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from time import time
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from struct import pack
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import ipaddress
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class ServerEntry:
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challenge2 = 0
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gamedir = ''
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protocol = 0
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players = 0
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maxplayers = 0
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bots = 0
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gamemap = ''
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version = '0'
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servtype = 'd'
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password = 0
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os = 'l'
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secure = 0
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lan = 0
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region = 255
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product = ''
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nat = 0
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def setInfoString(self, data):
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infostring = data.replace('\n', '').replace('\r', '').replace('\0', '')
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split = infostring.split('\\')
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for i in range(0, len(split), 2):
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try:
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key = split[i + 1]
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if( split[i] == 'challenge' ):
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self.challenge2 = int(key)
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elif( split[i] == 'gamedir' ):
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self.gamedir = key.lower() # keep gamedir lowercase
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elif( split[i] == 'protocol' ):
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self.protocol = int(key)
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elif( split[i] == 'players' ):
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self.players = int(key)
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elif( split[i] == 'max' ):
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self.maxplayers = int(key.split('.')[0])
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elif( split[i] == 'bots' ):
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self.bots = int(key)
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elif( split[i] == 'map' ):
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self.gamemap = key
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elif( split[i] == 'version' ):
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self.version = key
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elif( split[i] == 'type' ):
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self.servtype = key
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elif( split[i] == 'password' ):
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self.password = key
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elif( split[i] == 'os' ):
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self.os = key
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elif( split[i] == 'secure' ):
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self.secure = key
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elif( split[i] == 'lan' ):
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self.lan = key
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elif( split[i] == 'region' ):
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self.region = key
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elif( split[i] == 'product' ):
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self.product = key
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elif( split[i] == 'nat' ):
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self.nat = int(key)
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except IndexError:
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pass
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self.check = self.challenge == self.challenge2
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return self.check
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def __init__(self, addr, challenge):
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# Address
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self.addr = addr
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# Shortcuts for generating query
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self.queryAddr = b''
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self.queryAddr += ipaddress.ip_address(addr[0]).packed
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self.queryAddr += pack('!H', int(addr[1]))
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# Random number that server must return
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self.challenge = challenge
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self.sentChallengeAt = time()
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# This server is not checked
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# So it will not get into queries
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self.check = False
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# Remove server after this time.
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# This maybe not instant
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self.die = self.sentChallengeAt + 600
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