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1147 lines
30 KiB
1147 lines
30 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "nodes.h" |
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#include "effects.h" |
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#include "decals.h" |
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#include "soundent.h" |
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#include "game.h" |
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/* |
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* In Opposing Force pitdrone spawned via monstermaker did not have spikes |
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* That's probably a bug, because number of spikes is set in level editor, |
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* so spawned pitdrones always had 0 spikes. |
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* Having no spikes after spawn also prevented spike reloading. |
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* Those who want to keep original Opposing Force behavior can set this constant to zero. |
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*/ |
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#define FEATURE_PITDRONE_SPAWN_WITH_SPIKES 1 |
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// Disable this feature if you don't want to include spike_trail.spr in your mod |
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#define FEATURE_PITDRONE_SPIKE_TRAIL 1 |
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#if FEATURE_PITDRONE_SPIKE_TRAIL |
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int iSpikeTrail; |
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#endif |
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int iPitdroneSpitSprite; |
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//========================================================= |
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// CPitDrone's spit projectile |
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//========================================================= |
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class CPitdroneSpike : public CBaseEntity |
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{ |
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public: |
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void Spawn(void); |
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void Precache(void); |
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void EXPORT SpikeTouch(CBaseEntity *pOther); |
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void EXPORT StartTrail(); |
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static void Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, Vector vecAngles); |
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}; |
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LINK_ENTITY_TO_CLASS(pitdronespike, CPitdroneSpike) |
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void CPitdroneSpike::Spawn(void) |
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{ |
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pev->movetype = MOVETYPE_FLY; |
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pev->classname = MAKE_STRING("pitdronespike"); |
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pev->solid = SOLID_BBOX; |
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pev->rendermode = kRenderTransAlpha; |
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pev->renderamt = 255; |
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SET_MODEL(ENT(pev), "models/pit_drone_spike.mdl"); |
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pev->frame = 0; |
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pev->scale = 0.5; |
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UTIL_SetSize(pev, Vector(-4, -4, -4), Vector(4, 4, 4)); |
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} |
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void CPitdroneSpike::Precache(void) |
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{ |
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PRECACHE_MODEL("models/pit_drone_spike.mdl");// spit projectile |
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PRECACHE_SOUND("weapons/xbow_hitbod1.wav"); |
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PRECACHE_SOUND("weapons/xbow_hitbod2.wav"); |
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PRECACHE_SOUND("weapons/xbow_hit1.wav"); |
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#if FEATURE_PITDRONE_SPIKE_TRAIL |
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iSpikeTrail = PRECACHE_MODEL("sprites/spike_trail.spr"); |
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#endif |
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} |
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void CPitdroneSpike::SpikeTouch(CBaseEntity *pOther) |
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{ |
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TraceResult tr; |
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int iPitch; |
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// splat sound |
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iPitch = RANDOM_FLOAT(115, 125); |
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if (!pOther->pev->takedamage) |
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{ |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/xbow_hit1.wav", 1, ATTN_NORM, 0, iPitch); |
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// make a horn in the wall |
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UTIL_TraceLine(pev->origin, pev->origin + pev->velocity * 10, dont_ignore_monsters, ENT(pev), &tr); |
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SetThink(&CBaseEntity::SUB_Remove); |
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pev->nextthink = gpGlobals->time; |
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if (FClassnameIs(pOther->pev, "worldspawn")) |
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{ |
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// if what we hit is static architecture, can stay around for a while. |
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Vector vecDir = pev->velocity.Normalize(); |
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UTIL_SetOrigin(pev, pev->origin - vecDir * 12); |
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pev->angles = UTIL_VecToAngles(vecDir); |
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pev->solid = SOLID_NOT; |
