Xash3D FWGS engine.
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/*
touch.c - touchscreen support prototype
Copyright (C) 2015 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef XASH_DEDICATED
#include "common.h"
#include "gl_local.h"
#include "input.h"
#include "mobility_int.h"
#include "client.h"
#include "math.h"
#include "vgui_draw.h"
#ifdef XASH_SDL
#include <SDL.h>
#endif
typedef enum
{
touch_command, // Just tap a button
touch_move, // Like a joystick stick.
touch_joy, // Like a joystick stick, centered.
touch_dpad, // Only two directions.
touch_look // Like a touchpad.
} touchButtonType;
typedef enum
{
state_none = 0,
state_edit,
state_edit_move
} touchState;
typedef enum
{
round_none = 0,
round_grid,
round_aspect
} touchRound;
typedef struct touchbutton2_s
{
// Touch button type: tap, stick or slider
touchButtonType type;
// Field of button in pixels
float x1, y1, x2, y2;
// Button texture
int texture;
rgba_t color;
char texturefile[256];
char command[256];
char name[32];
int finger;
int flags;
float fade;
float fadespeed;
float fadeend;
float aspect;
// Double-linked list
struct touchbutton2_s *next;
struct touchbutton2_s *prev;
} touchbutton2_t;
typedef struct touchdefaultbutton_s
{
char name[32];
char texturefile[256];
char command[256];
float x1, y1, x2, y2;
rgba_t color;
touchRound round;
float aspect;
int flags;
} touchdefaultbutton_t;
typedef struct touchbuttonlist_s
{
touchbutton2_t *first;
touchbutton2_t *last;
} touchbuttonlist_t;
struct touch_s
{
qboolean initialized;
touchbuttonlist_t list_user;
byte *mempool;
touchState state;
int look_finger;
int move_finger;
touchbutton2_t *move;
float move_start_x;
float move_start_y;
float forward;
float side;
float yaw;
float pitch;
// editing
touchbutton2_t *edit;
touchbutton2_t *selection;
int resize_finger;
qboolean showbuttons;
qboolean clientonly;
rgba_t scolor;
int swidth;
qboolean precision;
// textures
int showtexture;
int hidetexture;
int resettexture;
int closetexture;
int joytexture; // touch indicator
qboolean configchanged;
} touch;
touchdefaultbutton_t g_DefaultButtons[256];
int g_LastDefaultButton;
convar_t *touch_pitch;
convar_t *touch_yaw;
convar_t *touch_forwardzone;
convar_t *touch_sidezone;
convar_t *touch_nonlinear_look;
convar_t *touch_pow_mult;
convar_t *touch_pow_factor;
convar_t *touch_exp_mult;
convar_t *touch_grid_enable;
convar_t *touch_grid_count;
convar_t *touch_config_file;
convar_t *touch_enable;
convar_t *touch_in_menu;
convar_t *touch_joy_radius;
convar_t *touch_dpad_radius;
convar_t *touch_move_indicator;
convar_t *touch_highlight_r;
convar_t *touch_highlight_g;
convar_t *touch_highlight_b;
convar_t *touch_highlight_a;
convar_t *touch_precise_amount;
convar_t *touch_joy_texture;
// code looks smaller with it
#define B(x) button->x
#define SCR_W ((float)glState.width)
#define SCR_H ((float)glState.height)
#define TO_SCRN_Y(x) (glState.height * (x))
#define TO_SCRN_X(x) (glState.width * (x))
int pfnDrawCharacter( int x, int y, int number, int r, int g, int b );
static void IN_TouchCheckCoords( float *x1, float *y1, float *x2, float *y2 );
void IN_TouchWriteConfig( void )
{
file_t *f;
char newconfigfile[64];
char oldconfigfile[64];
if( !touch.list_user.first ) return;
if( Sys_CheckParm( "-nowriteconfig" ) || !touch.configchanged )
return;
MsgDev( D_NOTE, "IN_TouchWriteConfig(): %s\n", touch_config_file->string );
Q_snprintf( newconfigfile, 64, "%s.new", touch_config_file->string );
Q_snprintf( oldconfigfile, 64, "%s.bak", touch_config_file->string );
f = FS_Open( newconfigfile, "w", true );
if( f )
{
touchbutton2_t *button;
FS_Printf( f, "//=======================================================================\n");
FS_Printf( f, "//\tCopyright SDLash3D team & XashXT group %s ©\n", Q_timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\t\ttouchscreen config\n" );
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "\ntouch_config_file \"%s\"\n", touch_config_file->string );
FS_Printf( f, "\n// touch cvars\n" );
FS_Printf( f, "\n// sensitivity settings\n" );
FS_Printf( f, "touch_pitch \"%f\"\n", touch_pitch->value );
FS_Printf( f, "touch_yaw \"%f\"\n", touch_yaw->value );
FS_Printf( f, "touch_forwardzone \"%f\"\n", touch_forwardzone->value );
FS_Printf( f, "touch_sidezone \"%f\"\n", touch_sidezone->value );
FS_Printf( f, "touch_nonlinear_look \"%d\"\n", (int)touch_nonlinear_look->value );
FS_Printf( f, "touch_pow_factor \"%f\"\n", touch_pow_factor->value );
FS_Printf( f, "touch_pow_mult \"%f\"\n", touch_pow_mult->value );
FS_Printf( f, "touch_exp_mult \"%f\"\n", touch_exp_mult->value ); FS_Printf( f, "\n// grid settings\n" );
FS_Printf( f, "touch_grid_count \"%d\"\n", (int)touch_grid_count->value );
FS_Printf( f, "touch_grid_enable \"%d\"\n", (int)touch_grid_enable->value );
FS_Printf( f, "\n// global overstroke (width, r, g, b, a)\n" );
FS_Printf( f, "touch_set_stroke %d %d %d %d %d\n", touch.swidth, touch.scolor[0], touch.scolor[1], touch.scolor[2], touch.scolor[3] );
FS_Printf( f, "\n// highlight when pressed\n" );
FS_Printf( f, "touch_highlight_r \"%f\"\n", touch_highlight_r->value );
FS_Printf( f, "touch_highlight_g \"%f\"\n", touch_highlight_g->value );
FS_Printf( f, "touch_highlight_b \"%f\"\n", touch_highlight_b->value );
FS_Printf( f, "touch_highlight_a \"%f\"\n", touch_highlight_a->value );
FS_Printf( f, "\n// _joy and _dpad options\n" );
FS_Printf( f, "touch_dpad_radius \"%f\"\n", touch_dpad_radius->value );
FS_Printf( f, "touch_joy_radius \"%f\"\n", touch_joy_radius->value );
FS_Printf( f, "\n// how much slowdown when Precise Look button pressed\n" );
FS_Printf( f, "touch_precise_amount \"%f\"\n", touch_precise_amount->value );
FS_Printf( f, "\n// enable/disable move indicator\n" );
FS_Printf( f, "touch_move_indicator \"%d\"\n", (int)touch_move_indicator->value );
FS_Printf( f, "\n// reset menu state when execing config\n" );
FS_Printf( f, "touch_setclientonly 0\n" );
FS_Printf( f, "\n// touch buttons\n" );
FS_Printf( f, "touch_removeall\n" );
for( button = touch.list_user.first; button; button = button->next )
{
int flags = button->flags;
if( flags & TOUCH_FL_CLIENT )
continue; //skip temporary buttons
if( flags & TOUCH_FL_DEF_SHOW )
flags &= ~TOUCH_FL_HIDE;
if( flags & TOUCH_FL_DEF_HIDE )
flags |= TOUCH_FL_HIDE;
FS_Printf( f, "touch_addbutton \"%s\" \"%s\" \"%s\" %f %f %f %f %d %d %d %d %d\n",
B(name), B(texturefile), B(command),
B(x1), B(y1), B(x2), B(y2),
B(color[0]), B(color[1]), B(color[2]), B(color[3]), flags );
}
FS_Close( f );
FS_Delete( oldconfigfile );
FS_Rename( touch_config_file->string, oldconfigfile );
FS_Delete( touch_config_file->string );
FS_Rename( newconfigfile, touch_config_file->string );
