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919 lines
24 KiB
919 lines
24 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== subs.cpp ======================================================== |
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frequently used global functions |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "saverestore.h" |
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#include "nodes.h" |
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#include "doors.h" |
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#include "movewith.h" |
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#include "player.h" |
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extern CGraph WorldGraph; |
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extern BOOL FEntIsVisible( entvars_t *pev, entvars_t *pevTarget ); |
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extern DLL_GLOBAL int g_iSkillLevel; |
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// Landmark class |
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void CPointEntity::Spawn( void ) |
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{ |
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pev->solid = SOLID_NOT; |
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//UTIL_SetSize( pev, g_vecZero, g_vecZero ); |
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} |
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class CNullEntity : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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}; |
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// Null Entity, remove on startup |
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void CNullEntity::Spawn( void ) |
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{ |
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REMOVE_ENTITY( ENT( pev ) ); |
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} |
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LINK_ENTITY_TO_CLASS(info_null,CNullEntity); |
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LINK_ENTITY_TO_CLASS(info_texlights,CNullEntity); // don't complain about Merl's new info entities |
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LINK_ENTITY_TO_CLASS(info_compile_parameters,CNullEntity); |
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class CBaseDMStart : public CPointEntity |
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{ |
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public: |
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void KeyValue( KeyValueData *pkvd ); |
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STATE GetState( CBaseEntity *pEntity ); |
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private: |
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}; |
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// These are the new entry points to entities. |
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LINK_ENTITY_TO_CLASS( info_player_deathmatch, CBaseDMStart ) |
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LINK_ENTITY_TO_CLASS( info_player_start, CPointEntity ) |
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LINK_ENTITY_TO_CLASS( info_landmark, CPointEntity ) |
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void CBaseDMStart::KeyValue( KeyValueData *pkvd ) |
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{ |
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if( FStrEq( pkvd->szKeyName, "master" ) ) |
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{ |
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pev->netname = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CPointEntity::KeyValue( pkvd ); |
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} |
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STATE CBaseDMStart::GetState( CBaseEntity *pEntity ) |
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{ |
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if (UTIL_IsMasterTriggered( pev->netname, pEntity )) |
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return STATE_ON; |
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else |
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return STATE_OFF; |
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} |
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// This updates global tables that need to know about entities being removed |
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void CBaseEntity::UpdateOnRemove( void ) |
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{ |
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int i; |
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CBaseEntity* pTemp; |
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if (!g_pWorld) |
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{ |
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ALERT(at_console, "UpdateOnRemove has no AssistList!\n"); |
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return; |
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} |
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//LRC - remove this from the AssistList. |
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for (pTemp = g_pWorld; pTemp->m_pAssistLink != NULL; pTemp = pTemp->m_pAssistLink) |
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{ |
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if (this == pTemp->m_pAssistLink) |
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{ |
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// ALERT(at_console,"REMOVE: %s removed from the Assist List.\n", STRING(pev->classname)); |
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pTemp->m_pAssistLink = this->m_pAssistLink; |
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this->m_pAssistLink = NULL; |
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break; |
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} |
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} |
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//LRC |