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pev->movetype = MOVETYPE_FLY; |
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pev->velocity = Vector(0, 0, 0); |
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pev->avelocity.z = 0; |
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pev->angles.z = RANDOM_LONG(0, 360); |
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pev->nextthink = gpGlobals->time + 10.0; |
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} |
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} |
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else |
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{ |
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entvars_t *pevOwner = VARS(pev->owner); |
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pOther->TakeDamage(pev, pevOwner, gSkillData.pitdroneDmgSpit, DMG_GENERIC | DMG_NEVERGIB); |
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if (RANDOM_LONG(0,1)) |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/xbow_hitbod1.wav", 1, ATTN_NORM, 0, iPitch); |
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else |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/xbow_hitbod2.wav", 1, ATTN_NORM, 0, iPitch); |
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SetThink( &CBaseEntity::SUB_Remove ); |
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pev->nextthink = gpGlobals->time; |
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} |
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} |
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void CPitdroneSpike::StartTrail() |
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{ |
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#if FEATURE_PITDRONE_SPIKE_TRAIL |
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MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
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WRITE_BYTE( TE_BEAMFOLLOW ); |
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WRITE_SHORT( entindex() ); |
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WRITE_SHORT( iSpikeTrail ); // model |
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WRITE_BYTE(2); // life |
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WRITE_BYTE(1); // width |
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WRITE_BYTE(197); // r |
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WRITE_BYTE(194); // g |
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WRITE_BYTE(11); // b |
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WRITE_BYTE(192); //brigtness |
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MESSAGE_END(); |
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#endif |
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SetTouch(&CPitdroneSpike::SpikeTouch); |
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} |
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void CPitdroneSpike::Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, Vector vecAngles) |
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{ |
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CPitdroneSpike *pSpit = GetClassPtr( (CPitdroneSpike *)NULL ); |
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pSpit->Spawn(); |
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UTIL_SetOrigin( pSpit->pev, vecStart ); |
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pSpit->pev->velocity = vecVelocity; |
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pSpit->pev->angles = vecAngles; |
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pSpit->pev->owner = ENT( pevOwner ); |
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pSpit->SetThink(&CPitdroneSpike::StartTrail); |
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pSpit->pev->nextthink = gpGlobals->time + 0.1; |
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} |
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// |
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// PitDrone, main part. |
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// |
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#define HORNGROUP 1 |
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#define PITDRONE_HORNS0 0 |
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#define PITDRONE_HORNS1 1 |
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#define PITDRONE_HORNS2 2 |
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#define PITDRONE_HORNS3 3 |
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#define PITDRONE_HORNS4 4 |
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#define PITDRONE_HORNS5 5 |
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#define PITDRONE_HORNS6 6 |
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#define PITDRONE_SPRINT_DIST 255 |
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#define PITDRONE_FLINCH_DELAY 2 // at most one flinch every n secs |
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#define PITDRONE_MAX_HORNS 6 |
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#define PITDRONE_GIB_COUNT 7 |
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//========================================================= |
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// monster-specific schedule types |
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//========================================================= |
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enum |
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{ |
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SCHED_PDRONE_HURTHOP = LAST_COMMON_SCHEDULE + 1, |
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SCHED_PDRONE_SMELLFOOD, |
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SCHED_PDRONE_EAT, |
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SCHED_PDRONE_SNIFF_AND_EAT, |
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SCHED_PDRONE_COVER_AND_RELOAD |
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}; |
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//========================================================= |
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// monster-specific tasks |
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//========================================================= |
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enum |
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{ |
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TASK_PDRONE_HOPTURN = LAST_COMMON_TASK + 1 |
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}; |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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#define PIT_DRONE_AE_SPIT ( 1 ) |