}
else MsgDev( D_ERROR, "Couldn't write %s.\n", touch_config_file->string );
}
void IN_TouchExportConfig_f( void )
{
file_t *f;
const char *name;
if( Cmd_Argc() != 2 )
{
Msg( S_USAGE "touch_exportconfig <name>\n" );
return;
}
if( !touch.list_user.first ) return;
name = Cmd_Argv( 1 );
MsgDev( D_NOTE, "Exporting config to %s\n", name );
f = FS_Open( name, "w", true );
if( f )
{
char profilename[256];
char profilebase[256];
touchbutton2_t *button;
if( Q_strstr( name, "touch_presets/" ) )
{
COM_FileBase( name, profilebase );
Q_snprintf( profilename, 256, "touch_profiles/%s (copy).cfg", profilebase );
}
else Q_strncpy( profilename, name, 256 );
FS_Printf( f, "//=======================================================================\n");
FS_Printf( f, "//\tCopyright SDLash3D team & XashXT group %s ©\n", Q_timestamp( TIME_YEAR_ONLY ));
FS_Printf( f, "//\t\t\ttouchscreen preset\n" );
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "\ntouch_config_file \"%s\"\n", profilename );
FS_Printf( f, "\n// touch cvars\n" );
FS_Printf( f, "\n// sensitivity settings\n" );
FS_Printf( f, "touch_pitch \"%f\"\n", touch_pitch->value );
FS_Printf( f, "touch_yaw \"%f\"\n", touch_yaw->value );
FS_Printf( f, "touch_forwardzone \"%f\"\n", touch_forwardzone->value );
FS_Printf( f, "touch_sidezone \"%f\"\n", touch_sidezone->value );
FS_Printf( f, "touch_nonlinear_look \"%d\"\n", (int)touch_nonlinear_look->value );
FS_Printf( f, "touch_pow_factor \"%f\"\n", touch_pow_factor->value );
FS_Printf( f, "touch_pow_mult \"%f\"\n", touch_pow_mult->value );
FS_Printf( f, "touch_exp_mult \"%f\"\n", touch_exp_mult->value );
FS_Printf( f, "\n// grid settings\n" );
FS_Printf( f, "touch_grid_count \"%d\"\n", (int)touch_grid_count->value );
FS_Printf( f, "touch_grid_enable \"%d\"\n", (int)touch_grid_enable->value );
FS_Printf( f, "\n// global overstroke (width, r, g, b, a)\n" );
FS_Printf( f, "touch_set_stroke %d %d %d %d %d\n", touch.swidth, touch.scolor[0], touch.scolor[1], touch.scolor[2], touch.scolor[3] );
FS_Printf( f, "\n// highlight when pressed\n" );
FS_Printf( f, "touch_highlight_r \"%f\"\n", touch_highlight_r->value );
FS_Printf( f, "touch_highlight_g \"%f\"\n", touch_highlight_g->value );
FS_Printf( f, "touch_highlight_b \"%f\"\n", touch_highlight_b->value );
FS_Printf( f, "touch_highlight_a \"%f\"\n", touch_highlight_a->value );
FS_Printf( f, "\n// _joy and _dpad options\n" );
FS_Printf( f, "touch_dpad_radius \"%f\"\n", touch_dpad_radius->value );
FS_Printf( f, "touch_joy_radius \"%f\"\n", touch_joy_radius->value );
FS_Printf( f, "\n// how much slowdown when Precise Look button pressed\n" );
FS_Printf( f, "touch_precise_amount \"%f\"\n", touch_precise_amount->value );
FS_Printf( f, "\n// enable/disable move indicator\n" );
FS_Printf( f, "touch_move_indicator \"%d\"\n", (int)touch_move_indicator->value );
FS_Printf( f, "\n// reset menu state when execing config\n" );
FS_Printf( f, "touch_setclientonly 0\n" );
FS_Printf( f, "\n// touch buttons\n" );
FS_Printf( f, "touch_removeall\n" );
for( button = touch.list_user.first; button; button = button->next )
{
float aspect;
int flags = button->flags;
if( flags & TOUCH_FL_CLIENT )
continue; //skip temporary buttons
if( flags & TOUCH_FL_DEF_SHOW )
flags &= ~TOUCH_FL_HIDE;
if( flags & TOUCH_FL_DEF_HIDE )
flags |= TOUCH_FL_HIDE;
aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(SCR_H/SCR_W) );
FS_Printf( f, "touch_addbutton \"%s\" \"%s\" \"%s\" %f %f %f %f %d %d %d %d %d %f\n",
B(name), B(texturefile), B(command),
B(x1), B(y1), B(x2), B(y2),
B(color[0]), B(color[1]), B(color[2]), B(color[3]), flags, aspect );
}
FS_Printf( f, "\n// round button coordinates to grid\n" );
FS_Printf( f, "touch_roundall\n" );
FS_Close( f );
}
else MsgDev( D_ERROR, "Couldn't write %s.\n", name );
}
void IN_TouchGenetateCode_f( void )
{
touchbutton2_t *button;
rgba_t c = {0,0,0,0};
if( Cmd_Argc() != 1 )
{
Msg( S_USAGE "touch_generate_code\n" );
return;
}
if( !touch.list_user.first ) return;
for( button = touch.list_user.first; button; button = button->next )
{
float aspect;
int flags = button->flags;
if( flags & TOUCH_FL_CLIENT )
continue; //skip temporary buttons
if( flags & TOUCH_FL_DEF_SHOW )
flags &= ~TOUCH_FL_HIDE;
if( flags & TOUCH_FL_DEF_HIDE )
flags |= TOUCH_FL_HIDE;
aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(SCR_H/SCR_W) );
if( memcmp( &c, &B(color), sizeof( rgba_t ) ) )
{
Msg( "MakeRGBA( color, %d, %d, %d, %d );\n", B(color[0]), B(color[1]), B(color[2]), B(color[3]) );
memcpy( &c, &B(color), sizeof( rgba_t ) );
}
Msg( "TOUCH_ADDDEFAULT( \"%s\", \"%s\", \"%s\", %f, %f, %f, %f, color, %d, %f, %d );\n",
B(name), B(texturefile), B(command),
B(x1), B(y1), B(x2), B(y2), (B(type) == touch_command)?(fabs( aspect - 1.0f) < 0.0001)?2:1:0, aspect, flags );
}
}
void IN_TouchRoundAll_f( void )
{
touchbutton2_t *button;
if( !touch_grid_enable->value )
return;
for( button = touch.list_user.first; button; button = button->next )
IN_TouchCheckCoords( &B(x1), &B(y1), &B(x2), &B(y2) );
}
void IN_TouchListButtons_f( void )
{
touchbutton2_t *button;
for( button = touch.list_user.first; button; button = button->next )
{
Msg( "%s %s %s %f %f %f %f %d %d %d %d %d\n",
B(name), B(texturefile), B(command),
B(x1), B(y1), B(x2), B(y2),
B(color[0]), B(color[1]), B(color[2]), B(color[3]), B(flags) );
if( B(flags) & TOUCH_FL_CLIENT)
continue;
UI_AddTouchButtonToList( B(name), B(texturefile), B(command),B(color), B(flags) );
}
touch.configchanged = true;
}
void IN_TouchStroke_f( void )
{
touch.swidth = Q_atoi( Cmd_Argv( 1 ) );
MakeRGBA( touch.scolor, Q_atoi( Cmd_Argv( 2 ) ), Q_atoi( Cmd_Argv( 3 ) ), Q_atoi( Cmd_Argv( 4 ) ), Q_atoi( Cmd_Argv( 5 ) ) );
}
touchbutton2_t *IN_TouchFindButton( touchbuttonlist_t *list, const char *name )
{
touchbutton2_t *button;
for ( button = list->first; button; button = button->next )
if( !Q_strncmp( button->name, name, 32 ) )
return button;
return NULL;
}
touchbutton2_t *IN_TouchFindFirst( touchbuttonlist_t *list, const char *name )
{
touchbutton2_t *button;
for ( button = list->first; button; button = button->next )
if( ( Q_strstr( name, "*" ) && Q_stricmpext( name, button->name ) ) || !Q_strncmp( name, button->name, 32 ) )
return button;
return NULL;
}
void IN_TouchSetClientOnly( qboolean state )
{
touch.clientonly = state;
host.mouse_visible = state;
#ifdef XASH_SDL
if( state )
{
SDL_SetRelativeMouseMode( SDL_FALSE );
SDL_ShowCursor( true );
IN_DeactivateMouse();
}
else
{
SDL_ShowCursor( false );
SDL_GetRelativeMouseState( 0, 0 );
}
#endif
}
void IN_TouchSetClientOnly_f( void )
{
IN_TouchSetClientOnly( Q_atoi( Cmd_Argv( 1 ) ) );
}
void Touch_RemoveButton( touchbuttonlist_t *list, const char *name )
