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/*
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vgui_input.cpp - handle kb & mouse
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Copyright (C) 2011 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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In addition, as a special exception, the author gives permission
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to link the code of this program with VGUI library developed by
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Valve, L.L.C ("Valve"). You must obey the GNU General Public License
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in all respects for all of the code used other than VGUI library.
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If you modify this file, you may extend this exception to your
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version of the file, but you are not obligated to do so. If
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you do not wish to do so, delete this exception statement
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from your version.
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*/
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#define OEMRESOURCE // for OCR_* cursor junk
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#include "vgui_main.h"
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namespace vgui_support {
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void VGUI_Key(VGUI_KeyAction action, VGUI_KeyCode code)
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{
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App *pApp = App::getInstance();
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if(!surface)
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return;
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switch( action )
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{
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case KA_PRESSED:
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pApp->internalKeyPressed( (KeyCode) code, surface );
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break;
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case KA_RELEASED:
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pApp->internalKeyReleased( (KeyCode) code, surface );
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break;
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case KA_TYPED:
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pApp->internalKeyTyped( (KeyCode) code, surface );
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break;
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}
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//fprintf(stdout,"vgui_support: VGUI key action %d %d\n", action, code);
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//fflush(stdout);
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}
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void VGUI_Mouse(VGUI_MouseAction action, int code)
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{
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App *pApp = App::getInstance();
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if(!surface)
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return;
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switch( action )
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{
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case MA_PRESSED:
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pApp->internalMousePressed( (MouseCode) code, surface );
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break;
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case MA_RELEASED:
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pApp->internalMouseReleased( (MouseCode) code, surface );
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break;
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case MA_DOUBLE:
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pApp->internalMouseDoublePressed( (MouseCode) code, surface );
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break;
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case MA_WHEEL:
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//fprintf(stdout, "vgui_support: VGUI mouse wheeled %d %d\n", action, code);
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pApp->internalMouseWheeled( code, surface );
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break;
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}
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//fprintf(stdout, "vgui_support: VGUI mouse action %d %d\n", action, code);
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//fflush(stdout);
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}
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void VGUI_MouseMove(int x, int y)
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{
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App *pApp = App::getInstance();
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//fprintf(stdout, "vgui_support: VGUI mouse move %d %d %p\n", x, y, surface);
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//fflush(stdout);
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if(!surface)
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return;
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pApp->internalCursorMoved( x, y, surface );
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}
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void VGUI_TextInput(const char *text)
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{
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// stub
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}
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}
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