You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
105 lines
3.0 KiB
105 lines
3.0 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
|
|
#ifndef CL_ENTITY_H |
|
#define CL_ENTITY_H |
|
|
|
typedef struct efrag_s |
|
{ |
|
struct mleaf_s *leaf; |
|
struct efrag_s *leafnext; |
|
struct cl_entity_s *entity; |
|
struct efrag_s *entnext; |
|
} efrag_t; |
|
|
|
typedef struct |
|
{ |
|
byte mouthopen; // 0 = mouth closed, 255 = mouth agape |
|
byte sndcount; // counter for running average |
|
int sndavg; // running average |
|
} mouth_t; |
|
|
|
typedef struct |
|
{ |
|
float prevanimtime; |
|
float sequencetime; |
|
byte prevseqblending[2]; |
|
vec3_t prevorigin; |
|
vec3_t prevangles; |
|
|
|
int prevsequence; |
|
float prevframe; |
|
|
|
byte prevcontroller[4]; |
|
byte prevblending[2]; |
|
} latchedvars_t; |
|
|
|
typedef struct |
|
{ |
|
// Time stamp for this movement |
|
float animtime; |
|
|
|
vec3_t origin; |
|
vec3_t angles; |
|
} position_history_t; |
|
|
|
typedef struct cl_entity_s cl_entity_t; |
|
|
|
#define HISTORY_MAX 64 // Must be power of 2 |
|
#define HISTORY_MASK ( HISTORY_MAX - 1 ) |
|
|
|
#include "entity_state.h" |
|
#include "event_args.h" |
|
|
|
struct cl_entity_s |
|
{ |
|
int index; // Index into cl_entities ( should match actual slot, but not necessarily ) |
|
qboolean player; // True if this entity is a "player" |
|
|
|
entity_state_t baseline; // The original state from which to delta during an uncompressed message |
|
entity_state_t prevstate; // The state information from the penultimate message received from the server |
|
entity_state_t curstate; // The state information from the last message received from server |
|
|
|
int current_position; // Last received history update index |
|
position_history_t ph[HISTORY_MAX]; // History of position and angle updates for this player |
|
|
|
mouth_t mouth; // For synchronizing mouth movements. |
|
|
|
latchedvars_t latched; // Variables used by studio model rendering routines |
|
|
|
// Information based on interplocation, extrapolation, prediction, or just copied from last msg received. |
|
// |
|
float lastmove; |
|
|
|
// Actual render position and angles |
|
vec3_t origin; |
|
vec3_t angles; |
|
|
|
// Attachment points |
|
vec3_t attachment[4]; |
|
|
|
// Other entity local information |
|
int trivial_accept; |
|
|
|
struct model_s *model; // cl.model_precache[ curstate.modelindes ]; all visible entities have a model |
|
struct efrag_s *efrag; // linked list of efrags |
|
struct mnode_s *topnode; // for bmodels, first world node that splits bmodel, or NULL if not split |
|
|
|
float syncbase; // for client-side animations -- used by obsolete alias animation system, remove? |
|
int visframe; // last frame this entity was found in an active leaf |
|
colorVec cvFloorColor; |
|
}; |
|
|
|
#endif//CL_ENTITY_H
|