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618 lines
13 KiB
618 lines
13 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// hud.cpp |
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// |
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// implementation of CHud class |
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// |
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#include "hud.h" |
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#include "cl_util.h" |
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#include <string.h> |
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#include <stdio.h> |
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#include "parsemsg.h" |
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#include "hud_servers.h" |
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#include "demo.h" |
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#include "demo_api.h" |
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cvar_t *hud_textmode; |
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float g_hud_text_color[3]; |
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extern client_sprite_t *GetSpriteList( client_sprite_t *pList, const char *psz, int iRes, int iCount ); |
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extern cvar_t *sensitivity; |
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cvar_t *cl_lw = NULL; |
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cvar_t *cl_viewbob = NULL; |
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void ShutdownInput( void ); |
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//DECLARE_MESSAGE( m_Logo, Logo ) |
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int __MsgFunc_Logo( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return gHUD.MsgFunc_Logo( pszName, iSize, pbuf ); |
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} |
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//DECLARE_MESSAGE( m_Logo, Logo ) |
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int __MsgFunc_ResetHUD( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return gHUD.MsgFunc_ResetHUD( pszName, iSize, pbuf ); |
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} |
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int __MsgFunc_InitHUD( const char *pszName, int iSize, void *pbuf ) |
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{ |
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gHUD.MsgFunc_InitHUD( pszName, iSize, pbuf ); |
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return 1; |
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} |
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int __MsgFunc_ViewMode( const char *pszName, int iSize, void *pbuf ) |
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{ |
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gHUD.MsgFunc_ViewMode( pszName, iSize, pbuf ); |
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return 1; |
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} |
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int __MsgFunc_SetFOV( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return gHUD.MsgFunc_SetFOV( pszName, iSize, pbuf ); |
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} |
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int __MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return gHUD.MsgFunc_Concuss( pszName, iSize, pbuf ); |
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} |
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int __MsgFunc_GameMode( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return gHUD.MsgFunc_GameMode( pszName, iSize, pbuf ); |
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} |
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int __MsgFunc_StartUp( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return gHUD.MsgFunc_StartUp( pszName, iSize, pbuf ); |
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} |
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// TFFree Command Menu |
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void __CmdFunc_OpenCommandMenu( void ) |
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{ |
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} |
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// TFC "special" command |
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void __CmdFunc_InputPlayerSpecial( void ) |
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{ |
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} |
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void __CmdFunc_CloseCommandMenu( void ) |
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{ |
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} |
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void __CmdFunc_ForceCloseCommandMenu( void ) |
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{ |
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} |
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void __CmdFunc_ToggleServerBrowser( void ) |
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{ |
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} |
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// TFFree Command Menu Message Handlers |
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int __MsgFunc_ValClass( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return 0; |
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} |
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int __MsgFunc_TeamNames( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return 0; |
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} |
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int __MsgFunc_Feign( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return 0; |
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} |
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int __MsgFunc_Detpack( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return 0; |
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} |
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int __MsgFunc_VGUIMenu( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return 0; |
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} |
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int __MsgFunc_BuildSt( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return 0; |
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} |
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int __MsgFunc_RandomPC( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return 0; |
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} |
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int __MsgFunc_ServerName( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return 0; |
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} |
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int __MsgFunc_Spectator( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return 0; |
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} |
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int __MsgFunc_AllowSpec( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return 0; |
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} |
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// This is called every time the DLL is loaded |
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void CHud::Init( void ) |
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{ |
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HOOK_MESSAGE( Logo ); |
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HOOK_MESSAGE( ResetHUD ); |
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HOOK_MESSAGE( GameMode ); |
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HOOK_MESSAGE( InitHUD ); |
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HOOK_MESSAGE( ViewMode ); |
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HOOK_MESSAGE( SetFOV ); |
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HOOK_MESSAGE( Concuss ); |
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HOOK_MESSAGE( StartUp ); |
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// TFFree CommandMenu |
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HOOK_COMMAND( "+commandmenu", OpenCommandMenu ); |
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HOOK_COMMAND( "-commandmenu", CloseCommandMenu ); |
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HOOK_COMMAND( "ForceCloseCommandMenu", ForceCloseCommandMenu ); |
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HOOK_COMMAND( "special", InputPlayerSpecial ); |
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HOOK_COMMAND( "togglebrowser", ToggleServerBrowser ); |
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HOOK_MESSAGE( ValClass ); |
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HOOK_MESSAGE( TeamNames ); |
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HOOK_MESSAGE( Feign ); |
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HOOK_MESSAGE( Detpack ); |
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HOOK_MESSAGE( BuildSt ); |
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HOOK_MESSAGE( RandomPC ); |
