Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef CROSSBOW_H
#define CROSSBOW_H
#ifdef _WIN32
#pragma once
#endif
#define BOLT_AIR_VELOCITY 2000
#define BOLT_WATER_VELOCITY 1000
extern BOOL gPhysicsInterfaceInitialized;
// UNDONE: Save/restore this? Don't forget to set classname and LINK_ENTITY_TO_CLASS()
//
// OVERLOADS SOME ENTVARS:
//
// speed - the ideal magnitude of my velocity
class CCrossbowBolt : public CBaseEntity
{
void Spawn(void);
void Precache(void);
int Classify(void);
void EXPORT BubbleThink(void);
void EXPORT BoltTouch(CBaseEntity *pOther);
void EXPORT ExplodeThink(void);
int m_iTrail;
public:
static CCrossbowBolt *BoltCreate(void);
};
#endif // CROSSBOW_H