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// not sure what it is. It happens twice when pitdrone uses two claws at the same time |
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// once before 'throw' event and once after |
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#define PIT_DRONE_AE_ATTACK ( 2 ) |
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#define PIT_DRONE_AE_SLASH ( 4 ) |
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#define PIT_DRONE_AE_HOP ( 5 ) |
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#define PIT_DRONE_AE_THROW ( 6 ) |
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#define PIT_DRONE_AE_RELOAD ( 7 ) |
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class CPitdrone : public CBaseMonster |
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{ |
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public: |
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void Spawn(void); |
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void Precache(void); |
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void HandleAnimEvent(MonsterEvent_t *pEvent); |
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void SetYawSpeed(void); |
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int ISoundMask(); |
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void KeyValue(KeyValueData *pkvd); |
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int Classify(void); |
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BOOL CheckMeleeAttack1(float flDot, float flDist); |
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BOOL CheckRangeAttack1(float flDot, float flDist); |
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void IdleSound(void); |
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void PainSound(void); |
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void AlertSound(void); |
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void DeathSound(void); |
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void BodyChange(float spikes); |
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int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); |
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int IgnoreConditions(void); |
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Schedule_t* GetSchedule(void); |
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Schedule_t* GetScheduleOfType(int Type); |
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void StartTask(Task_t *pTask); |
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void RunTask(Task_t *pTask); |
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void RunAI(void); |
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void CheckAmmo(); |
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void GibMonster(); |
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CUSTOM_SCHEDULES |
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virtual int SizeForGrapple() { return GRAPPLE_MEDIUM; } |
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float m_flLastHurtTime; |
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float m_flNextSpitTime;// last time the PitDrone used the spit attack. |
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float m_flNextFlinch; |
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int m_iInitialAmmo; |
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bool shouldAttackWithLeftClaw; |
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static const char *pIdleSounds[]; |
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static const char *pAlertSounds[]; |
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static const char *pPainSounds[]; |
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static const char *pDieSounds[]; |
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static const char *pAttackMissSounds[]; |
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virtual int Save(CSave &save); |
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virtual int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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}; |
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LINK_ENTITY_TO_CLASS(monster_pitdrone, CPitdrone) |
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TYPEDESCRIPTION CPitdrone::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CPitdrone, m_iInitialAmmo, FIELD_INTEGER), |
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DEFINE_FIELD(CPitdrone, m_flLastHurtTime, FIELD_TIME), |
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DEFINE_FIELD(CPitdrone, m_flNextSpitTime, FIELD_TIME), |
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}; |
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IMPLEMENT_SAVERESTORE(CPitdrone, CBaseMonster) |
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void CPitdrone::KeyValue(KeyValueData *pkvd) |
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{ |
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if (FStrEq(pkvd->szKeyName, "initammo")) |
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{ |
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m_iInitialAmmo = atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseMonster::KeyValue(pkvd); |
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} |
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//========================================================= |
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// IgnoreConditions |
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//========================================================= |
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int CPitdrone::IgnoreConditions(void) |
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{ |
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int iIgnore = CBaseMonster::IgnoreConditions(); |
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if ((m_Activity == ACT_MELEE_ATTACK1) || (m_Activity == ACT_MELEE_ATTACK2)) |
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{ |
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if (m_flNextFlinch >= gpGlobals->time) |
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iIgnore |= (bits_COND_LIGHT_DAMAGE | bits_COND_HEAVY_DAMAGE); |
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} |
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if ((m_Activity == ACT_SMALL_FLINCH) || (m_Activity == ACT_BIG_FLINCH)) |
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{ |
