You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
66 lines
2.0 KiB
66 lines
2.0 KiB
11 months ago
|
# sounds.lst.md
|
||
|
|
||
|
Using sounds.lst located in scripts folder, modder can override some of the hardcoded sounds in temp entities and server physics.
|
||
|
|
||
|
File format:
|
||
|
```
|
||
|
<group name>
|
||
|
{
|
||
|
<path1>
|
||
|
<path2>
|
||
|
<path3>
|
||
|
}
|
||
|
|
||
|
<group2 name> <path with %d> <min number> <max number>
|
||
|
```
|
||
|
|
||
|
* Sounds can use any supported sound format (WAV or MP3).
|
||
|
* The path must be relative to the sounds/ folder in the game or base directory root, addon folder, or archive root.
|
||
|
* Groups can be empty or omitted from the file to load no sound.
|
||
|
* Groups can either list a set of files or specify a format string and a range.
|
||
|
* Anything after // will be considered a comment and ignored.
|
||
|
* Behavior is undefined if the group was listed multiple times.
|
||
|
|
||
|
Currently supported groups are:
|
||
|
|Group name|Usage|
|
||
|
|----------|-----|
|
||
|
|`BouncePlayerShell`|Used for BOUNCE_SHELL tempentity hitsound|
|
||
|
|`BounceWeaponShell`|Used for BOUCNE_SHOTSHELL tempentity hitsound|
|
||
|
|`BounceConcrete`|Used for BOUNCE_CONCRETE tempentity hitsound|
|
||
|
|`BounceGlass`|Used for BOUCNE_GLASS|
|
||
|
|`BounceMetal`|Used for BOUNCE_METAL|
|
||
|
|`BounceFlesh`|Used for BOUNCE_FLESH|
|
||
|
|`BounceWood`|Used for BOUNCE_WOOD|
|
||
|
|`Ricochet`|Used for BOUNCE_SHRAP and ricochet tempentities|
|
||
|
|`Explode`|Used for tempentity explosions|
|
||
|
|`EntityWaterEnter`|Used for entity entering water|
|
||
|
|`EntityWaterExit`|Used for entity exiting water|
|
||
|
|`PlayerWaterEnter`|Used for player entering water|
|
||
|
|`PlayerWaterExit`|Used for player exiting water|
|
||
|
|
||
|
## Example
|
||
|
|
||
|
This example is based on defaults sounds used in Half-Life:
|
||
|
|
||
|
```
|
||
|
BouncePlayerShell "player/pl_shell%d.wav" 1 3
|
||
|
BounceWeaponShell "weapons/sshell%d.wav" 1 3
|
||
|
BounceConcrete "debris/concrete%d.wav" 1 3
|
||
|
BounceGlass "debris/glass%d.wav" 1 4
|
||
|
BounceMetal "debris/metal%d.wav" 1 6
|
||
|
BounceFlesh "debris/flesh%d.wav" 1 7
|
||
|
BounceWood "debris/wood%d.wav" 1 4
|
||
|
Ricochet "weapons/ric%d.wav" 1 5
|
||
|
Explode "weapons/explode%d.wav" 3 5
|
||
|
EntityWaterEnter "player/pl_wade%d.wav" 1 4
|
||
|
EntityWaterExit "player/pl_wade%d.wav" 1 4
|
||
|
PlayerWaterEnter
|
||
|
{
|
||
|
"player/pl_wade1.wav"
|
||
|
}
|
||
|
PlayerWaterExit
|
||
|
{
|
||
|
"player/pl_wade2.wav"
|
||
|
}
|
||
|
```
|