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/*
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sys_win.c - platform dependent code
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Copyright (C) 2011 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "mathlib.h"
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qboolean error_on_exit = false; // arg for exit();
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/*
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================
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Sys_DoubleTime
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================
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*/
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double Sys_DoubleTime( void )
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{
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static LARGE_INTEGER g_PerformanceFrequency;
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static LARGE_INTEGER g_ClockStart;
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LARGE_INTEGER CurrentTime;
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if( !g_PerformanceFrequency.QuadPart )
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{
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QueryPerformanceFrequency( &g_PerformanceFrequency );
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QueryPerformanceCounter( &g_ClockStart );
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}
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QueryPerformanceCounter( &CurrentTime );
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return (double)( CurrentTime.QuadPart - g_ClockStart.QuadPart ) / (double)( g_PerformanceFrequency.QuadPart );
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}
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/*
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================
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Sys_GetClipboardData
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create buffer, that contain clipboard
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================
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*/
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char *Sys_GetClipboardData( void )
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{
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static char *data = NULL;
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char *cliptext;
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if( data )
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{
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// release previous cbd
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Z_Free( data );
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data = NULL;
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}
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if( OpenClipboard( NULL ) != 0 )
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{
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HANDLE hClipboardData;
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if(( hClipboardData = GetClipboardData( CF_TEXT )) != 0 )
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{
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if(( cliptext = GlobalLock( hClipboardData )) != 0 )
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{
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data = Z_Malloc( GlobalSize( hClipboardData ) + 1 );
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Q_strcpy( data, cliptext );
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GlobalUnlock( hClipboardData );
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}
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}
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CloseClipboard();
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}
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return data;
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}
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/*
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================
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Sys_SetClipboardData
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write screenshot into clipboard
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================
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*/
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void Sys_SetClipboardData( const byte *buffer, size_t size )
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{
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EmptyClipboard();
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if( OpenClipboard( NULL ) != 0 )
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{
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HGLOBAL hResult = GlobalAlloc( GMEM_MOVEABLE, size );
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byte *bufferCopy = (byte *)GlobalLock( hResult );
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memcpy( bufferCopy, buffer, size );
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GlobalUnlock( hResult );
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if( SetClipboardData( CF_DIB, hResult ) == NULL )
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{
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MsgDev( D_ERROR, "unable to write screenshot\n" );
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GlobalFree( hResult );
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}
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CloseClipboard();
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}
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}
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/*
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================
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Sys_Sleep
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freeze application for some time
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================
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*/
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void Sys_Sleep( int msec )
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{
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msec = bound( 1, msec, 1000 );
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Sleep( msec );
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}
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/*
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================
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Sys_GetCurrentUser
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returns username for current profile
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================
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*/
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char *Sys_GetCurrentUser( void )
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{
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static string sys_user_name;
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dword size = sizeof( sys_user_name );
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if( !sys_user_name[0] )
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{
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HINSTANCE advapi32_dll = LoadLibrary( "advapi32.dll" );
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BOOL (_stdcall *pGetUserNameA)( LPSTR lpBuffer, LPDWORD nSize ) = NULL;
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if( advapi32_dll ) pGetUserNameA = (void *)GetProcAddress( advapi32_dll, "GetUserNameA" );
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if( pGetUserNameA) pGetUserNameA( sys_user_name, &size );
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if( advapi32_dll ) FreeLibrary( advapi32_dll ); // no need anymore...
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if( !sys_user_name[0] ) Q_strcpy( sys_user_name, "player" );
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}
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return sys_user_name;
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}
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/*
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=================
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Sys_GetMachineKey
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=================
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*/
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const char *Sys_GetMachineKey( int *nLength )
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{
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HINSTANCE rpcrt4_dll = LoadLibrary( "rpcrt4.dll" );
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RPC_STATUS (_stdcall *pUuidCreateSequential)( UUID __RPC_FAR *Uuid ) = NULL;
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static byte key[32];
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byte mac[8];
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UUID uuid;
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int i;
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if( rpcrt4_dll ) pUuidCreateSequential = (void *)GetProcAddress( rpcrt4_dll, "UuidCreateSequential" );
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if( pUuidCreateSequential ) pUuidCreateSequential( &uuid ); // ask OS to create UUID
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if( rpcrt4_dll ) FreeLibrary( rpcrt4_dll ); // no need anymore...