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HOOK_MESSAGE( ServerName ); |
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HOOK_MESSAGE( Spectator ); |
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HOOK_MESSAGE( AllowSpec ); |
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// VGUI Menus |
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HOOK_MESSAGE( VGUIMenu ); |
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CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO ); // controls whether or not to suicide immediately on TF class switch |
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CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE ); // controls whether or not to automatically take screenshots at the end of a round |
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hud_textmode = CVAR_CREATE ( "hud_textmode", "0", FCVAR_ARCHIVE ); |
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m_iLogo = 0; |
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m_iFOV = 0; |
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m_flAlpha = 0; |
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m_flTargetAlpha = 0; |
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CVAR_CREATE( "zoom_sensitivity_ratio", "1.2", 0 ); |
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default_fov = CVAR_CREATE( "default_fov", "90", 0 ); |
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m_pCvarStealMouse = CVAR_CREATE( "hud_capturemouse", "1", FCVAR_ARCHIVE ); |
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m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE ); |
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cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" ); |
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cl_viewbob = CVAR_CREATE( "cl_viewbob", "0", FCVAR_ARCHIVE ); |
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m_pSpriteList = NULL; |
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// Clear any old HUD list |
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if( m_pHudList ) |
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{ |
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HUDLIST *pList; |
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while ( m_pHudList ) |
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{ |
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pList = m_pHudList; |
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m_pHudList = m_pHudList->pNext; |
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free( pList ); |
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} |
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m_pHudList = NULL; |
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} |
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// In case we get messages before the first update -- time will be valid |
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m_flTime = 1.0; |
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m_Ammo.Init(); |
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m_Health.Init(); |
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m_SayText.Init(); |
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m_Spectator.Init(); |
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m_Geiger.Init(); |
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m_Train.Init(); |
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m_Battery.Init(); |
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m_Flash.Init(); |
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m_Message.Init(); |
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m_StatusBar.Init(); |
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m_DeathNotice.Init(); |
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m_AmmoSecondary.Init(); |
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m_TextMessage.Init(); |
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m_StatusIcons.Init(); |
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m_Scope.Init(); |
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m_MOTD.Init(); |
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m_Scoreboard.Init(); |
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m_Menu.Init(); |
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MsgFunc_ResetHUD( 0, 0, NULL ); |
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} |
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// CHud destructor |
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// cleans up memory allocated for m_rg* arrays |
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CHud::~CHud() |
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{ |
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delete[] m_rghSprites; |
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delete[] m_rgrcRects; |
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delete[] m_rgszSpriteNames; |
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if( m_pHudList ) |
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{ |
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HUDLIST *pList; |
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while( m_pHudList ) |
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{ |
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pList = m_pHudList; |
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m_pHudList = m_pHudList->pNext; |
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free( pList ); |
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} |
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m_pHudList = NULL; |
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} |
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} |
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// GetSpriteIndex() |
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// searches through the sprite list loaded from hud.txt for a name matching SpriteName |
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// returns an index into the gHUD.m_rghSprites[] array |
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// returns 0 if sprite not found |
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int CHud::GetSpriteIndex( const char *SpriteName ) |
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{ |
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// look through the loaded sprite name list for SpriteName |
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for( int i = 0; i < m_iSpriteCount; i++ ) |
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{ |
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if( strncmp( SpriteName, m_rgszSpriteNames + ( i * MAX_SPRITE_NAME_LENGTH), MAX_SPRITE_NAME_LENGTH ) == 0 ) |
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return i; |
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} |
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return -1; // invalid sprite |
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} |
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void CHud::VidInit( void ) |
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{ |
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int j; |
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m_scrinfo.iSize = sizeof(m_scrinfo); |
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GetScreenInfo( &m_scrinfo ); |
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// ---------- |
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// Load Sprites |
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// --------- |
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//m_hsprFont = LoadSprite("sprites/%d_font.spr"); |
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m_hsprLogo = 0; |
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m_hsprCursor = 0; |
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if( ScreenWidth < 640 ) |
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m_iRes = 320; |
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else |
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m_iRes = 640; |
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// Only load this once |
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if( !m_pSpriteList ) |
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{ |
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// we need to load the hud.txt, and all sprites within |
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m_pSpriteList = SPR_GetList( "sprites/hud.txt", &m_iSpriteCountAllRes ); |
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if( m_pSpriteList ) |
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{ |
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// count the number of sprites of the appropriate res |
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m_iSpriteCount = 0; |
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client_sprite_t *p = m_pSpriteList; |
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for( j = 0; j < m_iSpriteCountAllRes; j++ ) |
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{ |
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if( p->iRes == m_iRes ) |
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m_iSpriteCount++; |
