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/*
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vgui_main.h - vgui main header
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Copyright (C) 2011 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef VGUI_MAIN_H
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#define VGUI_MAIN_H
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#include<VGUI.h>
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#include<VGUI_App.h>
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#include<VGUI_Font.h>
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#include<VGUI_Panel.h>
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#include<VGUI_Cursor.h>
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#include<VGUI_SurfaceBase.h>
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#include<VGUI_InputSignal.h>
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#include<VGUI_MouseCode.h>
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#include<VGUI_KeyCode.h>
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using namespace vgui;
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struct PaintStack
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{
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Panel *m_pPanel;
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int iTranslateX;
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int iTranslateY;
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int iScissorLeft;
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int iScissorRight;
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int iScissorTop;
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int iScissorBottom;
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};
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class CEngineSurface : public SurfaceBase
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{
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private:
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void InitVertex( vpoint_t &vertex, int x, int y, float u, float v );
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public:
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CEngineSurface( Panel *embeddedPanel );
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~CEngineSurface();
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public:
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// not used in engine instance
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virtual bool setFullscreenMode( int wide, int tall, int bpp ) { return false; }
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virtual void setWindowedMode( void ) { }
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virtual void setTitle( const char *title ) { }
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virtual void createPopup( Panel* embeddedPanel ) { }
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virtual bool isWithin( int x, int y ) { return true; }
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void SetupPaintState( const PaintStack *paintState );
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#ifdef NEW_VGUI_DLL
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virtual void GetMousePos( int &x, int &y ) { }
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#endif
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virtual bool hasFocus( void ) { return true; }
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protected:
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virtual int createNewTextureID( void );
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virtual void drawSetColor( int r, int g, int b, int a );
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virtual void drawSetTextColor( int r, int g, int b, int a );
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virtual void drawFilledRect( int x0, int y0, int x1, int y1 );
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virtual void drawOutlinedRect( int x0,int y0,int x1,int y1 );
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virtual void drawSetTextFont( Font *font );
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virtual void drawSetTextPos( int x, int y );
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virtual void drawPrintText( const char* text, int textLen );
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virtual void drawSetTextureRGBA( int id, const char* rgba, int wide, int tall );
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virtual void drawSetTexture( int id );
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virtual void drawTexturedRect( int x0, int y0, int x1, int y1 );
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virtual void drawPrintChar( int x, int y, int wide, int tall, float s0, float t0, float s1, float t1, int color[4] );
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virtual void addCharToBuffer( const vpoint_t *ul, const vpoint_t *lr, int color[4] );
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virtual void setCursor( Cursor* cursor );
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virtual void pushMakeCurrent( Panel* panel, bool useInsets );
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virtual void popMakeCurrent( Panel* panel );
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// not used in engine instance
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virtual bool createPlat( void ) { return false; }
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virtual bool recreateContext( void ) { return false; }
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virtual void enableMouseCapture( bool state ) { }
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virtual void invalidate( Panel *panel ) { }
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virtual void setAsTopMost( bool state ) { }
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virtual void applyChanges( void ) { }
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virtual void swapBuffers( void ) { }
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virtual void flushBuffer( void );
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protected:
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int _drawTextPos[2];
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int _drawColor[4];
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int _drawTextColor[4];
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int _translateX, _translateY;
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int _currentTexture;
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Panel *currentPanel;
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};
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// initialize VGUI::App as external (part of engine)
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class CEngineApp : public App
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{
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public:
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virtual void main( int argc, char* argv[] ) { }
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virtual void setCursorPos( int x, int y ); // we need to recompute abs position to window
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virtual void getCursorPos( int &x,int &y );
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protected:
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virtual void platTick(void) { }
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};
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extern Panel *rootPanel;
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extern CEngineSurface *engSurface;
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extern CEngineApp *engApp;
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//
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// vgui_input.cpp
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//
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void VGUI_InitCursors( void );
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void VGUI_CursorSelect( Cursor *cursor );
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void VGUI_ActivateCurrentCursor( void );
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#endif//VGUI_MAIN_H
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