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1025 lines
24 KiB
1025 lines
24 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#if !OEM_BUILD && !HLDEMO_BUILD |
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/* |
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h_tentacle.cpp - silo of death tentacle monster (half life) |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "soundent.h" |
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#define ACT_T_IDLE 1010 |
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#define ACT_T_TAP 1020 |
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#define ACT_T_STRIKE 1030 |
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#define ACT_T_REARIDLE 1040 |
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class CTentacle : public CBaseMonster |
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{ |
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public: |
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CTentacle( void ); |
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void Spawn(); |
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void Precache(); |
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void KeyValue( KeyValueData *pkvd ); |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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// Don't allow the tentacle to go across transitions!!! |
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virtual int ObjectCaps( void ) { return CBaseMonster::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
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void SetObjectCollisionBox( void ) |
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{ |
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pev->absmin = pev->origin + Vector( -400, -400, 0 ); |
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pev->absmax = pev->origin + Vector( 400, 400, 850 ); |
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} |
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void EXPORT Cycle( void ); |
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void EXPORT CommandUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void EXPORT Start( void ); |
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void EXPORT DieThink( void ); |
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void EXPORT Test( void ); |
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void EXPORT HitTouch( CBaseEntity *pOther ); |
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float HearingSensitivity( void ) { return 2.0; }; |
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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void Killed( entvars_t *pevAttacker, int iGib ); |
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MONSTERSTATE GetIdealState( void ) { return MONSTERSTATE_IDLE; }; |
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int CanPlaySequence( BOOL fDisregardState ) { return TRUE; }; |
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int Classify( void ); |
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virtual int SizeForGrapple() { return GRAPPLE_FIXED; } |
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int Level( float dz ); |
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int MyLevel( void ); |
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float MyHeight( void ); |
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float m_flInitialYaw; |
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int m_iGoalAnim; |
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int m_iLevel; |
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int m_iDir; |
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float m_flFramerateAdj; |
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float m_flSoundYaw; |
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int m_iSoundLevel; |
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float m_flSoundTime; |
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float m_flSoundRadius; |
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int m_iHitDmg; |
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float m_flHitTime; |
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float m_flTapRadius; |
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float m_flNextSong; |
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static int g_fFlySound; |
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static int g_fSquirmSound; |
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float m_flMaxYaw; |
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int m_iTapSound; |
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Vector m_vecPrevSound; |
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float m_flPrevSoundTime; |
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static const char *pHitSilo[]; |
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static const char *pHitDirt[]; |
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static const char *pHitWater[]; |
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}; |
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int CTentacle::g_fFlySound; |
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int CTentacle::g_fSquirmSound; |
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LINK_ENTITY_TO_CLASS( monster_tentacle, CTentacle ) |
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// stike sounds |
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#define TE_NONE -1 |
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#define TE_SILO 0 |
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#define TE_DIRT 1 |
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#define TE_WATER 2 |
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const char *CTentacle::pHitSilo[] = |
