Master server written in Python. Replacement for HLMaster
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# Basic networking
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import socket
# Challenge generator
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import random
# System important... things
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import sys
import traceback
import logging
# Network packet creating
from struct import pack
# Server time control
from time import time
# ServerEntry class module
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from server_entry import ServerEntry
# Protocol class
from protocol import MasterProtocol
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UDP_IP = "127.0.0.1"
UDP_PORT = 27010
LOG_FILENAME = 'pymaster.log'
logging.basicConfig( filename = LOG_FILENAME, level = logging.DEBUG )
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def logPrint( msg ):
logging.debug( msg )
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class PyMaster:
serverList = []
sock = socket.socket( socket.AF_INET, socket.SOCK_DGRAM )
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def __init__(self):
self.sock.bind( (UDP_IP, UDP_PORT) )
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logPrint("Welcome to PyMaster!")
logPrint("I ask you again, are you my master?")
logPrint("Running on {0}:{1}".format( UDP_IP, UDP_PORT))
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def serverLoop(self):
data, addr = self.sock.recvfrom(1024)
data = data.decode('latin_1')
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if( data[0] == MasterProtocol.clientQuery ):
logPrint("Client Query: from {0}:{1}".format(addr[0], addr[1]))
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self.clientQuery(data, addr);
elif( data[0] == MasterProtocol.challengeRequest ):
logPrint("Challenge Request: from {0}:{1}".format(addr[0], addr[1]))
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self.sendChallengeToServer(data, addr);
elif( data[0] == MasterProtocol.addServer ):
logPrint("Add Server: from {0}:{1}".format(addr[0], addr[1]))
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self.addServerToList(data, addr);
elif( data[0] == MasterProtocol.removeServer ):
logPrint("Remove Server: from {0}:{1}".format(addr[0], addr[1]))
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self.removeServerFromList(data, addr);
elif( data[0] == MasterProtocol.statusRequest ):
logPrint("Status Request: from {0}:{1}".format(addr[0], addr[1]))
self.sendStatus(data, addr);
else:
logPrint("Unknown message: {0} from {1}:{2}".format(data, addr[0], addr[1]))
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def clientQuery(self, data, addr):
data = data.strip('1\xff')
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region = data[0]
try:
queryAddr, rawFilter = data.split('\0')
except ValueError:
return
rawFilter = rawFilter.strip('\\')
split = rawFilter.split('\\')
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#nor = getAttrOrNone(queryFilter, 'nor')
#nand = getAttrOrNone(queryFilter, 'nand')
#dedicated = getAttrOrNone(queryFilter, 'dedicated')
#gamemap = getAttrOrNone(queryFilter, 'map')
#linux = getAttrOrNone(queryFilter, 'linux')
#empty = getAttrOrNone(queryFilter, 'empty')
#full = getAttrOrNone(queryFilter, 'full')
#proxy = getAttrOrNone(queryFilter, 'proxy')
#noplayers = getAttrOrNone(queryFilter, 'noplayers')
#white = getAttrOrNone(queryFilter, 'white')
#name = getAttrOrNone(queryFilter, 'name')
#version = getAttrOrNone(queryFilter, 'version_match')
#gameaddr = getAttrOrNone(queryFilter, 'gameaddr')
#secure = getAttrOrNone(queryFilter, 'secure')
# Use NoneType as undefined
gamedir = None
gamemap = None
for i in range( 0, len(split), 2 ):
try:
key = split[i + 1]
if( split[i] == 'gamedir' ):
gamedir = key
elif( split[i] == 'map' ):
gamemap = key
else:
logPrint('Unhandled info string entry: {0}/{1}'.format(split[i], key))
except IndexError:
pass
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packet = MasterProtocol.queryPacketHeader
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for i in self.serverList:
if( time() > i.die ):
self.serverList.remove(i)
continue
if( not i.check ):
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continue
if( gamedir != None ):
if( gamedir != i.gamedir):
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continue
# Use pregenerated address string
packet += i.queryAddr
self.sock.sendto(packet, addr)
def removeServerFromList(self, data, addr):
for i in self.serverList:
if (i.addr == addr):
self.serverList.remove(i)
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def sendChallengeToServer(self, data, addr):
# At first, remove old server data from list
self.removeServerFromList(None, addr)
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# Generate a 32 bit challenge number
challenge = random.randint(0, 2**32-1)
# Add server to list
self.serverList.append(ServerEntry(addr, challenge))
# And send him a challenge
packet = MasterProtocol.challengePacketHeader
packet += pack('I', challenge)
self.sock.sendto(packet, addr)
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def addServerToList(self, data, addr):
# Remove the header. Just for better parsing.
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serverInfo = data.strip('\x30\x0a\x5c')
# Find a server with same address
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for serverEntry in self.serverList:
if( serverEntry.addr == addr ):
serverEntry.setInfoString( serverInfo )
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def sendStatus( self, data, addr ):
count = len(self.serverList)
packet = b'Server\t\t\tGame\tMap\tPlayers\tVersion\tChallenge\tCheck\n'
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for i in self.serverList:
line = '{0}:{1}\t{2}\t{3}\t{4}/{5}\t{6}\n'.format(i.addr[0], i.addr[1],
i.gamedir, i.gamemap, i.players,
i.maxplayers, i.version, i.challenge, i.check)
packet += line.encode('latin_1')
self.sock.sendto(packet, addr)
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def main( argv = None ):
if argv is None:
argv = sys.argv
masterMain = PyMaster()
while True:
try:
masterMain.serverLoop()
except Exception:
logging.exception()
pass
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if __name__ == "__main__":
sys.exit( main( ) )