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48 lines
1.6 KiB
48 lines
1.6 KiB
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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// com_weapons.h |
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// Shared weapons common function prototypes |
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#if !defined( COM_WEAPONSH ) |
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#define COM_WEAPONSH |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "hud_iface.h" |
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extern "C" |
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{ |
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void _DLLEXPORT HUD_PostRunCmd( struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed ); |
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} |
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void COM_Log( char *pszFile, char *fmt, ...); |
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int CL_IsDead( void ); |
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float UTIL_SharedRandomFloat( unsigned int seed, float low, float high ); |
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int UTIL_SharedRandomLong( unsigned int seed, int low, int high ); |
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int HUD_GetWeaponAnim( void ); |
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void HUD_SendWeaponAnim( int iAnim, int body, int force ); |
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void HUD_PlaySound( char *sound, float volume ); |
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void HUD_PlaybackEvent( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); |
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void HUD_SetMaxSpeed( const struct edict_s *ed, float speed ); |
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int stub_PrecacheModel( char* s ); |
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int stub_PrecacheSound( char* s ); |
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unsigned short stub_PrecacheEvent( int type, const char *s ); |
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const char *stub_NameForFunction ( unsigned long function ); |
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void stub_SetModel ( struct edict_s *e, const char *m ); |
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extern cvar_t *cl_lw; |
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extern int g_runfuncs; |
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extern vec3_t v_angles; |
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extern float g_lastFOV; |
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extern struct local_state_s *g_finalstate; |
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#endif |