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#! /usr/bin/env python
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# encoding: utf-8
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# a1batross, mittorn, 2018
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from __future__ import print_function
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from waflib import Logs, Options
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import os
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import sys
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VERSION = '0.99'
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APPNAME = 'xash3d-fwgs'
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SUBDIRS = [ 'game_launch', 'mainui', 'vgui_support', 'engine' ]
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top = '.'
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def get_git_version():
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# try grab the current version number from git
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version = 'notset'
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if os.path.exists('.git'):
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try:
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version = os.popen('git describe --dirty --always').read().strip()
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except Exception as e:
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pass
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if(len(version) == 0):
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version = 'notset'
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return version
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def options(opt):
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opt.load('compiler_cxx compiler_c')
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if sys.platform == 'win32':
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opt.load('msvc msvs')
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opt.add_option(
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'--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
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help = 'build Xash Dedicated Server(XashDS)')
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opt.add_option(
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'--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
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help = 'allow targetting 64-bit engine')
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opt.add_option(
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'--release', action = 'store_true', dest = 'RELEASE', default = False,
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help = 'strip debug info from binary and enable optimizations')
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opt.add_option(
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'--no-download-deps', action = 'store_false', dest = 'AUTODL', default = True,
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help = 'don\'t try to download dependencies from network')
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opt.add_option(
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'--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False,
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help = 'install like Windows build, ignore prefix, useful for development')
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opt.add_option(
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'--no-gcc-colors', action = 'store_false', dest = 'GCC_COLORS', default = True,
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help = 'do not enable gcc colors')
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opt.recurse(SUBDIRS)
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def configure(conf):
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conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
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conf.load('compiler_cxx compiler_c')
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if sys.platform == 'win32':
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conf.load('msvc msvs')
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# Check if we have 64-bit toolchain
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conf.env.DEST_64BIT = False # predict state
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try:
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conf.check_cc(
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fragment='''
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int main( void )
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{
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int check[sizeof(void*) == 4 ? 1: -1];
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return 0;
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}
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''',
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msg = 'Checking if compiler create 32 bit code')
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except conf.errors.ConfigurationError:
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# Program not compiled, we have 64 bit
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conf.env.DEST_64BIT = True
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if(conf.env.DEST_64BIT):
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if(not conf.options.ALLOW64):
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conf.env.append_value('LINKFLAGS', ['-m32'])
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conf.env.append_value('CFLAGS', ['-m32'])
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conf.env.append_value('CXXFLAGS', ['-m32'])
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Logs.info('NOTE: will build engine with 64-bit toolchain using -m32')
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else:
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Logs.warn('WARNING: 64-bit engine may be unstable')
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if(conf.env.COMPILER_CC != 'msvc'):
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if(conf.env.COMPILER_CC == 'gcc'):
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conf.env.append_unique('LINKFLAGS', ['-Wl,--no-undefined'])
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if(conf.options.RELEASE):
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conf.env.append_unique('CFLAGS', ['-O2'])
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conf.env.append_unique('CXXFLAGS', ['-O2'])
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else:
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conf.env.append_unique('CFLAGS', ['-Og', '-g'])
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conf.env.append_unique('CXXFLAGS', ['-Og', '-g'])
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if conf.options.GCC_COLORS:
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conf.env.append_unique('CFLAGS', ['-fdiagnostics-color=always'])
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conf.env.append_unique('CXXFLAGS', ['-fdiagnostics-color=always'])
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else:
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if(conf.options.RELEASE):
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conf.env.append_unique('CFLAGS', ['/O2'])
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conf.env.append_unique('CXXFLAGS', ['/O2'])
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else:
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conf.env.append_unique('CFLAGS', ['/Z7'])
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conf.env.append_unique('CXXFLAGS', ['/Z7'])
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conf.env.append_unique('LINKFLAGS', ['/DEBUG'])
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if(conf.env.DEST_OS != 'win32'):
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conf.check( lib='dl' )
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conf.check( lib='m' )
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conf.check( lib='pthread' )
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conf.env.DEDICATED = conf.options.DEDICATED
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conf.env.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated
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# indicate if we are packaging for Linux/BSD
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if(not conf.options.WIN_INSTALL and
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conf.env.DEST_OS != 'win32' and
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conf.env.DEST_OS != 'darwin'):
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conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/xash3d'
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else:
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conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
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conf.start_msg('Checking git hash')
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git_version = get_git_version()
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conf.end_msg(git_version)
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conf.env.append_unique('DEFINES', 'XASH_BUILD_COMMIT="' + git_version + '"')
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for i in SUBDIRS:
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conf.setenv(i, conf.env) # derive new env from global one
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conf.env.ENVNAME = i
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conf.msg(msg='Configuring ' + i, result='in progress', color='BLUE')
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# configure in standalone env
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conf.recurse(i)
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conf.msg(msg='Configuring ' + i, result='done', color='BLUE')
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conf.setenv('')
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def build(bld):
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for i in SUBDIRS:
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bld.recurse(SUBDIRS)
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