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{ |
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"tentacle/te_strike1.wav", |
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"tentacle/te_strike2.wav", |
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}; |
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const char *CTentacle::pHitDirt[] = |
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{ |
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"player/pl_dirt1.wav", |
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"player/pl_dirt2.wav", |
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"player/pl_dirt3.wav", |
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"player/pl_dirt4.wav", |
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}; |
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const char *CTentacle::pHitWater[] = |
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{ |
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"player/pl_slosh1.wav", |
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"player/pl_slosh2.wav", |
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"player/pl_slosh3.wav", |
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"player/pl_slosh4.wav", |
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}; |
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TYPEDESCRIPTION CTentacle::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CTentacle, m_flInitialYaw, FIELD_FLOAT ), |
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DEFINE_FIELD( CTentacle, m_iGoalAnim, FIELD_INTEGER ), |
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DEFINE_FIELD( CTentacle, m_iLevel, FIELD_INTEGER ), |
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DEFINE_FIELD( CTentacle, m_iDir, FIELD_INTEGER ), |
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DEFINE_FIELD( CTentacle, m_flFramerateAdj, FIELD_FLOAT ), |
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DEFINE_FIELD( CTentacle, m_flSoundYaw, FIELD_FLOAT ), |
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DEFINE_FIELD( CTentacle, m_iSoundLevel, FIELD_INTEGER ), |
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DEFINE_FIELD( CTentacle, m_flSoundTime, FIELD_TIME ), |
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DEFINE_FIELD( CTentacle, m_flSoundRadius, FIELD_FLOAT ), |
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DEFINE_FIELD( CTentacle, m_iHitDmg, FIELD_INTEGER ), |
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DEFINE_FIELD( CTentacle, m_flHitTime, FIELD_TIME ), |
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DEFINE_FIELD( CTentacle, m_flTapRadius, FIELD_FLOAT ), |
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DEFINE_FIELD( CTentacle, m_flNextSong, FIELD_TIME ), |
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DEFINE_FIELD( CTentacle, m_iTapSound, FIELD_INTEGER ), |
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DEFINE_FIELD( CTentacle, m_flMaxYaw, FIELD_FLOAT ), |
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DEFINE_FIELD( CTentacle, m_vecPrevSound, FIELD_POSITION_VECTOR ), |
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DEFINE_FIELD( CTentacle, m_flPrevSoundTime, FIELD_TIME ), |
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}; |
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IMPLEMENT_SAVERESTORE( CTentacle, CBaseMonster ) |
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// animation sequence aliases |
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typedef enum |
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{ |
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TENTACLE_ANIM_Pit_Idle, |
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TENTACLE_ANIM_rise_to_Temp1, |
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TENTACLE_ANIM_Temp1_to_Floor, |
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TENTACLE_ANIM_Floor_Idle, |
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TENTACLE_ANIM_Floor_Fidget_Pissed, |
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TENTACLE_ANIM_Floor_Fidget_SmallRise, |
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TENTACLE_ANIM_Floor_Fidget_Wave, |
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TENTACLE_ANIM_Floor_Strike, |
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TENTACLE_ANIM_Floor_Tap, |
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TENTACLE_ANIM_Floor_Rotate, |
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TENTACLE_ANIM_Floor_Rear, |
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TENTACLE_ANIM_Floor_Rear_Idle, |
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TENTACLE_ANIM_Floor_to_Lev1, |
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TENTACLE_ANIM_Lev1_Idle, |
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TENTACLE_ANIM_Lev1_Fidget_Claw, |
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TENTACLE_ANIM_Lev1_Fidget_Shake, |
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TENTACLE_ANIM_Lev1_Fidget_Snap, |
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TENTACLE_ANIM_Lev1_Strike, |
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TENTACLE_ANIM_Lev1_Tap, |
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TENTACLE_ANIM_Lev1_Rotate, |
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TENTACLE_ANIM_Lev1_Rear, |
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TENTACLE_ANIM_Lev1_Rear_Idle, |
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TENTACLE_ANIM_Lev1_to_Lev2, |
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TENTACLE_ANIM_Lev2_Idle, |
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TENTACLE_ANIM_Lev2_Fidget_Shake, |
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TENTACLE_ANIM_Lev2_Fidget_Swing, |
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TENTACLE_ANIM_Lev2_Fidget_Tut, |