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p++; |
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} |
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// allocated memory for sprite handle arrays |
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m_rghSprites = new HSPRITE[m_iSpriteCount]; |
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m_rgrcRects = new wrect_t[m_iSpriteCount]; |
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m_rgszSpriteNames = new char[m_iSpriteCount * MAX_SPRITE_NAME_LENGTH]; |
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p = m_pSpriteList; |
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int index = 0; |
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for( j = 0; j < m_iSpriteCountAllRes; j++ ) |
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{ |
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if( p->iRes == m_iRes ) |
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{ |
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char sz[256]; |
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sprintf( sz, "sprites/%s.spr", p->szSprite ); |
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m_rghSprites[index] = SPR_Load( sz ); |
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m_rgrcRects[index] = p->rc; |
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strncpy( &m_rgszSpriteNames[index * MAX_SPRITE_NAME_LENGTH], p->szName, MAX_SPRITE_NAME_LENGTH ); |
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index++; |
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} |
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p++; |
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} |
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} |
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} |
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else |
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{ |
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// we have already have loaded the sprite reference from hud.txt, but |
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// we need to make sure all the sprites have been loaded (we've gone through a transition, or loaded a save game) |
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client_sprite_t *p = m_pSpriteList; |
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// count the number of sprites of the appropriate res |
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m_iSpriteCount = 0; |
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for( j = 0; j < m_iSpriteCountAllRes; j++ ) |
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{ |
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if( p->iRes == m_iRes ) |
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m_iSpriteCount++; |
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p++; |
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} |
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delete[] m_rghSprites; |
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delete[] m_rgrcRects; |
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delete[] m_rgszSpriteNames; |
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// allocated memory for sprite handle arrays |
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m_rghSprites = new HSPRITE[m_iSpriteCount]; |
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m_rgrcRects = new wrect_t[m_iSpriteCount]; |
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m_rgszSpriteNames = new char[m_iSpriteCount * MAX_SPRITE_NAME_LENGTH]; |
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p = m_pSpriteList; |
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int index = 0; |
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for( j = 0; j < m_iSpriteCountAllRes; j++ ) |
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{ |
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if( p->iRes == m_iRes ) |
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{ |
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char sz[256]; |
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sprintf( sz, "sprites/%s.spr", p->szSprite ); |
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m_rghSprites[index] = SPR_Load( sz ); |
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m_rgrcRects[index] = p->rc; |
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strncpy( &m_rgszSpriteNames[index * MAX_SPRITE_NAME_LENGTH], p->szName, MAX_SPRITE_NAME_LENGTH ); |
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index++; |
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} |
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p++; |
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} |
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} |
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// assumption: number_1, number_2, etc, are all listed and loaded sequentially |
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m_HUD_number_0 = GetSpriteIndex( "number_0" ); |
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m_iFontHeight = m_rgrcRects[m_HUD_number_0].bottom - m_rgrcRects[m_HUD_number_0].top; |
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m_Ammo.VidInit(); |
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m_Health.VidInit(); |
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m_Spectator.VidInit(); |
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m_Geiger.VidInit(); |
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m_Train.VidInit(); |
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m_Battery.VidInit(); |
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m_Flash.VidInit(); |
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m_Message.VidInit(); |
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m_StatusBar.VidInit(); |
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m_DeathNotice.VidInit(); |
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m_SayText.VidInit(); |
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m_Menu.VidInit(); |
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m_AmmoSecondary.VidInit(); |
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m_TextMessage.VidInit(); |
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m_StatusIcons.VidInit(); |
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m_Scope.VidInit(); |
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m_Scoreboard.VidInit(); |
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m_MOTD.VidInit(); |
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} |
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int CHud::MsgFunc_Logo( const char *pszName, int iSize, void *pbuf ) |
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{ |
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BEGIN_READ( pbuf, iSize ); |
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// update Train data |
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m_iLogo = READ_BYTE(); |
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return 1; |
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} |
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float g_lastFOV = 0.0; |
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/* |
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============ |
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COM_FileBase |
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============ |
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*/ |
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// Extracts the base name of a file (no path, no extension, assumes '/' as path separator) |
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void COM_FileBase ( const char *in, char *out ) |
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{ |
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int len, start, end; |
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len = strlen( in ); |
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// scan backward for '.' |
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end = len - 1; |
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while( end && in[end] != '.' && in[end] != '/' && in[end] != '\\' ) |
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end--; |
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if( in[end] != '.' ) // no '.', copy to end |
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end = len - 1; |
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else |
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end--; // Found ',', copy to left of '.' |
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// Scan backward for '/' |
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start = len - 1; |
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while( start >= 0 && in[start] != '/' && in[start] != '\\' ) |
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start--; |
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if( in[start] != '/' && in[start] != '\\' ) |
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start = 0; |
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else |
