38 lines
1.2 KiB
38 lines
1.2 KiB
7 years ago
|
/***
|
||
|
*
|
||
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||
|
*
|
||
|
* This product contains software technology licensed from Id
|
||
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||
|
* All Rights Reserved.
|
||
|
*
|
||
|
* Use, distribution, and modification of this source code and/or resulting
|
||
|
* object code is restricted to non-commercial enhancements to products from
|
||
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
||
|
* without written permission from Valve LLC.
|
||
|
*
|
||
|
****/
|
||
|
|
||
|
#ifndef IVOICETWEAK_H
|
||
|
#define IVOICETWEAK_H
|
||
|
|
||
|
// These provide access to the voice controls.
|
||
|
typedef enum
|
||
|
{
|
||
|
MicrophoneVolume = 0, // values 0-1.
|
||
|
OtherSpeakerScale // values 0-1. Scales how loud other players are.
|
||
|
} VoiceTweakControl;
|
||
|
|
||
|
typedef struct IVoiceTweak_s
|
||
|
{
|
||
|
// These turn voice tweak mode on and off. While in voice tweak mode, the user's voice is echoed back
|
||
|
// without sending to the server.
|
||
|
int (*StartVoiceTweakMode)( void ); // Returns 0 on error.
|
||
|
void (*EndVoiceTweakMode)( void );
|
||
|
|
||
|
// Get/set control values.
|
||
|
void (*SetControlFloat)( VoiceTweakControl iControl, float value );
|
||
|
float (*GetControlFloat)( VoiceTweakControl iControl );
|
||
|
} IVoiceTweak;
|
||
|
|
||
|
#endif//IVOICETWEAK_H
|