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TENTACLE_ANIM_Lev2_Strike, |
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TENTACLE_ANIM_Lev2_Tap, |
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TENTACLE_ANIM_Lev2_Rotate, |
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TENTACLE_ANIM_Lev2_Rear, |
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TENTACLE_ANIM_Lev2_Rear_Idle, |
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TENTACLE_ANIM_Lev2_to_Lev3, |
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TENTACLE_ANIM_Lev3_Idle, |
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TENTACLE_ANIM_Lev3_Fidget_Shake, |
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TENTACLE_ANIM_Lev3_Fidget_Side, |
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TENTACLE_ANIM_Lev3_Fidget_Swipe, |
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TENTACLE_ANIM_Lev3_Strike, |
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TENTACLE_ANIM_Lev3_Tap, |
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TENTACLE_ANIM_Lev3_Rotate, |
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TENTACLE_ANIM_Lev3_Rear, |
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TENTACLE_ANIM_Lev3_Rear_Idle, |
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TENTACLE_ANIM_Lev1_Door_reach, |
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TENTACLE_ANIM_Lev3_to_Engine, |
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TENTACLE_ANIM_Engine_Idle, |
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TENTACLE_ANIM_Engine_Sway, |
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TENTACLE_ANIM_Engine_Swat, |
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TENTACLE_ANIM_Engine_Bob, |
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TENTACLE_ANIM_Engine_Death1, |
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TENTACLE_ANIM_Engine_Death2, |
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TENTACLE_ANIM_Engine_Death3, |
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TENTACLE_ANIM_none |
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} TENTACLE_ANIM; |
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//========================================================= |
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// Classify - indicates this monster's place in the |
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// relationship table. |
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//========================================================= |
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int CTentacle::Classify( void ) |
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{ |
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return CLASS_ALIEN_MONSTER; |
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} |
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// |
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// Tentacle Spawn |
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// |
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void CTentacle::Spawn() |
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{ |
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Precache(); |
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pev->solid = SOLID_BBOX; |
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pev->movetype = MOVETYPE_FLY; |
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pev->effects = 0; |
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pev->health = 75; |
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pev->sequence = 0; |
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SET_MODEL( ENT( pev ), "models/tentacle2.mdl" ); |
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UTIL_SetSize( pev, Vector( -32, -32, 0 ), Vector( 32, 32, 64 ) ); |
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pev->takedamage = DAMAGE_AIM; |
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pev->flags |= FL_MONSTER; |
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m_bloodColor = BLOOD_COLOR_GREEN; |
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SetThink( &CTentacle::Start ); |
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SetTouch( &CTentacle::HitTouch ); |
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SetUse( &CTentacle::CommandUse ); |
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pev->nextthink = gpGlobals->time + 0.2f; |
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ResetSequenceInfo(); |
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m_iDir = 1; |
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pev->yaw_speed = 18; |
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m_flInitialYaw = pev->angles.y; |
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pev->ideal_yaw = m_flInitialYaw; |
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g_fFlySound = FALSE; |
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g_fSquirmSound = FALSE; |
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m_iHitDmg = 20; |
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if( m_flMaxYaw <= 0 ) |
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m_flMaxYaw = 65; |
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m_MonsterState = MONSTERSTATE_IDLE; |
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// SetThink( &Test ); |
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UTIL_SetOrigin( pev, pev->origin ); |
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} |
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void CTentacle::Precache() |
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{ |
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PRECACHE_MODEL( "models/tentacle2.mdl" ); |
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PRECACHE_SOUND( "ambience/flies.wav" ); |
