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39 lines
1023 B
39 lines
1023 B
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#pragma once |
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#if !defined(CUSTOMENTITY_H) |
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#define CUSTOMENTITY_H |
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// Custom Entities |
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// Start/End Entity is encoded as 12 bits of entity index, and 4 bits of attachment (4:12) |
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#define BEAMENT_ENTITY( x ) ((x) & 0xFFF) |
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#define BEAMENT_ATTACHMENT( x ) (((x)>>12) & 0xF) |
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// Beam types, encoded as a byte |
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enum |
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{ |
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BEAM_POINTS = 0, |
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BEAM_ENTPOINT, |
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BEAM_ENTS, |
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BEAM_HOSE |
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}; |
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#define BEAM_FSINE 0x10 |
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#define BEAM_FSOLID 0x20 |
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#define BEAM_FSHADEIN 0x40 |
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#define BEAM_FSHADEOUT 0x80 |
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#endif//CUSTOMENTITY_H
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