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if (m_pMoveWith) |
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{ |
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// if I'm moving with another entity, take me out of the list. (otherwise things crash!) |
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pTemp = m_pMoveWith->m_pChildMoveWith; |
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if (pTemp == this) |
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{ |
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m_pMoveWith->m_pChildMoveWith = this->m_pSiblingMoveWith; |
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} |
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else |
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{ |
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while (pTemp->m_pSiblingMoveWith) |
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{ |
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if (pTemp->m_pSiblingMoveWith == this) |
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{ |
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pTemp->m_pSiblingMoveWith = this->m_pSiblingMoveWith; |
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break; |
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} |
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pTemp = pTemp->m_pSiblingMoveWith; |
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} |
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} |
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// ALERT(at_console,"REMOVE: %s removed from the %s ChildMoveWith list.\n", STRING(pev->classname), STRING(m_pMoveWith->pev->targetname)); |
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} |
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//LRC - do the same thing if another entity is moving with _me_. |
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if (m_pChildMoveWith) |
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{ |
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CBaseEntity* pCur = m_pChildMoveWith; |
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CBaseEntity* pNext; |
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while (pCur != NULL) |
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{ |
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pNext = pCur->m_pSiblingMoveWith; |
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// bring children to a stop |
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UTIL_SetMoveWithVelocity(pCur, g_vecZero, 100); |
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UTIL_SetMoveWithAvelocity(pCur, g_vecZero, 100); |
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pCur->m_pMoveWith = NULL; |
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pCur->m_pSiblingMoveWith = NULL; |
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pCur = pNext; |
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} |
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} |
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if( FBitSet( pev->flags, FL_GRAPHED ) ) |
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{ |
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// this entity was a LinkEnt in the world node graph, so we must remove it from |
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// the graph since we are removing it from the world. |
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for( i = 0; i < WorldGraph.m_cLinks; i++ ) |
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{ |
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if( WorldGraph.m_pLinkPool[i].m_pLinkEnt == pev ) |
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{ |
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// if this link has a link ent which is the same ent that is removing itself, remove it! |
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WorldGraph.m_pLinkPool[i].m_pLinkEnt = NULL; |
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} |
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} |
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} |
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if( pev->globalname ) |
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gGlobalState.EntitySetState( pev->globalname, GLOBAL_DEAD ); |
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// tell owner ( if any ) that we're dead.This is mostly for MonsterMaker functionality. |
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//Killtarget didn't do this before, so the counter broke. - Solokiller |
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if( CBaseEntity* pOwner = pev->owner ? Instance( pev->owner ) : 0 ) |
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{ |
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pOwner->DeathNotice( pev ); |
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} |
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} |
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// Convenient way to delay removing oneself |
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void CBaseEntity::SUB_Remove( void ) |
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{ |
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UpdateOnRemove(); |
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if( pev->health > 0 ) |
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{ |
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// this situation can screw up monsters who can't tell their entity pointers are invalid. |
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pev->health = 0; |
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ALERT( at_aiconsole, "SUB_Remove called on entity with health > 0\n" ); |
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} |
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REMOVE_ENTITY( ENT( pev ) ); |
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} |
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// Convenient way to explicitly do nothing (passed to functions that require a method) |