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if (m_flNextFlinch < gpGlobals->time) |
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m_flNextFlinch = gpGlobals->time + PITDRONE_FLINCH_DELAY; |
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} |
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return iIgnore; |
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} |
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const char *CPitdrone::pAttackMissSounds[] = |
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{ |
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"zombie/claw_miss1.wav", |
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"zombie/claw_miss2.wav", |
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}; |
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const char *CPitdrone::pIdleSounds[] = |
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{ |
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"pitdrone/pit_drone_idle1.wav", |
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"pitdrone/pit_drone_idle2.wav", |
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"pitdrone/pit_drone_idle3.wav", |
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}; |
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const char *CPitdrone::pAlertSounds[] = |
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{ |
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"pitdrone/pit_drone_alert1.wav", |
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"pitdrone/pit_drone_alert2.wav", |
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"pitdrone/pit_drone_alert3.wav", |
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}; |
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const char *CPitdrone::pPainSounds[] = |
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{ |
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"pitdrone/pit_drone_pain1.wav", |
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"pitdrone/pit_drone_pain2.wav", |
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"pitdrone/pit_drone_pain3.wav", |
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"pitdrone/pit_drone_pain4.wav", |
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}; |
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const char *CPitdrone::pDieSounds[] = |
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{ |
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"pitdrone/pit_drone_die1.wav", |
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"pitdrone/pit_drone_die2.wav", |
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"pitdrone/pit_drone_die3.wav", |
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}; |
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//========================================================= |
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// TakeDamage - overridden for gonome so we can keep track |
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// of how much time has passed since it was last injured |
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//========================================================= |
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int CPitdrone::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) |
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{ |
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float flDist; |
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Vector vecApex; |
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// if the pitdrone is running, has an enemy, was hurt by the enemy, and isn't too close to the enemy, |
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// it will swerve. (whew). |
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if (m_hEnemy != 0 && IsMoving() && pevAttacker == m_hEnemy->pev) |
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{ |
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flDist = (pev->origin - m_hEnemy->pev->origin).Length2D(); |
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if (flDist > PITDRONE_SPRINT_DIST) |
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{ |
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flDist = (pev->origin - m_Route[m_iRouteIndex].vecLocation).Length2D();// reusing flDist. |
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if (FTriangulate(pev->origin, m_Route[m_iRouteIndex].vecLocation, flDist * 0.5, m_hEnemy, &vecApex)) |
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{ |
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InsertWaypoint(vecApex, bits_MF_TO_DETOUR | bits_MF_DONT_SIMPLIFY); |
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} |
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} |
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} |
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m_flLastHurtTime = gpGlobals->time; |
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return CBaseMonster::TakeDamage(pevInflictor, pevAttacker, flDamage, bitsDamageType); |
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} |
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//========================================================= |
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// CheckMeleeAttack1 - attack with both claws at the same time |
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//========================================================= |
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BOOL CPitdrone::CheckMeleeAttack1(float flDot, float flDist) |
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{ |
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// Give a better chance for MeleeAttack2 |
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if (RANDOM_LONG(0,2) == 0) { |
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return CBaseMonster::CheckMeleeAttack1(flDot, flDist); |
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} |
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return FALSE; |
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} |
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//========================================================= |
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// CheckRangeAttack1 - spike attack |
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//========================================================= |
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BOOL CPitdrone::CheckRangeAttack1(float flDot, float flDist) |
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{ |
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if (m_cAmmoLoaded <= 0) |
