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/*
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world.c - common worldtrace routines
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Copyright (C) 2009 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "world.h"
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#include "pm_defs.h"
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#include "mod_local.h"
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#include "xash3d_mathlib.h"
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#include "studio.h"
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// just for debug
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const char *et_name[] =
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{
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"normal",
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"player",
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"tempentity",
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"beam",
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"fragmented",
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};
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/*
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===============================================================================
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ENTITY LINKING
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===============================================================================
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*/
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/*
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===============
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ClearLink
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ClearLink is used for new headnodes
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===============
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*/
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void ClearLink( link_t *l )
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{
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l->prev = l->next = l;
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}
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/*
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===============
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RemoveLink
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remove link from chain
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===============
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*/
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void RemoveLink( link_t *l )
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{
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l->next->prev = l->prev;
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l->prev->next = l->next;
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}
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/*
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===============
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InsertLinkBefore
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kept trigger and solid entities seperate
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===============
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*/
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void InsertLinkBefore( link_t *l, link_t *before )
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{
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l->next = before;
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l->prev = before->prev;
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l->prev->next = l;
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l->next->prev = l;
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}
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/*
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==================
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World_MoveBounds
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==================
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*/
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void World_MoveBounds( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, vec3_t boxmins, vec3_t boxmaxs )
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{
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int i;
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for( i = 0; i < 3; i++ )
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{
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if( end[i] > start[i] )
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{
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boxmins[i] = start[i] + mins[i] - 1.0f;
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boxmaxs[i] = end[i] + maxs[i] + 1.0f;
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}
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else
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{
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boxmins[i] = end[i] + mins[i] - 1.0f;
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boxmaxs[i] = start[i] + maxs[i] + 1.0f;
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}
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}
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}
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trace_t World_CombineTraces( trace_t *cliptrace, trace_t *trace, edict_t *touch )
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{
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if( trace->allsolid || trace->startsolid || trace->fraction < cliptrace->fraction )
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{
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trace->ent = touch;
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if( cliptrace->startsolid )
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{
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*cliptrace = *trace;
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cliptrace->startsolid = true;
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}
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else *cliptrace = *trace;
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}
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return *cliptrace;
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}
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/*
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==================
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World_TransformAABB
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==================
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*/
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void World_TransformAABB( matrix4x4 transform, const vec3_t mins, const vec3_t maxs, vec3_t outmins, vec3_t outmaxs )
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{
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vec3_t p1, p2;
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matrix4x4 itransform;
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int i;
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if( !outmins || !outmaxs ) return;
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Matrix4x4_Invert_Simple( itransform, transform );
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ClearBounds( outmins, outmaxs );
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// compute a full bounding box
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for( i = 0; i < 8; i++ )
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{
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p1[0] = ( i & 1 ) ? mins[0] : maxs[0];
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p1[1] = ( i & 2 ) ? mins[1] : maxs[1];
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p1[2] = ( i & 4 ) ? mins[2] : maxs[2];
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p2[0] = DotProduct( p1, itransform[0] );
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p2[1] = DotProduct( p1, itransform[1] );
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p2[2] = DotProduct( p1, itransform[2] );
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if( p2[0] < outmins[0] ) outmins[0] = p2[0];
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if( p2[0] > outmaxs[0] ) outmaxs[0] = p2[0];
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if( p2[1] < outmins[1] ) outmins[1] = p2[1];
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if( p2[1] > outmaxs[1] ) outmaxs[1] = p2[1];
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if( p2[2] < outmins[2] ) outmins[2] = p2[2];
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if( p2[2] > outmaxs[2] ) outmaxs[2] = p2[2];
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}
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// sanity check
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for( i = 0; i < 3; i++ )
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{
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if( outmins[i] > outmaxs[i] )
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{
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VectorClear( outmins );
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VectorClear( outmaxs );
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return;
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}
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}
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}
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/*
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==================
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RankForContents
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Used for determine contents priority
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==================
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*/
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int RankForContents( int contents )
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{
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switch( contents )
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{
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case CONTENTS_EMPTY: return 0;
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case CONTENTS_WATER: return 1;
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case CONTENTS_TRANSLUCENT: return 2;
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case CONTENTS_CURRENT_0: return 3;
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case CONTENTS_CURRENT_90: return 4;
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case CONTENTS_CURRENT_180: return 5;
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case CONTENTS_CURRENT_270: return 6;
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case CONTENTS_CURRENT_UP: return 7;
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case CONTENTS_CURRENT_DOWN: return 8;
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case CONTENTS_SLIME: return 9;
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case CONTENTS_LAVA: return 10;
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case CONTENTS_SKY: return 11;
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case CONTENTS_SOLID: return 12;
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default: return 13; // any user contents has more priority than default
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}
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}
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