Xash3D FWGS engine.
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/*
in_dos.c - DOS input
Copyright (C) 2020 mittorn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "platform/platform.h"
#include "input.h"
#include <dos.h>
static struct key_s
{
byte buf[256];
byte buf_head;
qboolean shift;
qboolean chars;
} keystate;
//=============================================================================
byte scantokey[128] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0 , 27, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*',
K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10,0 , 0 , K_HOME,
K_UPARROW,K_PGUP,'-',K_LEFTARROW,'5',K_RIGHTARROW,'+',K_END, //4
K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11,
K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
};
// will be implemented later
void Platform_RunEvents( void )
{
int i;
for( i = 0; i < keystate.buf_head;i++ )
{
int k = keystate.buf[i];
int key = scantokey[k&0x7f];
int value = !(k & 0x80);
Key_Event( key , value );
if( keystate.chars && value )
{
if( key >= 32 && key < 127 )
{
if( keystate.shift )
{
key = Key_ToUpper( key );
}
CL_CharEvent( key );
}
}
if( key == K_SHIFT )
keystate.shift = value;
}
keystate.buf_head = 0;
}
void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
{
*x = *y = 0;
}
void GAME_EXPORT Platform_SetMousePos(int x, int y)
{
}
int Platform_JoyInit( int numjoy )
{
return 0;
}
void Platform_EnableTextInput( qboolean enable )
{
keystate.chars = enable;
}
void Platform_PreCreateMove( void )
{
}
void Platform_MouseMove( float *x, float *y )
{
static int lx,ly;
union REGS regs;
regs.w.ax = regs.w.bx = regs.w.cx = regs.w.dx = 0;
regs.w.ax = 11;
int386(0x33,&regs,&regs);
*x = (short)regs.w.cx, *y = (short)regs.w.dx;
regs.w.ax = regs.w.bx = regs.w.cx = regs.w.dx = 0;
int386(0x33,&regs,&regs);// reset
}
void __interrupt __far keyhandler( void )
{
keystate.buf[keystate.buf_head++] = inp(0x60);
outp(0x20, 0x20);
}