Xash3D FWGS engine.
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#!/bin/bash
# Build custom SDL2
. scripts/lib.sh
cd $TRAVIS_BUILD_DIR/SDL2_src
export CC="ccache gcc -msse2 -march=i686 -m32 -ggdb -O2"
./configure \
--disable-dependency-tracking \
--disable-render \
--disable-haptic \
--disable-power \
--disable-filesystem \
--disable-file \
--enable-alsa-shared \
--enable-pulseaudio-shared \
--enable-wayland-shared \
--enable-x11-shared \
--disable-libudev \
--disable-dbus \
--disable-ibus \
--disable-ime \
--disable-fcitx \
--prefix / # get rid of /usr/local stuff
make -j2
mkdir -p $TRAVIS_BUILD_DIR/SDL2_linux
make install DESTDIR=$TRAVIS_BUILD_DIR/SDL2_linux
# Build engine
cd $TRAVIS_BUILD_DIR
export CC="ccache gcc"
export CXX="ccache g++"
./waf configure --sdl2=$TRAVIS_BUILD_DIR/SDL2_linux --vgui=$TRAVIS_BUILD_DIR/vgui-dev --build-type=debug --enable-stb || die
./waf build || die
# Build AppImage
scripts/build_appimage.sh