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yggdrasilhalf-lifeipv6ipv4half-life-serverpythonpymaster-yggdrasilmaster-serverpymaster-ipv6hlmasterpymaster-2pymaster
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116 lines
3.0 KiB
116 lines
3.0 KiB
import socket |
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import random |
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import struct |
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import sys |
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from server_entry import ServerEntry |
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from util import getAttrOrNone |
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UDP_IP = "127.0.0.1" |
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UDP_PORT = 27010 |
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sock = [] |
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def logPrint( msg ): |
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if DEBUG: |
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print( msg ) |
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class PyMaster: |
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self.serverList = [] |
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self.sock = [] |
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def __init__(self): |
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sock = socket.socket( socket.AF_INET, socket.SOCK_DGRAM ) |
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sock.bind( (UDP_IP, UDP_PORT) ) |
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logprint("Welcome to PyMaster!") |
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logprint("I ask you again, are you my master?") |
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logprint("Running on %s:%i" % UDP_IP, UDP_PORT) |
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def serverLoop(self) |
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data, addr = sock.recvfrom(1024)4 |
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logprint("received message: %s" % data) |
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if data[0] == '1': |
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self.clientQuery(data, addr); |
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elif data[0] == 'q' |
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self.sendChallengeToServer(data, addr); |
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elif data[0] == '0' |
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self.addServerToList(data, addr); |
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elif data[0] == 'b' |
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self.removeServerFromList(data, addr); |
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else |
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logprint("Unknown message: %s from %s" % data, addr) |
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def clientQuery(self, data, addr): |
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data = data.strip('1') |
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region = data[0] |
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queryAddr, rawFilter = data.split('\0') |
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rawFilter = rawFilter.split('\\') |
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queryFilter = namedtuple('QueryFilter', rawFilter[0::2])._make(rawFilter[1::2]) |
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#nor = getAttrOrNone(queryFilter, 'nor') |
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#nand = getAttrOrNone(queryFilter, 'nand') |
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#dedicated = getAttrOrNone(queryFilter, 'dedicated') |
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#gamedir = getAttrOrNone(queryFilter, 'gamedir') |
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#gamemap = getAttrOrNone(queryFilter, 'map') |
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#linux = getAttrOrNone(queryFilter, 'linux') |
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#empty = getAttrOrNone(queryFilter, 'empty') |
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#full = getAttrOrNone(queryFilter, 'full') |
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#proxy = getAttrOrNone(queryFilter, 'proxy') |
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#noplayers = getAttrOrNone(queryFilter, 'noplayers') |
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#white = getAttrOrNone(queryFilter, 'white') |
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#name = getAttrOrNone(queryFilter, 'name') |
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#version = getAttrOrNone(queryFilter, 'version_match') |
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#gameaddr = getAttrOrNone(queryFilter, 'gameaddr') |
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secure = getAttrOrNone(queryFilter, 'secure') |
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packet = '\xff\xff\xff\xff\x66\x0a' |
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for i in self.serverList: |
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if( !i.check ): |
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continue |
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if( gamedir != None ): |
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if( gamedir != i.serverInfo.gamedir): |
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continue |
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# Use pregenerated address string |
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packet += self.queryAddr |
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def sendChallengeToServer(self, data, addr): |
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# Generate a 32 bit challenge number |
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challenge = random.randint(0, 2**32-1) |
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# Add server to list |
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self.serverList.append(ServerEntry(addr, challenge)) |
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# And send him a challenge |
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packet = '\xff\xff\xff\xff\x73\x0a' |
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packet += struct.pack('I', challenge) |
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socket.sendto(packet, addr) |
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def addServerToList(self, data, addr): |
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# Remove the header |
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serverInfo = data.strip('\x30\x0a\x5c') |
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# Find a server with |
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for serverEntry in self.serverList: |
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if (serverEntry.addr == addr): |
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serverEntry.setInfoString(serverInfo) |
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def removeServerFromList(self, data, addr): |
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for i in self.serverList: |
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if (i.addr == addr): |
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self.serverList.remove(i) |
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def main( argv = None ): |
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if argv is None: |
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argv = sys.argv |
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masterMain = PyMaster() |
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while True: |
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masterMain.serverLoop() |
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if __name__ == "__main__": |
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sys.exit( main( ) ) |