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/*
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host.c - dedicated and normal host
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Copyright (C) 2007 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "netchan.h"
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#include "protocol.h"
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#include "mod_local.h"
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#include "mathlib.h"
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#include "input.h"
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#include "features.h"
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#include "render_api.h" // decallist_t
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typedef void (*pfnChangeGame)( const char *progname );
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pfnChangeGame pChangeGame = NULL;
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HINSTANCE hCurrent; // hinstance of current .dll
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host_parm_t host; // host parms
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sysinfo_t SI;
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CVAR_DEFINE( host_developer, "developer", "0", 0, "engine is in development-mode" );
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CVAR_DEFINE_AUTO( sys_ticrate, "100", 0, "framerate in dedicated mode" );
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convar_t *host_gameloaded;
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convar_t *host_clientloaded;
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convar_t *host_limitlocal;
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convar_t *host_maxfps;
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convar_t *host_framerate;
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convar_t *con_gamemaps;
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convar_t *build, *ver;
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int Host_CompareFileTime( long ft1, long ft2 )
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{
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if( ft1 < ft2 )
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{
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return -1;
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}
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else if( ft1 > ft2 )
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{
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return 1;
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}
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return 0;
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}
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void Host_ShutdownServer( void )
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{
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SV_Shutdown( "Server was killed\n" );
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}
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/*
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================
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Host_PrintEngineFeatures
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================
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*/
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void Host_PrintEngineFeatures( void )
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{
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if( FBitSet( host.features, ENGINE_WRITE_LARGE_COORD ))
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MsgDev( D_REPORT, "^3EXT:^7 big world support enabled\n" );
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if( FBitSet( host.features, ENGINE_LOAD_DELUXEDATA ))
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MsgDev( D_REPORT, "^3EXT:^7 deluxemap support enabled\n" );
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if( FBitSet( host.features, ENGINE_PHYSICS_PUSHER_EXT ))
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MsgDev( D_REPORT, "^3EXT:^7 Improved MOVETYPE_PUSH is used\n" );
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if( FBitSet( host.features, ENGINE_LARGE_LIGHTMAPS ))
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MsgDev( D_REPORT, "^3EXT:^7 Large lightmaps enabled\n" );
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if( FBitSet( host.features, ENGINE_COMPENSATE_QUAKE_BUG ))
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MsgDev( D_REPORT, "^3EXT:^7 Compensate quake bug enabled\n" );
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}
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/*
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================
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Host_EndGame
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================
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*/
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void Host_EndGame( qboolean abort, const char *message, ... )
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{
