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/*
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cl_cmds.c - client console commnds
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Copyright (C) 2007 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "client.h"
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/*
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====================
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CL_PlayVideo_f
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movie <moviename>
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====================
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*/
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void CL_PlayVideo_f( void )
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{
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string path;
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if( Cmd_Argc() != 2 && Cmd_Argc() != 3 )
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{
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Con_Printf( S_USAGE "movie <moviename> [full]\n" );
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return;
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}
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if( cls.state == ca_active )
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{
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Con_Printf( "Can't play movie while connected to a server.\nPlease disconnect first.\n" );
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return;
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}
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switch( Cmd_Argc( ))
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{
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case 2: // simple user version
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Q_snprintf( path, sizeof( path ), "media/%s.avi", Cmd_Argv( 1 ));
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SCR_PlayCinematic( path );
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break;
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case 3: // sequenced cinematics used this
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SCR_PlayCinematic( Cmd_Argv( 1 ));
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break;
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}
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}
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/*
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===============
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CL_PlayCDTrack_f
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Emulate audio-cd system
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===============
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*/
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void CL_PlayCDTrack_f( void )
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{
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const char *command;
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const char *pszTrack;
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static int track = 0;
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static qboolean paused = false;
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static qboolean looped = false;
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static qboolean enabled = true;
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if( Cmd_Argc() < 2 ) return;
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command = Cmd_Argv( 1 );
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pszTrack = Cmd_Argv( 2 );
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if( !enabled && Q_stricmp( command, "on" ))
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return; // CD-player is disabled
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if( !Q_stricmp( command, "play" ))
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{
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if( Q_isdigit( pszTrack ))
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{
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track = bound( 1, Q_atoi( Cmd_Argv( 2 )), MAX_CDTRACKS );
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S_StartBackgroundTrack( clgame.cdtracks[track-1], NULL, 0, false );
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}
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else S_StartBackgroundTrack( pszTrack, NULL, 0, true );
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paused = false;
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looped = false;
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}
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else if( !Q_stricmp( command, "loop" ))
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{
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if( Q_isdigit( pszTrack ))
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{
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track = bound( 1, Q_atoi( Cmd_Argv( 2 )), MAX_CDTRACKS );
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S_StartBackgroundTrack( clgame.cdtracks[track-1], clgame.cdtracks[track-1], 0, false );
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}
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else S_StartBackgroundTrack( pszTrack, pszTrack, 0, true );
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paused = false;
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looped = true;
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}
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else if( !Q_stricmp( command, "pause" ))
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{
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S_StreamSetPause( true );
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paused = true;
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}
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else if( !Q_stricmp( command, "resume" ))
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{
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S_StreamSetPause( false );
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paused = false;
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}
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else if( !Q_stricmp( command, "stop" ))
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{
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S_StopBackgroundTrack();
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paused = false;
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looped = false;
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track = 0;
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}
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else if( !Q_stricmp( command, "on" ))
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{
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enabled = true;
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}
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else if( !Q_stricmp( command, "off" ))
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{
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enabled = false;
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}
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else if( !Q_stricmp( command, "info" ))
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{
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int i, maxTrack;
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for( maxTrack = i = 0; i < MAX_CDTRACKS; i++ )
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if( COM_CheckStringEmpty( clgame.cdtracks[i] ) ) maxTrack++;
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Con_Printf( "%u tracks\n", maxTrack );
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if( track )
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{
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if( paused ) Con_Printf( "Paused %s track %u\n", looped ? "looping" : "playing", track );
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else Con_Printf( "Currently %s track %u\n", looped ? "looping" : "playing", track );
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}
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Con_Printf( "Volume is %f\n", Cvar_VariableValue( "MP3Volume" ));
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return;
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}
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else Con_Printf( "%s: unknown command %s\n", Cmd_Argv( 0 ), command );
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}
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/*
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==================
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CL_ScreenshotGetName
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==================
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*/
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qboolean CL_ScreenshotGetName( int lastnum, char *filename )
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{
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if( lastnum < 0 || lastnum > 9999 )
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{
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Con_Printf( S_ERROR "unable to write screenshot\n" );
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return false;
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}
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Q_sprintf( filename, "scrshots/%s_shot%04d.png", clgame.mapname, lastnum );
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return true;
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}
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/*
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==================
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CL_SnapshotGetName
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==================
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*/
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qboolean CL_SnapshotGetName( int lastnum, char *filename )
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{
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if( lastnum < 0 || lastnum > 9999 )
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{
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Con_Printf( S_ERROR "unable to write snapshot\n" );
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FS_AllowDirectPaths( false );
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return false;
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}
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Q_sprintf( filename, "../%s_%04d.png", clgame.mapname, lastnum );
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return true;
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}
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/*
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==============================================================================
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SCREEN SHOTS
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==============================================================================
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*/
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/*
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==================
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CL_ScreenShot_f
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normal screenshot
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==================
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*/
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void CL_ScreenShot_f( void )
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{
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int i;
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string checkname;
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if( CL_IsDevOverviewMode() == 1 )
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{
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// special case for write overview image and script file
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Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
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cls.scrshot_action = scrshot_mapshot; // build new frame for mapshot
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}
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else
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{
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// scan for a free filename
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for( i = 0; i < 9999; i++ )
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{
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if( !CL_ScreenshotGetName( i, checkname ))
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return; // no namespace
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if( !FS_FileExists( checkname, false ))
