You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
85 lines
2.1 KiB
85 lines
2.1 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* This source code contains proprietary and confidential information of |
|
* Valve LLC and its suppliers. Access to this code is restricted to |
|
* persons who have executed a written SDK license with Valve. Any access, |
|
* use or distribution of this code by or to any unlicensed person is illegal. |
|
* |
|
****/ |
|
|
|
#ifndef APACHE_H |
|
#define APACHE_H |
|
|
|
|
|
class CApache : public CBaseMonster |
|
{ |
|
public: |
|
int Save(CSave &save); |
|
int Restore(CRestore &restore); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
virtual void Spawn(void); |
|
virtual void Precache(void); |
|
int IRelationship( CBaseEntity *pTarget ); |
|
int Classify(void) { return CLASS_HUMAN_MILITARY; }; |
|
int BloodColor(void) { return DONT_BLEED; } |
|
void Killed(entvars_t *pevAttacker, int iGib); |
|
void GibMonster(void); |
|
|
|
void SetObjectCollisionBox(void) |
|
{ |
|
pev->absmin = pev->origin + Vector(-300, -300, -172); |
|
pev->absmax = pev->origin + Vector(300, 300, 8); |
|
} |
|
|
|
void EXPORT HuntThink(void); |
|
void EXPORT FlyTouch(CBaseEntity *pOther); |
|
void EXPORT CrashTouch(CBaseEntity *pOther); |
|
void EXPORT DyingThink(void); |
|
void EXPORT StartupUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); |
|
void EXPORT NullThink(void); |
|
|
|
void ShowDamage(void); |
|
void Flight(void); |
|
void FireRocket(void); |
|
BOOL FireGun(void); |
|
|
|
int TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType); |
|
void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); |
|
|
|
protected: |
|
int m_iRockets; |
|
float m_flForce; |
|
float m_flNextRocket; |
|
|
|
Vector m_vecTarget; |
|
Vector m_posTarget; |
|
|
|
Vector m_vecDesired; |
|
Vector m_posDesired; |
|
|
|
Vector m_vecGoal; |
|
|
|
Vector m_angGun; |
|
float m_flLastSeen; |
|
float m_flPrevSeen; |
|
|
|
int m_iSoundState; // don't save this |
|
|
|
int m_iSpriteTexture; |
|
int m_iExplode; |
|
int m_iBodyGibs; |
|
|
|
float m_flGoalSpeed; |
|
|
|
int m_iDoSmokePuff; |
|
CBeam *m_pBeam; |
|
}; |
|
|
|
#endif // APACHE_H
|
|
|