Xash3D FWGS engine.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef NETADR_H
#define NETADR_H
#include "build.h"
#include STDINT_H
typedef enum
{
NA_UNUSED,
NA_LOOPBACK,
NA_BROADCAST,
NA_IP,
NA_IPX,
NA_BROADCAST_IPX,
NA_IP6,
NA_MULTICAST_IP6, // all nodes multicast
} netadrtype_t;
#define NETADR_T_SIZE 20
// Original structure:
// typedef struct netadr_s
// {
// netadrtype_t type;
// unsigned char ip[4];
// unsigned char ipx[10];
// unsigned short port;
// } netadr_t;
typedef struct netadr_s
{
union
{
struct
{
#if XASH_LITTLE_ENDIAN
uint16_t type6;
uint16_t port6;
#elif XASH_BIG_ENDIAN
uint16_t port6;
uint16_t type6;
#else
#error
#endif
};
uint32_t type;
};
union
{
struct
{
uint16_t ip6[8];
};
struct
{
uint8_t ip[4];
uint8_t ipx[10];
uint16_t port;
};
};
} netadr_t;
extern int _check_netadr_t_size[sizeof( netadr_t ) == NETADR_T_SIZE ? 1 : -1];
#endif//NETADR_H