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void CBaseEntity::SUB_DoNothing( void ) |
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{ |
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// if (pev->ltime) |
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// ALERT(at_console, "Doing Nothing %f\n", pev->ltime); |
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// else |
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// ALERT(at_console, "Doing Nothing %f\n", gpGlobals->time); |
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} |
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// Global Savedata for Delay |
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TYPEDESCRIPTION CBaseDelay::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CBaseDelay, m_flDelay, FIELD_FLOAT ), |
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DEFINE_FIELD( CBaseDelay, m_iszKillTarget, FIELD_STRING ), |
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DEFINE_FIELD( CBaseDelay, m_hActivator, FIELD_EHANDLE ), //LRC |
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}; |
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IMPLEMENT_SAVERESTORE( CBaseDelay, CBaseEntity ) |
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void CBaseDelay::KeyValue( KeyValueData *pkvd ) |
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{ |
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if( FStrEq( pkvd->szKeyName, "delay" ) ) |
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{ |
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m_flDelay = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "killtarget" ) ) |
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{ |
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m_iszKillTarget = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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{ |
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CBaseEntity::KeyValue( pkvd ); |
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} |
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} |
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/* |
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============================== |
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SUB_UseTargets |
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If self.delay is set, a DelayedUse entity will be created that will actually |
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do the SUB_UseTargets after that many seconds have passed. |
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Removes all entities with a targetname that match self.killtarget, |
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and removes them, so some events can remove other triggers. |
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Search for (string)targetname in all entities that |
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match (string)self.target and call their .use function (if they have one) |
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============================== |
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*/ |
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void CBaseEntity::SUB_UseTargets( CBaseEntity *pActivator, USE_TYPE useType, float value ) |
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{ |
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// |
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// fire targets |
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// |
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if( !FStringNull( pev->target ) ) |
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{ |
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FireTargets( STRING( pev->target ), pActivator, this, useType, value ); |
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} |
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} |
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void FireTargets( const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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const char *inputTargetName = targetName; |
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CBaseEntity *inputActivator = pActivator; |
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CBaseEntity *pTarget = NULL; |
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int i,j, found = false; |
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char szBuf[80]; |
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if( !targetName ) |
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return; |
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if (useType == USE_NOT) |
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return; |
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//LRC - allow changing of usetype |
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if (targetName[0] == '+') |
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{ |
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targetName++; |
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useType = USE_ON; |
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} |
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else if (targetName[0] == '-') |
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{ |
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targetName++; |
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useType = USE_OFF; |
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} |
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ALERT( at_aiconsole, "Firing: (%s)\n", targetName ); |
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pTarget = UTIL_FindEntityByTargetname(pTarget, targetName, pActivator); |
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if( !pTarget ) |
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{ |
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// it's not an entity name; check for a locus specifier, e.g: "fadein(mywall)" |