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for( i = 2; i < 8; i++ ) // bytes 2 through 7 inclusive are MAC address
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mac[i-2] = uuid.Data4[i];
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Q_snprintf( key, sizeof( key ), "%02X-%02X-%02X-%02X-%02X-%02X", mac[0], mac[1], mac[2], mac[3], mac[4], mac[5] );
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if( nLength ) *nLength = Q_strlen( key );
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return key;
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}
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/*
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=================
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Sys_ShellExecute
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=================
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*/
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void Sys_ShellExecute( const char *path, const char *parms, qboolean exit )
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{
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HINSTANCE shell32_dll = LoadLibrary( "shell32.dll" );
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HINSTANCE (_stdcall *pShellExecuteA)( HWND hwnd, LPCSTR lpOp, LPCSTR lpFile, LPCSTR lpParam, LPCSTR lpDir, INT nShowCmd ) = NULL;
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if( shell32_dll ) pShellExecuteA = (void *)GetProcAddress( shell32_dll, "ShellExecuteA" );
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if( pShellExecuteA ) pShellExecuteA( NULL, "open", path, parms, NULL, SW_SHOW );
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if( shell32_dll ) FreeLibrary( shell32_dll ); // no need anymore...
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if( exit ) Sys_Quit();
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}
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/*
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==================
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Sys_ParseCommandLine
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==================
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*/
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void Sys_ParseCommandLine( int argc, const char** argv )
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{
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const char *blank = "censored";
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int i;
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host.argc = argc;
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host.argv = argv;
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if( !host.change_game ) return;
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for( i = 0; i < host.argc; i++ )
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{
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// we don't want to return to first game
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if( !Q_stricmp( "-game", host.argv[i] )) host.argv[i] = (char *)blank;
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// probably it's timewaster, because engine rejected second change
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else if( !Q_stricmp( "+game", host.argv[i] )) host.argv[i] = (char *)blank;
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// you sure that map exists in new game?
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else if( !Q_stricmp( "+map", host.argv[i] )) host.argv[i] = (char *)blank;
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// just stupid action
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else if( !Q_stricmp( "+load", host.argv[i] )) host.argv[i] = (char *)blank;
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// changelevel beetwen games? wow it's great idea!
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else if( !Q_stricmp( "+changelevel", host.argv[i] )) host.argv[i] = (char *)blank;
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}
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}
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/*
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==================
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Sys_MergeCommandLine
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==================
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*/
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void Sys_MergeCommandLine( )
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{
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const char *blank = "censored";
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int i;
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if( !host.change_game ) return;
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for( i = 0; i < host.argc; i++ )
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{
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// second call
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if( Host_IsDedicated() && !Q_strnicmp( "+menu_", host.argv[i], 6 ))
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host.argv[i] = (char *)blank;
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}
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}
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/*
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================
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Sys_CheckParm
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Returns the position (1 to argc-1) in the program's argument list
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where the given parameter apears, or 0 if not present
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================
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*/
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int Sys_CheckParm( const char *parm )
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{
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int i;
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for( i = 1; i < host.argc; i++ )
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{
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if( !host.argv[i] ) continue;
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if( !Q_stricmp( parm, host.argv[i] ))
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return i;
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}
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return 0;
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}
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/*
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================
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Sys_GetParmFromCmdLine
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Returns the argument for specified parm
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================
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*/
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qboolean _Sys_GetParmFromCmdLine( char *parm, char *out, size_t size )
