|
|
|
/*
|
|
|
|
smd.c - Studio Model Data format writer
|
|
|
|
Copyright (C) 2020 Andrey Akhmichin
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <string.h>
|
|
|
|
#include "const.h"
|
|
|
|
#include "com_model.h"
|
|
|
|
#include "xash3d_mathlib.h"
|
|
|
|
#include "crtlib.h"
|
|
|
|
#include "studio.h"
|
|
|
|
#include "mdldec.h"
|
|
|
|
#include "smd.h"
|
|
|
|
|
|
|
|
static matrix3x4 *bonetransform;
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
CreateBoneTransformMatrices
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
static qboolean CreateBoneTransformMatrices( void )
|
|
|
|
{
|
|
|
|
bonetransform = calloc( model_hdr->numbones, sizeof( matrix3x4 ) );
|
|
|
|
|
|
|
|
if( !bonetransform )
|
|
|
|
{
|
|
|
|
fputs( "ERROR: Couldn't allocate memory for bone transformation matrices!\n", stderr );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
FillBoneTransformMatrices
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
static void FillBoneTransformMatrices( void )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
mstudiobone_t *bone;
|
|
|
|
matrix3x4 bonematrix;
|
|
|
|
vec4_t q;
|
|
|
|
|
|
|
|
for( i = 0; i < model_hdr->numbones; i++ )
|
|
|
|
{
|
|
|
|
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i;
|
|
|
|
|
|
|
|
AngleQuaternion( &bone->value[3], q, true );
|
|
|
|
Matrix3x4_FromOriginQuat( bonematrix, q, bone->value );
|
|
|
|
|
|
|
|
if( bone->parent == -1 )
|
|
|
|
{
|
|
|
|
Matrix3x4_Copy( bonetransform[i], bonematrix );
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix3x4_ConcatTransforms( bonetransform[i], bonetransform[bone->parent], bonematrix );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
RemoveBoneTransformMatrices
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
static void RemoveBoneTransformMatrices( void )
|
|
|
|
{
|
|
|
|
free( bonetransform );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
ClipRotations
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
static void ClipRotations( vec3_t angle )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
|
|
{
|
|
|
|
while( angle[i] >= M_PI_F )
|
|
|
|
angle[i] -= M_PI2_F;
|
|
|
|
|
|
|
|
while( angle[i] < -M_PI_F )
|
|
|
|
angle[i] += M_PI2_F;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
ProperBoneRotationZ
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
static void ProperBoneRotationZ( vec_t *motion, float angle )
|
|
|
|
{
|
|
|
|
float c, s, x, y;
|
|
|
|
float rot;
|
|
|
|
|
|
|
|
rot = DEG2RAD( angle );
|
|
|
|
|
|
|
|
s = sin( rot );
|
|
|
|
c = cos( rot );
|
|
|
|
|
|
|
|
x = motion[0];
|
|
|
|
y = motion[1];
|
|
|
|
|
|
|
|
motion[0] = c * x - s * y;
|
|
|
|
motion[1] = s * x + c * y;
|
|
|
|
|
|
|
|
motion[5] += rot;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
CalcBonePosition
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
static void CalcBonePosition( mstudioanim_t *anim, mstudiobone_t *bone, vec_t *motion, int frame )
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
float value;
|
|
|
|
mstudioanimvalue_t *animvalue;
|
|
|
|
|
|
|
|
for( i = 0; i < 6; i++ )
|
|
|
|
{
|
|
|
|
motion[i] = bone->value[i];
|
|
|
|
|
|
|
|
if( !anim->offset[i] )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
animvalue = (mstudioanimvalue_t *)( (byte *)anim + anim->offset[i] );
|
|
|
|
|
|
|
|
j = frame;
|
|
|
|
|
|
|
|
while( animvalue->num.total <= j )
|
|
|
|
{
|
|
|
|
j -= animvalue->num.total;
|
|
|
|
animvalue += animvalue->num.valid + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( animvalue->num.valid > j )
|
|
|
|
value = animvalue[j + 1].value;