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PRECACHE_SOUND( "ambience/squirm2.wav" ); |
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PRECACHE_SOUND( "tentacle/te_alert1.wav" ); |
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PRECACHE_SOUND( "tentacle/te_alert2.wav" ); |
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PRECACHE_SOUND( "tentacle/te_flies1.wav" ); |
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PRECACHE_SOUND( "tentacle/te_move1.wav" ); |
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PRECACHE_SOUND( "tentacle/te_move2.wav" ); |
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PRECACHE_SOUND( "tentacle/te_roar1.wav" ); |
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PRECACHE_SOUND( "tentacle/te_roar2.wav" ); |
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PRECACHE_SOUND( "tentacle/te_search1.wav" ); |
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PRECACHE_SOUND( "tentacle/te_search2.wav" ); |
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PRECACHE_SOUND( "tentacle/te_sing1.wav" ); |
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PRECACHE_SOUND( "tentacle/te_sing2.wav" ); |
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PRECACHE_SOUND( "tentacle/te_squirm2.wav" ); |
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PRECACHE_SOUND( "tentacle/te_strike1.wav" ); |
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PRECACHE_SOUND( "tentacle/te_strike2.wav" ); |
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PRECACHE_SOUND( "tentacle/te_swing1.wav" ); |
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PRECACHE_SOUND( "tentacle/te_swing2.wav" ); |
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PRECACHE_SOUND_ARRAY( pHitSilo ); |
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PRECACHE_SOUND_ARRAY( pHitDirt ); |
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PRECACHE_SOUND_ARRAY( pHitWater ); |
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} |
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CTentacle::CTentacle() |
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{ |
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m_flMaxYaw = 65; |
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m_iTapSound = 0; |
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} |
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void CTentacle::KeyValue( KeyValueData *pkvd ) |
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{ |
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if( FStrEq( pkvd->szKeyName, "sweeparc" ) ) |
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{ |
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m_flMaxYaw = atof( pkvd->szValue ) * 0.5f; |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "sound" ) ) |
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{ |
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m_iTapSound = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseMonster::KeyValue( pkvd ); |
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} |
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int CTentacle::Level( float dz ) |
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{ |
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if( dz < 96 ) |
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return 0; |
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if( dz < 150 ) |
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return 1; |
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if( dz < 288 ) |
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return 2; |
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return 3; |
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} |
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float CTentacle::MyHeight() |
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{ |
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switch( MyLevel() ) |
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{ |
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case 1: |
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return 136; |
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case 2: |
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return 190; |
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case 3: |
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return 328; |
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} |
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return 0; |
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} |
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int CTentacle::MyLevel() |
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{ |
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switch( pev->sequence ) |
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{ |
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case TENTACLE_ANIM_Pit_Idle: |
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return -1; |
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case TENTACLE_ANIM_rise_to_Temp1: |
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case TENTACLE_ANIM_Temp1_to_Floor: |
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case TENTACLE_ANIM_Floor_to_Lev1: |
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return 0; |
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case TENTACLE_ANIM_Floor_Idle: |
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case TENTACLE_ANIM_Floor_Fidget_Pissed: |
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case TENTACLE_ANIM_Floor_Fidget_SmallRise: |
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case TENTACLE_ANIM_Floor_Fidget_Wave: |
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case TENTACLE_ANIM_Floor_Strike: |
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case TENTACLE_ANIM_Floor_Tap: |