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{ |
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return FALSE; |
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} |
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if (IsMoving() && flDist >= 512) |
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{ |
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// pitdone will far too far behind if he stops running to spit at this distance from the enemy. |
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return FALSE; |
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} |
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if (flDist > 64 && flDist <= 784 && flDot >= 0.5 && gpGlobals->time >= m_flNextSpitTime) |
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{ |
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if (IsMoving()) |
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{ |
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// don't spit again for a long time, resume chasing enemy. |
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m_flNextSpitTime = gpGlobals->time + 5; |
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} |
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else |
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{ |
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// not moving, so spit again pretty soon. |
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m_flNextSpitTime = gpGlobals->time + 1; |
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} |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//========================================================= |
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// SetYawSpeed - allows each sequence to have a different |
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// turn rate associated with it. |
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//========================================================= |
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void CPitdrone::SetYawSpeed(void) |
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{ |
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int ys; |
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ys = 0; |
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switch (m_Activity) |
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{ |
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case ACT_WALK: ys = 120; break; |
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case ACT_RUN: ys = 120; break; |
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case ACT_IDLE: ys = 120; break; |
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case ACT_RANGE_ATTACK1: ys = 120; break; |
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default: |
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ys = 120; |
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break; |
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} |
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pev->yaw_speed = ys; |
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} |
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//========================================================= |
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// ISoundMask - returns a bit mask indicating which types |
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// of sounds this monster regards. In the base class implementation, |
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// monsters care about all sounds, but no scents. |
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//========================================================= |
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int CPitdrone::ISoundMask( void ) |
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{ |
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return bits_SOUND_WORLD | |
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bits_SOUND_COMBAT | |
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bits_SOUND_CARCASS | |
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bits_SOUND_MEAT | |
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bits_SOUND_GARBAGE | |
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bits_SOUND_PLAYER; |
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} |
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void CPitdrone::HandleAnimEvent(MonsterEvent_t *pEvent) |
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{ |
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switch (pEvent->event) |
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{ |
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case PIT_DRONE_AE_ATTACK: |
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break; |
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case PIT_DRONE_AE_THROW: |
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{ |
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// SOUND HERE (in the pitdrone model) |
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CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.pitdroneDmgWhip, DMG_SLASH ); |
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if( pHurt ) |
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{ |
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// croonchy bite sound |
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const int iPitch = RANDOM_FLOAT( 110, 120 ); |
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switch( RANDOM_LONG( 0, 1 ) ) |
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{ |
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case 0: |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "bullchicken/bc_bite2.wav", 0.7, ATTN_NORM, 0, iPitch ); |
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break; |
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case 1: |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "bullchicken/bc_bite3.wav", 0.7, ATTN_NORM, 0, iPitch ); |
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break; |
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} |
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|
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// screeshake transforms the viewmodel as well as the viewangle. No problems with seeing the ends of the viewmodels. |
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UTIL_ScreenShake( pHurt->pev->origin, 15.0, 1.5, 0.7, 2 ); |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_forward * 100; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 200; |