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va_list argptr;
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static char string[MAX_SYSPATH];
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va_start( argptr, message );
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Q_vsnprintf( string, sizeof( string ), message, argptr );
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va_end( argptr );
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MsgDev( D_INFO, "Host_EndGame: %s\n", string );
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SV_Shutdown( "\n" );
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CL_Disconnect();
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// recreate world if needs
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CL_ClearEdicts ();
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// release all models
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Mod_FreeAll();
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if( abort ) Host_AbortCurrentFrame ();
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}
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/*
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================
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Host_AbortCurrentFrame
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aborts the current host frame and goes on with the next one
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================
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*/
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void Host_AbortCurrentFrame( void )
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{
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longjmp( host.abortframe, 1 );
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}
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/*
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==================
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Host_CheckSleep
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==================
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*/
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void Host_CheckSleep( void )
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{
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if( host.type == HOST_DEDICATED )
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{
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// let the dedicated server some sleep
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Sys_Sleep( 1 );
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}
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else
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{
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if( host.status == HOST_NOFOCUS )
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{
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if( SV_Active() && CL_IsInGame( ))
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Sys_Sleep( 1 ); // listenserver
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else Sys_Sleep( 20 ); // sleep 20 ms otherwise
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}
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else if( host.status == HOST_SLEEP )
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{
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// completely sleep in minimized state
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Sys_Sleep( 20 );
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}
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}
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}
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void Host_NewInstance( const char *name, const char *finalmsg )
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{
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if( !pChangeGame ) return;
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host.change_game = true;
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Q_strncpy( host.finalmsg, finalmsg, sizeof( host.finalmsg ));
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pChangeGame( name ); // call from hl.exe
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}
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/*
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=================
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Host_ChangeGame_f
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Change game modification
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=================
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*/
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void Host_ChangeGame_f( void )
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{
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int i;
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if( Cmd_Argc() != 2 )
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{
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Con_Printf( S_USAGE "game <directory>\n" );
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return;