|
|
|
|
else
|
|
|
|
value = animvalue[animvalue->num.valid].value;
|
|
|
|
|
|
|
|
motion[i] += value * bone->scale[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
WriteNodes
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
static void WriteNodes( FILE *fp )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
mstudiobone_t *bone;
|
|
|
|
|
|
|
|
fputs( "nodes\n", fp );
|
|
|
|
|
|
|
|
for( i = 0; i < model_hdr->numbones; i++ )
|
|
|
|
{
|
|
|
|
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i;
|
|
|
|
|
|
|
|
fprintf( fp, "%3i \"%s\" %i\n", i, bone->name, bone->parent );
|
|
|
|
}
|
|
|
|
|
|
|
|
fputs( "end\n", fp );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
WriteSkeleton
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
static void WriteSkeleton( FILE *fp )
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
mstudiobone_t *bone;
|
|
|
|
|
|
|
|
fputs( "skeleton\n", fp );
|
|
|
|
fputs( "time 0\n", fp );
|
|
|
|
|
|
|
|
for( i = 0; i < model_hdr->numbones; i++ )
|
|
|
|
{
|
|
|
|
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i;
|
|
|
|
|
|
|
|
fprintf( fp, "%3i", i );
|
|
|
|
|
|
|
|
for( j = 0; j < 6; j++ )
|
|
|
|
fprintf( fp, " %f", bone->value[j] );
|
|
|
|
|
|
|
|
fputs( "\n", fp );
|
|
|
|
}
|
|
|
|
|
|
|
|
fputs( "end\n", fp );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
WriteTriangleInfo
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
static void WriteTriangleInfo( FILE *fp, mstudiomodel_t *model, mstudiotexture_t *texture, mstudiotrivert_t **triverts, qboolean isevenstrip )
|
|
|
|
{
|
|
|
|
int i, indices[3];
|
|
|
|
int vert_index;
|
|
|
|
int norm_index;
|
|
|
|
int bone_index;
|
|
|
|
float s, t, u, v;
|
|
|
|
byte *vertbone;
|
|
|
|
vec3_t *studioverts;
|
|
|
|
vec3_t *studionorms;
|
|
|
|
vec3_t vert, norm;
|
|
|
|
|
|
|
|
if( isevenstrip )
|
|
|
|
{
|
|
|
|
indices[0] = 1;
|
|
|
|
indices[1] = 2;
|
|
|
|
indices[2] = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
indices[0] = 0;
|
|
|
|
indices[1] = 1;
|
|
|
|
indices[2] = 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
vertbone = ( (byte *)model_hdr + model->vertinfoindex );
|
|
|
|
studioverts = (vec3_t *)( (byte *)model_hdr + model->vertindex );
|
|
|
|
studionorms = (vec3_t *)( (byte *)model_hdr + model->normindex );
|
|
|
|
|
|
|
|
s = 1.0f / texture->width;
|
|
|
|
t = 1.0f / texture->height;
|
|
|
|
|
|
|
|
fprintf( fp, "%s\n", texture->name );
|
|
|
|
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
|
|
{
|
|
|
|
vert_index = triverts[indices[i]]->vertindex;
|
|
|
|
norm_index = triverts[indices[i]]->normindex;
|
|
|
|
bone_index = vertbone[vert_index];
|
|
|
|
|
|
|
|
Matrix3x4_VectorTransform( bonetransform[bone_index], studioverts[vert_index], vert );
|
|
|
|
Matrix3x4_VectorRotate( bonetransform[bone_index], studionorms[norm_index], norm );
|
|
|
|
VectorNormalize( norm );
|
|
|
|
|
|
|
|
if( texture->flags & STUDIO_NF_UV_COORDS )
|
|
|
|
{
|
|
|
|
u = HalfToFloat( triverts[indices[i]]->s );
|
|
|
|
v = -HalfToFloat( triverts[indices[i]]->t );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
u = ( triverts[indices[i]]->s + 1.0f ) * s;
|
|
|
|
v = 1.0f - triverts[indices[i]]->t * t;
|
|
|
|
}
|
|
|
|
|
|
|
|
fprintf( fp, "%3i %f %f %f %f %f %f %f %f\n",
|
|
|
|
bone_index,
|
|
|
|
vert[0], vert[1], vert[2],
|
|
|
|
norm[0], norm[1], norm[2],
|
|
|
|
u, v );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
WriteTriangles
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
static void WriteTriangles( FILE *fp, mstudiomodel_t *model )
|
|
|
|
{