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{
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int argc = Sys_CheckParm( parm );
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if( !argc || !out || !host.argv[argc + 1] )
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return false;
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Q_strncpy( out, host.argv[argc+1], size );
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return true;
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}
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void Sys_SendKeyEvents( void )
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{
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MSG msg;
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while( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ))
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{
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if( !GetMessage( &msg, NULL, 0, 0 ))
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Sys_Quit ();
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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}
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//=======================================================================
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// DLL'S MANAGER SYSTEM
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//=======================================================================
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qboolean Sys_LoadLibrary( dll_info_t *dll )
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{
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const dllfunc_t *func;
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string errorstring;
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// check errors
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if( !dll ) return false; // invalid desc
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if( dll->link ) return true; // already loaded
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if( !dll->name || !*dll->name )
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return false; // nothing to load
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MsgDev( D_NOTE, "Sys_LoadLibrary: Loading %s", dll->name );
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if( dll->fcts )
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{
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// lookup export table
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for( func = dll->fcts; func && func->name != NULL; func++ )
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*func->func = NULL;
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}
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if( !dll->link ) dll->link = LoadLibrary ( dll->name ); // environment pathes
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// no DLL found
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if( !dll->link )
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{
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Q_snprintf( errorstring, sizeof( errorstring ), "Sys_LoadLibrary: couldn't load %s\n", dll->name );
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goto error;
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}
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// Get the function adresses
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for( func = dll->fcts; func && func->name != NULL; func++ )
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{
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if( !( *func->func = Sys_GetProcAddress( dll, func->name )))
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{
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Q_snprintf( errorstring, sizeof( errorstring ), "Sys_LoadLibrary: %s missing or invalid function (%s)\n", dll->name, func->name );
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goto error;
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}
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}
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MsgDev( D_NOTE, " - ok\n" );
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return true;
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error:
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MsgDev( D_NOTE, " - failed\n" );
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Sys_FreeLibrary( dll ); // trying to free
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if( dll->crash ) Sys_Error( errorstring );
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else MsgDev( D_ERROR, errorstring );
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return false;
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}
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void* Sys_GetProcAddress( dll_info_t *dll, const char* name )
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{
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if( !dll || !dll->link ) // invalid desc
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return NULL;
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return (void *)GetProcAddress( dll->link, name );
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}
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qboolean Sys_FreeLibrary( dll_info_t *dll )
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{
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// invalid desc or alredy freed
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if( !dll || !dll->link )
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return false;
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if( host.status == HOST_CRASHED )
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{
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// we need to hold down all modules, while MSVC can find error
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MsgDev( D_NOTE, "Sys_FreeLibrary: hold %s for debugging\n", dll->name );
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return false;
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}
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else MsgDev( D_NOTE, "Sys_FreeLibrary: Unloading %s\n", dll->name );
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FreeLibrary( dll->link );
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dll->link = NULL;
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return true;
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}
|
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|
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|
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/*
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|
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================
|
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|
|
Sys_WaitForQuit
|
|
|
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wait for 'Esc' key will be hit
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|
|
|
================
