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/*
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joyinput.c - joystick common input code
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Copyright (C) 2016 a1batross
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "input.h"
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#include "keydefs.h"
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#include "client.h"
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#include "platform/platform.h"
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#ifndef SHRT_MAX
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#define SHRT_MAX 0x7FFF
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#endif
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typedef enum engineAxis_e
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{
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JOY_AXIS_SIDE = 0,
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JOY_AXIS_FWD,
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JOY_AXIS_PITCH,
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JOY_AXIS_YAW,
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JOY_AXIS_RT,
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JOY_AXIS_LT,
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JOY_AXIS_NULL
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} engineAxis_t;
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#define MAX_AXES JOY_AXIS_NULL
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// index - axis num come from event
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// value - inner axis
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static engineAxis_t joyaxesmap[MAX_AXES] =
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{
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JOY_AXIS_SIDE, // left stick, x
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JOY_AXIS_FWD, // left stick, y
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JOY_AXIS_PITCH, // right stick, y
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JOY_AXIS_YAW, // right stick, x
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JOY_AXIS_RT, // right trigger
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JOY_AXIS_LT // left trigger
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};
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static struct joy_axis_s
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{
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short val;
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short prevval;
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} joyaxis[MAX_AXES] = { 0 };
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static byte currentbinding; // add posibility to remap keys, to place it in joykeys[]
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convar_t *joy_enable;
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static convar_t *joy_pitch;
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static convar_t *joy_yaw;
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static convar_t *joy_forward;
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static convar_t *joy_side;
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static convar_t *joy_found;
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static convar_t *joy_index;
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static convar_t *joy_lt_threshold;
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static convar_t *joy_rt_threshold;
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static convar_t *joy_side_deadzone;
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static convar_t *joy_forward_deadzone;
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static convar_t *joy_side_key_threshold;
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static convar_t *joy_forward_key_threshold;
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static convar_t *joy_pitch_deadzone;
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static convar_t *joy_yaw_deadzone;
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static convar_t *joy_axis_binding;
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/*
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============
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Joy_IsActive
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============
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*/
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qboolean Joy_IsActive( void )
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{
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return joy_found->value && joy_enable->value;
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}
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/*
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============
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Joy_HatMotionEvent
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DPad events
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============
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*/
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void Joy_HatMotionEvent( byte hat, byte value )
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{
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struct
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{
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int mask;
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int key;
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} keys[] =
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{
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{ JOY_HAT_UP, K_UPARROW },
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{ JOY_HAT_DOWN, K_DOWNARROW },
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{ JOY_HAT_LEFT, K_LEFTARROW },
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{ JOY_HAT_RIGHT, K_RIGHTARROW },
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};
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int i;
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if( !joy_found->value )
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return;
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for( i = 0; i < ARRAYSIZE( keys ); i++ )
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{
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if( value & keys[i].mask )
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{
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if( !Key_IsDown( keys[i].key ))
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Key_Event( keys[i].key, true );
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}
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else
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{
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if( Key_IsDown( keys[i].key ))
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Key_Event( keys[i].key, false );
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}
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}
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}
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/*
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=============
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Joy_ProcessTrigger
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=============
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*/
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static void Joy_ProcessTrigger( const engineAxis_t engineAxis, short value )
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{
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int trigButton = 0, trigThreshold = 0;
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switch( engineAxis )
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{
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case JOY_AXIS_RT:
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trigButton = K_JOY2;
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trigThreshold = joy_rt_threshold->value;
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break;
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case JOY_AXIS_LT:
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trigButton = K_JOY1;
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trigThreshold = joy_lt_threshold->value;
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break;
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default:
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Con_Reportf( S_ERROR "Joy_ProcessTrigger: invalid axis = %i", engineAxis );
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break;
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}
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// update axis values
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joyaxis[engineAxis].prevval = joyaxis[engineAxis].val;
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joyaxis[engineAxis].val = value;
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if( joyaxis[engineAxis].val > trigThreshold &&
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joyaxis[engineAxis].prevval <= trigThreshold ) // ignore random press
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{
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Key_Event( trigButton, true );
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}
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else if( joyaxis[engineAxis].val < trigThreshold &&
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joyaxis[engineAxis].prevval >= trigThreshold ) // we're unpressing (inverted)
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{
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Key_Event( trigButton, false );
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}
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}
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static int Joy_GetHatValueForAxis( const engineAxis_t engineAxis )
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{
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int threshold, negative, positive;
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switch( engineAxis )
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{
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case JOY_AXIS_SIDE:
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threshold = joy_side_key_threshold->value;
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negative = JOY_HAT_LEFT;
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positive = JOY_HAT_RIGHT;
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break;
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case JOY_AXIS_FWD:
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threshold = joy_side_key_threshold->value;
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negative = JOY_HAT_UP;
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positive = JOY_HAT_DOWN;
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break;
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default:
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ASSERT( false ); // only fwd/side axes can emit key events
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return 0;
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}
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// similar code in Joy_ProcessTrigger
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if( joyaxis[engineAxis].val > threshold &&
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joyaxis[engineAxis].prevval <= threshold ) // ignore random press
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{
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return positive;
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}
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if( joyaxis[engineAxis].val < -threshold &&