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case TENTACLE_ANIM_Floor_Rotate: |
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case TENTACLE_ANIM_Floor_Rear: |
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case TENTACLE_ANIM_Floor_Rear_Idle: |
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return 0; |
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case TENTACLE_ANIM_Lev1_Idle: |
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case TENTACLE_ANIM_Lev1_Fidget_Claw: |
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case TENTACLE_ANIM_Lev1_Fidget_Shake: |
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case TENTACLE_ANIM_Lev1_Fidget_Snap: |
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case TENTACLE_ANIM_Lev1_Strike: |
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case TENTACLE_ANIM_Lev1_Tap: |
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case TENTACLE_ANIM_Lev1_Rotate: |
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case TENTACLE_ANIM_Lev1_Rear: |
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case TENTACLE_ANIM_Lev1_Rear_Idle: |
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return 1; |
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case TENTACLE_ANIM_Lev1_to_Lev2: |
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return 1; |
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case TENTACLE_ANIM_Lev2_Idle: |
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case TENTACLE_ANIM_Lev2_Fidget_Shake: |
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case TENTACLE_ANIM_Lev2_Fidget_Swing: |
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case TENTACLE_ANIM_Lev2_Fidget_Tut: |
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case TENTACLE_ANIM_Lev2_Strike: |
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case TENTACLE_ANIM_Lev2_Tap: |
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case TENTACLE_ANIM_Lev2_Rotate: |
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case TENTACLE_ANIM_Lev2_Rear: |
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case TENTACLE_ANIM_Lev2_Rear_Idle: |
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return 2; |
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case TENTACLE_ANIM_Lev2_to_Lev3: |
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return 2; |
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case TENTACLE_ANIM_Lev3_Idle: |
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case TENTACLE_ANIM_Lev3_Fidget_Shake: |
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case TENTACLE_ANIM_Lev3_Fidget_Side: |
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case TENTACLE_ANIM_Lev3_Fidget_Swipe: |
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case TENTACLE_ANIM_Lev3_Strike: |
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case TENTACLE_ANIM_Lev3_Tap: |
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case TENTACLE_ANIM_Lev3_Rotate: |
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case TENTACLE_ANIM_Lev3_Rear: |
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case TENTACLE_ANIM_Lev3_Rear_Idle: |
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return 3; |
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case TENTACLE_ANIM_Lev1_Door_reach: |
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return -1; |
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} |
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return -1; |
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} |
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void CTentacle::Test( void ) |
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{ |
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pev->sequence = TENTACLE_ANIM_Floor_Strike; |
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pev->framerate = 0; |
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StudioFrameAdvance(); |
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pev->nextthink = gpGlobals->time + 0.1f; |
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} |
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// |
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// TentacleThink |
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// |
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void CTentacle::Cycle( void ) |
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{ |
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// ALERT( at_console, "%s %.2f %d %d\n", STRING( pev->targetname ), pev->origin.z, m_MonsterState, m_IdealMonsterState ); |
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pev->nextthink = gpGlobals-> time + 0.1f; |
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// ALERT( at_console, "%s %d %d %d %f %f\n", STRING( pev->targetname ), pev->sequence, m_iGoalAnim, m_iDir, pev->framerate, pev->health ); |
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if( m_MonsterState == MONSTERSTATE_SCRIPT || m_IdealMonsterState == MONSTERSTATE_SCRIPT ) |
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{ |
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pev->angles.y = m_flInitialYaw; |
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pev->ideal_yaw = m_flInitialYaw; |
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ClearConditions( IgnoreConditions() ); |
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MonsterThink(); |
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m_iGoalAnim = TENTACLE_ANIM_Pit_Idle; |
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return; |
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} |
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DispatchAnimEvents(); |
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StudioFrameAdvance(); |
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ChangeYaw( pev->yaw_speed ); |