{
touchbutton2_t *button;
IN_TouchEditClear();
while( ( button = IN_TouchFindFirst( &touch.list_user, name ) ) )
{
if( button->prev )
button->prev->next = button->next;
else
list->first = button->next;
if( button->next )
button->next->prev = button->prev;
else
list->last = button->prev;
Mem_Free( button );
}
}
void IN_TouchRemoveButton( const char *name )
{
Touch_RemoveButton( &touch.list_user, name );
}
void IN_TouchRemoveButton_f( void )
{
IN_TouchRemoveButton( Cmd_Argv( 1 ) );
}
void IN_TouchRemoveAll_f( void )
{
IN_TouchEditClear();
while( touch.list_user.first )
{
touchbutton2_t *remove = touch.list_user.first;
touch.list_user.first = touch.list_user.first->next;
Mem_Free ( remove );
}
touch.list_user.last = NULL;
}
void IN_TouchSetColor( touchbuttonlist_t *list, const char *name, byte *color )
{
touchbutton2_t *button;
for( button = list->first; button; button = button->next )
{
if( ( Q_strstr( name, "*" ) && Q_stricmpext( name, button->name ) ) || !Q_strncmp( name, button->name, 32 ) )
MakeRGBA( button->color, color[0], color[1], color[2], color[3] );
}
}
void IN_TouchSetTexture( touchbuttonlist_t *list, const char *name, const char *texture )
{
touchbutton2_t *button = IN_TouchFindButton( list, name );
if( !button )
return;
button->texture = -1; // mark for texture load
Q_strncpy( button->texturefile, texture, sizeof( button->texturefile ) );
}
void IN_TouchSetCommand( touchbuttonlist_t *list, const char *name, const char *command )
{
touchbutton2_t *button = IN_TouchFindButton( list, name );
if( !button )
return;
if( !Q_strcmp( command, "_look" ) )
button->type = touch_look;
if( !Q_strcmp( command, "_move" ) )
button->type = touch_move;
if( !Q_strcmp( command, "_joy" ) )
button->type = touch_joy;
if( !Q_strcmp( command, "_dpad" ) )
button->type = touch_dpad;
Q_strncpy( button->command, command, sizeof( button->command ) );
}
void IN_TouchHideButtons( const char *name, qboolean hide )
{
touchbutton2_t *button;
for( button = touch.list_user.first; button; button = button->next)
{
if( ( Q_strstr( name, "*" ) && Q_stricmpext( name, button->name ) ) || !Q_strncmp( name, button->name, 32 ) )
{
if( hide )
button->flags |= TOUCH_FL_HIDE;
else
button->flags &= ~TOUCH_FL_HIDE;
}
}
}
void IN_TouchHide_f( void )
{
IN_TouchHideButtons( Cmd_Argv( 1 ), true );
}
void IN_TouchShow_f( void )
{
IN_TouchHideButtons( Cmd_Argv( 1 ), false );
}
void IN_TouchFadeButtons( touchbuttonlist_t *list, const char *name, float speed, float end, float start )
{
touchbutton2_t *button;
for( button = list->first; button; button = button->next)
{
if( ( Q_strstr( name, "*" ) && Q_stricmpext( name, button->name ) ) || !Q_strncmp( name, button->name, 32 ) )
{
if( start >= 0 )
button->fade = start;
button->fadespeed = speed;
button->fadeend = end;
}
}
}
void IN_TouchFade_f( void )
{
float start = -1;
if( Cmd_Argc() < 4 )
return;
if( Cmd_Argc() > 4 )
start = Q_atof( Cmd_Argv( 4 ) );
IN_TouchFadeButtons( &touch.list_user, Cmd_Argv( 1 ), Q_atof( Cmd_Argv( 2 )), Q_atof( Cmd_Argv( 3 )), start );
}
void IN_TouchSetColor_f( void )
{
rgba_t color;
if( Cmd_Argc() == 6 )
{
MakeRGBA( color, Q_atoi( Cmd_Argv(2) ), Q_atoi( Cmd_Argv(3) ), Q_atoi( Cmd_Argv(4) ), Q_atoi( Cmd_Argv(5) ) );
IN_TouchSetColor( &touch.list_user, Cmd_Argv(1), color );
return;
}
Msg( S_USAGE "touch_setcolor <pattern> <r> <g> <b> <a>\n" );
}
void IN_TouchSetTexture_f( void )
{
if( Cmd_Argc() == 3 )
{
IN_TouchSetTexture( &touch.list_user, Cmd_Argv( 1 ), Cmd_Argv( 2 ) );
return;
}
Msg( S_USAGE "touch_settexture <name> <file>\n" );
}
void IN_TouchSetFlags_f( void )
{
if( Cmd_Argc() == 3 )
{
touchbutton2_t *button = IN_TouchFindButton( &touch.list_user, Cmd_Argv( 1 ) );
if( button )
button->flags = Q_atoi( Cmd_Argv( 2 ) );
return;
}
Msg( S_USAGE "touch_setflags <name> <file>\n" );
}
void IN_TouchSetCommand_f( void )
{
if( Cmd_Argc() == 3 )
{
IN_TouchSetCommand( &touch.list_user, Cmd_Argv( 1 ), Cmd_Argv( 2 ) );
return;
}
Msg( S_USAGE "touch_command <name> <command>\n" );
}
void IN_TouchReloadConfig_f( void )
{
Cbuf_AddText( va("exec %s\n", touch_config_file->string ) );
}
touchbutton2_t *IN_TouchAddButton( touchbuttonlist_t *list, const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color )
{
touchbutton2_t *button = Mem_Malloc( touch.mempool, sizeof( touchbutton2_t ) );
button->texture = -1;
Q_strncpy( button->texturefile, texture, sizeof( button->texturefile ) );
Q_strncpy( button->name, name, 32 );
Touch_RemoveButton( list, name ); //replace if exist
button->x1 = x1;
button->y1 = y1;
button->x2 = x2;
button->y2 = y2;
MakeRGBA( button->color, color[0], color[1], color[2], color[3] );
button->command[0] = 0;
button->flags = 0;
button->fade = 1;
// check keywords
if( !Q_strcmp( command, "_look" ) )
button->type = touch_look;
if( !Q_strcmp( command, "_move" ) )
button->type = touch_move;
if( !Q_strcmp( command, "_joy" ) )
button->type = touch_joy;
if( !Q_strcmp( command, "_dpad" ) )
button->type = touch_dpad;
Q_strncpy( button->command, command, sizeof( button->command ) );
button->finger = -1;
button->next = NULL;
button->prev = list->last;
if( list->last )
list->last->next = button;
list->last = button;
if( !list->first )
list->first = button;
return button;
}
void IN_TouchAddClientButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags )
{
touchbutton2_t *button;
if( !touch.initialized )
return;
if( round )
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 );
if( round == round_aspect )
{
y2 = y1 + ( x2 - x1 ) * (SCR_W/SCR_H) * aspect;
}
button = IN_TouchAddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color );
button->flags |= flags | TOUCH_FL_CLIENT | TOUCH_FL_NOEDIT;
button->aspect = aspect;
}
void IN_TouchLoadDefaults_f( void )
{
int i;
for( i = 0; i < g_LastDefaultButton; i++ )
{
touchbutton2_t *button;
float x1 = g_DefaultButtons[i].x1,
y1 = g_DefaultButtons[i].y1,
x2 = g_DefaultButtons[i].x2,
y2 = g_DefaultButtons[i].y2;
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 );
if( g_DefaultButtons[i].aspect && g_DefaultButtons[i].round == round_aspect )
{
if( g_DefaultButtons[i].texturefile[0] == '#' )
y2 = y1 + ( (float)clgame.scrInfo.iCharHeight / (float)clgame.scrInfo.iHeight ) * g_DefaultButtons[i].aspect + touch.swidth*2/SCR_H;
else
y2 = y1 + ( x2 - x1 ) * (SCR_W/SCR_H) * g_DefaultButtons[i].aspect;
}
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 );
button = IN_TouchAddButton( &touch.list_user, g_DefaultButtons[i].name, g_DefaultButtons[i].texturefile, g_DefaultButtons[i].command, x1, y1, x2, y2, g_DefaultButtons[i].color );
button->flags |= g_DefaultButtons[i].flags;
button->aspect = g_DefaultButtons[i].aspect;
}
}