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joyaxis[engineAxis].prevval >= -threshold ) // we're unpressing (inverted)
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{
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return negative;
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}
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return 0;
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}
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/*
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=============
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Joy_ProcessStick
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=============
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*/
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static void Joy_ProcessStick( const engineAxis_t engineAxis, short value )
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{
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int deadzone = 0;
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switch( engineAxis )
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{
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case JOY_AXIS_FWD: deadzone = joy_forward_deadzone->value; break;
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case JOY_AXIS_SIDE: deadzone = joy_side_deadzone->value; break;
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case JOY_AXIS_PITCH: deadzone = joy_pitch_deadzone->value; break;
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case JOY_AXIS_YAW: deadzone = joy_yaw_deadzone->value; break;
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default:
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Con_Reportf( S_ERROR "Joy_ProcessStick: invalid axis = %i", engineAxis );
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break;
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}
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if( value < deadzone && value > -deadzone )
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value = 0; // caught new event in deadzone, fill it with zero(no motion)
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// update axis values
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joyaxis[engineAxis].prevval = joyaxis[engineAxis].val;
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joyaxis[engineAxis].val = value;
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// fwd/side axis simulate hat movement
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if( ( engineAxis == JOY_AXIS_SIDE || engineAxis == JOY_AXIS_FWD ) &&
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( CL_IsInMenu() || CL_IsInConsole() ) )
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{
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int val = 0;
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val |= Joy_GetHatValueForAxis( JOY_AXIS_SIDE );
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val |= Joy_GetHatValueForAxis( JOY_AXIS_FWD );
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Joy_HatMotionEvent( 0, val );
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}
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}
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/*
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=============
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Joy_AxisMotionEvent
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Axis events
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=============
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*/
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void Joy_AxisMotionEvent( byte axis, short value )
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{
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byte engineAxis;
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if( !joy_found->value )
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return;
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if( axis >= MAX_AXES )
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{
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Con_Reportf( "Only 6 axes is supported\n" );
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return;
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}
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engineAxis = joyaxesmap[axis]; // convert to engine inner axis control
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if( engineAxis == JOY_AXIS_NULL )
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return;
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if( value == joyaxis[engineAxis].val )
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return; // it is not an update
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if( engineAxis >= JOY_AXIS_RT )
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Joy_ProcessTrigger( engineAxis, value );
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else
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Joy_ProcessStick( engineAxis, value );
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}
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/*
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=============
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Joy_BallMotionEvent
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Trackball events. UNDONE
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=============
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*/
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void Joy_BallMotionEvent( byte ball, short xrel, short yrel )
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{
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//if( !joy_found->value )
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// return;
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}
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/*
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=============
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Joy_ButtonEvent
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Button events
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=============
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*/
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void Joy_ButtonEvent( byte button, byte down )
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{
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if( !joy_found->value )
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return;
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// generic game button code.
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if( button > 32 )
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{
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int origbutton = button;
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button = ( button & 31 ) + K_AUX1;
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Con_Reportf( "Only 32 joybuttons is supported, converting %i button ID to %s\n", origbutton, Key_KeynumToString( button ) );
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}
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else button += K_AUX1;
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Key_Event( button, down );
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}
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/*
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=============
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Joy_RemoveEvent
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Called when joystick is removed. For future expansion
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=============
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*/
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void Joy_RemoveEvent( void )
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{
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if( joy_found->value )
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Cvar_FullSet( "joy_found", "0", FCVAR_READ_ONLY );
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}
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/*
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=============
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Joy_RemoveEvent
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Called when joystick is removed. For future expansion
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=============
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*/
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void Joy_AddEvent( void )
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{
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if( joy_enable->value && !joy_found->value )
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Cvar_FullSet( "joy_found", "1", FCVAR_READ_ONLY );
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}
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/*
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=============
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Joy_FinalizeMove
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Append movement from axis. Called everyframe
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=============
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*/
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void Joy_FinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
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{
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if( !Joy_IsActive() )
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return;
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if( FBitSet( joy_axis_binding->flags, FCVAR_CHANGED ) )
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{
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const char *bind = joy_axis_binding->string;
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size_t i;
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for( i = 0; bind[i]; i++ )
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{
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switch( bind[i] )
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{
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case 's': joyaxesmap[i] = JOY_AXIS_SIDE; break;
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case 'f': joyaxesmap[i] = JOY_AXIS_FWD; break;
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case 'y': joyaxesmap[i] = JOY_AXIS_YAW; break;
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case 'p': joyaxesmap[i] = JOY_AXIS_PITCH; break;
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case 'r': joyaxesmap[i] = JOY_AXIS_RT; break;
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case 'l': joyaxesmap[i] = JOY_AXIS_LT; break;
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default : joyaxesmap[i] = JOY_AXIS_NULL; break;
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}
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}
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ClearBits( joy_axis_binding->flags, FCVAR_CHANGED );
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}
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*fw -= joy_forward->value * (float)joyaxis[JOY_AXIS_FWD ].val/(float)SHRT_MAX; // must be form -1.0 to 1.0
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*side += joy_side->value * (float)joyaxis[JOY_AXIS_SIDE].val/(float)SHRT_MAX;
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#if !defined(XASH_SDL)
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*dpitch += joy_pitch->value * (float)joyaxis[JOY_AXIS_PITCH].val/(float)SHRT_MAX * host.realframetime; // abs axis rotate is frametime related
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*dyaw -= joy_yaw->value * (float)joyaxis[JOY_AXIS_YAW ].val/(float)SHRT_MAX * host.realframetime;
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#else
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// HACKHACK: SDL have inverted look axis.