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CSound *pSound; |
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Listen(); |
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// Listen will set this if there's something in my sound list |
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if( HasConditions( bits_COND_HEAR_SOUND ) ) |
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pSound = PBestSound(); |
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else |
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pSound = NULL; |
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if( pSound ) |
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{ |
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Vector vecDir; |
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if( gpGlobals->time - m_flPrevSoundTime < 0.5f ) |
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{ |
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float dt = gpGlobals->time - m_flPrevSoundTime; |
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vecDir = pSound->m_vecOrigin + ( pSound->m_vecOrigin - m_vecPrevSound ) / dt - pev->origin; |
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} |
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else |
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{ |
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vecDir = pSound->m_vecOrigin - pev->origin; |
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} |
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m_flPrevSoundTime = gpGlobals->time; |
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m_vecPrevSound = pSound->m_vecOrigin; |
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m_flSoundYaw = UTIL_VecToYaw( vecDir ) - m_flInitialYaw; |
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m_iSoundLevel = Level( vecDir.z ); |
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if( m_flSoundYaw < -180 ) |
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m_flSoundYaw += 360; |
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if( m_flSoundYaw > 180 ) |
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m_flSoundYaw -= 360; |
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#if 0 |
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// ALERT( at_console, "sound %d %.0f\n", m_iSoundLevel, m_flSoundYaw ); |
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if( m_flSoundTime < gpGlobals->time ) |
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{ |
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// play "I hear new something" sound |
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const char *sound; |
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|
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switch( RANDOM_LONG( 0, 1 ) ) |
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{ |
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case 0: |
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sound = "tentacle/te_alert1.wav"; |
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break; |
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case 1: |
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sound = "tentacle/te_alert2.wav"; |
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break; |
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} |
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// UTIL_EmitAmbientSound( ENT( pev ), pev->origin + Vector( 0, 0, MyHeight() ), sound, 1.0, ATTN_NORM, 0, 100 ); |
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} |
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#endif |
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m_flSoundTime = gpGlobals->time + RANDOM_FLOAT( 5.0f, 10.0f ); |
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} |
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// clip ideal_yaw |
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float dy = m_flSoundYaw; |
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switch( pev->sequence ) |
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{ |
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case TENTACLE_ANIM_Floor_Rear: |
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case TENTACLE_ANIM_Floor_Rear_Idle: |
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case TENTACLE_ANIM_Lev1_Rear: |
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case TENTACLE_ANIM_Lev1_Rear_Idle: |
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case TENTACLE_ANIM_Lev2_Rear: |
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case TENTACLE_ANIM_Lev2_Rear_Idle: |
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case TENTACLE_ANIM_Lev3_Rear: |
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case TENTACLE_ANIM_Lev3_Rear_Idle: |
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if( dy < 0 && dy > -m_flMaxYaw ) |
|
dy = -m_flMaxYaw; |
|
if( dy > 0 && dy < m_flMaxYaw ) |
|
dy = m_flMaxYaw; |
|
break; |
|
default: |
|
if( dy < -m_flMaxYaw ) |
|
dy = -m_flMaxYaw; |
|
if( dy > m_flMaxYaw ) |
|
dy = m_flMaxYaw; |
|
} |
|
pev->ideal_yaw = m_flInitialYaw + dy; |
|
|
|
if( m_fSequenceFinished ) |
|
{ |
|
// ALERT( at_console, "%s done %d %d\n", STRING( pev->targetname ), pev->sequence, m_iGoalAnim ); |
|
if( pev->health <= 1 ) |
|
{ |
|
m_iGoalAnim = TENTACLE_ANIM_Pit_Idle; |
|
if( pev->sequence == TENTACLE_ANIM_Pit_Idle ) |
|
{ |
|
pev->health = 75; |
|
} |
|
} |
|
else if( m_flSoundTime > gpGlobals->time ) |
|
{ |
|
if( m_flSoundYaw >= -( m_flMaxYaw + 30 ) && m_flSoundYaw <= ( m_flMaxYaw + 30 ) ) |
|
{ |
|
// strike |
|
m_iGoalAnim = LookupActivity( ACT_T_STRIKE + m_iSoundLevel ); |
|
} |
|
else if( m_flSoundYaw >= -m_flMaxYaw * 2 && m_flSoundYaw <= m_flMaxYaw * 2 ) |
|
{ |
|
// tap |
|
m_iGoalAnim = LookupActivity( ACT_T_TAP + m_iSoundLevel ); |