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for (i = 0; targetName[i]; i++) |
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{ |
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if (targetName[i] == '(') |
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{ |
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i++; |
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for (j = i; targetName[j]; j++) |
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{ |
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if (targetName[j] == ')') |
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{ |
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strncpy(szBuf, targetName+i, j-i); |
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szBuf[j-i] = 0; |
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pActivator = UTIL_FindEntityByTargetname(NULL, szBuf, inputActivator); |
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if (!pActivator) |
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{ |
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//ALERT(at_console, "Missing activator \"%s\"\n", szBuf); |
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return; // it's a locus specifier, but the locus is invalid. |
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} |
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//ALERT(at_console, "Found activator \"%s\"\n", STRING(pActivator->pev->targetname)); |
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found = true; |
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break; |
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} |
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} |
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if (!found) ALERT(at_error, "Missing ')' in target value \"%s\"", inputTargetName); |
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break; |
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} |
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} |
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if (!found) return; // no, it's not a locus specifier. |
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strncpy(szBuf, targetName, i-1); |
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szBuf[i-1] = 0; |
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targetName = szBuf; |
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pTarget = UTIL_FindEntityByTargetname(NULL, targetName, inputActivator); |
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if (!pTarget) return; // it's a locus specifier all right, but the target's invalid. |
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} |
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do // start firing targets |
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{ |
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if ( !(pTarget->pev->flags & FL_KILLME) ) // Don't use dying ents |
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{ |
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if (useType == USE_KILL) |
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{ |
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ALERT( at_aiconsole, "Use_kill on %s\n", STRING( pTarget->pev->classname ) ); |
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UTIL_Remove( pTarget ); |
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} |
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else |
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{ |
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ALERT( at_aiconsole, "Found: %s, firing (%s)\n", STRING( pTarget->pev->classname ), targetName ); |
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pTarget->Use( pActivator, pCaller, useType, value ); |
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} |
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} |
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pTarget = UTIL_FindEntityByTargetname(pTarget, targetName, inputActivator); |
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} while (pTarget); |
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//LRC- Firing has finished, aliases can now reflect their new values. |
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UTIL_FlushAliases(); |
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} |
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LINK_ENTITY_TO_CLASS( DelayedUse, CBaseDelay ) |
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void CBaseDelay::SUB_UseTargets( CBaseEntity *pActivator, USE_TYPE useType, float value ) |
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{ |
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// |
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// exit immediatly if we don't have a target or kill target |
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// |
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if( FStringNull( pev->target ) && !m_iszKillTarget ) |
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return; |
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// |
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// check for a delay |
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// |
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if( m_flDelay != 0 ) |
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{ |
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// create a temp object to fire at a later time |
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CBaseDelay *pTemp = GetClassPtr( (CBaseDelay *)NULL ); |
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pTemp->pev->classname = MAKE_STRING( "DelayedUse" ); |
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pTemp->SetNextThink( m_flDelay ); |
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pTemp->SetThink( &CBaseDelay::DelayThink ); |
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// Save the useType |
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pTemp->pev->button = (int)useType; |
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pTemp->m_iszKillTarget = m_iszKillTarget; |