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} |
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else |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG(0, ARRAYSIZE(pAttackMissSounds) - 1)], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5, 5)); |
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} |
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break; |
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|
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case PIT_DRONE_AE_SLASH: |
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{ |
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/* The same event is reused for both right and left claw attacks. |
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* Pitdrone always starts the attack with the right claw so we use shouldAttackWithLeftClaw to check which claw is used now. |
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*/ |
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// SOUND HERE (in the pitdrone model) |
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CBaseEntity *pHurt = CheckTraceHullAttack(70, gSkillData.pitdroneDmgBite, DMG_SLASH); |
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if (pHurt) |
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{ |
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if (pHurt->pev->flags & (FL_MONSTER | FL_CLIENT)) |
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{ |
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pHurt->pev->punchangle.z = shouldAttackWithLeftClaw ? 18 : -18; |
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pHurt->pev->punchangle.x = 5; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * ( shouldAttackWithLeftClaw ? 100 : -100 ); |
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} |
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} |
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else // Play a random attack miss sound |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG(0, ARRAYSIZE(pAttackMissSounds) - 1)], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG(-5, 5)); |
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shouldAttackWithLeftClaw = !shouldAttackWithLeftClaw; |
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} |
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break; |
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|
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case PIT_DRONE_AE_RELOAD: |
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{ |
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if (m_iInitialAmmo >= 0) |
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m_cAmmoLoaded = PITDRONE_MAX_HORNS; |
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else |
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m_cAmmoLoaded = 0; |
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BodyChange(m_cAmmoLoaded); |
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ClearConditions(bits_COND_NO_AMMO_LOADED); |
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} |
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break; |
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|
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case PIT_DRONE_AE_HOP: |
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{ |
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float flGravity = g_psv_gravity->value; |
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|
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// throw the squid up into the air on this frame. |
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if( FBitSet( pev->flags, FL_ONGROUND ) ) |
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{ |
|
pev->flags -= FL_ONGROUND; |
|
} |
|
|
|
// jump into air for 0.8 (24/30) seconds |
|
pev->velocity.z += ( 0.625 * flGravity ) * 0.5; |
|
} |
|
break; |
|
|
|
case PIT_DRONE_AE_SPIT: |
|
{ |
|
m_cAmmoLoaded--; |
|
BodyChange(m_cAmmoLoaded); |
|
|
|
Vector vecSpitOffset; |
|
Vector vecSpitDir; |
|
|
|
UTIL_MakeAimVectors(pev->angles); |
|
|
|
// !!!HACKHACK - the spot at which the spit originates (in front of the mouth) was measured in 3ds and hardcoded here. |
|
// we should be able to read the position of bones at runtime for this info. |
|
vecSpitOffset = (gpGlobals->v_forward * 15 + gpGlobals->v_up * 36); |
|
vecSpitOffset = (pev->origin + vecSpitOffset); |
|
//vecSpitDir = ((m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs) - vecSpitOffset).Normalize(); |
|
Vector vecEnemyPosition; |
|
if (m_hEnemy != 0) |
|
vecEnemyPosition = m_hEnemy->BodyTarget(pev->origin); |
|
else |
|
vecEnemyPosition = m_vecEnemyLKP; |
|
vecSpitDir = (vecEnemyPosition - vecSpitOffset).Normalize(); |
|
|
|
vecSpitDir.x += RANDOM_FLOAT(-0.01, 0.01); |
|
vecSpitDir.y += RANDOM_FLOAT(-0.01, 0.01); |
|
vecSpitDir.z += RANDOM_FLOAT(-0.01, 0); |
|
|
|
// SOUND HERE! (in the pitdrone model) |
|
|
|
CPitdroneSpike::Shoot(pev, vecSpitOffset, vecSpitDir * 900, UTIL_VecToAngles(vecSpitDir)); |
|
|
|
// spew the spittle temporary ents. |
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpitOffset ); |
|
WRITE_BYTE( TE_SPRITE_SPRAY ); |
|
WRITE_COORD( vecSpitOffset.x ); // pos |
|
WRITE_COORD( vecSpitOffset.y ); |
|
WRITE_COORD( vecSpitOffset.z ); |
|
WRITE_COORD( vecSpitDir.x ); // dir |
|
WRITE_COORD( vecSpitDir.y ); |
|
WRITE_COORD( vecSpitDir.z ); |
|
WRITE_SHORT( iPitdroneSpitSprite ); // model |
|
WRITE_BYTE( 15 ); // count |
|
WRITE_BYTE( 210 ); // speed |
|
WRITE_BYTE( 25 ); // noise ( client will divide by 100 ) |
|
MESSAGE_END(); |
|
} |
|
break; |
|
|
|
|
|
default: |
|
CBaseMonster::HandleAnimEvent(pEvent); |
|
} |
|
} |
|
|
|
int CPitdrone::Classify(void) |
|
{ |
|
return CLASS_RACEX_PREDATOR; |
|
} |
|
|
|
void CPitdrone::BodyChange(float horns) |
|
{ |
|
if (horns <= 0) |
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS0); |
|
// pev->body = PITDRONE_HORNS0; |
|
|
|
if (horns == 1) |
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS6); |
|
// pev->body = PITDRONE_HORNS6; |
|
|
|
if (horns == 2) |
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS5); |
|
// pev->body = PITDRONE_HORNS5; |
|
|
|
if (horns == 3) |
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS4); |
|
// pev->body = PITDRONE_HORNS4; |
|
|
|
if (horns == 4) |
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS3); |
|
// pev->body = PITDRONE_HORNS3; |
|
|
|
if (horns == 5) |
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS2); |
|
// pev->body = PITDRONE_HORNS2; |
|
|
|
if (horns >= 6) |
|
SetBodygroup(HORNGROUP, PITDRONE_HORNS1); |
|
// pev->body = PITDRONE_HORNS1; |
|
|
|