// Add default button from client
void IN_TouchAddDefaultButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags )
{
if( g_LastDefaultButton >= 255 )
return;
Q_strncpy( g_DefaultButtons[g_LastDefaultButton].name, name, 32 );
Q_strncpy( g_DefaultButtons[g_LastDefaultButton].texturefile, texturefile, 256 );
Q_strncpy( g_DefaultButtons[g_LastDefaultButton].command, command, 256 );
g_DefaultButtons[g_LastDefaultButton].x1 = x1;
g_DefaultButtons[g_LastDefaultButton].y1 = y1;
g_DefaultButtons[g_LastDefaultButton].x2 = x2;
g_DefaultButtons[g_LastDefaultButton].y2 = y2;
MakeRGBA( g_DefaultButtons[g_LastDefaultButton].color, color[0], color[1], color[2], color[3] );
g_DefaultButtons[g_LastDefaultButton].round = round;
g_DefaultButtons[g_LastDefaultButton].aspect = aspect;
g_DefaultButtons[g_LastDefaultButton].flags = flags;
g_LastDefaultButton++;
}
// Client may remove all default buttons from engine
void IN_TouchResetDefaultButtons( void )
{
g_LastDefaultButton = 0;
}
void IN_TouchAddButton_f( void )
{
rgba_t color;
int argc = Cmd_Argc( );
if( argc >= 12 )
{
touchbutton2_t *button;
MakeRGBA( color, Q_atoi( Cmd_Argv(8) ), Q_atoi( Cmd_Argv(9) ),
Q_atoi( Cmd_Argv(10) ), Q_atoi( Cmd_Argv(11) ) );
button = IN_TouchAddButton( &touch.list_user, Cmd_Argv(1), Cmd_Argv(2), Cmd_Argv(3),
Q_atof( Cmd_Argv(4) ), Q_atof( Cmd_Argv(5) ),
Q_atof( Cmd_Argv(6) ), Q_atof( Cmd_Argv(7) ) ,
color );
if( argc >= 13 )
button->flags = Q_atoi( Cmd_Argv(12) );
if( argc >= 14 )
{
// Recalculate button coordinates aspect ratio
// This is feature for distributed configs
float aspect = Q_atof( Cmd_Argv(13) );
if( aspect )
{
if( B(texturefile)[0] != '#' )
B(y2) = B(y1) + ( B(x2) - B(x1) ) * (SCR_W/SCR_H) * aspect;
B(aspect) = aspect;
}
}
return;
}
if( argc == 8 )
{
MakeRGBA( color, 255, 255, 255, 255 );
IN_TouchAddButton( &touch.list_user, Cmd_Argv(1), Cmd_Argv(2), Cmd_Argv(3),
Q_atof( Cmd_Argv(4) ), Q_atof( Cmd_Argv(5) ),
Q_atof( Cmd_Argv(6) ), Q_atof( Cmd_Argv(7) ),
color );
return;
}
if( argc == 4 )
{
MakeRGBA( color, 255, 255, 255, 255 );
IN_TouchAddButton( &touch.list_user, Cmd_Argv(1), Cmd_Argv(2), Cmd_Argv(3), 0.4, 0.4, 0.6, 0.6, color );
return;
}
Msg( S_USAGE "touch_addbutton <name> <texture> <command> [<x1> <y1> <x2> <y2> [ r g b a ] ]\n" );
}
void IN_TouchEnableEdit_f( void )
{
if( touch.state == state_none )
touch.state = state_edit;
touch.resize_finger = touch.move_finger = touch.look_finger = -1;
touch.move = NULL;
touch.configchanged = true;
}
void IN_TouchDisableEdit_f( void )
{
touch.state = state_none;
if( touch.edit )
touch.edit->finger = -1;
if( touch.selection )
touch.selection->finger = -1;
touch.edit = touch.selection = NULL;
touch.resize_finger = touch.move_finger = touch.look_finger = -1;
}
void IN_TouchDeleteProfile_f( void )
{
if( Cmd_Argc() != 2 )
{
Msg( S_USAGE "touch_deleteprofile <name>\n" );
return;
}
// delete profile
FS_Delete( va( "touch_profiles/%s.cfg", Cmd_Argv( 1 )));
}
void IN_TouchInit( void )
{
rgba_t color;
if( touch.initialized )
return;
touch.mempool = Mem_AllocPool( "Touch" );
//touch.first = touch.last = NULL;
MsgDev( D_NOTE, "IN_TouchInit()\n");
touch.move_finger = touch.resize_finger = touch.look_finger = -1;
touch.state = state_none;
touch.showbuttons = true;
touch.clientonly = false;
touch.precision = false;
MakeRGBA( touch.scolor, 255, 255, 255, 255 );
touch.swidth = 1;
g_LastDefaultButton = 0;
// fill default buttons list
MakeRGBA( color, 255, 255, 255, 255 );
IN_TouchAddDefaultButton( "look", "", "_look", 0.500000, 0.000000, 1.000000, 1, color, 0, 0, 0 );
IN_TouchAddDefaultButton( "move", "", "_move", 0.000000, 0.000000, 0.500000, 1, color, 0, 0, 0 );
IN_TouchAddDefaultButton( "invnext", "touch_default/next_weap.tga", "invnext", 0.000000, 0.530200, 0.120000, 0.757428, color, 2, 1, 0 );
IN_TouchAddDefaultButton( "invprev", "touch_default/prev_weap.tga", "invprev", 0.000000, 0.075743, 0.120000, 0.302971, color, 2, 1, 0 );
IN_TouchAddDefaultButton( "use", "touch_default/use.tga", "+use", 0.880000, 0.454457, 1.000000, 0.681685, color, 2, 1, 0 );
IN_TouchAddDefaultButton( "jump", "touch_default/jump.tga", "+jump", 0.880000, 0.227228, 1.000000, 0.454457, color, 2, 1, 0 );
IN_TouchAddDefaultButton( "attack", "touch_default/shoot.tga", "+attack", 0.760000, 0.530200, 0.880000, 0.757428, color, 2, 1, 0 );
IN_TouchAddDefaultButton( "attack2", "touch_default/shoot_alt.tga", "+attack2", 0.760000, 0.302971, 0.880000, 0.530200, color, 2, 1, 0 );
IN_TouchAddDefaultButton( "loadquick", "touch_default/load.tga", "loadquick", 0.760000, 0.000000, 0.840000, 0.151486, color, 2, 1, 16 );
IN_TouchAddDefaultButton( "savequick", "touch_default/save.tga", "savequick", 0.840000, 0.000000, 0.920000, 0.151486, color, 2, 1, 16 );
IN_TouchAddDefaultButton( "messagemode", "touch_default/keyboard.tga", "messagemode", 0.840000, 0.000000, 0.920000, 0.151486, color, 2, 1, 8 );
IN_TouchAddDefaultButton( "reload", "touch_default/reload.tga", "+reload", 0.000000, 0.302971, 0.120000, 0.530200, color, 2, 1, 0 );
IN_TouchAddDefaultButton( "flashlight", "touch_default/flash_light_filled.tga", "impulse 100", 0.920000, 0.000000, 1.000000, 0.151486, color, 2, 1, 0 );
IN_TouchAddDefaultButton( "scores", "touch_default/map.tga", "+showscores", 0.760000, 0.000000, 0.840000, 0.151486, color, 2, 1, 8 );
IN_TouchAddDefaultButton( "show_numbers", "touch_default/show_weapons.tga", "exec touch_default/numbers.cfg", 0.440000, 0.833171, 0.520000, 0.984656, color, 2, 1, 0 );
IN_TouchAddDefaultButton( "duck", "touch_default/crouch.tga", "+duck", 0.880000, 0.757428, 1.000000, 0.984656, color, 2, 1, 0 );
IN_TouchAddDefaultButton( "tduck", "touch_default/tduck.tga", ";+duck", 0.560000, 0.833171, 0.620000, 0.946785, color, 2, 1, 0 );
IN_TouchAddDefaultButton( "edit", "touch_default/settings.tga", "touch_enableedit", 0.420000, 0.000000, 0.500000, 0.151486, color, 2, 1, 32 );
IN_TouchAddDefaultButton( "menu", "touch_default/menu.tga", "escape", 0.000000, 0.833171, 0.080000, 0.984656, color, 2, 1, 0 );
Cmd_AddCommand( "touch_addbutton", IN_TouchAddButton_f, "add native touch button" );
Cmd_AddCommand( "touch_removebutton", IN_TouchRemoveButton_f, "remove native touch button" );
Cmd_AddCommand( "touch_enableedit", IN_TouchEnableEdit_f, "enable button editing mode" );
Cmd_AddCommand( "touch_disableedit", IN_TouchDisableEdit_f, "disable button editing mode" );
Cmd_AddCommand( "touch_settexture", IN_TouchSetTexture_f, "change button texture" );
Cmd_AddCommand( "touch_setcolor", IN_TouchSetColor_f, "change button color" );
Cmd_AddCommand( "touch_setcommand", IN_TouchSetCommand_f, "change button command" );
Cmd_AddCommand( "touch_setflags", IN_TouchSetFlags_f, "change button flags (be careful)" );