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}
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// validate gamedir
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for( i = 0; i < SI.numgames; i++ )
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{
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if( !Q_stricmp( SI.games[i]->gamefolder, Cmd_Argv( 1 )))
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break;
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}
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if( i == SI.numgames )
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{
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Con_Printf( "%s not exist\n", Cmd_Argv( 1 ));
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}
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else if( !Q_stricmp( GI->gamefolder, Cmd_Argv( 1 )))
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{
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Con_Printf( "%s already active\n", Cmd_Argv( 1 ));
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}
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else
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{
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const char *arg1 = va( "%s%s", (host.type == HOST_NORMAL) ? "" : "#", Cmd_Argv( 1 ));
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const char *arg2 = va( "change game to '%s'", SI.games[i]->title );
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Host_NewInstance( arg1, arg2 );
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}
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}
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/*
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===============
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Host_Exec_f
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===============
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*/
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void Host_Exec_f( void )
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{
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string cfgpath;
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char *f, *txt;
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size_t len;
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if( Cmd_Argc() != 2 )
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{
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Con_Printf( S_USAGE "exec <filename>\n" );
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return;
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}
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if( !Q_stricmp( "game.cfg", Cmd_Argv( 1 )))
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{
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// don't execute game.cfg in singleplayer
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if( SV_GetMaxClients() == 1 )
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return;
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}
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Q_strncpy( cfgpath, Cmd_Argv( 1 ), sizeof( cfgpath ));
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COM_DefaultExtension( cfgpath, ".cfg" ); // append as default
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f = FS_LoadFile( cfgpath, &len, false );
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if( !f )
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{
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MsgDev( D_NOTE, "couldn't exec %s\n", Cmd_Argv( 1 ));
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return;
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}
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if( !Q_stricmp( "config.cfg", Cmd_Argv( 1 )))
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host.config_executed = true;
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// adds \n\0 at end of the file
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txt = Z_Malloc( len + 2 );
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memcpy( txt, f, len );
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Q_strncat( txt, "\n", len + 2 );
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Mem_Free( f );
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if( !host.apply_game_config )
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MsgDev( D_INFO, "execing %s\n", Cmd_Argv( 1 ));
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Cbuf_InsertText( txt );
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Mem_Free( txt );
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}
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/*
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===============
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Host_MemStats_f
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===============
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*/
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void Host_MemStats_f( void )
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{
