond('XASH_CUSTOM_SWAP', conf.options.CUSTOM_SWAP)
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conf.define_cond('SINGLE_BINARY', conf.env.SINGLE_BINARY)
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conf.define_cond('XASH_NO_ASYNC_NS_RESOLVE', conf.options.NO_ASYNC_RESOLVE)
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conf.define_cond('SUPPORT_BSP2_FORMAT', conf.options.SUPPORT_BSP2_FORMAT)
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conf.define_cond('XASH_64BIT', conf.env.DEST_SIZEOF_VOID_P != 4)
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conf.define_cond('DBGHELP', conf.env.DEST_OS == 'win32')
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conf.define_cond('PSAPI_VERSION', conf.env.DEST_OS == 'win32') # will be defined as 1
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for refdll in conf.refdlls:
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refdll.register_define(conf)
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def build(bld):
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# public includes for renderers and utils use
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bld(name = 'engine_includes', export_includes = '. common common/imagelib', use = 'filesystem_includes')
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is_cxx_link = False
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libs = [ 'engine_includes', 'public', 'dllemu' ]
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# basic build: dedicated only
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source = bld.path.ant_glob([
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'common/*.c',
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'common/imagelib/*.c',
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'common/soundlib/*.c',
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'common/soundlib/libmpg/*.c',
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'server/*.c'])
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if bld.env.ENGINE_TESTS:
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source += bld.path.ant_glob(['tests/*.c'])
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if bld.env.DEST_OS == 'win32':
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libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP', 'PSAPI', 'WS2_32' ]
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source += bld.path.ant_glob(['platform/win32/*.c'])
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elif bld.env.DEST_OS not in ['dos', 'nswitch', 'psvita']: #posix
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libs += [ 'M', 'RT', 'PTHREAD', 'ASOUND']
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if not bld.env.STATIC:
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libs += ['DL']
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source += bld.path.ant_glob(['platform/posix/*.c'])
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if bld.env.DEST_OS == 'linux':
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source += bld.path.ant_glob(['platform/linux/*.c'])
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if bld.env.DEST_OS == 'irix':
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source += bld.path.ant_glob(['platform/irix/*.c'])
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if bld.env.DEST_OS == 'dos':
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source += bld.path.ant_glob(['platform/dos/*.c'])
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source += bld.path.ant_glob(['platform/stub/s_stub.c'])
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if bld.env.DEST_OS == 'haiku':
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libs.append('HAIKU')
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if bld.get_define('XASH_CUSTOM_SWAP'):
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source += bld.path.ant_glob(['platform/misc/kmalloc.c', 'platform/misc/sbrk.c'])
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if bld.env.STATIC_LINKING:
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source += bld.path.ant_glob(['platform/misc/lib_static.c'])
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is_cxx_link = True
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if bld.env.HAVE_SDL2:
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libs.append('SDL2')
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source += bld.path.ant_glob(['platform/sdl/*.c'])
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if bld.env.MAGX:
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libs.append('MAGX')
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source += bld.path.ant_glob(['platform/magx/*.cpp'])
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is_cxx_link = True
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if bld.env.DEST_OS == 'android':
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libs += ['LOG']
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source += bld.path.ant_glob(['platform/android/*.cpp', 'platform/android/*.c', 'platform/linux/*.c'])
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if bld.env.DEST_OS == 'nswitch':
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libs += [ 'SOLDER' ]
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source += bld.path.ant_glob(['platform/posix/*.c'])
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source += bld.path.ant_glob(['platform/nswitch/*.c'])
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# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
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# we can't do this right away because std::filesystem will complain about not having pathconf(),
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# which we have defined in sys_nswitch.c
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# HACKHACK: disable implicit linking with libstdc++ to make the hack above work when linking as C++ program
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bld.env.LDFLAGS += ['-nostdlib++', '-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
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if bld.env.DEST_OS == 'psvita':
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libs += [ 'VRTLD' ]
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source += bld.path.ant_glob(['platform/posix/*.c'])
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source += bld.path.ant_glob(['platform/psvita/*.c'])
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# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
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# also link in all the funky dependencies that aren't in SDL2's LDFLAGS
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bld.env.LDFLAGS += [
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'-Wl,--whole-archive',
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'-lstdc++',
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'-lpthread',
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'-Wl,--no-whole-archive',
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'-lm',
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'-lSceShaccCgExt',
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'-lkubridge_stub',
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'-ltaihen_stub',
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'-lSceShaccCg_stub',
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'-lSceKernelModulemgr_stub',
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'-lSceSblSsMgr_stub',
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'-lSceVshBridge_stub',
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'-lSceKernelDmacMgr_stub'
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]
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# add client files
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if not bld.env.DEDICATED:
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source += bld.path.ant_glob([
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'client/*.c',
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'client/vgui/*.c',
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'client/avi/*.c'])
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libs += ['opus']
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includes = ['server', 'client', 'client/vgui' ]
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# Switch and PSVita have custom parameters
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if bld.env.DEST_OS in ['nswitch', 'psvita']:
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bld(source = source,
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target = 'xash',
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features = 'c cxxprogram',
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includes = includes,
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use = libs,
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install_path = None,
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nro_install_path = bld.env.BINDIR,
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nacp = 'platform/nswitch/xash3d-fwgs.nacp',
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icon = 'platform/nswitch/icon.jpg',
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sce_sys = 'platform/psvita/sce_sys',
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title_id = 'XASH10000',
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app_name = 'xash3d-fwgs'
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)
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else:
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if bld.env.SINGLE_BINARY:
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install_path = bld.env.BINDIR
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program = 'cxxprogram' if is_cxx_link else 'cprogram'
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if bld.env.STATIC:
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program += '_static'
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features = ['c', program]
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else:
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install_path = bld.env.LIBDIR
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features = ['c', 'cxxshlib' if is_cxx_link else 'cshlib']
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bld(source = source,
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target = 'xash',
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features = features,
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includes = includes,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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rpath = bld.env.DEFAULT_RPATH,
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)
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