Cmd_AddCommand( "touch_show", IN_TouchShow_f, "show button" );
Cmd_AddCommand( "touch_hide", IN_TouchHide_f, "hide button" );
Cmd_AddCommand( "touch_list", IN_TouchListButtons_f, "list buttons" );
Cmd_AddCommand( "touch_removeall", IN_TouchRemoveAll_f, "remove all buttons" );
Cmd_AddCommand( "touch_loaddefaults", IN_TouchLoadDefaults_f, "generate config from defaults" );
Cmd_AddCommand( "touch_roundall", IN_TouchRoundAll_f, "round all buttons coordinates to grid" );
Cmd_AddCommand( "touch_exportconfig", IN_TouchExportConfig_f, "export config keeping aspect ratio" );
Cmd_AddCommand( "touch_set_stroke", IN_TouchStroke_f, "set global stroke width and color" );
Cmd_AddCommand( "touch_setclientonly", IN_TouchSetClientOnly_f, "when 1, only client buttons are shown" );
Cmd_AddCommand( "touch_reloadconfig", IN_TouchReloadConfig_f, "load config, not saving changes" );
Cmd_AddCommand( "touch_writeconfig", IN_TouchWriteConfig, "save current config" );
Cmd_AddCommand( "touch_deleteprofile", IN_TouchDeleteProfile_f, "delete profile by name" );
Cmd_AddCommand( "touch_generate_code", IN_TouchGenetateCode_f, "create code sample for mobility API" );
Cmd_AddCommand( "touch_fade", IN_TouchFade_f, "create code sample for mobility API" );
// not saved, just runtime state for scripting
touch_in_menu = Cvar_Get( "touch_in_menu", "0", 0, "draw touch in menu (for internal use only)" );
// sensitivity configuration
touch_forwardzone = Cvar_Get( "touch_forwardzone", "0.06", 0, "forward touch zone" );
touch_sidezone = Cvar_Get( "touch_sidezone", "0.06", 0, "side touch zone" );
touch_pitch = Cvar_Get( "touch_pitch", "90", 0, "touch pitch sensitivity" );
touch_yaw = Cvar_Get( "touch_yaw", "120", 0, "touch yaw sensitivity" );
touch_nonlinear_look = Cvar_Get( "touch_nonlinear_look", "0", 0, "enable nonlinear touch look" );
touch_pow_factor = Cvar_Get( "touch_pow_factor", "1.0", 0, "set > 1 to enable" );
touch_pow_mult = Cvar_Get( "touch_pow_mult", "300.0", 0, "power multiplier, usually 200-1000" );
touch_exp_mult = Cvar_Get( "touch_exp_mult", "0", 0, "exponent multiplier, usually 20-200, 0 to disable" );
// touch.cfg
touch_grid_count = Cvar_Get( "touch_grid_count", "50", 0, "touch grid count" );
touch_grid_enable = Cvar_Get( "touch_grid_enable", "1", 0, "enable touch grid" );
touch_config_file = Cvar_Get( "touch_config_file", "touch.cfg", FCVAR_ARCHIVE, "current touch profile file" );
touch_precise_amount = Cvar_Get( "touch_precise_amount", "0.5", 0, "sensitivity multiplier for precise-look" );
touch_highlight_r = Cvar_Get( "touch_highlight_r", "1.0", 0, "highlight r color" );
touch_highlight_g = Cvar_Get( "touch_highlight_g", "1.0", 0, "highlight g color" );
touch_highlight_b = Cvar_Get( "touch_highlight_b", "1.0", 0, "highlight b color" );
touch_highlight_a = Cvar_Get( "touch_highlight_a", "1.0", 0, "highlight alpha" );
touch_dpad_radius = Cvar_Get( "touch_dpad_radius", "1.0", 0, "dpad radius multiplier" );
touch_joy_radius = Cvar_Get( "touch_joy_radius", "1.0", 0, "joy radius multiplier" );
touch_move_indicator = Cvar_Get( "touch_move_indicator", "0.0", 0, "indicate move events (0 to disable)" );
touch_joy_texture = Cvar_Get( "touch_joy_texture", "touch_default/joy.tga", 0, "texture for move indicator");
// input devices cvar
touch_enable = Cvar_Get( "touch_enable", DEFAULT_TOUCH_ENABLE, FCVAR_ARCHIVE, "enable touch controls" );
#if defined(XASH_SDL) && defined(__ANDROID__)
SDL_SetHint( SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, "1" );
#endif
touch.initialized = true;
}
// must be called after executing config.cfg
void IN_TouchInitConfig( void )
{
if( !touch.initialized )
return;
CL_GetScreenInfo( NULL ); //HACK: update hud screen parameters like iHeight
if( FS_FileExists( touch_config_file->string, true ) )
Cbuf_AddText( va( "exec \"%s\"\n", touch_config_file->string ) );
else IN_TouchLoadDefaults_f( );
touch.closetexture = GL_LoadTexture( "touch_default/edit_close.tga", NULL, 0, TF_NOMIPMAP, NULL );
touch.hidetexture = GL_LoadTexture( "touch_default/edit_hide.tga", NULL, 0, TF_NOMIPMAP, NULL );
touch.showtexture = GL_LoadTexture( "touch_default/edit_show.tga", NULL, 0, TF_NOMIPMAP, NULL );
touch.resettexture = GL_LoadTexture( "touch_default/edit_reset.tga", NULL, 0, TF_NOMIPMAP, NULL );
touch.joytexture = GL_LoadTexture( touch_joy_texture->string, NULL, 0, TF_NOMIPMAP, NULL );
touch.configchanged = false;
}
qboolean IN_TouchIsVisible( touchbutton2_t *button )
{
if( !(button->flags & TOUCH_FL_CLIENT) && touch.clientonly )
return false; // skip nonclient buttons in clientonly mode
if( touch.state >= state_edit )
return true; //!!! Draw when editor is open
if( button->flags & TOUCH_FL_HIDE )
return false; // skip hidden
if( button->flags & TOUCH_FL_SP && CL_GetMaxClients() != 1 )
return false; // skip singleplayer(load, save) buttons in multiplayer
if( button->flags & TOUCH_FL_MP && CL_GetMaxClients() == 1 )
return false; // skip multiplayer buttons in singleplayer
return true;
/*
return ( !touch.clientonly || ( button->flags & TOUCH_FL_CLIENT) ) &&
(
( touch.state >= state_edit )
||( !( button->flags & TOUCH_FL_HIDE )
&& ( !(button->flags & TOUCH_FL_SP) || ( CL_GetMaxClients() == 1 ) )
&& ( !(button->flags & TOUCH_FL_MP) || ( CL_GetMaxClients() != 1 ) ) )
);
*/
}
void Touch_DrawTexture ( float x1, float y1, float x2, float y2, int texture, byte r, byte g, byte b, byte a )
{
if( x1 >= x2 )
return;
if( y1 >= y2 )
return;
pglColor4ub( r, g, b, a );
R_DrawStretchPic( TO_SCRN_X(x1),
TO_SCRN_Y(y1),
TO_SCRN_X(x2 - x1),
TO_SCRN_Y(y2 - y1),
0, 0, 1, 1, texture );
}
#if defined(_MSC_VER) && (_MSC_VER < 1700)
static __inline int round(float f)
{
return (int)(f + 0.5);
}
#endif
#define GRID_COUNT_X (touch_grid_count->value)
#define GRID_COUNT_Y (touch_grid_count->value * SCR_H / SCR_W)
#define GRID_X (1.0/GRID_COUNT_X)
#define GRID_Y (SCR_W/SCR_H/GRID_COUNT_X)
#define GRID_ROUND_X(x) ((float)round( x * GRID_COUNT_X ) / GRID_COUNT_X)
#define GRID_ROUND_Y(x) ((float)round( x * GRID_COUNT_Y ) / GRID_COUNT_Y)
static void IN_TouchCheckCoords( float *x1, float *y1, float *x2, float *y2 )
{
/// TODO: grid check here
if( *x2 - *x1 < GRID_X * 2 )
*x2 = *x1 + GRID_X * 2;
if( *y2 - *y1 < GRID_Y * 2)
*y2 = *y1 + GRID_Y * 2;
if( *x1 < 0 )
*x2 -= *x1, *x1 = 0;
if( *y1 < 0 )
*y2 -= *y1, *y1 = 0;
if( *y2 > 1 )
*y1 -= *y2 - 1, *y2 = 1;
if( *x2 > 1 )
*x1 -= *x2 - 1, *x2 = 1;
if ( touch_grid_enable->value )
{
*x1 = GRID_ROUND_X( *x1 );
*x2 = GRID_ROUND_X( *x2 );
*y1 = GRID_ROUND_Y( *y1 );
*y2 = GRID_ROUND_Y( *y2 );
}
}
float Touch_DrawCharacter( float x, float y, int number, float size )
{
float s1, s2, t1, t2, width, height;
