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/*
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s_stream.c - sound streaming
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Copyright (C) 2009 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "sound.h"
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#include "client.h"
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static bg_track_t s_bgTrack;
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static musicfade_t musicfade; // controlled by game dlls
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/*
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=================
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S_PrintBackgroundTrackState
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=================
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*/
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void S_PrintBackgroundTrackState( void )
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{
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Con_Printf( "BackgroundTrack: " );
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if( s_bgTrack.current[0] && s_bgTrack.loopName[0] )
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Con_Printf( "intro %s, loop %s\n", s_bgTrack.current, s_bgTrack.loopName );
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else if( s_bgTrack.current[0] )
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Con_Printf( "%s\n", s_bgTrack.current );
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else if( s_bgTrack.loopName[0] )
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Con_Printf( "%s [loop]\n", s_bgTrack.loopName );
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else Con_Printf( "not playing\n" );
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}
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/*
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=================
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S_FadeMusicVolume
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=================
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*/
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void S_FadeMusicVolume( float fadePercent )
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{
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musicfade.percent = bound( 0.0f, fadePercent, 100.0f );
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}
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/*
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=================
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S_GetMusicVolume
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=================
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*/
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float S_GetMusicVolume( void )
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{
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float scale = 1.0f;
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if( !s_listener.inmenu && musicfade.percent != 0 )
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{
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scale = bound( 0.0f, musicfade.percent / 100.0f, 1.0f );
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scale = 1.0f - scale;
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}
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return s_musicvolume.value * scale;
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}
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/*
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=================
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S_StartBackgroundTrack
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=================
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*/
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void S_StartBackgroundTrack( const char *introTrack, const char *mainTrack, int position, qboolean fullpath )
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{
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S_StopBackgroundTrack();
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if( !dma.initialized ) return;
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// check for special symbols
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if( introTrack && *introTrack == '*' )
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introTrack = NULL;
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if( mainTrack && *mainTrack == '*' )
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mainTrack = NULL;
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if( !COM_CheckString( introTrack ) && !COM_CheckString( mainTrack ))
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return;
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if( !introTrack ) introTrack = mainTrack;
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if( !*introTrack ) return;
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if( !COM_CheckString( mainTrack ))
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s_bgTrack.loopName[0] = '\0';
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else Q_strncpy( s_bgTrack.loopName, mainTrack, sizeof( s_bgTrack.loopName ));
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// open stream
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s_bgTrack.stream = FS_OpenStream( va( "media/%s", introTrack ));
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Q_strncpy( s_bgTrack.current, introTrack, sizeof( s_bgTrack.current ));
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memset( &musicfade, 0, sizeof( musicfade )); // clear any soundfade
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s_bgTrack.source = cls.key_dest;
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if( position != 0 )
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{
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// restore message, update song position
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FS_SetStreamPos( s_bgTrack.stream, position );
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}
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}
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/*
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=================
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S_StopBackgroundTrack
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=================
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*/
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void S_StopBackgroundTrack( void )
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{
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s_listener.stream_paused = false;
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if( !dma.initialized ) return;
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if( !s_bgTrack.stream ) return;
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FS_FreeStream( s_bgTrack.stream );
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memset( &s_bgTrack, 0, sizeof( bg_track_t ));
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memset( &musicfade, 0, sizeof( musicfade ));
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}
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/*
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=================
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S_StreamSetPause
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=================
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*/
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void S_StreamSetPause( int pause )
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{
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s_listener.stream_paused = pause;
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}
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/*
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=================
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S_StreamGetCurrentState
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save\restore code
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=================
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*/
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qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position )
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{
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if( !s_bgTrack.stream )
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return false; // not active
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if( currentTrack )
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{
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if( s_bgTrack.current[0] )
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Q_strncpy( currentTrack, s_bgTrack.current, MAX_STRING );
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else Q_strncpy( currentTrack, "*", MAX_STRING ); // no track
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}
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if( loopTrack )
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{
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if( s_bgTrack.loopName[0] )
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Q_strncpy( loopTrack, s_bgTrack.loopName, MAX_STRING );
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else Q_strncpy( loopTrack, "*", MAX_STRING ); // no track
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}
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if( position )
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*position = FS_GetStreamPos( s_bgTrack.stream );
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return true;
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}
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/*
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=================
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S_StreamBackgroundTrack
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=================
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*/
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void S_StreamBackgroundTrack( void )
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{
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int bufferSamples;
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int fileSamples;
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byte raw[MAX_RAW_SAMPLES];