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switch( Cmd_Argc( ))
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{
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case 1:
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Mem_PrintList( 1<<30 );
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Mem_PrintStats();
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break;
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case 2:
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Mem_PrintList( Q_atoi( Cmd_Argv( 1 )) * 1024 );
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Mem_PrintStats();
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break;
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default:
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Con_Printf( S_USAGE "memlist <all>\n" );
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break;
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}
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}
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void Host_Minimize_f( void )
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{
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if( host.hWnd ) ShowWindow( host.hWnd, SW_MINIMIZE );
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}
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/*
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=================
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Host_IsLocalGame
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singleplayer game detect
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=================
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*/
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qboolean Host_IsLocalGame( void )
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{
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if( SV_Active( ))
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{
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return ( SV_GetMaxClients() == 1 ) ? true : false;
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}
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else
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{
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return ( CL_GetMaxClients() == 1 ) ? true : false;
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}
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}
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qboolean Host_IsLocalClient( void )
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{
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// only the local client have the active server
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if( CL_Initialized( ) && SV_Initialized( ))
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return true;
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return false;
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}
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/*
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=================
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Host_RegisterDecal
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=================
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*/
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qboolean Host_RegisterDecal( const char *name, int *count )
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{
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char shortname[MAX_QPATH];
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int i;
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if( !COM_CheckString( name ))
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return 0;
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COM_FileBase( name, shortname );
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for( i = 1; i < MAX_DECALS && host.draw_decals[i][0]; i++ )
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{
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if( !Q_stricmp( host.draw_decals[i], shortname ))
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return true;
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}
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if( i == MAX_DECALS )
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{
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MsgDev( D_ERROR, "MAX_DECALS limit exceeded (%d)\n", MAX_DECALS );
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return false;
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}
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// register new decal
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Q_strncpy( host.draw_decals[i], shortname, sizeof( host.draw_decals[i] ));
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*count += 1;
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return true;
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}
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/*
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=================
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Host_InitDecals
