You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
53 lines
1.4 KiB
53 lines
1.4 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* This source code contains proprietary and confidential information of |
|
* Valve LLC and its suppliers. Access to this code is restricted to |
|
* persons who have executed a written SDK license with Valve. Any access, |
|
* use or distribution of this code by or to any unlicensed person is illegal. |
|
* |
|
****/ |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "scripted.h" |
|
|
|
class CPassableFurniture : public CFurniture |
|
{ |
|
public: |
|
void Spawn(void); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS(monster_passable_furniture, CPassableFurniture); |
|
|
|
//========================================================= |
|
// This used to have something to do with bees flying, but |
|
// now it only initializes moving furniture in scripted sequences |
|
//========================================================= |
|
void CPassableFurniture::Spawn() |
|
{ |
|
PRECACHE_MODEL((char *)STRING(pev->model)); |
|
SET_MODEL(ENT(pev), STRING(pev->model)); |
|
|
|
pev->movetype = MOVETYPE_NONE; |
|
pev->solid = SOLID_NOT; |
|
pev->health = 80000; |
|
pev->takedamage = DAMAGE_AIM; |
|
pev->effects = 0; |
|
pev->yaw_speed = 0; |
|
pev->sequence = 0; |
|
pev->frame = 0; |
|
|
|
// pev->nextthink += 1.0; |
|
// SetThink (WalkMonsterDelay); |
|
|
|
ResetSequenceInfo(); |
|
pev->frame = 0; |
|
MonsterInit(); |
|
} |