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pTemp->m_flDelay = 0; // prevent "recursion" |
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pTemp->pev->target = pev->target; |
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//LRC - Valve had a hacked thing here to avoid breaking |
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// save/restore. In Spirit that's not a problem. |
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// I've moved m_hActivator into this class, for the "elegant" fix. |
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pTemp->m_hActivator = pActivator; |
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return; |
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} |
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// |
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// kill the killtargets |
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// |
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if( m_iszKillTarget ) |
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{ |
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edict_t *pentKillTarget = NULL; |
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ALERT( at_aiconsole, "KillTarget: %s\n", STRING( m_iszKillTarget ) ); |
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//LRC- now just USE_KILLs its killtarget, for consistency. |
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FireTargets( STRING(m_iszKillTarget), pActivator, this, USE_KILL, 0); |
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} |
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// |
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// fire targets |
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// |
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if( !FStringNull( pev->target ) ) |
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{ |
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FireTargets( STRING( pev->target ), pActivator, this, useType, value ); |
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} |
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} |
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/* |
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void CBaseDelay::SUB_UseTargetsEntMethod( void ) |
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{ |
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SUB_UseTargets( pev ); |
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} |
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*/ |
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/* |
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QuakeEd only writes a single float for angles (bad idea), so up and down are |
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just constant angles. |
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*/ |
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void SetMovedir( entvars_t *pev ) |
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{ |
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pev->movedir = GetMovedir(pev->angles); |
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pev->angles = g_vecZero; |
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} |
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Vector GetMovedir( Vector vecAngles ) |
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{ |
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if (vecAngles == Vector(0, -1, 0)) |
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{ |
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return Vector(0, 0, 1); |
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} |
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else if (vecAngles == Vector(0, -2, 0)) |
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{ |
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return Vector(0, 0, -1); |
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} |
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else |
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{ |
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UTIL_MakeVectors(vecAngles); |
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return gpGlobals->v_forward; |
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} |
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} |
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void CBaseDelay::DelayThink( void ) |
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{ |
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CBaseEntity *pActivator = NULL; |
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// The use type is cached (and stashed) in pev->button |
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//LRC - now using m_hActivator. |
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SUB_UseTargets( m_hActivator, (USE_TYPE)pev->button, 0 ); |
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REMOVE_ENTITY( ENT( pev ) ); |
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} |
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// Global Savedata for Toggle |
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TYPEDESCRIPTION CBaseToggle::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CBaseToggle, m_toggle_state, FIELD_INTEGER ), |
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DEFINE_FIELD( CBaseToggle, m_flActivateFinished, FIELD_TIME ), |
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DEFINE_FIELD( CBaseToggle, m_flMoveDistance, FIELD_FLOAT ), |
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DEFINE_FIELD( CBaseToggle, m_flWait, FIELD_FLOAT ), |
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DEFINE_FIELD( CBaseToggle, m_flLip, FIELD_FLOAT ), |
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DEFINE_FIELD( CBaseToggle, m_flTWidth, FIELD_FLOAT ), |
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DEFINE_FIELD( CBaseToggle, m_flTLength, FIELD_FLOAT ), |
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DEFINE_FIELD( CBaseToggle, m_vecPosition1, FIELD_POSITION_VECTOR ), |