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start++; |
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// Length of new sting |
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len = end - start + 1; |
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// Copy partial string |
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strncpy( out, &in[start], len ); |
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// Terminate it |
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out[len] = 0; |
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} |
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/* |
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================= |
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HUD_IsGame |
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================= |
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*/ |
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int HUD_IsGame( const char *game ) |
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{ |
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const char *gamedir; |
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char gd[1024]; |
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gamedir = gEngfuncs.pfnGetGameDirectory(); |
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if( gamedir && gamedir[0] ) |
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{ |
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COM_FileBase( gamedir, gd ); |
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if( !stricmp( gd, game ) ) |
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return 1; |
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} |
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return 0; |
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} |
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/* |
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===================== |
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HUD_GetFOV |
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Returns last FOV |
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===================== |
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*/ |
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float HUD_GetFOV( void ) |
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{ |
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if( gEngfuncs.pDemoAPI->IsRecording() ) |
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{ |
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// Write it |
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int i = 0; |
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unsigned char buf[100]; |
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// Active |
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*(float *)&buf[i] = g_lastFOV; |
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i += sizeof(float); |
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Demo_WriteBuffer( TYPE_ZOOM, i, buf ); |
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} |
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if( gEngfuncs.pDemoAPI->IsPlayingback() ) |
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{ |
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g_lastFOV = g_demozoom; |
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} |
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return g_lastFOV; |
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} |
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int CHud::MsgFunc_SetFOV( const char *pszName, int iSize, void *pbuf ) |
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{ |
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BEGIN_READ( pbuf, iSize ); |
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int newfov = READ_BYTE(); |
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int def_fov = CVAR_GET_FLOAT( "default_fov" ); |
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//Weapon prediction already takes care of changing the fog. ( g_lastFOV ). |
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if( cl_lw && cl_lw->value ) |
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return 1; |
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g_lastFOV = newfov; |
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if( newfov == 0 ) |
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{ |
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m_iFOV = def_fov; |
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} |
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else |
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{ |
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m_iFOV = newfov; |
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} |
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// the clients fov is actually set in the client data update section of the hud |
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// Set a new sensitivity |
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if( m_iFOV == def_fov ) |
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{ |
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// reset to saved sensitivity |
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m_flMouseSensitivity = 0; |
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} |
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else |
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{ |
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// set a new sensitivity that is proportional to the change from the FOV default |
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m_flMouseSensitivity = sensitivity->value * ((float)newfov / (float)def_fov) * CVAR_GET_FLOAT("zoom_sensitivity_ratio"); |
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} |
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return 1; |
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} |
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void CHud::AddHudElem( CHudBase *phudelem ) |
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{ |
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HUDLIST *pdl, *ptemp; |
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//phudelem->Think(); |
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if( !phudelem ) |
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return; |
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pdl = (HUDLIST *)malloc( sizeof(HUDLIST) ); |
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if( !pdl ) |
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return; |
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memset( pdl, 0, sizeof(HUDLIST) ); |
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pdl->p = phudelem; |
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if( !m_pHudList ) |
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{ |
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m_pHudList = pdl; |
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return; |
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} |
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ptemp = m_pHudList; |
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while( ptemp->pNext ) |
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ptemp = ptemp->pNext; |
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ptemp->pNext = pdl; |
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} |
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float CHud::GetSensitivity( void ) |
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{ |
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return m_flMouseSensitivity; |
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} |
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int CHud::MsgFunc_StartUp( const char *pszName, int iSize, void *pbuf ) |
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{ |
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BEGIN_READ( pbuf, iSize ); |
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// Target alpha |
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float alpha = READ_BYTE(); |
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if( alpha < 0 ) |
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alpha = 0; |
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else if( alpha > 255 ) |
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alpha = 255; |
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m_flTargetAlpha = alpha; |
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// Start alpha |
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alpha = READ_BYTE(); |
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if( alpha < 0 ) |
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alpha = 0; |
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else if( alpha > 255 ) |
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alpha = 255; |
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m_flAlpha = alpha; |
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return 1; |
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}
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