|
} |
|
else |
|
{ |
|
// go into rear idle |
|
m_iGoalAnim = LookupActivity( ACT_T_REARIDLE + m_iSoundLevel ); |
|
} |
|
} |
|
else if( pev->sequence == TENTACLE_ANIM_Pit_Idle ) |
|
{ |
|
// stay in pit until hear noise |
|
m_iGoalAnim = TENTACLE_ANIM_Pit_Idle; |
|
} |
|
else if( pev->sequence == m_iGoalAnim ) |
|
{ |
|
if( MyLevel() >= 0 && gpGlobals->time < m_flSoundTime ) |
|
{ |
|
if( RANDOM_LONG( 0, 9 ) < m_flSoundTime - gpGlobals->time ) |
|
{ |
|
// continue stike |
|
m_iGoalAnim = LookupActivity( ACT_T_STRIKE + m_iSoundLevel ); |
|
} |
|
else |
|
{ |
|
// tap |
|
m_iGoalAnim = LookupActivity( ACT_T_TAP + m_iSoundLevel ); |
|
} |
|
} |
|
else if( MyLevel() < 0 ) |
|
{ |
|
m_iGoalAnim = LookupActivity( ACT_T_IDLE + 0 ); |
|
} |
|
else |
|
{ |
|
if( m_flNextSong < gpGlobals->time ) |
|
{ |
|
// play "I hear new something" sound |
|
const char *sound; |
|
|
|
switch( RANDOM_LONG( 0, 1 ) ) |
|
{ |
|
case 0: |
|
sound = "tentacle/te_sing1.wav"; |
|
break; |
|
case 1: |
|
sound = "tentacle/te_sing2.wav"; |
|
break; |
|
} |
|
|
|
EMIT_SOUND( ENT( pev ), CHAN_VOICE, sound, 1.0, ATTN_NORM ); |
|
|
|
m_flNextSong = gpGlobals->time + RANDOM_FLOAT( 10, 20 ); |
|
} |
|
|
|
if( RANDOM_LONG( 0,15 ) == 0 ) |
|
{ |
|
// idle on new level |
|
m_iGoalAnim = LookupActivity( ACT_T_IDLE + RANDOM_LONG( 0, 3 ) ); |
|
} |
|
else if( RANDOM_LONG( 0, 3 ) == 0 ) |
|
{ |
|
// tap |
|
m_iGoalAnim = LookupActivity( ACT_T_TAP + MyLevel() ); |
|
} |
|
else |
|
{ |
|
// idle |
|
m_iGoalAnim = LookupActivity( ACT_T_IDLE + MyLevel() ); |
|
} |
|
} |
|
if( m_flSoundYaw < 0 ) |
|
m_flSoundYaw += RANDOM_FLOAT( 2, 8 ); |
|
else |
|
m_flSoundYaw -= RANDOM_FLOAT( 2, 8 ); |
|
} |
|
|
|
pev->sequence = FindTransition( pev->sequence, m_iGoalAnim, &m_iDir ); |
|
|
|
if( m_iDir > 0 ) |
|
{ |
|
pev->frame = 0; |
|
} |
|
else |
|
{ |
|
m_iDir = -1; // just to safe |
|
pev->frame = 255; |
|
} |
|
ResetSequenceInfo(); |
|
|
|
m_flFramerateAdj = RANDOM_FLOAT( -0.2f, 0.2f ); |
|
pev->framerate = m_iDir * 1.0f + m_flFramerateAdj; |
|
|
|
switch( pev->sequence ) |
|
{ |
|
case TENTACLE_ANIM_Floor_Tap: |
|
case TENTACLE_ANIM_Lev1_Tap: |
|
case TENTACLE_ANIM_Lev2_Tap: |
|
case TENTACLE_ANIM_Lev3_Tap: |
|
{ |
|
Vector vecSrc; |
|
UTIL_MakeVectors( pev->angles ); |
|
|
|
TraceResult tr1, tr2; |
|
|
|
vecSrc = pev->origin + Vector( 0, 0, MyHeight() - 4 ); |
|
UTIL_TraceLine( vecSrc, vecSrc + gpGlobals->v_forward * 512, ignore_monsters, ENT( pev ), &tr1 ); |
|
|
|
vecSrc = pev->origin + Vector( 0, 0, MyHeight() + 8 ); |
|
UTIL_TraceLine( vecSrc, vecSrc + gpGlobals->v_forward * 512, ignore_monsters, ENT( pev ), &tr2 ); |
|
|
|
// ALERT( at_console, "%f %f\n", tr1.flFraction * 512, tr2.flFraction * 512 ); |
|
|
|
m_flTapRadius = SetBlending( 0, RANDOM_FLOAT( tr1.flFraction * 512, tr2.flFraction * 512 ) ); |
|
} |
|
break; |
|
default: |
|
m_flTapRadius = 336; // 400 - 64 |
|
break; |
|
} |
|
pev->view_ofs.z = MyHeight(); |
|
// ALERT( at_console, "seq %d\n", pev->sequence ); |
|
} |
|
|
|
if( m_flPrevSoundTime + 2.0f > gpGlobals->time ) |
|
{ |
|
// 1.5 normal speed if hears sounds |
|
pev->framerate = m_iDir * 1.5f + m_flFramerateAdj; |
|
} |
|
else if( m_flPrevSoundTime + 5.0f > gpGlobals->time ) |
|
{ |
|
// slowdown to normal |
|
pev->framerate = m_iDir + m_iDir * ( 5 - ( gpGlobals->time - m_flPrevSoundTime ) ) / 2 + m_flFramerateAdj; |
|
} |
|
} |
|
|
|
void CTentacle::CommandUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
// ALERT( at_console, "%s triggered %d\n", STRING( pev->targetname ), useType ); |
|
switch( useType ) |
|
{ |
|
case USE_OFF: |
|
pev->takedamage = DAMAGE_NO; |
|
SetThink( &CTentacle::DieThink ); |
|
m_iGoalAnim = TENTACLE_ANIM_Engine_Death1; |
|
break; |
|
case USE_ON: |
|
if( pActivator ) |
|
{ |
|
// ALERT( at_console, "insert sound\n" ); |
|
CSoundEnt::InsertSound( bits_SOUND_WORLD, pActivator->pev->origin, 1024, 1.0 ); |
|
} |
|
break; |
|
case USE_SET: |
|
break; |
|
case USE_TOGGLE: |
|
pev->takedamage = DAMAGE_NO; |
|
SetThink( &CTentacle::DieThink ); |
|
m_iGoalAnim = TENTACLE_ANIM_Engine_Idle; |
|
break; |
|
} |
|
} |
|
|
|
void CTentacle::DieThink( void ) |
|
{ |
|
pev->nextthink = gpGlobals-> time + 0.1f; |
|
|
|
DispatchAnimEvents(); |
|
StudioFrameAdvance(); |
|
|
|
ChangeYaw( 24 ); |
|
|
|
if( m_fSequenceFinished ) |
|
{ |
|
if( pev->sequence == m_iGoalAnim ) |
|
{ |
|
switch( m_iGoalAnim ) |
|
{ |
|
case TENTACLE_ANIM_Engine_Idle: |
|
case TENTACLE_ANIM_Engine_Sway: |
|
case TENTACLE_ANIM_Engine_Swat: |
|
case TENTACLE_ANIM_Engine_Bob: |
|
m_iGoalAnim = TENTACLE_ANIM_Engine_Sway + RANDOM_LONG( 0, 2 ); |
|
break; |
|
case TENTACLE_ANIM_Engine_Death1: |
|
case TENTACLE_ANIM_Engine_Death2: |
|
case TENTACLE_ANIM_Engine_Death3: |
|
UTIL_Remove( this ); |
|
return; |
|
} |
|
} |
|
|
|
// ALERT( at_console, "%d : %d => ", pev->sequence, m_iGoalAnim ); |
|
pev->sequence = FindTransition( pev->sequence, m_iGoalAnim, &m_iDir ); |
|
// ALERT( at_console, "%d\n", pev->sequence ); |
|
|
|
if( m_iDir > 0 ) |
|
{ |
|
pev->frame = 0; |
|
} |
|
else |
|
{ |
|
pev->frame = 255; |
|
} |
|
ResetSequenceInfo(); |
|
|
|
float dy; |
|
switch( pev->sequence ) |
|
{ |
|
case TENTACLE_ANIM_Floor_Rear: |
|
case TENTACLE_ANIM_Floor_Rear_Idle: |
|
case TENTACLE_ANIM_Lev1_Rear: |
|
case TENTACLE_ANIM_Lev1_Rear_Idle: |
|
case TENTACLE_ANIM_Lev2_Rear: |
|
case TENTACLE_ANIM_Lev2_Rear_Idle: |
|
case TENTACLE_ANIM_Lev3_Rear: |
|
case TENTACLE_ANIM_Lev3_Rear_Idle: |
|
case TENTACLE_ANIM_Engine_Idle: |
|
case TENTACLE_ANIM_Engine_Sway: |
|
case TENTACLE_ANIM_Engine_Swat: |
|
case TENTACLE_ANIM_Engine_Bob: |
|
case TENTACLE_ANIM_Engine_Death1: |
|
case TENTACLE_ANIM_Engine_Death2: |
|
case TENTACLE_ANIM_Engine_Death3: |
|
pev->framerate = RANDOM_FLOAT( m_iDir - 0.2f, m_iDir + 0.2f ); |
|
dy = 180; |
|
break; |
|
default: |
|
pev->framerate = 1.5; |
|
dy = 0; |
|
break; |
|
} |
|
pev->ideal_yaw = m_flInitialYaw + dy; |