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DEFINE_FIELD( CBaseToggle, m_vecPosition2, FIELD_POSITION_VECTOR ), |
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DEFINE_FIELD( CBaseToggle, m_vecAngle1, FIELD_VECTOR ), // UNDONE: Position could go through transition, but also angle? |
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DEFINE_FIELD( CBaseToggle, m_vecAngle2, FIELD_VECTOR ), // UNDONE: Position could go through transition, but also angle? |
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DEFINE_FIELD( CBaseToggle, m_cTriggersLeft, FIELD_INTEGER ), |
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DEFINE_FIELD( CBaseToggle, m_flHeight, FIELD_FLOAT ), |
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// DEFINE_FIELD( CBaseToggle, m_hActivator, FIELD_EHANDLE ), |
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DEFINE_FIELD( CBaseToggle, m_pfnCallWhenMoveDone, FIELD_FUNCTION ), |
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DEFINE_FIELD( CBaseToggle, m_vecFinalDest, FIELD_POSITION_VECTOR ), |
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DEFINE_FIELD( CBaseToggle, m_flLinearMoveSpeed, FIELD_FLOAT ), |
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DEFINE_FIELD( CBaseToggle, m_flAngularMoveSpeed, FIELD_FLOAT ), //LRC |
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DEFINE_FIELD( CBaseToggle, m_vecFinalAngle, FIELD_VECTOR ), |
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DEFINE_FIELD( CBaseToggle, m_sMaster, FIELD_STRING), |
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DEFINE_FIELD( CBaseToggle, m_bitsDamageInflict, FIELD_INTEGER ), // damage type inflicted |
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}; |
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IMPLEMENT_SAVERESTORE( CBaseToggle, CBaseAnimating ) |
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void CBaseToggle::KeyValue( KeyValueData *pkvd ) |
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{ |
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if( FStrEq(pkvd->szKeyName, "lip" ) ) |
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{ |
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m_flLip = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "wait" ) ) |
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{ |
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m_flWait = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "master" ) ) |
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{ |
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m_sMaster = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "distance" ) ) |
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{ |
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m_flMoveDistance = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseDelay::KeyValue( pkvd ); |
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} |
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|
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/* |
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//void CBaseToggle :: LinearMove( Vector vecInput, float flSpeed) |
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//{ |
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// LinearMove(vecInput, flSpeed); |
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//} |
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|
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============= |
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LinearMove |
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|
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calculate pev->velocity and pev->nextthink to reach vecDest from |
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pev->origin traveling at flSpeed |
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=============== |
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*/ |
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void CBaseToggle :: LinearMove( Vector vecInput, float flSpeed )//, BOOL bNow ) |
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{ |
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ASSERTSZ( flSpeed != 0, "LinearMove: no speed is defined!" ); |
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//ASSERTSZ( m_pfnCallWhenMoveDone != NULL, "LinearMove: no post-move function defined" ); |
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|
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m_flLinearMoveSpeed = flSpeed; |
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m_vecFinalDest = vecInput; |
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|
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// if ((m_pMoveWith || m_pChildMoveWith))// && !bNow) |
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// { |
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// ALERT(at_console,"Setting LinearMoveNow to happen after %f\n",gpGlobals->time); |
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SetThink(&CBaseToggle :: LinearMoveNow ); |
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UTIL_DesiredThink( this ); |
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//pev->nextthink = pev->ltime + 0.01; |
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// } |
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// else |
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// { |
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// LinearMoveNow(); // starring Martin Sheen and Marlon Brando |
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// } |
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} |
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|
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void CBaseToggle :: LinearMoveNow( void ) |
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{ |
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// ALERT(at_console, "LMNow %s\n", STRING(pev->targetname)); |
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|