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=================
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*/
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void Host_InitDecals( void )
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{
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int i, num_decals = 0;
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search_t *t;
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memset( host.draw_decals, 0, sizeof( host.draw_decals ));
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// lookup all the decals in decals.wad (basedir, gamedir, falldir)
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t = FS_Search( "decals.wad/*.*", true, false );
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for( i = 0; t && i < t->numfilenames; i++ )
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{
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if( !Host_RegisterDecal( t->filenames[i], &num_decals ))
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break;
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}
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if( t ) Mem_Free( t );
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Con_Reportf( "InitDecals: %i decals\n", num_decals );
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}
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/*
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===================
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Host_GetCommands
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Add them exactly as if they had been typed at the console
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===================
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*/
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void Host_GetCommands( void )
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{
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char *cmd;
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if( host.type != HOST_DEDICATED )
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return;
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cmd = Con_Input();
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if( cmd ) Cbuf_AddText( cmd );
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Cbuf_Execute ();
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}
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/*
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===================
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Host_CalcFPS
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compute actual FPS for various modes
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===================
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*/
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double Host_CalcFPS( void )
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{
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double fps = 0.0;
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// NOTE: we should play demos with same fps as it was recorded
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if( CL_IsPlaybackDemo() || CL_IsRecordDemo( ))
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{
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fps = CL_GetDemoFramerate();
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}
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else if( Host_IsLocalGame( ))
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{
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fps = host_maxfps->value;
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}
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else if( host.type == HOST_DEDICATED )
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{
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fps = sys_ticrate.value;
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}
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else
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{
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fps = host_maxfps->value;
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fps = bound( MIN_FPS, fps, MAX_FPS );
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}
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|
|
|
|
|
// probably left part of this condition is redundant :-)
|
|
|
|
if( host.type != HOST_DEDICATED && Host_IsLocalGame( ) && !CL_IsTimeDemo( ))
|
|
|
|
{
|
|
|
|
// ajdust fps for vertical synchronization
|
|
|
|
if( gl_vsync != NULL && gl_vsync->value )
|
|
|
|
{
|
|
|
|
if( vid_displayfrequency->value != 0.0f )
|
|
|
|
fps = vid_displayfrequency->value;
|
|
|
|
else fps = 60.0; // default
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return fps;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Host_FilterTime
|
|
|
|
|
|
|
|
Returns false if the time is too short to run a frame
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
qboolean Host_FilterTime( float time )
|
|
|
|
{
|
|
|
|
static double oldtime;
|
|
|
|
double fps;
|
|
|
|
|
|
|
|
host.realtime += time;
