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#!/usr/bin/env python3
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# Basic networking
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import socket
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# Challenge generator
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import random
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# System important... things
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import sys
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import traceback
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import logging
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# Network packet creating
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from struct import pack
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# Server time control
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from time import time
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# ServerEntry class module
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from server_entry import ServerEntry
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# Protocol class
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from protocol import MasterProtocol
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UDP_IP = "0.0.0.0"
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UDP_PORT = 27010
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LOG_FILENAME = 'pymaster.log'
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logging.getLogger().addHandler(logging.StreamHandler())
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logging.getLogger().addHandler(logging.FileHandler(LOG_FILENAME))
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logging.getLogger().setLevel(logging.DEBUG)
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def logPrint( msg ):
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logging.debug( msg )
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class PyMaster:
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serverList = []
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sock = socket.socket( socket.AF_INET, socket.SOCK_DGRAM )
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def __init__(self):
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self.sock.bind( (UDP_IP, UDP_PORT) )
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logPrint("Welcome to PyMaster!")
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logPrint("I ask you again, are you my master?")
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logPrint("Running on {0}:{1}".format( UDP_IP, UDP_PORT))
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def serverLoop(self):
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data, addr = self.sock.recvfrom(1024)
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data = data.decode('latin_1')
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if( data[0] == MasterProtocol.clientQuery ):
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self.clientQuery(data, addr)
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elif( data[0] == MasterProtocol.challengeRequest ):
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self.sendChallengeToServer(data, addr)
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elif( data[0] == MasterProtocol.addServer ):
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self.addServerToList(data, addr)
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elif( data[0] == MasterProtocol.removeServer ):
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self.removeServerFromList(data, addr)
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elif( data[0] == MasterProtocol.statusRequest ):
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self.sendStatus(data, addr)
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else:
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logPrint("Unknown message: {0} from {1}:{2}".format(data, addr[0], addr[1]))
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def clientQuery(self, data, addr):
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region = data[1] # UNUSED
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data = data.strip('1' + region)
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try:
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query = data.split('\0')
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except ValueError:
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logPrint(traceback.format_exc())
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return
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queryAddr = query[0] # UNUSED
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rawFilter = query[1]
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# Remove first \ character
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rawFilter = rawFilter.strip('\\')
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split = rawFilter.split('\\')
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# Use NoneType as undefined
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gamedir = None
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gamemap = None # UNUSED: until Xash3D will not support full filter
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clver = None
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nat = 0
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for i in range( 0, len(split), 2 ):
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try:
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key = split[i + 1]
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if( split[i] == 'gamedir' ):
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gamedir = key
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elif( split[i] == 'map' ):
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gamemap = key
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elif( split[i] == 'nat' ):
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nat = int(key)
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elif( split[i] == 'clver' ):
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clver = key
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else:
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logPrint('Unhandled info string entry: {0}/{1}. Infostring was: {2}'.format(split[i], key, split))
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except IndexError:
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pass
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if( clver == None ): # Probably an old vulnerable version
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fakeInfoForOldVersions( gamedir, addr )
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return
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packet = MasterProtocol.queryPacketHeader
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for i in self.serverList:
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if( time() > i.die ):
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self.serverList.remove(i)
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continue
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if( not i.check ):
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continue
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if( nat != i.nat ):
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continue
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if( gamedir != None ):
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if( gamedir != i.gamedir ):
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continue
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if( nat ):
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reply = '\xff\xff\xff\xffc {0}:{1}'.format( addr[0], addr[1] )
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data = reply.encode( 'latin_1' )
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# Tell server to send info reply
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self.sock.sendto( data, i.addr )
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# Use pregenerated address string
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packet += i.queryAddr
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packet += b'\0\0\0\0\0\0' # Fill last IP:Port with \0
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self.sock.sendto(packet, addr)
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def fakeInfoForOldVersions(self, gamedir, addr):
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def sendFakeInfo(sock, warnmsg, gamedir, addr):
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baseReply = "\xff\xff\xff\xffinfo\n\host\\{0}\map\\update\dm\\0\\team\\0\coop\\0\\numcl\\32\maxcl\\32\\gamedir\{1}\\"
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reply = baseReply.format(warnmsg, gamedir)
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data = reply.encode( 'latin_1' )
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sock.sendto(data, addr)
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sendFakeInfo(sock, "This version is not", gamedir, addr)
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sendFakeInfo(sock, "supported anymore", gamedir, addr)
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sendFakeInfo(sock, "Please update Xash3DFWGS", gamedir, addr)
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sendFakeInfo(sock, "From GooglePlay or GitHub", gamedir, addr)
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sendFakeInfo(sock, "Эта версия", gamedir, addr)
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sendFakeInfo(sock, "устарела", gamedir, addr)
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sendFakeInfo(sock, "Обновите Xash3DFWGS c", gamedir, addr)
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sendFakeInfo(sock, "GooglePlay или GitHub", gamedir, addr)
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def removeServerFromList(self, data, addr):
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for i in self.serverList:
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if (i.addr == addr):
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logPrint("Remove Server: from {0}:{1}".format(addr[0], addr[1]))
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self.serverList.remove(i)
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def sendChallengeToServer(self, data, addr):
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logPrint("Challenge Request: from {0}:{1}".format(addr[0], addr[1]))
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# At first, remove old server- data from list
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#self.removeServerFromList(None, addr)
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count = 0
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for i in self.serverList:
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if ( i.addr[0] == addr[0] ):
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if( i.addr[1] == addr[1] ):
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self.serverList.remove(i)
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else:
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count += 1
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if( count > 7 ):
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return
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# Generate a 32 bit challenge number
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challenge = random.randint(0, 2**32-1)
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# Add server to list
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self.serverList.append(ServerEntry(addr, challenge))
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# And send him a challenge
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packet = MasterProtocol.challengePacketHeader
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packet += pack('I', challenge)
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self.sock.sendto(packet, addr)
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def addServerToList(self, data, addr):
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logPrint("Add Server: from {0}:{1}".format(addr[0], addr[1]))
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# Remove the header. Just for better parsing.
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serverInfo = data.strip('\x30\x0a\x5c')
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# Find a server with same address
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for serverEntry in self.serverList:
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if( serverEntry.addr == addr ):
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break
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serverEntry.setInfoString( serverInfo )
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def sendStatus( self, data, addr ):
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logPrint("Status Request: from {0}:{1}".format(addr[0], addr[1]))
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count = len(self.serverList)
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packet = b'Server\t\t\tGame\tMap\t\tPlayers\tVersion\tChallenge\tCheck\n'
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for i in self.serverList:
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line = '{0}:{1}\t{2}\t{3}\t{4}/{5}\t{6}\t{7}\t{8}\n'.format(i.addr[0], i.addr[1],
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i.gamedir, i.gamemap, i.players,
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i.maxplayers, i.version, i.challenge, i.check)
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packet += line.encode('latin_1')
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self.sock.sendto(packet, addr)
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def main( argv = None ):
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if argv is None:
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argv = sys.argv
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masterMain = PyMaster()
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while True:
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try:
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masterMain.serverLoop()
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except Exception:
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logPrint(traceback.format_exc())
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pass
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if __name__ == "__main__":
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sys.exit( main( ) )
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