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69 lines
1.6 KiB
69 lines
1.6 KiB
5 years ago
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## Console variables
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Console variables (or CVars) are present in all quake-based games.
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By default, it is settings, created by engine, server or client libraries.
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But you can use `set` command to define variables even if they are not created by the engine.
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For example, you can set cvar before it is registered in code.
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`set defaultmap crossfire`
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This works even in server.cfg before server cvars initialization and the engine will reuse its value on cvar creation
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## Aliases
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An alias allows to define new commands.
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`alias wnext "invnext;wait;wait;+attack;wait;-attack"`
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You can hook any command by adding an alias to it and unaliasing it, when you want to use original command.
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```
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alias invnext1 "unalias invnext;wnext;alias invnext invnext1"
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alias invnext invnext1
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```
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## Scripting extensions
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This is an extensions of Xash3D FWGS(merged to original Xash3D since build 3887), that can be enabled by cmd_scripting cvar.
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Enabling scripting: `cmd_scripting 1`
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This is an archive cvar and it will be saved.
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### CVar substitution
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You can substitute cvar value to any command by adding \$ symbol:
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`echo $sv_cheats`
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### Condition checking
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Allows checking cvar values.
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```
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if <value1> <operator> <value2>
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:<action1>
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:if <value3>
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::<action2>
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:<action3>
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else
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:<action4>
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```
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* Values are any string or numeric values (for example, substituted cvars).
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* Operator is = (or ==), \!=, \<, \>, \<=, \>=. == is same to =.
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* If single value specified, condition is true when value is non-zero
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Example:
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```
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if $sv_cheats == 1
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:echo Cheats enabled, adding cheat menu
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:exec cheatmenu.cfg
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else
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:echo Please enable cheats to use this!
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```
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