Master server written in Python. Replacement for HLMaster
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#!/usr/bin/env python3
# Basic networking
import socket
# Challenge generator
import random
# System important... things
import sys
import traceback
import logging
# Network packet creating
from struct import pack
# Server time control
from time import time
# ServerEntry class module
from server_entry import ServerEntry
# Protocol class
from protocol import MasterProtocol
UDP_IP = "0.0.0.0"
UDP_PORT = 27010
LOG_FILENAME = 'pymaster.log'
logging.getLogger().addHandler(logging.StreamHandler())
logging.getLogger().addHandler(logging.FileHandler(LOG_FILENAME))
logging.getLogger().setLevel(logging.DEBUG)
def logPrint( msg ):
logging.debug( msg )
class PyMaster:
serverList = []
sock = socket.socket( socket.AF_INET, socket.SOCK_DGRAM )
def __init__(self):
self.sock.bind( (UDP_IP, UDP_PORT) )
logPrint("Welcome to PyMaster!")
logPrint("I ask you again, are you my master?")
logPrint("Running on {0}:{1}".format( UDP_IP, UDP_PORT))
def serverLoop(self):
data, addr = self.sock.recvfrom(1024)
data = data.decode('latin_1')
if( data[0] == MasterProtocol.clientQuery ):
self.clientQuery(data, addr)
elif( data[0] == MasterProtocol.challengeRequest ):
self.sendChallengeToServer(data, addr)
elif( data[0] == MasterProtocol.addServer ):
self.addServerToList(data, addr)
elif( data[0] == MasterProtocol.removeServer ):
self.removeServerFromList(data, addr)
elif( data[0] == MasterProtocol.statusRequest ):
self.sendStatus(data, addr)
else:
logPrint("Unknown message: {0} from {1}:{2}".format(data, addr[0], addr[1]))
def clientQuery(self, data, addr):
region = data[1] # UNUSED
data = data.strip('1' + region)
try:
query = data.split('\0')
except ValueError:
logPrint(traceback.format_exc())
return
queryAddr = query[0] # UNUSED
rawFilter = query[1]
# Remove first \ character
rawFilter = rawFilter.strip('\\')
split = rawFilter.split('\\')
# Use NoneType as undefined
gamedir = None
gamemap = None # UNUSED: until Xash3D will not support full filter
nat = 0
for i in range( 0, len(split), 2 ):
try:
key = split[i + 1]
if( split[i] == 'gamedir' ):
gamedir = key
elif( split[i] == 'map' ):
gamemap = key
elif( split[i] == 'nat' ):
nat = int(key)
else:
logPrint('Unhandled info string entry: {0}/{1}. Infostring was: {2}'.format(split[i], key, split))
except IndexError:
pass
packet = MasterProtocol.queryPacketHeader
for i in self.serverList:
if( time() > i.die ):
self.serverList.remove(i)
continue
if( not i.check ):
continue
if( nat != i.nat ):
continue
if( gamedir != None ):
if( gamedir != i.gamedir ):
continue
if( nat ):
reply = '\xff\xff\xff\xffc {0}:{1}'.format( addr[0], addr[1] )
data = reply.encode( 'latin_1' )
# Tell server to send info reply
self.sock.sendto( data, i.addr )
# Use pregenerated address string
packet += i.queryAddr
packet += b'\0\0\0\0\0\0' # Fill last IP:Port with \0
self.sock.sendto(packet, addr)
def removeServerFromList(self, data, addr):
for i in self.serverList:
if (i.addr == addr):
logPrint("Remove Server: from {0}:{1}".format(addr[0], addr[1]))
self.serverList.remove(i)
def sendChallengeToServer(self, data, addr):
logPrint("Challenge Request: from {0}:{1}".format(addr[0], addr[1]))
# At first, remove old server- data from list
#self.removeServerFromList(None, addr)
count = 0
for i in self.serverList:
if ( i.addr[0] == addr[0] ):
if( i.addr[1] == addr[1] ):
self.serverList.remove(i)
else:
count += 1
if( count > 7 ):
return
# Generate a 32 bit challenge number
challenge = random.randint(0, 2**32-1)
# Add server to list
self.serverList.append(ServerEntry(addr, challenge))
# And send him a challenge
packet = MasterProtocol.challengePacketHeader
packet += pack('I', challenge)
self.sock.sendto(packet, addr)
def addServerToList(self, data, addr):
logPrint("Add Server: from {0}:{1}".format(addr[0], addr[1]))
# Remove the header. Just for better parsing.
serverInfo = data.strip('\x30\x0a\x5c')
# Find a server with same address
for serverEntry in self.serverList:
if( serverEntry.addr == addr ):
break
serverEntry.setInfoString( serverInfo )
def sendStatus( self, data, addr ):
logPrint("Status Request: from {0}:{1}".format(addr[0], addr[1]))
count = len(self.serverList)
packet = b'Server\t\t\tGame\tMap\t\tPlayers\tVersion\tChallenge\tCheck\n'
for i in self.serverList:
line = '{0}:{1}\t{2}\t{3}\t{4}/{5}\t{6}\t{7}\t{8}\n'.format(i.addr[0], i.addr[1],
i.gamedir, i.gamemap, i.players,
i.maxplayers, i.version, i.challenge, i.check)
packet += line.encode('latin_1')
self.sock.sendto(packet, addr)
def main( argv = None ):
if argv is None:
argv = sys.argv
masterMain = PyMaster()
while True:
try:
masterMain.serverLoop()
except Exception:
logPrint(traceback.format_exc())
pass
if __name__ == "__main__":
sys.exit( main( ) )