return; |
|
} |
|
//========================================================= |
|
// Spawn |
|
//========================================================= |
|
void CPitdrone::Spawn() |
|
{ |
|
Precache(); |
|
|
|
SET_MODEL( ENT(pev), "models/pit_drone.mdl" ); |
|
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 48)); |
|
|
|
pev->solid = SOLID_SLIDEBOX; |
|
pev->movetype = MOVETYPE_STEP; |
|
m_bloodColor = BLOOD_COLOR_GREEN; |
|
pev->effects = 0; |
|
pev->health = gSkillData.pitdroneHealth; |
|
m_flFieldOfView = 0.2;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
|
m_MonsterState = MONSTERSTATE_NONE; |
|
|
|
m_flNextSpitTime = gpGlobals->time; |
|
|
|
if (m_iInitialAmmo >= 0) |
|
{ |
|
m_cAmmoLoaded = Q_min(m_iInitialAmmo, PITDRONE_MAX_HORNS); |
|
#if FEATURE_PITDRONE_SPAWN_WITH_SPIKES |
|
if (!m_cAmmoLoaded) { |
|
m_cAmmoLoaded = PITDRONE_MAX_HORNS; |
|
} |
|
#endif |
|
} |
|
BodyChange(m_cAmmoLoaded); |
|
MonsterInit(); |
|
} |
|
|
|
//========================================================= |
|
// Precache - precaches all resources this monster needs |
|
//========================================================= |
|
void CPitdrone::Precache() |
|
{ |
|
PRECACHE_MODEL("models/pit_drone.mdl"); |
|
PRECACHE_MODEL("models/pit_drone_gibs.mdl"); |
|
iPitdroneSpitSprite = PRECACHE_MODEL("sprites/tinyspit.spr");// client side spittle. |
|
|
|
PRECACHE_SOUND_ARRAY(pAttackMissSounds); |
|
PRECACHE_SOUND_ARRAY(pIdleSounds); |
|
PRECACHE_SOUND_ARRAY(pDieSounds); |
|
PRECACHE_SOUND_ARRAY(pPainSounds); |
|
PRECACHE_SOUND_ARRAY(pAlertSounds); |
|
|
|
PRECACHE_SOUND("bullchicken/bc_bite2.wav"); |
|
PRECACHE_SOUND("bullchicken/bc_bite3.wav"); |
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_melee_attack1.wav"); |
|
PRECACHE_SOUND("pitdrone/pit_drone_melee_attack2.wav"); |
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike1.wav"); |
|
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike2.wav"); |
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_communicate1.wav"); |
|
PRECACHE_SOUND("pitdrone/pit_drone_communicate2.wav"); |
|
PRECACHE_SOUND("pitdrone/pit_drone_communicate3.wav"); |
|
PRECACHE_SOUND("pitdrone/pit_drone_communicate4.wav"); |
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_eat.wav"); |
|
PRECACHE_SOUND("pitdrone/pit_drone_hunt1.wav"); |
|
PRECACHE_SOUND("pitdrone/pit_drone_hunt2.wav"); |
|
PRECACHE_SOUND("pitdrone/pit_drone_hunt3.wav"); |
|
|
|
PRECACHE_SOUND("weapons/xbow_hitbod1.wav"); |
|
PRECACHE_SOUND("weapons/xbow_hitbod2.wav"); |
|
PRECACHE_SOUND("weapons/xbow_hit1.wav"); |
|
|
|
UTIL_PrecacheOther("pitdronespike"); |
|
} |
|
|
|
|
|
//========================================================= |
|
// IdleSound |
|
//========================================================= |
|
#define PITDRONE_ATTN_IDLE (float)1.5 |
|
void CPitdrone::IdleSound(void) |
|
{ |
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, pIdleSounds[RANDOM_LONG(0, ARRAYSIZE(pIdleSounds)-1)], 1, PITDRONE_ATTN_IDLE); |
|
} |
|
|
|
//========================================================= |
|
// PainSound |
|
//========================================================= |
|
void CPitdrone::PainSound(void) |
|
{ |
|
int iPitch = RANDOM_LONG(85, 120); |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, pPainSounds[RANDOM_LONG(0, ARRAYSIZE(pPainSounds)-1)], 1, ATTN_NORM, 0, iPitch); |
|
} |
|
|
|
//========================================================= |
|
// AlertSound |
|
//========================================================= |
|
void CPitdrone::AlertSound(void) |
|
{ |
|
int iPitch = RANDOM_LONG(140, 160); |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, pAlertSounds[RANDOM_LONG(0, ARRAYSIZE(pAlertSounds)-1)], 1, ATTN_NORM, 0, iPitch); |
|
} |
|
//========================================================= |
|
// DeathSound |
|
//========================================================= |
|
void CPitdrone::DeathSound(void) |
|
{ |
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, pDieSounds[RANDOM_LONG(0, ARRAYSIZE(pDieSounds)-1)], 1, ATTN_NORM); |
|
} |
|
|
|
void CPitdrone::RunAI(void) |
|
{ |
|
// first, do base class stuff |
|
CBaseMonster::RunAI(); |
|
|
|
if (m_hEnemy != 0 && m_Activity == ACT_RUN) |
|
{ |
|
// chasing enemy. Sprint for last bit |
|
if ((pev->origin - m_hEnemy->pev->origin).Length2D() < PITDRONE_SPRINT_DIST) |
|
{ |
|
pev->framerate = 1.25; |
|
} |
|
} |
|
} |
|
|
|
void CPitdrone::CheckAmmo( void ) |
|
{ |
|
if( m_cAmmoLoaded <= 0 && m_iInitialAmmo >= 0 ) |
|
{ |
|
SetConditions( bits_COND_NO_AMMO_LOADED ); |
|
} |
|
} |
|
|
|
void CPitdrone::GibMonster() |
|
{ |
|
EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "common/bodysplat.wav", 1, ATTN_NORM ); |
|
|
|
if( CVAR_GET_FLOAT( "violence_agibs" ) != 0 ) // Should never get here, but someone might call it directly |
|
{ |
|
CGib::SpawnRandomGibs( pev, 5, "models/pit_drone_gibs.mdl", PITDRONE_GIB_COUNT ); // Throw alien gibs |
|
} |
|
SetThink( &CBaseEntity::SUB_Remove ); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
|
|
//======================================================== |
|
// AI Schedules Specific to this monster |
|
//========================================================= |
|
|
|
// primary range attack |
|
Task_t tlPDroneRangeAttack1[] = |
|
{ |
|
{ TASK_STOP_MOVING, 0 }, |
|
{ TASK_FACE_IDEAL, (float)0 }, |
|
{ TASK_RANGE_ATTACK1, (float)0 }, |
|
{ TASK_SET_ACTIVITY, (float)ACT_IDLE }, |
|
}; |
|
|
|
Schedule_t slPDroneRangeAttack1[] = |
|
{ |
|
{ |
|
tlPDroneRangeAttack1, |
|
ARRAYSIZE(tlPDroneRangeAttack1), |
|
bits_COND_NEW_ENEMY | |
|
bits_COND_ENEMY_DEAD | |
|
bits_COND_HEAVY_DAMAGE | |
|
bits_COND_ENEMY_OCCLUDED | |
|
bits_COND_NO_AMMO_LOADED, |
|
0, |
|
"PDrone Range Attack1" |
|
}, |
|
}; |
|
|
|
// Chase enemy schedule |
|
Task_t tlPDroneChaseEnemy1[] = |
|
{ |
|
{ TASK_SET_FAIL_SCHEDULE, (float)SCHED_RANGE_ATTACK1 },// !!!OEM - this will stop nasty PitDrone oscillation. |
|
{ TASK_GET_PATH_TO_ENEMY, (float)0 }, |
|
{ TASK_RUN_PATH, (float)0 }, |
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 }, |
|
}; |
|
|
|
Schedule_t slPDroneChaseEnemy[] = |
|
{ |
|
{ |
|
tlPDroneChaseEnemy1, |
|
ARRAYSIZE(tlPDroneChaseEnemy1), |
|
bits_COND_NEW_ENEMY | |
|
bits_COND_ENEMY_DEAD | |
|
bits_COND_SMELL_FOOD | |
|
bits_COND_CAN_RANGE_ATTACK1 | |
|
bits_COND_CAN_MELEE_ATTACK1 | |
|
bits_COND_CAN_MELEE_ATTACK2 | |
|
bits_COND_TASK_FAILED | |
|
bits_COND_HEAR_SOUND, |
|
|
|
bits_SOUND_DANGER | |
|
bits_SOUND_MEAT, |
|
"PDrone Chase Enemy" |
|
}, |
|
}; |
|
|
|
Task_t tlPDroneHurtHop[] = |
|
{ |
|
{ TASK_STOP_MOVING, (float)0 }, |
|
{ TASK_SOUND_WAKE, (float)0 }, |
|
{ TASK_PDRONE_HOPTURN, (float)0 }, |