|
} |
|
} |
|
|
|
void CTentacle::HandleAnimEvent( MonsterEvent_t *pEvent ) |
|
{ |
|
const char *sound; |
|
|
|
switch( pEvent->event ) |
|
{ |
|
case 1: |
|
// bang |
|
{ |
|
Vector vecSrc, vecAngles; |
|
GetAttachment( 0, vecSrc, vecAngles ); |
|
|
|
// Vector vecSrc = pev->origin + m_flTapRadius * Vector( cos( pev->angles.y * ( 3.14192653 / 180.0 ) ), sin( pev->angles.y * ( M_PI / 180.0 ) ), 0.0 ); |
|
|
|
// vecSrc.z += MyHeight(); |
|
|
|
switch( m_iTapSound ) |
|
{ |
|
case TE_SILO: |
|
UTIL_EmitAmbientSound( ENT( pev ), vecSrc, RANDOM_SOUND_ARRAY( pHitSilo ), 1.0, ATTN_NORM, 0, 100 ); |
|
break; |
|
case TE_NONE: |
|
break; |
|
case TE_DIRT: |
|
UTIL_EmitAmbientSound( ENT( pev ), vecSrc, RANDOM_SOUND_ARRAY( pHitDirt ), 1.0, ATTN_NORM, 0, 100 ); |
|
break; |
|
case TE_WATER: |
|
UTIL_EmitAmbientSound( ENT( pev ), vecSrc, RANDOM_SOUND_ARRAY( pHitWater ), 1.0, ATTN_NORM, 0, 100 ); |
|
break; |
|
} |
|
gpGlobals->force_retouch++; |
|
} |
|
break; |
|
case 3: |
|
// start killing swing |
|
m_iHitDmg = 200; |
|
// UTIL_EmitAmbientSound( ENT( pev ), pev->origin + Vector( 0, 0, MyHeight() ), "tentacle/te_swing1.wav", 1.0, ATTN_NORM, 0, 100 ); |
|
break; |
|
case 4: |
|
// end killing swing |
|
m_iHitDmg = 25; |
|
break; |
|
case 5: |
|
// just "whoosh" sound |
|
// UTIL_EmitAmbientSound( ENT( pev ), pev->origin + Vector( 0, 0, MyHeight() ), "tentacle/te_swing2.wav", 1.0, ATTN_NORM, 0, 100 ); |
|
break; |
|
case 2: |
|
// tap scrape |
|
case 6: |
|
// light tap |
|
{ |
|
Vector vecSrc = pev->origin + m_flTapRadius * Vector( cos( pev->angles.y * ( M_PI_F / 180.0f ) ), sin( pev->angles.y * ( M_PI_F / 180.0f ) ), 0.0f ); |
|
|
|
vecSrc.z += MyHeight(); |
|
|
|
float flVol = RANDOM_FLOAT( 0.3f, 0.5f ); |
|
|
|
switch( m_iTapSound ) |
|
{ |
|
case TE_SILO: |
|
UTIL_EmitAmbientSound( ENT( pev ), vecSrc, RANDOM_SOUND_ARRAY( pHitSilo ), flVol, ATTN_NORM, 0, 100 ); |
|
break; |
|
case TE_NONE: |
|
break; |
|
case TE_DIRT: |
|
UTIL_EmitAmbientSound( ENT( pev ), vecSrc, RANDOM_SOUND_ARRAY( pHitDirt ), flVol, ATTN_NORM, 0, 100 ); |
|
break; |
|
case TE_WATER: |
|
UTIL_EmitAmbientSound( ENT( pev ), vecSrc, RANDOM_SOUND_ARRAY( pHitWater ), flVol, ATTN_NORM, 0, 100 ); |
|
break; |
|
} |
|
} |
|
break; |
|
case 7: |
|
// roar |
|
switch( RANDOM_LONG( 0, 1 ) ) |
|
{ |
|
case 0: |
|
sound = "tentacle/te_roar1.wav"; |
|
break; |
|
case 1: |
|
sound = "tentacle/te_roar2.wav"; |
|
break; |
|
} |
|
|
|
UTIL_EmitAmbientSound( ENT( pev ), pev->origin + Vector( 0, 0, MyHeight() ), sound, 1.0, ATTN_NORM, 0, 100 ); |
|
break; |
|
case 8: |
|
// search |
|
switch( RANDOM_LONG( 0, 1 ) ) |
|
{ |
|
case 0: |
|
sound = "tentacle/te_search1.wav"; |
|
break; |
|
case 1: |
|
sound = "tentacle/te_search2.wav"; |
|
break; |
|
} |
|
|
|
UTIL_EmitAmbientSound(ENT(pev), pev->origin + Vector( 0, 0, MyHeight()), sound, 1.0, ATTN_NORM, 0, 100); |
|
break; |
|
case 9: |
|
// swing |
|
switch( RANDOM_LONG( 0, 1 ) ) |
|
{ |
|
case 0: |
|
sound = "tentacle/te_move1.wav"; |
|
break; |
|
case 1: |
|
sound = "tentacle/te_move2.wav"; |
|
break; |
|
} |
|
UTIL_EmitAmbientSound( ENT( pev ), pev->origin + Vector( 0, 0, MyHeight() ), sound, 1.0, ATTN_NORM, 0, 100 ); |
|
break; |
|
default: |
|
CBaseMonster::HandleAnimEvent( pEvent ); |
|
} |
|
} |
|
|
|
// |
|
// TentacleStart |
|
// |
|
// void CTentacle::Start( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
void CTentacle::Start( void ) |
|
{ |
|
SetThink( &CTentacle::Cycle ); |
|
|
|
if( !g_fFlySound ) |
|
{ |
|
EMIT_SOUND( ENT( pev ), CHAN_BODY, "ambience/flies.wav", 1, ATTN_NORM ); |
|
g_fFlySound = TRUE; |
|
//pev->nextthink = gpGlobals-> time + 0.1; |
|
} |
|
else if( !g_fSquirmSound ) |
|
{ |
|
EMIT_SOUND( ENT( pev ), CHAN_BODY, "ambience/squirm2.wav", 1, ATTN_NORM ); |
|
g_fSquirmSound = TRUE; |
|
} |
|
|
|
pev->nextthink = gpGlobals->time + 0.1f; |
|
} |
|
|
|
void CTentacle::HitTouch( CBaseEntity *pOther ) |
|
{ |
|
TraceResult tr = UTIL_GetGlobalTrace(); |
|
|
|
if( pOther->pev->modelindex == pev->modelindex ) |
|
return; |
|
|
|
if( m_flHitTime > gpGlobals->time ) |
|
return; |
|
|
|
// only look at the ones where the player hit me |
|
if( tr.pHit == NULL || tr.pHit->v.modelindex != pev->modelindex ) |
|
return; |
|
|
|
if( tr.iHitgroup >= 3 ) |
|
{ |
|
pOther->TakeDamage( pev, pev, m_iHitDmg, DMG_CRUSH ); |
|
// ALERT( at_console, "wack %3d : ", m_iHitDmg ); |
|
} |
|
else if( tr.iHitgroup != 0 ) |
|
{ |
|
pOther->TakeDamage( pev, pev, 20, DMG_CRUSH ); |
|
// ALERT( at_console, "tap %3d : ", 20 ); |
|
} |
|
else |
|
{ |
|
return; // Huh? |
|
} |
|
|
|
m_flHitTime = gpGlobals->time + 0.5f; |
|
|
|
// ALERT( at_console, "%s : ", STRING( tr.pHit->v.classname ) ); |
|
|
|
// ALERT( at_console, "%.0f : %s : %d\n", pev->angles.y, STRING( pOther->pev->classname ), tr.iHitgroup ); |
|
} |
|
|
|
int CTentacle::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
|
{ |
|
if( flDamage > pev->health ) |
|
{ |
|
pev->health = 1; |
|
} |
|
else |
|
{ |
|
pev->health -= flDamage; |
|
} |
|
return 1; |
|
} |
|
|
|
void CTentacle::Killed( entvars_t *pevAttacker, int iGib ) |
|
{ |
|
m_iGoalAnim = TENTACLE_ANIM_Pit_Idle; |
|
return; |
|
} |
|
|
|
class CTentacleMaw : public CBaseMonster |
|
{ |
|
public: |
|
void Spawn(); |
|
void Precache(); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( monster_tentaclemaw, CTentacleMaw ) |
|
|
|
// |
|
// Tentacle Spawn |
|
// |
|
void CTentacleMaw::Spawn() |
|
{ |
|
Precache(); |
|
SET_MODEL( ENT( pev ), "models/maw.mdl" ); |
|
UTIL_SetSize( pev, Vector( -32, -32, 0 ), Vector( 32, 32, 64 ) ); |
|
|
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_STEP; |
|
pev->effects = 0; |
|
pev->health = 75; |
|
pev->yaw_speed = 8; |
|
pev->sequence = 0; |
|
|
|
pev->angles.x = 90; |
|
// ResetSequenceInfo( ); |
|
} |
|
|
|
void CTentacleMaw::Precache() |
|
{ |
|
PRECACHE_MODEL( "models/maw.mdl" ); |
|
} |
|
#endif
|
|
|