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29 lines
1.8 KiB
29 lines
1.8 KiB
5 years ago
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Xash3D FWGS is intended to be easily ported to specific platform, however main issue is maintaining such ports.
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This page is about merged ports to main source tree and responsible for it developers.
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For porting guidelines, look here(TODO!)
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Status:
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* **Supported**: active, confirmed to be fully functional.
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* **In progress**: active, under development.
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* **Incomplete**: not active, but some work was accepted to main repository before
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* **Not maintained**: lack of human resources
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* **Not merged**: was done in third-party fork, real status unknown
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Table is sorted by status.
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| Platform | Status | Maintainer | Note
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| -------- | ------ | ---------- | ----
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| Windows | Supported | @a1batross |
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| Linux(x86) | Supported | @a1batross, @mittorn |
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| Linux(amd64) | Supported | @mittorn |
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| *BSD | Supported | @nekonomicon |
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| Linux(arm) | In progress | @a1batross, @mittorn |
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| Android | In progress | @a1batross, @mittorn |
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| Haiku | Incomplete | not maintained | Port was for Old Engine
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| macOS | Incomplete | not maintained | Port was for Old Engine
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| Emscripten | Incomplete | not maintained | Port was for Old Engine
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| iOS | Incomplete | not maintained | Port was for Old Engine
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| PSVita | Not merged | not maintained | [GitHub Repository](https://github.com/fgsfdsfgs/vitaXash3D)
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| Switch | Not merged | not maintained | [GitHub Repository](https://github.com/switchports/xash3d-switch)
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