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Vector vecDest; |
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// if (m_pMoveWith || m_pChildMoveWith ) |
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// ALERT(at_console,"THINK: LinearMoveNow happens at %f, speed %f\n",gpGlobals->time, m_flLinearMoveSpeed); |
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|
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if (m_pMoveWith) |
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{ |
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vecDest = m_vecFinalDest + m_pMoveWith->pev->origin; |
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} |
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else |
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vecDest = m_vecFinalDest; |
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|
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// ALERT(at_console,"LinearMoveNow: Destination is (%f %f %f), finalDest was (%f %f %f)\n", |
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// vecDest.x,vecDest.y,vecDest.z, |
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// m_vecFinalDest.x,m_vecFinalDest.y,m_vecFinalDest.z |
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// ); |
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|
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// Already there? |
|
if( vecDest == pev->origin ) |
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{ |
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LinearMoveDone(); |
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return; |
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} |
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|
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// set destdelta to the vector needed to move |
|
Vector vecDestDelta = vecDest - pev->origin; |
|
|
|
// divide vector length by speed to get time to reach dest |
|
float flTravelTime = vecDestDelta.Length() / m_flLinearMoveSpeed; |
|
|
|
// set nextthink to trigger a call to LinearMoveDone when dest is reached |
|
SetNextThink( flTravelTime, TRUE ); |
|
SetThink( &CBaseToggle::LinearMoveDone ); |
|
|
|
// scale the destdelta vector by the time spent traveling to get velocity |
|
// pev->velocity = vecDestDelta / flTravelTime; |
|
UTIL_SetVelocity( this, vecDestDelta / flTravelTime ); |
|
|
|
// ALERT(at_console, "LMNow \"%s\": Vel %f %f %f, think %f\n", STRING(pev->targetname), pev->velocity.x, pev->velocity.y, pev->velocity.z, pev->nextthink); |
|
} |
|
|
|
/* |
|
============ |
|
After moving, set origin to exact final destination, call "move done" function |
|
============ |
|
*/ |
|
/*void CBaseToggle :: LinearMoveDone( void ) |
|
{ |
|
Vector vecDiff; |
|
if (m_pMoveWith) |
|
vecDiff = (m_vecFinalDest + m_pMoveWith->pev->origin) - pev->origin; |
|
else |
|
vecDiff = m_vecFinalDest - pev->origin; |
|
if (vecDiff.Length() > 0.05) //pev->velocity.Length()) |
|
{ |
|
// HACK: not there yet, try waiting one more frame. |
|
ALERT(at_console,"Rejecting difference %f\n",vecDiff.Length()); |
|
SetThink(&CBaseToggle ::LinearMoveFinalDone); |
|
pev->nextthink = gpGlobals->time + 0.01; |
|
} |
|
else |
|
{ |
|
LinearMoveFinalDone(); |
|
} |
|
}*/ |
|
|
|
void CBaseToggle::LinearMoveDone( void ) |
|
{ |
|
SetThink(&CBaseToggle ::LinearMoveDoneNow); |
|
// ALERT(at_console, "LMD: desiredThink %s\n", STRING(pev->targetname)); |
|
UTIL_DesiredThink( this ); |
|
} |
|
|
|
void CBaseToggle :: LinearMoveDoneNow( void ) |
|
{ |
|
Vector vecDest; |
|
|
|
// ALERT(at_console, "LMDone %s\n", STRING(pev->targetname)); |
|
|
|
UTIL_SetVelocity(this, g_vecZero);//, TRUE); |
|
// pev->velocity = g_vecZero; |
|
if (m_pMoveWith) |
|
{ |
|
vecDest = m_vecFinalDest + m_pMoveWith->pev->origin; |
|
// ALERT(at_console, "LMDone %s: p.origin = %f %f %f, origin = %f %f %f. Set it to %f %f %f\n", STRING(pev->targetname), m_pMoveWith->pev->origin.x, m_pMoveWith->pev->origin.y, m_pMoveWith->pev->origin.z, pev->origin.x, pev->origin.y, pev->origin.z, vecDest.x, vecDest.y, vecDest.z); |
|
} |
|
else |
|
{ |
|
vecDest = m_vecFinalDest; |
|
// ALERT(at_console, "LMDone %s: origin = %f %f %f. Set it to %f %f %f\n", STRING(pev->targetname), pev->origin.x, pev->origin.y, pev->origin.z, vecDest.x, vecDest.y, vecDest.z); |
|
} |
|
UTIL_AssignOrigin(this, vecDest); |
|
DontThink(); //LRC |
|
//pev->nextthink = -1; |
|
if( m_pfnCallWhenMoveDone ) |
|
( this->*m_pfnCallWhenMoveDone )(); |
|
} |
|
|
|
BOOL CBaseToggle::IsLockedByMaster( void ) |
|
{ |
|
if (UTIL_IsMasterTriggered(m_sMaster, m_hActivator)) |
|
return FALSE; |
|
else |
|
return TRUE; |
|
} |
|
|
|
//LRC- mapping toggle-states to global states |
|
STATE CBaseToggle :: GetState ( void ) |
|
{ |
|
switch (m_toggle_state) |
|
{ |
|
case TS_AT_TOP: return STATE_ON; |
|
case TS_AT_BOTTOM: return STATE_OFF; |
|
case TS_GOING_UP: return STATE_TURN_ON; |
|
case TS_GOING_DOWN: return STATE_TURN_OFF; |
|
default: return STATE_OFF; // This should never happen. |
|
} |
|
}; |
|
|
|
/* |
|
============= |
|
AngularMove |
|
|
|
calculate pev->velocity and pev->nextthink to reach vecDest from |
|
pev->origin traveling at flSpeed |
|
Just like LinearMove, but rotational. |
|
=============== |
|
*/ |
|
void CBaseToggle::AngularMove( Vector vecDestAngle, float flSpeed ) |
|
{ |
|
ASSERTSZ( flSpeed != 0, "AngularMove: no speed is defined!" ); |
|
//ASSERTSZ( m_pfnCallWhenMoveDone != NULL, "AngularMove: no post-move function defined" ); |
|
|
|
m_vecFinalAngle = vecDestAngle; |
|
m_flAngularMoveSpeed = flSpeed; |
|
|
|
// if ((m_pMoveWith || m_pChildMoveWith))// && !bNow) |
|
// { |
|
// ALERT(at_console,"Setting AngularMoveNow to happen after %f\n",gpGlobals->time); |
|
SetThink(&CBaseToggle :: AngularMoveNow ); |
|
UTIL_DesiredThink( this ); |
|
// ExternalThink( 0.01 ); |
|
// pev->nextthink = pev->ltime + 0.01; |
|
// } |
|
// else |
|
// { |
|
// AngularMoveNow(); // starring Martin Sheen and Marlon Brando |
|
// } |
|
} |
|
|
|
void CBaseToggle :: AngularMoveNow() |
|
{ |
|
// ALERT(at_console, "AngularMoveNow %f\n", pev->ltime); |
|
Vector vecDestAngle; |
|
|
|