|
|
|
|
fps = Host_CalcFPS( );
|
|
|
|
|
|
|
|
// clamp the fps in multiplayer games
|
|
|
|
if( fps != 0.0 )
|
|
|
|
{
|
|
|
|
// limit fps to withing tolerable range
|
|
|
|
fps = bound( MIN_FPS, fps, MAX_FPS );
|
|
|
|
|
|
|
|
if( host.type == HOST_DEDICATED )
|
|
|
|
{
|
|
|
|
if(( host.realtime - oldtime ) < ( 1.0 / ( fps + 1.0 )))
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if(( host.realtime - oldtime ) < ( 1.0 / fps ))
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
host.frametime = host.realtime - oldtime;
|
|
|
|
host.realframetime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME );
|
|
|
|
oldtime = host.realtime;
|
|
|
|
|
|
|
|
// NOTE: allow only in singleplayer while demos are not active
|
|
|
|
if( host_framerate->value > 0.0f && Host_IsLocalGame() && !CL_IsPlaybackDemo() && !CL_IsRecordDemo( ))
|
|
|
|
host.frametime = bound( MIN_FRAMETIME, host_framerate->value, MAX_FRAMETIME );
|
|
|
|
else host.frametime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME );
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Host_Frame
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Host_Frame( float time )
|
|
|
|
{
|
|
|
|
Host_CheckSleep();
|
|
|
|
|
|
|
|
// decide the simulation time
|
|
|
|
if( !Host_FilterTime( time ))
|
|
|
|
return;
|
|
|
|
|
|
|
|
Host_InputFrame (); // input frame
|
|
|
|
Host_ClientBegin (); // begin client
|
|
|
|
Host_GetCommands (); // dedicated in
|
|
|
|
Host_ServerFrame (); // server frame
|
|
|
|
Host_ClientFrame (); // client frame
|
|
|
|
|
|
|
|
host.framecount++;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Host_Error
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Host_Error( const char *error, ... )
|
|
|
|
{
|
|
|
|
static char hosterror1[MAX_SYSPATH];
|
|
|
|
static char hosterror2[MAX_SYSPATH];
|
|
|
|
static qboolean recursive = false;
|
|
|
|
va_list argptr;
|
|
|
|
|
|
|
|
if( host.mouse_visible && !CL_IsInMenu( ))
|
|
|
|
{
|
|
|
|
// hide VGUI mouse
|
|
|
|
while( ShowCursor( false ) >= 0 );
|
|
|
|
host.mouse_visible = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
va_start( argptr, error );
|
|
|
|
Q_vsprintf( hosterror1, error, argptr );
|
|
|
|
va_end( argptr );
|
|
|
|
|
|
|
|
CL_WriteMessageHistory (); // before Q_error call
|
|
|
|
|
|
|
|
if( host.framecount < 3 )
|
|
|
|
{
|
|
|
|
Sys_Error( "Host_InitError: %s", hosterror1 );
|
|
|
|
}
|
|
|
|
else if( host.framecount == host.errorframe )
|
|
|
|
{
|
|
|
|
Sys_Error( "Host_MultiError: %s", hosterror2 );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( host.allow_console )
|
|
|
|
{
|
|
|
|
UI_SetActiveMenu( false );
|
|
|
|
Key_SetKeyDest( key_console );
|
|
|
|
Con_Printf( "Host_Error: %s", hosterror1 );
|
|
|
|
}
|
|
|
|
else MSGBOX2( hosterror1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
// host is shutting down. don't invoke infinite loop
|
|
|
|
if( host.status == HOST_SHUTDOWN ) return;
|
|
|
|
|
|
|
|
if( recursive )
|
|
|
|
{
|
|
|
|
Con_Printf( "Host_RecursiveError: %s", hosterror2 );
|
|
|
|
Sys_Error( hosterror1 );
|
|
|
|
return; // don't multiple executes
|
|
|
|
}
|
|
|
|
|
|
|
|
recursive = true;
|
|
|
|
Q_strncpy( hosterror2, hosterror1, MAX_SYSPATH );
|
|
|
|
host.errorframe = host.framecount; // to avoid multply calls per frame
|
|
|
|
Q_sprintf( host.finalmsg, "Server crashed: %s", hosterror1 );
|
|
|
|
|
|
|
|
// clearing cmd buffer to prevent execute any commands
|
|
|
|
COM_InitHostState();
|
|
|
|
Cbuf_Clear();
|
|
|
|
|
|
|
|
Host_ShutdownServer();
|
|
|
|
CL_Drop(); // drop clients
|
|
|
|
|
|
|
|
// recreate world if needs
|
|
|
|
CL_ClearEdicts ();
|
|
|
|
|
|
|
|
// release all models
|
|
|
|
Mod_FreeAll();
|
|
|
|
|
|
|
|
recursive = false;
|
|
|
|
Host_AbortCurrentFrame();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Host_Error_f( void )
|
|
|
|
{
|
|
|
|
const char *error = Cmd_Argv( 1 );
|
|
|
|
|
|
|
|
if( !*error ) error = "Invoked host error";
|
|
|
|
Host_Error( "%s\n", error );
|
|
|
|
}
|
|
|
|
|
|
|
|
void Sys_Error_f( void )
|
|
|
|
{
|
|
|
|
const char *error = Cmd_Argv( 1 );
|
|
|
|
|
|
|
|
if( !*error ) error = "Invoked sys error";
|
|
|
|
Sys_Error( "%s\n", error );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Host_Crash_f
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
static void Host_Crash_f( void )
|
|
|
|
{
|
|
|
|
*(int *)0 = 0xffffffff;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Host_InitCommon
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void Host_InitCommon( const char *hostname, qboolean bChangeGame )
|
|
|
|
{
|
|
|
|
MEMORYSTATUS lpBuffer;
|
|
|
|
char dev_level[4];
|
|
|
|
char ticrate[16];
|
|
|
|
char progname[128];
|
|
|
|
char cmdline[128];
|
|
|
|
qboolean parse_cmdline = false;
|
|
|
|
char szTemp[MAX_SYSPATH];
|
|
|
|
int developer = 0;
|
|
|
|
string szRootPath;
|
|
|
|
char *in, *out;
|
|
|
|
double fps;
|
|
|
|
|
|
|
|
lpBuffer.dwLength = sizeof( MEMORYSTATUS );
|
|
|
|
GlobalMemoryStatus( &lpBuffer );
|
|
|
|
|
|
|
|
if( !GetCurrentDirectory( sizeof( host.rootdir ), host.rootdir ))
|
|
|
|
Sys_Error( "couldn't determine current directory\n" );
|
|
|
|
|
|
|
|
if( host.rootdir[Q_strlen( host.rootdir ) - 1] == '/' )