int w, h;
wrect_t *prc;
if( !cls.creditsFont.valid )
return 0;
number &= 255;
number = Con_UtfProcessChar( number );
R_GetTextureParms( &w, &h, cls.creditsFont.hFontTexture );
prc = &cls.creditsFont.fontRc[number];
s1 = ((float)prc->left) / (float)w;
t1 = ((float)prc->top) / (float)h;
s2 = ((float)prc->right) / (float)w;
t2 = ((float)prc->bottom) / (float)h;
width = ((float)( prc->right - prc->left )) / 1024.0f * size;
height = ((float)( prc->bottom - prc->top )) / 1024.0f * size;
R_DrawStretchPic( TO_SCRN_X(x), TO_SCRN_Y(y), TO_SCRN_X(width), TO_SCRN_X(height), s1, t1, s2, t2, cls.creditsFont.hFontTexture );
return width;
}
float Touch_DrawText( float x1, float y1, float x2, float y2, const char *s, byte *color, float size )
{
float x = x1;
float maxy = y2;
float maxx;
if( x2 )
maxx = x2 - cls.creditsFont.charWidths['M'] / 1024.0f * size;
else
maxx = 1;
if( !cls.creditsFont.valid )
return GRID_X * 2;
Con_UtfProcessChar( 0 );
GL_SetRenderMode( kRenderTransAdd );
// text is additive and alpha does not work
pglColor4ub( color[0] * ( (float)color[3] /255.0f ), color[1] * ( (float)color[3] /255.0f ),
color[2] * ( (float)color[3] /255.0f ), 255 );
while( *s )
{
while( *s && ( *s != '\n' ) && ( *s != ';' ) && ( x1 < maxx ) )
x1 += Touch_DrawCharacter( x1, y1, *s++, size );
y1 += cls.creditsFont.charHeight / 1024.f * size / SCR_H * SCR_W;
if( y1 >= maxy )
break;
if( *s == '\n' || *s == ';' )
s++;
x1 = x;
}
GL_SetRenderMode( kRenderTransTexture );
return x1;
}
void Touch_DrawButtons( touchbuttonlist_t *list )
{
touchbutton2_t *button;
for( button = list->first; button; button = button->next )
{
if( IN_TouchIsVisible( button ) )
{
rgba_t color;
MakeRGBA( color, B( color[0] ), B( color[1] ), B( color[2] ), B( color[3] ) );
if( B( fadespeed ) )
{
button->fade += B( fadespeed ) * host.frametime;
button->fade = bound( 0, B(fade), 1 );
if( ( B( fade ) == 0 ) || ( B(fade) == 1 ) )
B( fadespeed ) = 0;
if( ( ( B( fade ) >= B( fadeend ) ) && ( B( fadespeed ) > 0 ) ) ||
( ( B( fade ) <= B( fadeend ) ) && ( B( fadespeed ) < 0 ) ) )
B( fadespeed ) = 0, B( fade ) = B( fadeend ) ;
}
if( ( B( finger ) != -1 ) && !( B( flags ) & TOUCH_FL_CLIENT ) )
{
color[0] = bound( 0,(float) color[0] * touch_highlight_r->value, 255 );
color[1] = bound( 0,(float) color[1] * touch_highlight_g->value, 255 );
color[2] = bound( 0,(float) color[2] * touch_highlight_b->value, 255 );
color[3] = bound( 0,(float) color[3] * touch_highlight_a->value, 255 );
}
color[3] *= B( fade );
if( button->texturefile[0] == '#' )
Touch_DrawText( touch.swidth/SCR_W + B(x1), touch.swidth/SCR_H + B(y1), B(x2), B(y2), button->texturefile + 1, color, B( aspect )?B(aspect):1 );
else if( button->texturefile[0] )
{
if( button->texture == -1 )
{
button->texture = GL_LoadTexture( button->texturefile, NULL, 0, TF_NOMIPMAP, NULL );
}
if( B(flags) & TOUCH_FL_DRAW_ADDITIVE )
GL_SetRenderMode( kRenderTransAdd );
Touch_DrawTexture( B(x1), B(y1), B(x2), B(y2), B(texture), color[0], color[1], color[2], color[3] );
GL_SetRenderMode( kRenderTransTexture );
}
if( B(flags) & TOUCH_FL_STROKE )
{
pglColor4ub( touch.scolor[0], touch.scolor[1], touch.scolor[2], touch.scolor[3] * B( fade ) );
R_DrawStretchPic( TO_SCRN_X(B(x1)),
TO_SCRN_Y(B(y1)),
touch.swidth,
TO_SCRN_Y(B(y2)-B(y1)) - touch.swidth,
0, 0, 1, 1, tr.whiteTexture );
R_DrawStretchPic( TO_SCRN_X(B(x1)) + touch.swidth,
TO_SCRN_Y(B(y1)),
TO_SCRN_X(B(x2)-B(x1)) - touch.swidth,
touch.swidth,
0, 0, 1, 1, tr.whiteTexture );
R_DrawStretchPic( TO_SCRN_X(B(x2))-touch.swidth,
TO_SCRN_Y(B(y1)) + touch.swidth,
touch.swidth,
TO_SCRN_Y(B(y2)-B(y1)) - touch.swidth,
0, 0, 1, 1, tr.whiteTexture );
R_DrawStretchPic( TO_SCRN_X(B(x1)),
TO_SCRN_Y(B(y2))-touch.swidth,
TO_SCRN_X(B(x2)-B(x1)) - touch.swidth,
touch.swidth,
0, 0, 1, 1, tr.whiteTexture );
pglColor4ub( 255, 255, 255, 255 );
}
}
if( touch.state >= state_edit )
{
rgba_t color;
if( !( button->flags & TOUCH_FL_HIDE ) )
Touch_DrawTexture( B(x1), B(y1), B(x2), B(y2), tr.whiteTexture, 255, 255, 0, 32 );
else
Touch_DrawTexture( B(x1), B(y1), B(x2), B(y2), tr.whiteTexture, 128, 128, 128, 128 );
MakeRGBA( color, 255, 255,127, 255 );
Con_DrawString( TO_SCRN_X( B(x1) ), TO_SCRN_Y( B(y1) ), B(name), color );
}
}
}
void IN_TouchDraw( void )
{
touchbutton2_t *button;
if( !touch.initialized || (!touch_enable->value && !touch.clientonly) )
return;
if( cls.key_dest != key_game && touch_in_menu->value == 0.0f )
return;
GL_SetRenderMode( kRenderTransTexture );
if( touch.state >= state_edit && touch_grid_enable->value )
{
float x;
if( touch_in_menu->value )
Touch_DrawTexture( 0, 0, 1, 1, tr.whiteTexture, 32, 32, 32, 255 );
else
Touch_DrawTexture( 0, 0, 1, 1, tr.whiteTexture, 0, 0, 0, 112 );
pglColor4ub( 0, 224, 224, 112 );
for ( x = 0; x < 1 ; x += GRID_X )
R_DrawStretchPic( TO_SCRN_X(x),
0,
1,
TO_SCRN_Y(1),
0, 0, 1, 1, tr.whiteTexture );
for ( x = 0; x < 1 ; x += GRID_Y )
R_DrawStretchPic( 0,
TO_SCRN_Y(x),
TO_SCRN_X(1),
1,
0, 0, 1, 1, tr.whiteTexture );
}
Touch_DrawButtons( &touch.list_user );
if( touch.state >= state_edit )
{
rgba_t color;
MakeRGBA( color, 255, 255, 255, 255 );
if( touch.edit )
{
float x1 = touch.edit->x1,
y1 = touch.edit->y1,
x2 = touch.edit->x2,
y2 = touch.edit->y2;
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 );
Touch_DrawTexture( x1, y1, x2, y2, tr.whiteTexture, 0, 255, 0, 32 );
}
Touch_DrawTexture( 0, 0, GRID_X, GRID_Y, tr.whiteTexture, 255, 255, 255, 64 );
if( touch.selection )
{
button = touch.selection;
Touch_DrawTexture( B(x1), B(y1), B(x2), B(y2), tr.whiteTexture, 255, 0, 0, 64 );
if( touch.showbuttons )
{
if( button->flags & TOUCH_FL_HIDE )
{
Touch_DrawTexture( 0, GRID_Y * 8, GRID_X * 2, GRID_Y * 10, touch.showtexture, 255, 255, 255, 255 );
Touch_DrawText( GRID_X * 2.5, GRID_Y * 8.5, 0, 0, "Show", color, 1.5 );
}
else
{
Touch_DrawTexture( 0, GRID_Y * 8, GRID_X * 2, GRID_Y * 10, touch.hidetexture, 255, 255, 255, 255 );
Touch_DrawText( GRID_X * 2.5, GRID_Y * 8.5, 0, 0, "Hide", color, 1.5 );
}
}
Con_DrawString( 0, TO_SCRN_Y(GRID_Y * 11), "Selection:", color );
Con_DrawString( Con_DrawString( 0, TO_SCRN_Y(GRID_Y*12), "Name: ", color ),
TO_SCRN_Y(GRID_Y*12), B(name), color );
Con_DrawString( Con_DrawString( 0, TO_SCRN_Y(GRID_Y*13), "Texture: ", color ),
TO_SCRN_Y(GRID_Y*13), B(texturefile), color );
Con_DrawString( Con_DrawString( 0, TO_SCRN_Y(GRID_Y*14), "Command: ", color ),
TO_SCRN_Y(GRID_Y*14), B(command), color );
}
if( touch.showbuttons )
{
// close
Touch_DrawTexture( 0, GRID_Y * 2, GRID_X * 2, GRID_Y * 4, touch.closetexture, 255, 255, 255, 255 );
//Con_DrawString( TO_SCRN_X( GRID_X * 2.5 ), TO_SCRN_Y( GRID_Y * 2.5 ), "Close", color );
Touch_DrawText( GRID_X * 2.5, GRID_Y * 2.5, 0, 0, "Close", color, 1.5 );