if (m_pMoveWith) |
|
vecDestAngle = m_vecFinalAngle + m_pMoveWith->pev->angles; |
|
else |
|
vecDestAngle = m_vecFinalAngle; |
|
|
|
// Already there? |
|
if( vecDestAngle == pev->angles ) |
|
{ |
|
AngularMoveDone(); |
|
return; |
|
} |
|
|
|
// set destdelta to the vector needed to move |
|
Vector vecDestDelta = vecDestAngle - pev->angles; |
|
|
|
// divide by speed to get time to reach dest |
|
float flTravelTime = vecDestDelta.Length() / m_flAngularMoveSpeed; |
|
|
|
// set nextthink to trigger a call to AngularMoveDone when dest is reached |
|
SetNextThink( flTravelTime, TRUE ); |
|
SetThink( &CBaseToggle::AngularMoveDone ); |
|
|
|
// scale the destdelta vector by the time spent traveling to get velocity |
|
UTIL_SetAvelocity(this, vecDestDelta / flTravelTime ); |
|
} |
|
|
|
void CBaseToggle :: AngularMoveDone( void ) |
|
{ |
|
SetThink(&CBaseToggle ::AngularMoveDoneNow); |
|
// ALERT(at_console, "LMD: desiredThink %s\n", STRING(pev->targetname)); |
|
UTIL_DesiredThink( this ); |
|
} |
|
|
|
/* |
|
============ |
|
After rotating, set angle to exact final angle, call "move done" function |
|
============ |
|
*/ |
|
void CBaseToggle :: AngularMoveDoneNow( void ) |
|
{ |
|
// ALERT(at_console, "AngularMoveDone %f\n", pev->ltime); |
|
UTIL_SetAvelocity(this, g_vecZero); |
|
if (m_pMoveWith) |
|
{ |
|
UTIL_SetAngles(this, m_vecFinalAngle + m_pMoveWith->pev->angles); |
|
} |
|
else |
|
{ |
|
UTIL_SetAngles(this, m_vecFinalAngle); |
|
} |
|
DontThink(); |
|
if( m_pfnCallWhenMoveDone ) |
|
( this->*m_pfnCallWhenMoveDone )(); |
|
} |
|
|
|
// this isn't currently used. Otherwise I'd fix it to use movedir the way it should... |
|
float CBaseToggle::AxisValue( int flags, const Vector &angles ) |
|
{ |
|
if( FBitSet( flags, SF_DOOR_ROTATE_Z ) ) |
|
return angles.z; |
|
if( FBitSet( flags, SF_DOOR_ROTATE_X ) ) |
|
return angles.x; |
|
|
|
return angles.y; |
|
} |
|
|
|
void CBaseToggle::AxisDir( entvars_t *pev ) |
|
{ |
|
if ( pev->movedir != g_vecZero) //LRC |
|
return; |
|
|
|
if( FBitSet( pev->spawnflags, SF_DOOR_ROTATE_Z ) ) |
|
pev->movedir = Vector( 0, 0, 1 ); // around z-axis |
|
else if( FBitSet( pev->spawnflags, SF_DOOR_ROTATE_X ) ) |
|
pev->movedir = Vector( 1, 0, 0 ); // around x-axis |
|
else |
|
pev->movedir = Vector( 0, 1, 0 ); // around y-axis |
|
} |
|
|
|
float CBaseToggle::AxisDelta( int flags, const Vector &angle1, const Vector &angle2 ) |
|
{ |
|
if( FBitSet( flags, SF_DOOR_ROTATE_Z ) ) |
|
return angle1.z - angle2.z; |
|
|
|
if( FBitSet( flags, SF_DOOR_ROTATE_X ) ) |
|
return angle1.x - angle2.x; |
|
|
|
return angle1.y - angle2.y; |
|
} |
|
|
|
/* |
|
============= |
|
FEntIsVisible |
|
|
|
returns TRUE if the passed entity is visible to caller, even if not infront () |
|
============= |
|
*/ |
|
BOOL FEntIsVisible( entvars_t *pev, entvars_t *pevTarget) |
|
{ |
|
Vector vecSpot1 = pev->origin + pev->view_ofs; |
|
Vector vecSpot2 = pevTarget->origin + pevTarget->view_ofs; |
|
TraceResult tr; |
|
|
|
UTIL_TraceLine( vecSpot1, vecSpot2, ignore_monsters, ENT( pev ), &tr ); |
|
|
|
if( tr.fInOpen && tr.fInWater ) |
|
return FALSE; // sight line crossed contents |
|
|
|
if( tr.flFraction == 1 ) |
|
return TRUE; |
|
|
|
return FALSE; |
|
} |
|
|
|
|
|
//========================================================= |
|
// LRC - info_movewith, the first entity I've made which |
|
// truly doesn't fit ANY preexisting category. |
|
//========================================================= |
|
#define SF_IMW_INACTIVE 1 |
|
#define SF_IMW_BLOCKABLE 2 |
|
|
|
class CInfoMoveWith : public CBaseEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
|
|
|
STATE GetState() { return (pev->spawnflags & SF_IMW_INACTIVE)?STATE_OFF:STATE_ON; } |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS(info_movewith, CInfoMoveWith); |
|
|
|
void CInfoMoveWith :: Spawn( void ) |
|
{ |
|
if (pev->spawnflags & SF_IMW_INACTIVE) |
|
m_MoveWith = pev->netname; |
|
else |
|
m_MoveWith = pev->target; |
|
|
|
if (pev->spawnflags & SF_IMW_BLOCKABLE) |
|
{ |
|
pev->solid = SOLID_SLIDEBOX; |
|
pev->movetype = MOVETYPE_FLY; |
|
} |
|
// and allow InitMoveWith to set things up as usual. |
|
} |
|
|
|
void CInfoMoveWith :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
CBaseEntity *pSibling; |
|
|
|
if (!ShouldToggle(useType)) return; |
|
|
|
if (m_pMoveWith) |
|
{ |
|
// remove this from the old parent's list of children |
|
pSibling = m_pMoveWith->m_pChildMoveWith; |
|
if (pSibling == this) |
|
m_pMoveWith->m_pChildMoveWith = this->m_pSiblingMoveWith; |
|
else |
|
{ |
|
while (pSibling->m_pSiblingMoveWith && pSibling->m_pSiblingMoveWith != this) |
|
{ pSibling = pSibling->m_pSiblingMoveWith; } |
|
|
|
if (pSibling->m_pSiblingMoveWith == this) |
|
{ |
|
pSibling->m_pSiblingMoveWith = this->m_pSiblingMoveWith; |
|
} |
|
else |
|
{ |
|
// failed to find myself in the list, complain |
|
ALERT(at_error, "info_movewith can't find itself\n"); |
|
return; |
|
} |
|
} |
|
m_pMoveWith = NULL; |
|
m_pSiblingMoveWith = NULL; |
|
} |
|
|
|
if (pev->spawnflags & SF_IMW_INACTIVE) |
|
{ |
|
pev->spawnflags &= ~SF_IMW_INACTIVE; |
|
m_MoveWith = pev->target; |
|
} |
|
else |
|
{ |
|
pev->spawnflags |= SF_IMW_INACTIVE; |
|
m_MoveWith = pev->netname; |
|
} |
|
|
|
// set things up for the new m_MoveWith value |
|
if (!m_MoveWith) |
|
{ |
|
UTIL_SetVelocity(this, g_vecZero); // come to a stop |
|
return; |
|
} |
|
|
|
m_pMoveWith = UTIL_FindEntityByTargetname(NULL, STRING(m_MoveWith)); |
|
if (!m_pMoveWith) |
|
{ |
|
ALERT(at_console,"Missing movewith entity %s\n", STRING(m_MoveWith)); |
|
return; |
|
} |
|
|
|
pSibling = m_pMoveWith->m_pChildMoveWith; |
|
while (pSibling) // check that this entity isn't already in the list of children |
|
{ |
|
if (pSibling == this) return; |
|
pSibling = pSibling->m_pSiblingMoveWith; |
|
} |
|
|
|
// add this entity to the list of children |
|
m_pSiblingMoveWith = m_pMoveWith->m_pChildMoveWith; // may be null: that's fine by me. |
|
m_pMoveWith->m_pChildMoveWith = this; |
|
m_vecMoveWithOffset = pev->origin - m_pMoveWith->pev->origin; |
|
UTIL_SetVelocity(this, g_vecZero); // match speed with the new entity |
|
}
|
|
|