|
|
|
|
host.rootdir[Q_strlen( host.rootdir ) - 1] = 0;
|
|
|
|
|
|
|
|
host.oldFilter = SetUnhandledExceptionFilter( Sys_Crash );
|
|
|
|
host.hInst = GetModuleHandle( NULL );
|
|
|
|
host.change_game = bChangeGame;
|
|
|
|
host.config_executed = false;
|
|
|
|
host.status = HOST_INIT; // initialzation started
|
|
|
|
|
|
|
|
Memory_Init(); // init memory subsystem
|
|
|
|
|
|
|
|
progname[0] = cmdline[0] = '\0';
|
|
|
|
in = (char *)hostname;
|
|
|
|
out = progname;
|
|
|
|
|
|
|
|
while( *in != '\0' )
|
|
|
|
{
|
|
|
|
if( parse_cmdline )
|
|
|
|
{
|
|
|
|
*out++ = *in++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( *in == ' ' )
|
|
|
|
{
|
|
|
|
parse_cmdline = true;
|
|
|
|
*out++ = '\0';
|
|
|
|
out = cmdline;
|
|
|
|
}
|
|
|
|
else *out++ = *in++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*out = '\0'; // write terminator
|
|
|
|
|
|
|
|
Sys_ParseCommandLine( GetCommandLine( ), false );
|
|
|
|
SetErrorMode( SEM_FAILCRITICALERRORS ); // no abort/retry/fail errors
|
|
|
|
|
|
|
|
host.mempool = Mem_AllocPool( "Zone Engine" );
|
|
|
|
|
|
|
|
// HACKHACK: Quake console is always allowed
|
|
|
|
if( Sys_CheckParm( "-console" ) || !Q_stricmp( progname, "id1" ))
|
|
|
|
host.allow_console = true;
|
|
|
|
|
|
|
|
if( Sys_CheckParm( "-dev" ))
|
|
|
|
{
|
|
|
|
host.allow_console = true;
|
|
|
|
developer = DEV_NORMAL;
|
|
|
|
|
|
|
|
if( Sys_GetParmFromCmdLine( "-dev", dev_level ))
|
|
|
|
{
|
|
|
|
if( Q_isdigit( dev_level ))
|
|
|
|
developer = bound( DEV_NONE, abs( Q_atoi( dev_level )), DEV_EXTENDED );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
host.type = HOST_NORMAL; // predict state
|
|
|
|
host.con_showalways = true;
|
|
|
|
|
|
|
|
// we can specified custom name, from Sys_NewInstance
|
|
|
|
if( GetModuleFileName( NULL, szTemp, sizeof( szTemp )) && !host.change_game )
|
|
|
|
COM_FileBase( szTemp, SI.exeName );
|
|
|
|
|
|
|
|
COM_ExtractFilePath( szTemp, szRootPath );
|
|
|
|
if( Q_stricmp( host.rootdir, szRootPath ))
|
|
|
|
{
|
|
|
|
Q_strncpy( host.rootdir, szRootPath, sizeof( host.rootdir ));
|
|
|
|
SetCurrentDirectory( host.rootdir );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( SI.exeName[0] == '#' ) host.type = HOST_DEDICATED;
|
|
|
|
|
|
|
|
// determine host type
|
|
|
|
if( progname[0] == '#' )
|
|
|
|
{
|
|
|
|
Q_strncpy( SI.basedirName, progname + 1, sizeof( SI.basedirName ));
|
|
|
|
host.type = HOST_DEDICATED;
|
|
|
|
}
|
|
|
|
else Q_strncpy( SI.basedirName, progname, sizeof( SI.basedirName ));
|
|
|
|
|
|
|
|
if( Sys_CheckParm( "-dedicated" ))
|
|
|
|
host.type = HOST_DEDICATED;
|
|
|
|
|
|
|
|
if( host.type == HOST_DEDICATED )
|
|
|
|
{
|
|
|
|
// check for duplicate dedicated server
|
|
|
|
host.hMutex = CreateMutex( NULL, 0, "Xash Dedicated Server" );
|
|
|
|
|
|
|
|
if( !host.hMutex )
|
|
|
|
{
|
|
|
|
MSGBOX( "Dedicated server already running" );
|
|
|
|
Sys_Quit();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Sys_MergeCommandLine( cmdline );
|
|
|
|
|
|
|
|
CloseHandle( host.hMutex );
|
|
|
|
host.hMutex = CreateSemaphore( NULL, 0, 1, "Xash Dedicated Server" );
|
|
|
|
host.allow_console = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// don't show console as default
|
|
|
|
if( developer <= DEV_NORMAL )
|
|
|
|
host.con_showalways = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// member console allowing
|
|
|
|
host.allow_console_init = host.allow_console;
|
|
|
|
|
|
|
|
timeBeginPeriod( 1 );
|
|
|
|
|
|
|
|
Con_CreateConsole(); // system console used by dedicated server or show fatal errors
|
|
|
|
|
|
|
|
// NOTE: this message couldn't be passed into game console but it doesn't matter
|
|
|
|
MsgDev( D_NOTE, "Sys_LoadLibrary: Loading xash.dll - ok\n" );
|
|
|
|
|
|
|
|
// get default screen res
|
|
|
|
VID_InitDefaultResolution();
|
|
|
|
|
|
|
|
// init host state machine
|
|
|
|
COM_InitHostState();
|
|
|
|
|
|
|
|
// startup cmds and cvars subsystem
|
|
|
|
Cmd_Init();
|
|
|
|
Cvar_Init();
|
|
|
|
|
|
|
|
// share developer level across all dlls
|
|
|
|
Q_snprintf( dev_level, sizeof( dev_level ), "%i", developer );
|
|
|
|
Cvar_DirectSet( &host_developer, dev_level );
|
|
|
|
Cvar_RegisterVariable( &sys_ticrate );
|
|
|
|
|
|
|
|
if( Sys_GetParmFromCmdLine( "-sys_ticrate", ticrate ))
|
|
|
|
{
|
|
|
|
fps = bound( MIN_FPS, atof( ticrate ), MAX_FPS );
|
|
|
|
Cvar_SetValue( "sys_ticrate", fps );
|
|
|
|
}
|
|
|
|
|
|
|
|
Con_Init(); // early console running to catch all the messages
|
|
|
|
Cmd_AddCommand( "exec", Host_Exec_f, "execute a script file" );
|
|
|
|
Cmd_AddCommand( "memlist", Host_MemStats_f, "prints memory pool information" );
|
|
|
|
|
|
|
|
FS_Init();
|
|
|
|
Image_Init();
|
|
|
|
Sound_Init();
|
|
|
|
|
|
|
|
FS_LoadGameInfo( NULL );
|
|
|
|
Q_strncpy( host.gamefolder, GI->gamefolder, sizeof( host.gamefolder ));
|
|
|
|
|
|
|
|
if( GI->secure )
|
|
|
|
{
|
|
|
|
// clear all developer levels when game is protected
|
|
|
|
Cvar_DirectSet( &host_developer, "0" );
|
|
|
|
host.allow_console_init = false;
|
|
|
|
host.con_showalways = false;
|
|
|
|
host.allow_console = false;
|
|
|
|
}
|
|
|
|
HPAK_Init();
|
|
|
|
|
|
|
|
IN_Init();
|
|
|
|
Key_Init();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Host_FreeCommon( void )
