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43 lines
2.4 KiB
43 lines
2.4 KiB
5 years ago
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I propose a new library naming scheme, which will allow to distribute mods and games in single archive to different operating systems and CPUs:
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Legend:
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* $os -- Q_buildos() return value, in lower case.
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* $arch -- Q_buildarch() return value, in lower case.
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* $ext -- OS-specific extension: dll, so, dylib, etc.
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The scheme will be:
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1. Client library:
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* ```client.$ext``` for **Win/Lin/Mac** with **x86**.
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* ```client_$arch.$ext``` for **Win/Lin/Mac** with **NON-x86**.
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* ```client_$os_$arch.$ext``` for everything else.
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2. Menu library:
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* ```menu.$ext``` for **Win/Lin/Mac** with **x86**.
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* ```menu_$arch.$ext``` for **Win/Lin/Mac** with **NON-x86**.
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* ```menu_$os_$arch.$ext``` for everything else.
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3. Server library:
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* On **Win/Lin/Mac** with **x86**, it **MUST** use the raw gamedll name for corresponding OS field from `gameinfo.txt`.
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* On **Win/Lin/Mac** with **NON-x86**, it **MUST** use the raw gamedll name for corresponding OS field from `gameinfo.txt`, but append ```_$arch``` before file extension. Like: ```hl_amd64.so``` or ```cs_e2k.so```.
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* On everything else, it must use gamedll name from ```gamedll_linux``` field, but append ```_$os_$arch``` before file extension. Like: ```hl_haiku_amd64.so``` or ```cs_freebsd_armhf.so```.
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Why ```gamedll_linux``` and not ```gamedll```? Because it looks more logic that way, most operating systems are *nix-like and share code with Linux, rather than Windows.
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4. Refresh library: not needed, as RefAPI is not stable and it's not intended to distribute with mods.
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For any libraries distributed **with** engine, naming scheme should be used more convenient for OS port.
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Issue #0. Inconsistency between ABI and Q_buildarch.
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Resolution: Change Q_buildarch return value to use Debian-styled architectures list: https://www.debian.org/ports/, which includes a special naming for big/little-endian and hard/soft-float ARM.
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Issue #1: Build-system integration.
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Resolution: extend MACRO_TO_DEST_CPU and MACRO_TO_DESTOS from Waf: https://gitlab.com/ita1024/waf/blob/master/waflib/Tools/c_config.py#L1002, if needed.
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Issue #2(related to #0):
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Which ARM flavours we actually need to handle?
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Resolution: Little-endian only, as there is no known big-endian ARM platforms in the wild.
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Architecture is coded this way:
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* ```armvxy```, where `x` is ARM instruction set level and `y` is hard-float ABI presence: `hf` where hard float ABI used, otherwise `l`.
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See discussion: https://github.com/FWGS/xash3d-fwgs/issues/39
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