|
|
|
|
int i, j, k;
|
|
|
|
mstudiomesh_t *mesh;
|
|
|
|
mstudiotexture_t *texture;
|
|
|
|
mstudiotrivert_t *triverts[3];
|
|
|
|
short *tricmds;
|
|
|
|
|
|
|
|
fputs( "triangles\n", fp );
|
|
|
|
|
|
|
|
for( i = 0; i < model->nummesh; i++ )
|
|
|
|
{
|
|
|
|
mesh = (mstudiomesh_t *)( (byte *)model_hdr + model->meshindex ) + i;
|
|
|
|
tricmds = (short *)( (byte *)model_hdr + mesh->triindex );
|
|
|
|
texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ) + mesh->skinref;
|
|
|
|
|
|
|
|
while( ( j = *( tricmds++ ) ) )
|
|
|
|
{
|
|
|
|
if( j >= 0 )
|
|
|
|
{
|
|
|
|
// triangle strip
|
|
|
|
for( k = 0; j > 0; j--, k++, tricmds += 4 )
|
|
|
|
{
|
|
|
|
if( k == 0 )
|
|
|
|
{
|
|
|
|
triverts[0] = (mstudiotrivert_t *)tricmds;
|
|
|
|
}
|
|
|
|
else if( k == 1 )
|
|
|
|
{
|
|
|
|
triverts[2] = (mstudiotrivert_t *)tricmds;
|
|
|
|
}
|
|
|
|
else if( k == 2 )
|
|
|
|
{
|
|
|
|
triverts[1] = (mstudiotrivert_t *)tricmds;
|
|
|
|
|
|
|
|
WriteTriangleInfo( fp, model, texture, triverts, true );
|
|
|
|
}
|
|
|
|
else if( k % 2 )
|
|
|
|
{
|
|
|
|
triverts[0] = triverts[2];
|
|
|
|
triverts[2] = (mstudiotrivert_t *)tricmds;
|
|
|
|
|
|
|
|
WriteTriangleInfo( fp, model, texture, triverts, false );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
triverts[0] = triverts[1];
|
|
|
|
triverts[1] = (mstudiotrivert_t *)tricmds;
|
|
|
|
|
|
|
|
WriteTriangleInfo( fp, model, texture, triverts, true );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// triangle fan
|
|
|
|
j = abs( j );
|
|
|
|
|
|
|
|
for( k = 0; j > 0; j--, k++, tricmds += 4 )
|
|
|
|
{
|
|
|
|
if( k == 0 )
|
|
|
|
{
|
|
|
|
triverts[0] = (mstudiotrivert_t *)tricmds;
|
|
|
|
}
|
|
|
|
else if( k == 1 )
|
|
|
|
{
|
|
|
|
triverts[2] = (mstudiotrivert_t *)tricmds;
|
|
|
|
}
|
|
|
|
else if( k == 2 )
|
|
|
|
{
|
|
|
|
triverts[1] = (mstudiotrivert_t *)tricmds;
|
|
|
|
|
|
|
|
WriteTriangleInfo( fp, model, texture, triverts, false );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
triverts[2] = triverts[1];
|
|
|
|
triverts[1] = (mstudiotrivert_t *)tricmds;
|
|
|
|
|
|
|
|
WriteTriangleInfo( fp, model, texture, triverts, false );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fputs( "end\n", fp );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
WriteFrameInfo
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
static void WriteFrameInfo( FILE *fp, mstudioanim_t *anim, mstudioseqdesc_t *seqdesc, int frame )
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
vec_t motion[6]; // x, y, z, xr, yr, zr
|
|
|
|
mstudiobone_t *bone;
|
|
|
|
|
|
|
|
fprintf( fp, "time %i\n", frame );
|
|
|
|
|
|
|
|
for( i = 0; i < model_hdr->numbones; i++, anim++ )
|
|
|
|
{
|
|
|
|
bone = (mstudiobone_t *)( (byte *)model_hdr + model_hdr->boneindex ) + i;
|
|
|
|
|
|
|
|
CalcBonePosition( anim, bone, motion, frame );
|
|
|
|
|
|
|
|
if( bone->parent == -1 )
|
|
|
|
{
|
|
|
|
for( j = 0; j < 3; j++ )
|
|
|
|
motion[j] += frame * 1.0f / seqdesc->numframes * seqdesc->linearmovement[j];
|
|
|
|
|
|
|
|
ProperBoneRotationZ( motion, 270.0f );
|
|
|
|
}
|
|
|
|
|
|
|
|
ClipRotations( &motion[3] );
|
|
|
|
|
|
|
|
fprintf( fp, "%3i ", i );
|
|
|
|
|
|
|
|
for( j = 0; j < 6; j++ )
|
|
|
|
fprintf( fp, " %f", motion[j] );
|
|
|
|
|
|
|
|
fputs( "\n", fp );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
WriteAnimations
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
static void WriteAnimations( FILE *fp, mstudioseqdesc_t *seqdesc, int blend )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
mstudioanim_t *anim;
|
|
|
|
|
|
|
|
fputs( "skeleton\n", fp );
