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/*
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input.h - win32 input devices
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Copyright (C) 2007 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef INPUT_H
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#define INPUT_H
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/*
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==============================================================
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INPUT
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==============================================================
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*/
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#include "keydefs.h"
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//
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// input.c
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//
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extern qboolean in_mouseinitialized;
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void IN_Init( void );
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void Host_InputFrame( void );
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void IN_Shutdown( void );
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void IN_MouseEvent( void );
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void IN_ActivateMouse( qboolean force );
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void IN_DeactivateMouse( void );
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void IN_MouseSavePos( void );
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void IN_MouseRestorePos( void );
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void IN_ToggleClientMouse( int newstate, int oldstate );
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void IN_SetCursor( void *hCursor );
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uint IN_CollectInputDevices( void );
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void IN_LockInputDevices( qboolean lock );
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//
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// in_touch.c
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//
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typedef enum
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{
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event_down = 0,
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event_up,
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event_motion
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} touchEventType;
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extern convar_t *touch_enable;
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void IN_TouchDraw( void );
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void IN_TouchEditClear( void );
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void IN_TouchSetClientOnly( qboolean state );
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void IN_TouchRemoveButton( const char *name );
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void IN_TouchHideButtons( const char *name, unsigned char hide );
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//void IN_TouchSetCommand( const char *name, const char *command );
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//void IN_TouchSetTexture( const char *name, const char *texture );
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//void IN_TouchSetColor( const char *name, byte *color );
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void IN_TouchAddClientButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags );
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void IN_TouchAddDefaultButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags );
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void IN_TouchInitConfig( void );
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void IN_TouchWriteConfig( void );
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void IN_TouchInit( void );
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void IN_TouchShutdown( void );
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void IN_TouchMove( float * forward, float *side, float *yaw, float *pitch );
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void IN_TouchResetDefaultButtons( void );
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int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy );
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void IN_TouchKeyEvent( int key, int down );
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//
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// in_joy.c
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//
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enum
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{
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JOY_HAT_CENTERED = 0,
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JOY_HAT_UP = BIT(0),
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JOY_HAT_RIGHT = BIT(1),
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JOY_HAT_DOWN = BIT(2),
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JOY_HAT_LEFT = BIT(3),
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JOY_HAT_RIGHTUP = JOY_HAT_RIGHT | JOY_HAT_UP,
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JOY_HAT_RIGHTDOWN = JOY_HAT_RIGHT | JOY_HAT_DOWN,
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JOY_HAT_LEFTUP = JOY_HAT_LEFT | JOY_HAT_UP,
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JOY_HAT_LEFTDOWN = JOY_HAT_LEFT | JOY_HAT_DOWN
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};
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qboolean Joy_IsActive( void );
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void Joy_HatMotionEvent( byte hat, byte value );
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void Joy_AxisMotionEvent( byte axis, short value );
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void Joy_BallMotionEvent( byte ball, short xrel, short yrel );
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void Joy_ButtonEvent( byte button, byte down );
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void Joy_AddEvent( void );
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void Joy_RemoveEvent( void );
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void Joy_FinalizeMove( float *fw, float *side, float *dpitch, float *dyaw );
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void Joy_Init( void );
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void Joy_Shutdown( void );
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void Joy_EnableTextInput(qboolean enable, qboolean force);
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//
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// in_evdev.c
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//
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#ifdef XASH_USE_EVDEV
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void Evdev_SetGrab( qboolean grab );
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void Evdev_Shutdown( void );
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void Evdev_Init( void );
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#endif // XASH_USE_EVDEV
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#endif//INPUT_H
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