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int r, fileBytes;
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rawchan_t *ch = NULL;
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if( !dma.initialized || !s_bgTrack.stream || s_listener.streaming )
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return;
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// don't bother playing anything if musicvolume is 0
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if( !s_musicvolume.value || s_listener.paused || s_listener.stream_paused )
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return;
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if( !cl.background )
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{
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// pause music by source type
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if( s_bgTrack.source == key_game && cls.key_dest == key_menu ) return;
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if( s_bgTrack.source == key_menu && cls.key_dest != key_menu ) return;
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}
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else if( cls.key_dest == key_console )
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return;
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ch = S_FindRawChannel( S_RAW_SOUND_BACKGROUNDTRACK, true );
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Assert( ch != NULL );
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// see how many samples should be copied into the raw buffer
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if( ch->s_rawend < soundtime )
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ch->s_rawend = soundtime;
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while( ch->s_rawend < soundtime + ch->max_samples )
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{
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wavdata_t *info = FS_StreamInfo( s_bgTrack.stream );
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bufferSamples = ch->max_samples - (ch->s_rawend - soundtime);
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// decide how much data needs to be read from the file
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fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED );
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if( fileSamples <= 1 ) return; // no more samples need
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// our max buffer size
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fileBytes = fileSamples * ( info->width * info->channels );
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if( fileBytes > sizeof( raw ))
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{
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fileBytes = sizeof( raw );
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fileSamples = fileBytes / ( info->width * info->channels );
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}
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// read
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r = FS_ReadStream( s_bgTrack.stream, fileBytes, raw );
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if( r < fileBytes )
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{
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fileBytes = r;
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fileSamples = r / ( info->width * info->channels );
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}
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if( r > 0 )
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{
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// add to raw buffer
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S_RawSamples( fileSamples, info->rate, info->width, info->channels, raw, S_RAW_SOUND_BACKGROUNDTRACK );
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}
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else
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{
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// loop
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if( s_bgTrack.loopName[0] )
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{
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FS_FreeStream( s_bgTrack.stream );
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s_bgTrack.stream = FS_OpenStream( va( "media/%s", s_bgTrack.loopName ));
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Q_strncpy( s_bgTrack.current, s_bgTrack.loopName, sizeof( s_bgTrack.current ));
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if( !s_bgTrack.stream ) return;
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}
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else
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{
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S_StopBackgroundTrack();
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return;
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}
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}
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}
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}
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/*
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=================
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S_StartStreaming
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=================
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*/
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void S_StartStreaming( void )
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{
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if( !dma.initialized ) return;
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// begin streaming movie soundtrack
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s_listener.streaming = true;
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}
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/*
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=================
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S_StopStreaming
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=================
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*/
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void S_StopStreaming( void )
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{
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if( !dma.initialized ) return;
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s_listener.streaming = false;
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}
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/*
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=================
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S_StreamSoundTrack
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=================
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*/
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void S_StreamSoundTrack( void )
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{
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int bufferSamples;
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int fileSamples;
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byte raw[MAX_RAW_SAMPLES];
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int r, fileBytes;
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rawchan_t *ch = NULL;
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if( !dma.initialized || !s_listener.streaming || s_listener.paused )
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return;
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ch = S_FindRawChannel( S_RAW_SOUND_SOUNDTRACK, true );
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Assert( ch != NULL );
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// see how many samples should be copied into the raw buffer
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if( ch->s_rawend < soundtime )
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ch->s_rawend = soundtime;
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while( ch->s_rawend < soundtime + ch->max_samples )
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{
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wavdata_t *info = SCR_GetMovieInfo();
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if( !info ) break; // bad soundtrack?
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bufferSamples = ch->max_samples - (ch->s_rawend - soundtime);
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// decide how much data needs to be read from the file
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fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED );
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if( fileSamples <= 1 ) return; // no more samples need
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// our max buffer size
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fileBytes = fileSamples * ( info->width * info->channels );
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if( fileBytes > sizeof( raw ))
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{
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fileBytes = sizeof( raw );
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fileSamples = fileBytes / ( info->width * info->channels );
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}
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// read audio stream
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r = SCR_GetAudioChunk( raw, fileBytes );
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if( r < fileBytes )
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{
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fileBytes = r;
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fileSamples = r / ( info->width * info->channels );
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}
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if( r > 0 )
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{
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// add to raw buffer
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S_RawSamples( fileSamples, info->rate, info->width, info->channels, raw, S_RAW_SOUND_SOUNDTRACK );
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}
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else break; // no more samples for this frame
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}
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}
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