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*dpitch -= joy_pitch->value * (float)joyaxis[JOY_AXIS_PITCH].val/(float)SHRT_MAX * host.realframetime;
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*dyaw += joy_yaw->value * (float)joyaxis[JOY_AXIS_YAW ].val/(float)SHRT_MAX * host.realframetime;
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#endif
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}
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/*
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=============
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Joy_Init
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Main init procedure
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=============
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*/
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void Joy_Init( void )
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{
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joy_pitch = Cvar_Get( "joy_pitch", "100.0", FCVAR_ARCHIVE, "joystick pitch sensitivity" );
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joy_yaw = Cvar_Get( "joy_yaw", "100.0", FCVAR_ARCHIVE, "joystick yaw sensitivity" );
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joy_side = Cvar_Get( "joy_side", "1.0", FCVAR_ARCHIVE, "joystick side sensitivity. Values from -1.0 to 1.0" );
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joy_forward = Cvar_Get( "joy_forward", "1.0", FCVAR_ARCHIVE, "joystick forward sensitivity. Values from -1.0 to 1.0" );
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joy_lt_threshold = Cvar_Get( "joy_lt_threshold", "-16384", FCVAR_ARCHIVE, "left trigger threshold. Value from -32768 to 32767");
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joy_rt_threshold = Cvar_Get( "joy_rt_threshold", "-16384", FCVAR_ARCHIVE, "right trigger threshold. Value from -32768 to 32767" );
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// emit a key event at 75% axis move
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joy_side_key_threshold = Cvar_Get( "joy_side_key_threshold", "24576", FCVAR_ARCHIVE, "side axis key event emit threshold. Value from 0 to 32767" );
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joy_forward_key_threshold = Cvar_Get( "joy_forward_key_threshold", "24576", FCVAR_ARCHIVE, "forward axis key event emit threshold. Value from 0 to 32767");
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// by default, we rely on deadzone detection come from system, but some glitchy devices report false deadzones
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joy_side_deadzone = Cvar_Get( "joy_side_deadzone", "0", FCVAR_ARCHIVE, "side axis deadzone. Value from 0 to 32767" );
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joy_forward_deadzone = Cvar_Get( "joy_forward_deadzone", "0", FCVAR_ARCHIVE, "forward axis deadzone. Value from 0 to 32767");
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joy_pitch_deadzone = Cvar_Get( "joy_pitch_deadzone", "0", FCVAR_ARCHIVE, "pitch axis deadzone. Value from 0 to 32767");
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joy_yaw_deadzone = Cvar_Get( "joy_yaw_deadzone", "0", FCVAR_ARCHIVE, "yaw axis deadzone. Value from 0 to 32767" );
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joy_axis_binding = Cvar_Get( "joy_axis_binding", "sfpyrl", FCVAR_ARCHIVE, "axis hardware id to engine inner axis binding, "
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"s - side, f - forward, y - yaw, p - pitch, r - left trigger, l - right trigger" );
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joy_found = Cvar_Get( "joy_found", "0", FCVAR_READ_ONLY, "is joystick is connected" );
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// we doesn't loaded config.cfg yet, so this cvar is not archive.
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// change by +set joy_index in cmdline
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joy_index = Cvar_Get( "joy_index", "0", FCVAR_READ_ONLY, "current active joystick" );
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joy_enable = Cvar_Get( "joy_enable", "1", FCVAR_ARCHIVE, "enable joystick" );
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if( Sys_CheckParm( "-nojoy" ))
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{
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Cvar_FullSet( "joy_enable", "0", FCVAR_READ_ONLY );
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return;
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}
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Cvar_FullSet( "joy_found", va( "%d", Platform_JoyInit( joy_index->value )), FCVAR_READ_ONLY );
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}
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/*
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===========
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Joy_Shutdown
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Shutdown joystick code
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===========
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*/
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void Joy_Shutdown( void )
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{
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Cvar_FullSet( "joy_found", 0, FCVAR_READ_ONLY );
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}
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