Xash3D FWGS engine.
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#!/bin/bash
. scripts/lib.sh
# args: branch name, gamedir name
build_hlsdk()
{
echo "Building HLSDK: $1 branch..."
git checkout switch-$1
./waf configure -T release --nswitch || die_configure
./waf build || die
cp build/dlls/$1_nswitch_aarch64.so ../../pkgtemp/xash3d/$2/dlls/
cp build/cl_dll/client_nswitch_aarch64.so ../../pkgtemp/xash3d/$2/cl_dlls/
./waf clean
}
export DEVKITPRO=/opt/devkitpro
source $DEVKITPRO/switchvars.sh || die
cd "$BUILDDIR" || die
rm -rf artifacts build pkgtemp hlsdktemp
mkdir -p pkgtemp/xash3d/{valve,gearbox,bshift}/{dlls,cl_dlls} || die
echo "Building engine..."
./waf configure -T release --nswitch || die_configure
./waf build || die
echo "Building HLSDK..."
mkdir -p hlsdktemp || die
cd hlsdktemp || die
# TODO: replace with FWGS/hlsdk-portable.git when PRs are merged
git clone --recursive https://github.com/fgsfdsfgs/hlsdk-xash3d.git
cd hlsdk-xash3d || die
build_hlsdk hl valve
build_hlsdk opfor gearbox
build_hlsdk bshift bshift
echo "Packaging artifacts..."
cp build/engine/xash.nro pkgtemp/xash3d/xash3d.nro
cp build/ref/gl/libref_gl.so pkgtemp/xash3d/
cp build/ref/soft/libref_soft.so pkgtemp/xash3d/
cp build/3rdparty/mainui/libmenu.so pkgtemp/xash3d/
cp build/3rdparty/extras/extras.pk3 pkgtemp/xash3d/valve/
mkdir -p artifacts/ || die