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break;
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}
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Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
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cls.scrshot_action = scrshot_normal; // build new frame for screenshot
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}
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cls.envshot_vieworg = NULL; // no custom view
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cls.envshot_viewsize = 0;
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}
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/*
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==================
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CL_SnapShot_f
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save screenshots into root dir
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==================
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*/
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void CL_SnapShot_f( void )
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{
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int i;
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string checkname;
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if( CL_IsDevOverviewMode() == 1 )
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{
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// special case for write overview image and script file
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Q_snprintf( cls.shotname, sizeof( cls.shotname ), "overviews/%s.bmp", clgame.mapname );
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cls.scrshot_action = scrshot_mapshot; // build new frame for mapshot
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}
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else
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{
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FS_AllowDirectPaths( true );
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// scan for a free filename
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for( i = 0; i < 9999; i++ )
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{
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if( !CL_SnapshotGetName( i, checkname ))
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return; // no namespace
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if( !FS_FileExists( checkname, false ))
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break;
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}
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FS_AllowDirectPaths( false );
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Q_strncpy( cls.shotname, checkname, sizeof( cls.shotname ));
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cls.scrshot_action = scrshot_snapshot; // build new frame for screenshot
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}
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cls.envshot_vieworg = NULL; // no custom view
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cls.envshot_viewsize = 0;
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}
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/*
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==================
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CL_EnvShot_f
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cubemap view
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==================
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*/
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void CL_EnvShot_f( void )
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{
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if( Cmd_Argc() < 2 )
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{
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Con_Printf( S_USAGE "envshot <shotname>\n" );
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return;
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}
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Q_sprintf( cls.shotname, "gfx/env/%s", Cmd_Argv( 1 ));
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cls.scrshot_action = scrshot_envshot; // build new frame for envshot
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cls.envshot_vieworg = NULL; // no custom view
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cls.envshot_viewsize = 0;
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}
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/*
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==================
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CL_SkyShot_f
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skybox view
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==================
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*/
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void CL_SkyShot_f( void )
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{
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if( Cmd_Argc() < 2 )
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{
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Con_Printf( S_USAGE "skyshot <shotname>\n" );
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return;
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}
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Q_sprintf( cls.shotname, "gfx/env/%s", Cmd_Argv( 1 ));
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cls.scrshot_action = scrshot_skyshot; // build new frame for skyshot
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cls.envshot_vieworg = NULL; // no custom view
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cls.envshot_viewsize = 0;
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}
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/*
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==================
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CL_LevelShot_f
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splash logo while map is loading
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==================
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*/
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void CL_LevelShot_f( void )
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{
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size_t ft1, ft2;
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string filename;
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if( cls.scrshot_request != scrshot_plaque ) return;
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cls.scrshot_request = scrshot_inactive;
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// check for exist
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if( cls.demoplayback && ( cls.demonum != -1 ))
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{
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Q_sprintf( cls.shotname, "levelshots/%s_%s.bmp", cls.demoname, refState.wideScreen ? "16x9" : "4x3" );
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Q_snprintf( filename, sizeof( filename ), "%s.dem", cls.demoname );
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// make sure what levelshot is newer than demo
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ft1 = FS_FileTime( filename, false );
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ft2 = FS_FileTime( cls.shotname, true );
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}
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else
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{
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Q_sprintf( cls.shotname, "levelshots/%s_%s.bmp", clgame.mapname, refState.wideScreen ? "16x9" : "4x3" );
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// make sure what levelshot is newer than bsp
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ft1 = FS_FileTime( cl.worldmodel->name, false );
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ft2 = FS_FileTime( cls.shotname, true );
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}
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// missing levelshot or level never than levelshot
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if( ft2 == -1 || ft1 > ft2 )
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cls.scrshot_action = scrshot_plaque; // build new frame for levelshot
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else cls.scrshot_action = scrshot_inactive; // disable - not needs
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}
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/*
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==================
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CL_SaveShot_f
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mini-pic in loadgame menu
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==================
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*/
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void CL_SaveShot_f( void )
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{
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if( Cmd_Argc() < 2 )
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{
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Con_Printf( S_USAGE "saveshot <savename>\n" );
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return;
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}
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Q_sprintf( cls.shotname, DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 ));
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cls.scrshot_action = scrshot_savegame; // build new frame for saveshot
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}
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/*
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==============
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CL_DeleteDemo_f
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==============
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*/
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void CL_DeleteDemo_f( void )
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{
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if( Cmd_Argc() != 2 )
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{
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Con_Printf( S_USAGE "killdemo <name>\n" );
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return;
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}
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if( cls.demorecording && !Q_stricmp( cls.demoname, Cmd_Argv( 1 )))
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{
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Con_Printf( "Can't delete %s - recording\n", Cmd_Argv( 1 ));
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return;
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}
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// delete demo
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FS_Delete( va( "%s.dem", Cmd_Argv( 1 )));
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}
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/*
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|
|
|
=================
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|
|
CL_SetSky_f
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Set a specified skybox (only for local clients)
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|
=================
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*/
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|
|
void CL_SetSky_f( void )
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{
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if( Cmd_Argc() < 2 )
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{
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Con_Printf( S_USAGE "skyname <skybox>\n" );
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return;
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|
|
|
}
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|
|
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|
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|
ref.dllFuncs.R_SetupSky( Cmd_Argv( 1 ));
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|
|
|
}
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|
|
|
|
|
|
/*
|
|
|
|
=============
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|
|
|
SCR_Viewpos_f
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|
|
|
|
|
|
|
viewpos (level-designer helper)
|
|
|
|
=============
|
|
|
|
*/
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|
|
|
void SCR_Viewpos_f( void )
|
|
|
|
{
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|
|
|
Con_Printf( "org ( %g %g %g )\n", refState.vieworg[0], refState.vieworg[1], refState.vieworg[2] );
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|
|
|
Con_Printf( "ang ( %g %g %g )\n", refState.viewangles[0], refState.viewangles[1], refState.viewangles[2] );
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|
|
|
}
|