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/*
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pm_local.h - player move interface
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef PM_LOCAL_H
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#define PM_LOCAL_H
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#include "pm_defs.h"
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typedef int (*pfnIgnore)( physent_t *pe ); // custom trace filter
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//
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// pm_debug.c
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//
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void PM_ParticleLine( const vec3_t start, const vec3_t end, int pcolor, float life, float zvel );
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void PM_DrawBBox( const vec3_t mins, const vec3_t maxs, const vec3_t origin, int pcolor, float life );
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//
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// pm_trace.c
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//
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void Pmove_Init( void );
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void PM_ClearPhysEnts( playermove_t *pmove );
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void PM_InitBoxHull( void );
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hull_t *PM_HullForBsp( physent_t *pe, playermove_t *pmove, float *offset );
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qboolean PM_RecursiveHullCheck( hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace );
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pmtrace_t PM_PlayerTraceExt( playermove_t *pm, vec3_t p1, vec3_t p2, int flags, int numents, physent_t *ents, int ignore_pe, pfnIgnore pmFilter );
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int PM_TestPlayerPosition( playermove_t *pmove, vec3_t pos, pmtrace_t *ptrace, pfnIgnore pmFilter );
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int PM_HullPointContents( hull_t *hull, int num, const vec3_t p );
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int PM_TruePointContents( playermove_t *pmove, const vec3_t p );
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int PM_PointContents( playermove_t *pmove, const vec3_t p );
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float PM_TraceModel( playermove_t *pmove, physent_t *pe, float *start, float *end, trace_t *trace );
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pmtrace_t *PM_TraceLine( playermove_t *pmove, float *start, float *end, int flags, int usehull, int ignore_pe );
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pmtrace_t *PM_TraceLineEx( playermove_t *pmove, float *start, float *end, int flags, int usehull, pfnIgnore pmFilter );
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struct msurface_s *PM_TraceSurfacePmove( playermove_t *pmove, int ground, float *vstart, float *vend );
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const char *PM_TraceTexture( playermove_t *pmove, int ground, float *vstart, float *vend );
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int PM_PointContentsPmove( playermove_t *pmove, const float *p, int *truecontents );
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void PM_StuckTouch( playermove_t *pmove, int hitent, pmtrace_t *tr );
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void PM_ConvertTrace( trace_t *out, pmtrace_t *in, edict_t *ent );
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static inline void PM_InitTrace( trace_t *trace, const vec3_t end )
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{
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memset( trace, 0, sizeof( *trace ));
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VectorCopy( end, trace->endpos );
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trace->allsolid = true;
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trace->fraction = 1.0f;
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}
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static inline void PM_InitPMTrace( pmtrace_t *trace, const vec3_t end )
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{
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memset( trace, 0, sizeof( *trace ));
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VectorCopy( end, trace->endpos );
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trace->allsolid = true;
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trace->fraction = 1.0f;
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}
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//
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// pm_surface.c
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//
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msurface_t *PM_RecursiveSurfCheck( model_t *model, mnode_t *node, vec3_t p1, vec3_t p2 );
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msurface_t *PM_TraceSurface( physent_t *pe, vec3_t start, vec3_t end );
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int PM_TestLineExt( playermove_t *pmove, physent_t *ents, int numents, const vec3_t start, const vec3_t end, int flags );
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#endif//PM_LOCAL_H
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