|
|
|
|
{
|
|
|
|
Image_Shutdown();
|
|
|
|
Sound_Shutdown();
|
|
|
|
Netchan_Shutdown();
|
|
|
|
HPAK_FlushHostQueue();
|
|
|
|
FS_Shutdown();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Host_Main
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
int EXPORT Host_Main( const char *progname, int bChangeGame, pfnChangeGame func )
|
|
|
|
{
|
|
|
|
static double oldtime, newtime;
|
|
|
|
|
|
|
|
pChangeGame = func; // may be NULL
|
|
|
|
|
|
|
|
Host_InitCommon( progname, bChangeGame );
|
|
|
|
|
|
|
|
// init commands and vars
|
|
|
|
if( host_developer.value >= DEV_EXTENDED )
|
|
|
|
{
|
|
|
|
Cmd_AddCommand ( "sys_error", Sys_Error_f, "just throw a fatal error to test shutdown procedures");
|
|
|
|
Cmd_AddCommand ( "host_error", Host_Error_f, "just throw a host error to test shutdown procedures");
|
|
|
|
Cmd_AddCommand ( "crash", Host_Crash_f, "a way to force a bus error for development reasons");
|
|
|
|
}
|
|
|
|
|
|
|
|
host_maxfps = Cvar_Get( "fps_max", "72", FCVAR_ARCHIVE, "host fps upper limit" );
|
|
|
|
host_framerate = Cvar_Get( "host_framerate", "0", 0, "locks frame timing to this value in seconds" );
|
|
|
|
host_gameloaded = Cvar_Get( "host_gameloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded game.dll" );
|
|
|
|
host_clientloaded = Cvar_Get( "host_clientloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded client.dll" );
|
|
|
|
host_limitlocal = Cvar_Get( "host_limitlocal", "0", 0, "apply cl_cmdrate and rate to loopback connection" );
|
|
|
|
con_gamemaps = Cvar_Get( "con_mapfilter", "1", FCVAR_ARCHIVE, "when true show only maps in game folder" );
|
|
|
|
build = Cvar_Get( "build", va( "%i", Q_buildnum()), FCVAR_READ_ONLY, "returns a current build number" );
|
|
|
|
ver = Cvar_Get( "ver", va( "%i/%g (hw build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildnum()), FCVAR_READ_ONLY, "shows an engine version" );
|
|
|
|
|
|
|
|
Mod_Init();
|
|
|
|
NET_Init();
|
|
|
|
Netchan_Init();
|
|
|
|
|
|
|
|
// allow to change game from the console
|
|
|
|
if( pChangeGame != NULL )
|
|
|
|
{
|
|
|
|
Cmd_AddCommand( "game", Host_ChangeGame_f, "change game" );
|
|
|
|
Cvar_Get( "host_allow_changegame", "1", FCVAR_READ_ONLY, "allows to change games" );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Cvar_Get( "host_allow_changegame", "0", FCVAR_READ_ONLY, "allows to change games" );
|
|
|
|
}
|
|
|
|
|
|
|
|
SV_Init();
|
|
|
|
CL_Init();
|
|
|
|
|
|
|
|
if( host.type == HOST_DEDICATED )
|
|
|
|
{
|
|
|
|
Con_InitConsoleCommands ();
|
|
|
|
|
|
|
|
Cmd_AddCommand( "quit", Sys_Quit, "quit the game" );
|
|
|
|
Cmd_AddCommand( "exit", Sys_Quit, "quit the game" );
|
|
|
|
}
|
|
|
|
else Cmd_AddCommand( "minimize", Host_Minimize_f, "minimize main window to tray" );
|
|
|
|
|
|
|
|
host.errorframe = 0;
|
|
|
|
|
|
|
|
// post initializations
|
|
|
|
switch( host.type )
|
|
|
|
{
|
|
|
|
case HOST_NORMAL:
|
|
|
|
Con_ShowConsole( false ); // hide console
|
|
|
|
// execute startup config and cmdline
|
|
|
|
Cbuf_AddText( va( "exec %s.rc\n", SI.rcName ));
|
|
|
|
Cbuf_Execute();
|
|
|
|
if( !host.config_executed )
|
|
|
|
{
|
|
|
|
Cbuf_AddText( "exec config.cfg\n" );
|
|
|
|
Cbuf_Execute();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case HOST_DEDICATED:
|
|
|
|
// allways parse commandline in dedicated-mode
|
|
|
|
host.stuffcmds_pending = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
host.change_game = false; // done
|
|
|
|
Cmd_RemoveCommand( "setgl" );
|
|
|
|
Cbuf_ExecStuffCmds(); // execute stuffcmds (commandline)
|
|
|
|
SCR_CheckStartupVids(); // must be last
|
|
|
|
|
|
|
|
oldtime = Sys_DoubleTime() - 0.1;
|
|
|
|
|
|
|
|
if( host.type == HOST_DEDICATED && GameState->nextstate == STATE_RUNFRAME )
|
|
|
|
Con_Printf( "type 'map <mapname>' to run server... (TAB-autocomplete is working too)\n" );
|
|
|
|
|
|
|
|
// main window message loop
|
|
|
|
while( !host.crashed )
|
|
|
|
{
|
|
|
|
newtime = Sys_DoubleTime ();
|
|
|
|
COM_Frame( newtime - oldtime );
|
|
|
|
oldtime = newtime;
|
|
|
|
}
|
|
|
|
|
|
|
|
// never reached
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
Host_Shutdown
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void EXPORT Host_Shutdown( void )
|
|
|
|
{
|
|
|
|
if( host.shutdown_issued ) return;
|
|
|
|
host.shutdown_issued = true;
|
|
|
|
|
|
|
|
if( host.status != HOST_ERR_FATAL ) host.status = HOST_SHUTDOWN; // prepare host to normal shutdown
|
|
|
|
if( !host.change_game ) Q_strncpy( host.finalmsg, "Server shutdown", sizeof( host.finalmsg ));
|
|
|
|
|
|
|
|
if( host.type == HOST_NORMAL )
|
|
|
|
Host_WriteConfig();
|
|
|
|
|
|
|
|
SV_Shutdown( "Server shutdown\n" );
|
|
|
|
CL_Shutdown();
|
|
|
|
|
|
|
|
Mod_Shutdown();
|
|
|
|
NET_Shutdown();
|
|
|
|
Host_FreeCommon();
|
|
|
|
Con_DestroyConsole();
|
|
|
|
|
|
|
|
// must be last, console uses this
|
|
|
|
Mem_FreePool( &host.mempool );
|
|
|
|
|
|
|
|
// restore filter
|
|
|
|
if( host.oldFilter ) SetUnhandledExceptionFilter( host.oldFilter );
|
|
|
|
}
|
|
|
|
|
|
|
|
// main DLL entry point
|
|
|
|
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
|
|
|
|
{
|
|
|
|
hCurrent = hinstDLL;
|
|
|
|
return TRUE;
|
|
|
|
}
|