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*/
|
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|
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void Sys_WaitForQuit( void )
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{
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|
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MSG msg;
|
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|
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Con_RegisterHotkeys();
|
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msg.message = 0;
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// wait for the user to quit
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while( msg.message != WM_QUIT )
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|
|
{
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if( PeekMessage( &msg, 0, 0, 0, PM_REMOVE ))
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|
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{
|
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|
|
TranslateMessage( &msg );
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|
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DispatchMessage( &msg );
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}
|
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|
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else Sys_Sleep( 20 );
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|
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}
|
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|
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}
|
|
|
|
|
|
|
|
long _stdcall Sys_Crash( PEXCEPTION_POINTERS pInfo )
|
|
|
|
{
|
|
|
|
// save config
|
|
|
|
if( host.status != HOST_CRASHED )
|
|
|
|
{
|
|
|
|
// check to avoid recursive call
|
|
|
|
error_on_exit = true;
|
|
|
|
host.crashed = true;
|
|
|
|
|
|
|
|
if( host.type == HOST_NORMAL )
|
|
|
|
CL_Crashed(); // tell client about crash
|
|
|
|
else host.status = HOST_CRASHED;
|
|
|
|
|
|
|
|
Con_Printf( "unhandled exception: %p at address %p\n", pInfo->ExceptionRecord->ExceptionAddress, pInfo->ExceptionRecord->ExceptionCode );
|
|
|
|
|
|
|
|
if( !host_developer.value )
|
|
|
|
{
|
|
|
|
// for non-development mode
|
|
|
|
Sys_Quit();
|
|
|
|
return EXCEPTION_CONTINUE_EXECUTION;
|
|
|
|
}
|
|
|
|
|
|
|
|
// all other states keep unchanged to let debugger find bug
|
|
|
|
Con_DestroyConsole();
|
|
|
|
}
|
|
|
|
|
|
|
|
if( host.oldFilter )
|
|
|
|
return host.oldFilter( pInfo );
|
|
|
|
return EXCEPTION_CONTINUE_EXECUTION;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Sys_Warn
|
|
|
|
|
|
|
|
Just messagebox
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Sys_Warn( const char *format, ... )
|
|
|
|
{
|
|
|
|
va_list argptr;
|
|
|
|
char text[MAX_SYSPATH];
|
|
|
|
|
|
|
|
DEBUG_BREAK;
|
|
|
|
|
|
|
|
va_start( argptr, format );
|
|
|
|
Q_vsnprintf( text, MAX_SYSPATH, format, argptr );
|
|
|
|
va_end( argptr );
|
|
|
|
Msg( "Sys_Warn: %s\n", text );
|
|
|
|
if( !Host_IsDedicated() ) // dedicated server should not hang on messagebox
|
|
|
|
MSGBOX(text);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Sys_Error
|
|
|
|
|
|
|
|
NOTE: we must prepare engine to shutdown
|
|
|
|
before call this
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Sys_Error( const char *error, ... )
|
|
|
|
{
|
|
|
|
va_list argptr;
|
|
|
|
char text[MAX_SYSPATH];
|
|
|
|
|
|
|
|
if( host.status == HOST_ERR_FATAL )
|
|
|
|
return; // don't multiple executes
|
|
|
|
|
|
|
|
// make sure what console received last message
|
|
|
|
if( host.change_game ) Sys_Sleep( 200 );
|
|
|
|
|
|
|
|
error_on_exit = true;
|
|
|
|
host.status = HOST_ERR_FATAL;
|
|
|
|
va_start( argptr, error );
|
|
|
|
Q_vsprintf( text, error, argptr );
|
|
|
|
va_end( argptr );
|
|
|
|
|
|
|
|
SV_SysError( text );
|
|
|
|
|
|
|
|
if( host.type == HOST_NORMAL )
|
|
|
|
{
|
|
|
|
if( host.hWnd ) ShowWindow( host.hWnd, SW_HIDE );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( host_developer.value )
|
|
|
|
{
|
|
|
|
Con_ShowConsole( true );
|
|
|
|
Con_DisableInput(); // disable input line for dedicated server
|
|
|
|
Sys_Print( text ); // print error message
|
|
|
|
Sys_WaitForQuit();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Con_ShowConsole( false );
|
|
|
|
MSGBOX( text );
|
|
|
|
}
|
|
|
|
|
|
|
|
Sys_Quit();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Sys_Quit
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Sys_Quit( void )
|
|
|
|
{
|
|
|
|
Host_Shutdown();
|
|
|
|
exit( error_on_exit );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Sys_Print
|
|
|
|
|
|
|
|
print into window console
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Sys_Print( const char *pMsg )
|
|
|
|
{
|
|
|
|
const char *msg;
|
|
|
|
static char buffer[MAX_PRINT_MSG];
|
|
|
|
static char logbuf[MAX_PRINT_MSG];
|
|
|
|
char *b = buffer;
|
|
|
|
char *c = logbuf;
|
|
|
|
int i = 0;
|
|
|
|
|
|
|
|
if( host.type == HOST_NORMAL )
|
|
|
|
Con_Print( pMsg );
|
|
|
|
|
|
|
|
// if the message is REALLY long, use just the last portion of it
|
|
|
|
if( Q_strlen( pMsg ) > sizeof( buffer ) - 1 )
|
|
|
|
msg = pMsg + Q_strlen( pMsg ) - sizeof( buffer ) + 1;
|
|
|
|
else msg = pMsg;
|
|
|
|
|
|
|
|
// copy into an intermediate buffer
|
|
|
|
while( msg[i] && (( b - buffer ) < sizeof( buffer ) - 1 ))
|
|
|
|
{
|
|
|
|
if( msg[i] == '\n' && msg[i+1] == '\r' )
|
|
|
|
{
|
|
|
|
b[0] = '\r';
|
|
|
|
b[1] = c[0] = '\n';
|
|
|
|
b += 2, c++;
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
else if( msg[i] == '\r' )
|
|
|
|
{
|
|
|
|
b[0] = c[0] = '\r';
|
|
|
|
b[1] = '\n';
|
|
|
|
b += 2, c++;
|
|
|
|
}
|
|
|
|
else if( msg[i] == '\n' )
|
|
|
|
{
|
|
|
|
b[0] = '\r';
|
|
|
|
b[1] = c[0] = '\n';
|
|
|
|
b += 2, c++;
|
|
|
|
}
|
|
|
|
else if( msg[i] == '\35' || msg[i] == '\36' || msg[i] == '\37' )
|
|
|
|
{
|
|
|
|
i++; // skip console pseudo graph
|
|
|
|
}
|
|
|
|
else if( IsColorString( &msg[i] ))
|
|
|
|
{
|
|
|
|
i++; // skip color prefix
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( msg[i] == '\1' || msg[i] == '\2' )
|
|
|
|
i++;
|
|
|
|
*b = *c = msg[i];
|
|
|
|
b++, c++;
|
|
|
|
}
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
|
|
|
|
*b = *c = 0; // terminator
|
|
|
|
|
|
|
|
Sys_PrintLog( logbuf );
|
|
|
|
Con_WinPrint( buffer );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
MsgDev
|
|
|
|
|
|
|
|
formatted developer message
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void MsgDev( int type, const char *pMsg, ... )
|
|
|
|
{
|
|
|
|
static char text[MAX_PRINT_MSG];
|
|
|
|
va_list argptr;
|
|
|
|
|
|
|
|
if( type >= D_REPORT && host_developer.value < DEV_EXTENDED )
|
|
|
|
return;
|
|
|
|
|
|
|
|
va_start( argptr, pMsg );
|
|
|
|
Q_vsnprintf( text, sizeof( text ) - 1, pMsg, argptr );
|
|
|
|
va_end( argptr );
|
|
|
|
|
|
|
|
switch( type )
|
|
|
|
{
|
|
|
|
case D_WARN:
|
|
|
|
Sys_Print( va( "^3Warning:^7 %s", text ));
|
|
|
|
break;
|
|
|
|
case D_ERROR:
|
|
|
|
Sys_Print( va( "^1Error:^7 %s", text ));
|
|
|
|
break;
|
|
|
|
case D_INFO:
|
|
|
|
case D_NOTE:
|
|
|
|
case D_REPORT:
|
|
|
|
Sys_Print( text );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|