// reset
Touch_DrawTexture( 0, GRID_Y * 5, GRID_X * 2, GRID_Y * 7, touch.resettexture, 255, 255, 255, 255 );
//Con_DrawString( TO_SCRN_X( GRID_X * 2.5 ), TO_SCRN_Y( GRID_Y * 5.5 ), "Reset", color );
Touch_DrawText( GRID_X * 2.5, GRID_Y * 5.5, 0, 0, "Reset", color, 1.5 );
}
}
pglColor4ub( 255, 255, 255, 255 );
if( ( touch.move_finger != -1 ) && touch.move && touch_move_indicator->value )
{
float width;
float height;
if( FBitSet( touch_joy_texture->flags, FCVAR_CHANGED ) )
{
ClearBits( touch_joy_texture->flags, FCVAR_CHANGED );
touch.joytexture = GL_LoadTexture( touch_joy_texture->string, NULL, 0, TF_NOMIPMAP, NULL );
}
if( touch.move->type == touch_move )
{
width = touch_sidezone->value;
height = touch_forwardzone->value;
}
else
{
width = (touch.move->x2 - touch.move->x1)/2;
height = (touch.move->y2 - touch.move->y1)/2;
}
pglColor4ub( 255, 255, 255, 128 );
R_DrawStretchPic( TO_SCRN_X( touch.move_start_x - GRID_X * touch_move_indicator->value ),
TO_SCRN_Y( touch.move_start_y - GRID_Y * touch_move_indicator->value ),
TO_SCRN_X( GRID_X * 2 * touch_move_indicator->value ), TO_SCRN_Y( GRID_Y * 2 * touch_move_indicator->value ), 0, 0, 1, 1, touch.joytexture );
pglColor4ub( 255, 255, 255, 255 );
R_DrawStretchPic( TO_SCRN_X( touch.move_start_x + touch.side * width - GRID_X * touch_move_indicator->value ),
TO_SCRN_Y( touch.move_start_y - touch.forward * height - GRID_Y * touch_move_indicator->value ),
TO_SCRN_X( GRID_X * 2 * touch_move_indicator->value ), TO_SCRN_Y( GRID_Y * 2 * touch_move_indicator->value ), 0, 0, 1, 1, touch.joytexture );
}
}
// clear move and selection state
void IN_TouchEditClear( void )
{
// Allow keep move/look fingers when doing touch_removeall
//touch.move_finger = touch.look_finger = -1;
if( touch.state < state_edit )
return;
touch.state = state_edit;
if( touch.edit )
touch.edit->finger = -1;
touch.resize_finger = -1;
touch.edit = NULL;
touch.selection = NULL;
}
static void Touch_EditMove( touchEventType type, int fingerID, float x, float y, float dx, float dy )
{
if( touch.edit->finger == fingerID )
{
if( type == event_up ) // shutdown button move
{
touchbutton2_t *button = touch.edit;
IN_TouchCheckCoords( &B(x1), &B(y1), &B(x2), &B(y2) );
IN_TouchEditClear();
if( button->type == touch_command )
touch.selection = button;
}
if( type == event_motion ) // shutdown button move
{
touch.edit->y1 += dy;
touch.edit->y2 += dy;
touch.edit->x1 += dx;
touch.edit->x2 += dx;
}
}
else
{
if( type == event_down ) // enable resizing
{
if( touch.resize_finger == -1 )
{
touch.resize_finger = fingerID;
}
}
if( type == event_up ) // disable resizing
{
if( touch.resize_finger == fingerID )
{
touch.resize_finger = -1;
}
}
if( type == event_motion ) // perform resizing
{
if( touch.resize_finger == fingerID )
{
touch.edit->y2 += dy;
touch.edit->x2 += dx;
}
}
}
}
static void Touch_Motion( touchEventType type, int fingerID, float x, float y, float dx, float dy )
{
// walk
if( fingerID == touch.move_finger )
{
// check bounds
if( touch_forwardzone->value <= 0 )
Cvar_SetValue( "touch_forwardzone", 0.5 );
if( touch_sidezone->value <= 0 )
Cvar_SetValue( "touch_sidezone", 0.3 );
if( !touch.move || touch.move->type == touch_move )
{
// move relative to touch start
touch.forward = ( touch.move_start_y - y ) / touch_forwardzone->value;
touch.side = ( x - touch.move_start_x ) / touch_sidezone->value;
}
else if( touch.move->type == touch_joy )
{
// move relative to joy center
touch.forward = ( ( touch.move->y2 + touch.move->y1 ) - y * 2 ) / ( touch.move->y2 - touch.move->y1 ) * touch_joy_radius->value;
touch.side = ( x * 2 - ( touch.move->x2 + touch.move->x1 ) ) / ( touch.move->x2 - touch.move->x1 ) * touch_joy_radius->value;
}
else if( touch.move->type == touch_dpad )
{
// like joy, but without acceleration. useful for bhop
touch.forward = round( ( (touch.move->y2 + touch.move->y1) - y * 2 ) / ( touch.move->y2 - touch.move->y1 ) * touch_dpad_radius->value );
touch.side = round( ( x * 2 - (touch.move->x2 + touch.move->x1) ) / ( touch.move->x2 - touch.move->x1 ) * touch_dpad_radius->value );
}
touch.forward = bound( -1, touch.forward, 1 );
touch.side = bound( -1, touch.side, 1 );
}
// process look
if( fingerID == touch.look_finger )
{
if( touch.precision )
dx *= touch_precise_amount->value, dy *= touch_precise_amount->value;
if( touch_nonlinear_look->value );
{
// save angle, modify only velocity
float dabs = sqrt( dx*dx+dy*dy );
float dcos = dx/dabs;
float dsin = dy/dabs;
if( touch_exp_mult->value > 1 )
dabs = (exp(dabs*touch_exp_mult->value)-1)/touch_exp_mult->value;
if( touch_pow_mult->value > 1 && touch_pow_factor->value > 1 )
dabs = pow(dabs*touch_pow_mult->value,touch_pow_factor->value)/touch_pow_mult->value;
dx = dabs * dcos;
dy = dabs * dsin;
}
// accumulate
touch.yaw -= dx * touch_yaw->value, touch.pitch += dy * touch_pitch->value;
}
}
static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type, int fingerID, float x, float y, float dx, float dy )
{
touchbutton2_t *button;
// run from end(front) to start(back)
for( button = list->last; button; button = button->prev )
{
if( type == event_down )
{
if( ( x > button->x1 &&
x < button->x2 ) &&
( y < button->y2 &&
y > button->y1 ) )
{
button->finger = fingerID;
if( !IN_TouchIsVisible( button ) )
continue;
if( button->type == touch_command )
{
char command[256];
Q_snprintf( command, sizeof( command ), "%s\n", button->command );
Cbuf_AddText( command );
if( B(flags) & TOUCH_FL_PRECISION )
touch.precision = true;
}
if( button->type == touch_move || button->type == touch_joy || button->type == touch_dpad )
{
if( touch.move_finger !=-1 )
{
button->finger = touch.move_finger;
continue;
}
if( touch.look_finger == fingerID )
{
touchbutton2_t *newbutton;
touch.move_finger = touch.look_finger = -1;
//touch.move_finger = button->finger = -1;
for( newbutton = list->first; newbutton; newbutton = newbutton->next )
if( ( newbutton->type == touch_move ) || ( newbutton->type == touch_look ) ) newbutton->finger = -1;
MsgDev( D_NOTE, "Touch: touch_move on look finger %d!\n", fingerID );
continue;
}
touch.move_finger = fingerID;
touch.move = button;
if( touch.move->type == touch_move )
{
touch.move_start_x = x;
touch.move_start_y = y;
}
else if( touch.move->type == touch_joy )
{
touch.move_start_y = (touch.move->y2 + touch.move->y1) / 2;
touch.move_start_x = (touch.move->x2 + touch.move->x1) / 2;
touch.forward = ((touch.move->y2 + touch.move->y1) - y * 2) / (touch.move->y2 - touch.move->y1);
touch.side = (x * 2 - (touch.move->x2 + touch.move->x1)) / (touch.move->x2 - touch.move->x1);
}
else if( touch.move->type == touch_dpad )
{
touch.move_start_y = (touch.move->y2 + touch.move->y1) / 2;
