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58 lines
1.5 KiB
58 lines
1.5 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "weapons.h" |
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#include "player.h" |
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#include "gamerules.h" |
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#include "flashlightspot.h" |
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LINK_ENTITY_TO_CLASS(flashlight_spot, CFlashlightSpot); |
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//========================================================= |
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//========================================================= |
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CFlashlightSpot *CFlashlightSpot::CreateSpot(void) |
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{ |
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CFlashlightSpot *pSpot = GetClassPtr((CFlashlightSpot *)NULL); |
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pSpot->Spawn(); |
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pSpot->pev->classname = MAKE_STRING("flashlight_spot"); |
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return pSpot; |
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} |
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//========================================================= |
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//========================================================= |
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void CFlashlightSpot::Spawn(void) |
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{ |
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Precache(); |
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pev->movetype = MOVETYPE_NONE; |
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pev->solid = SOLID_NOT; |
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pev->rendermode = kRenderGlow; // kRenderGlow |
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pev->renderfx = kRenderFxNoDissipation; |
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pev->renderamt = 128; |
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pev->scale = 4; |
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SET_MODEL(ENT(pev), "sprites/beam2.spr"); |
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UTIL_SetOrigin(pev, pev->origin); |
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}; |
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void CFlashlightSpot::Precache(void) |
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{ |
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PRECACHE_MODEL("sprites/beam2.spr"); |
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}; |