|
|
|
|
|
|
|
|
anim = (mstudioanim_t *)( (byte *)anim_hdr[seqdesc->seqgroup] + seqdesc->animindex );
|
|
|
|
anim += blend * model_hdr->numbones;
|
|
|
|
|
|
|
|
for( i = 0; i < seqdesc->numframes; i++ )
|
|
|
|
WriteFrameInfo( fp, anim, seqdesc, i );
|
|
|
|
|
|
|
|
fputs( "end\n", fp );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
WriteReferences
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
static void WriteReferences( void )
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
int len;
|
|
|
|
FILE *fp;
|
|
|
|
mstudiomodel_t *model;
|
|
|
|
mstudiobodyparts_t *bodypart;
|
|
|
|
char name[64];
|
|
|
|
char filename[MAX_SYSPATH];
|
|
|
|
|
|
|
|
if( !CreateBoneTransformMatrices() )
|
|
|
|
return;
|
|
|
|
|
|
|
|
FillBoneTransformMatrices();
|
|
|
|
|
|
|
|
for( i = 0; i < model_hdr->numbodyparts; i++ )
|
|
|
|
{
|
|
|
|
bodypart = (mstudiobodyparts_t *)( (byte *)model_hdr + model_hdr->bodypartindex ) + i;
|
|
|
|
|
|
|
|
for( j = 0; j < bodypart->nummodels; j++ )
|
|
|
|
{
|
|
|
|
model = (mstudiomodel_t *)( (byte *)model_hdr + bodypart->modelindex ) + j;
|
|
|
|
|
|
|
|
if( !Q_strncmp( model->name, "blank", 5 ) )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
COM_FileBase( model->name, name, sizeof( name ));
|
|
|
|
|
|
|
|
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.smd", destdir, name );
|
|
|
|
|
|
|
|
if( len == -1 )
|
|
|
|
{
|
|
|
|
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.smd\n", name );
|
|
|
|
RemoveBoneTransformMatrices();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fp = fopen( filename, "w" );
|
|
|
|
|
|
|
|
if( !fp )
|
|
|
|
{
|
|
|
|
fprintf( stderr, "ERROR: Can't write %s\n", filename );
|
|
|
|
RemoveBoneTransformMatrices();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fputs( "version 1\n", fp );
|
|
|
|
|
|
|
|
WriteNodes( fp );
|
|
|
|
WriteSkeleton( fp );
|
|
|
|
WriteTriangles( fp, model );
|
|
|
|
|
|
|
|
fclose( fp );
|
|
|
|
|
|
|
|
printf( "Reference: %s\n", filename );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
RemoveBoneTransformMatrices();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
============
|
|
|
|
WriteSequences
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
static void WriteSequences( void )
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
int len;
|
|
|
|
FILE *fp;
|
|
|
|
char filename[MAX_SYSPATH];
|
|
|
|
mstudioseqdesc_t *seqdesc;
|
|
|
|
|
|
|
|
for( i = 0; i < model_hdr->numseq; i++ )
|
|
|
|
{
|
|
|
|
seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex ) + i;
|
|
|
|
|
|
|
|
for( j = 0; j < seqdesc->numblends; j++ )
|
|
|
|
{
|
|
|
|
if( seqdesc->numblends == 1 )
|
|
|
|
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.smd", destdir, seqdesc->label );
|
|
|
|
else
|
|
|
|
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s_blend%i.smd", destdir, seqdesc->label, j + 1 );
|
|
|
|
|
|
|
|
if( len == -1 )
|
|
|
|
{
|
|
|
|
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.smd\n", seqdesc->label );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fp = fopen( filename, "w" );
|
|
|
|
|
|
|
|
if( !fp )
|
|
|
|
{
|
|
|
|
fprintf( stderr, "ERROR: Can't write %s\n", filename );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fputs( "version 1\n", fp );
|
|
|
|
|
|
|
|
WriteNodes( fp );
|
|
|
|
WriteAnimations( fp, seqdesc, j );
|
|
|
|
|
|
|
|
fclose( fp );
|
|
|
|
|
|
|
|
printf( "Sequence: %s\n", filename );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void WriteSMD( void )
|
|
|
|
{
|
|
|
|
WriteReferences();
|
|
|
|
WriteSequences();
|
|
|
|
}
|
|
|
|
|