touch.move_start_x = (touch.move->x2 + touch.move->x1) / 2;
touch.forward = round(((touch.move->y2 + touch.move->y1) - y * 2) / (touch.move->y2 - touch.move->y1));
touch.side = round((x * 2 - (touch.move->x2 + touch.move->x1)) / (touch.move->x2 - touch.move->x1));
}
}
if( button->type == touch_look )
{
if( touch.look_finger !=-1 )
{
button->finger = touch.look_finger;
continue;
}
if( touch.move_finger == fingerID )
{
touchbutton2_t *newbutton;
// This is an error, try recover
touch.move_finger = touch.look_finger = -1;
for( newbutton = list->first; newbutton; newbutton = newbutton->next )
if( ( newbutton->type == touch_move ) || ( newbutton->type == touch_look ) ) newbutton->finger = -1;
MsgDev( D_NOTE, "Touch: touch_look on move finger %d!\n", fingerID );
continue;
}
touch.look_finger = fingerID;
}
}
}
if( type == event_up )
{
if( fingerID == button->finger )
{
button->finger = -1;
if( !IN_TouchIsVisible( button ) )
continue;
if( ( button->type == touch_command ) && ( button->command[0] == '+' ) )
{
char command[256];
Q_snprintf( command, sizeof( command ), "%s\n", button->command );
command[0] = '-';
Cbuf_AddText( command );
if( B(flags) & TOUCH_FL_PRECISION )
touch.precision = false;
}
if( button->type == touch_move || button->type == touch_joy || button->type == touch_dpad )
{
touch.move_finger = -1;
touch.forward = touch.side = 0;
touch.move = NULL;
}
if( button->type == touch_look )
{
touch.look_finger = -1;
}
}
}
}
return false;
}
static qboolean Touch_ButtonEdit( touchEventType type, int fingerID, float x, float y, float dx, float dy )
{
touchbutton2_t *button;
// edit buttons are on y1
if( type == event_down )
{
if( (x < GRID_X) && (y < GRID_Y) )
{
touch.showbuttons ^= true;
return true;
}
if( touch.showbuttons && ( x < GRID_X * 2 ) )
{
if( ( y > GRID_Y * 2 ) && ( y < GRID_Y * 4 ) ) // close button
{
IN_TouchDisableEdit_f();
if( touch_in_menu->value )
{
Cvar_Set( "touch_in_menu", "0" );
}
else
IN_TouchWriteConfig();
return true;
}
if( ( y > GRID_Y * 5 ) && ( y < GRID_Y * 7 ) ) // reset button
{
IN_TouchReloadConfig_f();
return true;
}
if( ( y > GRID_Y * 8 ) && ( y < GRID_Y * 10 ) && touch.selection ) // hide button
{
touch.selection->flags ^= TOUCH_FL_HIDE;
return true;
}
}
}
// run from end(front) to start(back)
for( button = touch.list_user.last; button; button = button->prev )
{
if( type == event_down )
{
if( ( x > button->x1 &&
x < button->x2 ) &&
( y < button->y2 &&
y > button->y1 ) )
{
button->finger = fingerID;
// do not edit NOEDIT buttons
if( button->flags & TOUCH_FL_NOEDIT )
continue;
touch.edit = button;
touch.selection = NULL;
// Make button last to bring it up
if( ( button->next ) && ( button->type == touch_command ) )
{
if( button->prev )
button->prev->next = button->next;
else
touch.list_user.first = button->next;
button->next->prev = button->prev;
touch.list_user.last->next = button;
button->prev = touch.list_user.last;
button->next = NULL;
touch.list_user.last = button;
}
touch.state = state_edit_move;
return true;
}
}
if( type == event_up )
if( fingerID == button->finger )
button->finger = -1;
}
if( type == event_down )
touch.selection = NULL;
return false;
}
static int Touch_ControlsEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy )
{
touchbutton2_t *button;
if( touch.state == state_edit_move )
{
Touch_EditMove( type, fingerID, x, y, dx, dy );
return 1;
}
if( touch.state == state_edit && Touch_ButtonEdit( type, fingerID, x, y, dx, dy ) )
return true;
if( Touch_ButtonPress( &touch.list_user, type, fingerID, x, y, dx, dy ) )
return true;
if( type == event_motion )
Touch_Motion( type, fingerID, x, y, dx, dy );
return true;
}
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy )
{
// simulate menu mouse click
if( cls.key_dest != key_game && !touch_in_menu->value )
{
touch.move_finger = touch.resize_finger = touch.look_finger = -1;
// Hack for keyboard, hope it help
if( cls.key_dest == key_console || cls.key_dest == key_message )
{
Key_EnableTextInput( true, true );
if( cls.key_dest == key_console )
{
static float y1 = 0;
y1 += dy;
if( dy > 0.4 )
Con_Bottom();
if( y1 > 0.01 )
{
Con_PageUp( 1 );
y1 = 0;
}
if( y1 < -0.01 )
{
Con_PageDown( 1 );
y1 = 0;
}
}
// exit of console area
if( type == event_down && x < 0.1f && y > 0.9f )
Cbuf_AddText( "escape\n" );
}
UI_MouseMove( TO_SCRN_X(x), TO_SCRN_Y(y) );
//MsgDev( D_NOTE, "touch %d %d\n", TO_SCRN_X(x), TO_SCRN_Y(y) );
if( type == event_down )
Key_Event( K_MOUSE1, true );
if( type == event_up )
Key_Event( K_MOUSE1, false );
return 0;
}
if( VGui_IsActive() )
{
VGui_MouseMove( TO_SCRN_X(x), TO_SCRN_Y(y) );
if( type != event_motion )
VGui_KeyEvent( K_MOUSE1, type == event_down ? 1 : 0 );
// allow scoreboard scroll
if( host.mouse_visible && type == event_motion )
return 0;
}
if( !touch.initialized || (!touch_enable->value && !touch.clientonly) )
{
#if 0
if( type == event_down )
Key_Event( K_MOUSE1, true );
if( type == event_up )
Key_Event( K_MOUSE1, false );
Android_AddMove( dx * (float)glState.width, dy * glState.height );
#endif
return 0;
}
if( clgame.dllFuncs.pfnTouchEvent && clgame.dllFuncs.pfnTouchEvent( type, fingerID, x, y, dx, dy ) )
return true;
return Touch_ControlsEvent( type, fingerID, x, y, dx, dy );
}
void IN_TouchMove( float *forward, float *side, float *yaw, float *pitch )
{
*forward += touch.forward;
*side += touch.side;
*yaw += touch.yaw;
*pitch += touch.pitch;
touch.yaw = touch.pitch = 0;
}
void IN_TouchKeyEvent( int key, int down )
{
int xi, yi;
float x, y;
if( touch_enable->value )
return;
if( !touch.clientonly )
return;
Platform_GetMousePos( &xi, &yi );
x = xi/SCR_W;
y = yi/SCR_H;
Touch_ControlsEvent( !down, key == K_MOUSE1?0:1, x, y, 0, 0 );
}
void IN_TouchShutdown( void )
{
if( !touch.initialized )
return;
IN_TouchRemoveAll_f();
Cmd_RemoveCommand( "touch_addbutton" );
Cmd_RemoveCommand( "touch_removebutton" );
Cmd_RemoveCommand( "touch_enableedit" );
Cmd_RemoveCommand( "touch_disableedit" );
Cmd_RemoveCommand( "touch_settexture" );
Cmd_RemoveCommand( "touch_setcolor" );
Cmd_RemoveCommand( "touch_setcommand" );
Cmd_RemoveCommand( "touch_setflags" );
Cmd_RemoveCommand( "touch_show" );
Cmd_RemoveCommand( "touch_hide" );
Cmd_RemoveCommand( "touch_list" );
Cmd_RemoveCommand( "touch_removeall" );
Cmd_RemoveCommand( "touch_loaddefaults" );
Cmd_RemoveCommand( "touch_roundall" );
Cmd_RemoveCommand( "touch_exportconfig" );
Cmd_RemoveCommand( "touch_set_stroke" );
Cmd_RemoveCommand( "touch_setclientonly" );
Cmd_RemoveCommand( "touch_reloadconfig" );
Cmd_RemoveCommand( "touch_writeconfig" );
Cmd_RemoveCommand( "touch_generate_code" );
touch.initialized = false;
Mem_FreePool( &touch.mempool );
}
#endif