|
{ TASK_FACE_ENEMY, (float)0 },// in case squid didn't turn all the way in the air. |
|
}; |
|
|
|
Schedule_t slPDroneHurtHop[] = |
|
{ |
|
{ |
|
tlPDroneHurtHop, |
|
ARRAYSIZE( tlPDroneHurtHop ), |
|
0, |
|
0, |
|
"PDroneHurtHop" |
|
} |
|
}; |
|
|
|
|
|
// PitDrone walks to something tasty and eats it. |
|
Task_t tlPDroneEat[] = |
|
{ |
|
{ TASK_STOP_MOVING, (float)0 }, |
|
{ TASK_EAT, (float)10 },// this is in case the PitDrone can't get to the food |
|
{ TASK_STORE_LASTPOSITION, (float)0 }, |
|
{ TASK_GET_PATH_TO_BESTSCENT, (float)0 }, |
|
{ TASK_WALK_PATH, (float)0 }, |
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT }, |
|
{ TASK_EAT, (float)50 }, |
|
{ TASK_GET_PATH_TO_LASTPOSITION, (float)0 }, |
|
{ TASK_WALK_PATH, (float)0 }, |
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 }, |
|
{ TASK_CLEAR_LASTPOSITION, (float)0 }, |
|
}; |
|
|
|
Schedule_t slPDroneEat[] = |
|
{ |
|
{ |
|
tlPDroneEat, |
|
ARRAYSIZE(tlPDroneEat), |
|
bits_COND_LIGHT_DAMAGE | |
|
bits_COND_HEAVY_DAMAGE | |
|
bits_COND_NEW_ENEMY, |
|
|
|
// even though HEAR_SOUND/SMELL FOOD doesn't break this schedule, we need this mask |
|
// here or the monster won't detect these sounds at ALL while running this schedule. |
|
bits_SOUND_MEAT | |
|
bits_SOUND_CARCASS, |
|
"PDroneEat" |
|
} |
|
}; |
|
|
|
// this is a bit different than just Eat. We use this schedule when the food is far away, occluded, or behind |
|
// the PitDrone. This schedule plays a sniff animation before going to the source of food. |
|
Task_t tlPDroneSniffAndEat[] = |
|
{ |
|
{ TASK_STOP_MOVING, (float)0 }, |
|
{ TASK_EAT, (float)10 },// this is in case the PitDrone can't get to the food |
|
{ TASK_STORE_LASTPOSITION, (float)0 }, |
|
{ TASK_GET_PATH_TO_BESTSCENT, (float)0 }, |
|
{ TASK_RUN_PATH, (float)0 }, |
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_EAT }, |
|
{ TASK_EAT, (float)50 }, |
|
{ TASK_GET_PATH_TO_LASTPOSITION, (float)0 }, |
|
{ TASK_WALK_PATH, (float)0 }, |
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 }, |
|
{ TASK_CLEAR_LASTPOSITION, (float)0 }, |
|
}; |
|
|
|
Schedule_t slPDroneSniffAndEat[] = |
|
{ |
|
{ |
|
tlPDroneSniffAndEat, |
|
ARRAYSIZE(tlPDroneSniffAndEat), |
|
bits_COND_LIGHT_DAMAGE | |
|
bits_COND_HEAVY_DAMAGE | |
|
bits_COND_NEW_ENEMY, |
|
|
|
// even though HEAR_SOUND/SMELL FOOD doesn't break this schedule, we need this mask |
|
// here or the monster won't detect these sounds at ALL while running this schedule. |
|
bits_SOUND_MEAT | |
|
bits_SOUND_CARCASS, |
|
"PDroneSniffAndEat" |
|
} |
|
}; |
|
|
|
Task_t tlPDroneHideReload[] = |
|
{ |
|
{ TASK_STOP_MOVING, (float)0 }, |
|
{ TASK_SET_FAIL_SCHEDULE, (float)SCHED_RELOAD }, |
|
{ TASK_FIND_COVER_FROM_ENEMY, (float)0 }, |
|
{ TASK_RUN_PATH, (float)0 }, |
|
{ TASK_WAIT_FOR_MOVEMENT, (float)0 }, |
|
{ TASK_REMEMBER, (float)bits_MEMORY_INCOVER }, |
|
{ TASK_FACE_ENEMY, (float)0 }, |
|
{ TASK_PLAY_SEQUENCE, (float)ACT_RELOAD }, |
|
}; |
|
|
|
Schedule_t slPDroneHideReload[] = |
|
{ |
|
{ |
|
tlPDroneHideReload, |
|
ARRAYSIZE( tlPDroneHideReload ), |
|
bits_COND_HEAVY_DAMAGE | |
|
bits_COND_HEAR_SOUND, |
|
bits_SOUND_DANGER, |
|
"PDroneHideReload" |
|
} |
|
}; |
|
|
|
DEFINE_CUSTOM_SCHEDULES(CPitdrone) |
|
{ |
|
slPDroneRangeAttack1, |
|
slPDroneChaseEnemy, |
|
slPDroneHurtHop, |
|
slPDroneEat, |
|
slPDroneSniffAndEat, |
|
slPDroneHideReload |
|
}; |
|
|
|
IMPLEMENT_CUSTOM_SCHEDULES(CPitdrone, CBaseMonster) |
|
|
|
//========================================================= |
|
// GetSchedule |
|
//========================================================= |
|
Schedule_t *CPitdrone::GetSchedule(void) |
|
{ |
|
switch (m_MonsterState) |
|
{ |
|
case MONSTERSTATE_ALERT: |
|
{ |
|
if( HasConditions( bits_COND_LIGHT_DAMAGE | bits_COND_HEAVY_DAMAGE ) ) |
|
{ |
|
return GetScheduleOfType( SCHED_PDRONE_HURTHOP ); |
|
} |
|
|
|
if (HasConditions(bits_COND_SMELL_FOOD)) |
|
{ |
|
CSound *pSound; |
|
|
|
pSound = PBestScent(); |
|
|
|
if (pSound && (!FInViewCone(&pSound->m_vecOrigin) || !FVisible(pSound->m_vecOrigin))) |
|
{ |
|
// scent is behind or occluded |
|
return GetScheduleOfType(SCHED_PDRONE_SNIFF_AND_EAT); |
|
} |
|
|
|
// food is right out in the open. Just go get it. |
|
return GetScheduleOfType(SCHED_PDRONE_EAT); |
|
} |
|
|
|
break; |
|
} |
|
case MONSTERSTATE_COMBAT: |
|
{ |
|
// dead enemy |
|
if (HasConditions(bits_COND_ENEMY_DEAD)) |
|
{ |
|
// call base class, all code to handle dead enemies is centralized there. |
|
return CBaseMonster::GetSchedule(); |
|
} |
|
|
|
if (HasConditions(bits_COND_NEW_ENEMY)) |
|
{ |
|
return GetScheduleOfType(SCHED_WAKE_ANGRY); |
|
} |
|
|
|
if (HasConditions(bits_COND_SMELL_FOOD)) |
|
{ |
|
CSound *pSound; |
|
|
|
pSound = PBestScent(); |
|
|
|
if (pSound && (!FInViewCone(&pSound->m_vecOrigin) || !FVisible(pSound->m_vecOrigin))) |
|
{ |
|
// scent is behind or occluded |
|
return GetScheduleOfType(SCHED_PDRONE_SNIFF_AND_EAT); |
|
} |
|
|
|
// food is right out in the open. Just go get it. |
|
return GetScheduleOfType(SCHED_PDRONE_EAT); |
|
} |
|
|
|
if( HasConditions( bits_COND_NO_AMMO_LOADED ) && (m_iInitialAmmo >= 0) ) |
|
{ |
|
return GetScheduleOfType( SCHED_PDRONE_COVER_AND_RELOAD ); |
|
} |
|
|
|
if (HasConditions(bits_COND_CAN_RANGE_ATTACK1)) |
|
{ |
|
return GetScheduleOfType(SCHED_RANGE_ATTACK1); |
|
} |
|
|
|
if (HasConditions(bits_COND_CAN_MELEE_ATTACK1)) |
|
{ |
|
return GetScheduleOfType(SCHED_MELEE_ATTACK1); |
|
} |
|
|
|
if (HasConditions(bits_COND_CAN_MELEE_ATTACK2)) |
|
{ |
|
return GetScheduleOfType(SCHED_MELEE_ATTACK2); |
|
} |
|
|
|
return GetScheduleOfType(SCHED_CHASE_ENEMY); |
|
|
|
break; |
|
} |
|
} |
|
|
|
return CBaseMonster::GetSchedule(); |
|
} |
|
|
|
//========================================================= |
|
// GetScheduleOfType |
|
//========================================================= |
|
Schedule_t* CPitdrone::GetScheduleOfType(int Type) |
|
{ |
|
switch (Type) |
|
{ |
|
case SCHED_RANGE_ATTACK1: |
|
return &slPDroneRangeAttack1[0]; |
|
break; |
|
case SCHED_PDRONE_HURTHOP: |
|
return &slPDroneHurtHop[0]; |
|
break; |
|
case SCHED_PDRONE_EAT: |
|
return &slPDroneEat[0]; |
|
break; |
|
case SCHED_PDRONE_SNIFF_AND_EAT: |
|
return &slPDroneSniffAndEat[0]; |
|
break; |
|
case SCHED_CHASE_ENEMY: |
|
return &slPDroneChaseEnemy[0]; |
|
break; |
|
case SCHED_PDRONE_COVER_AND_RELOAD: |
|
return &slPDroneHideReload[0]; |
|
break; |
|
} |
|
|
|
return CBaseMonster::GetScheduleOfType(Type); |
|
} |
|
|
|
//========================================================= |
|
// Start task - selects the correct activity and performs |
|
// any necessary calculations to start the next task on the |
|
// schedule. OVERRIDDEN for PitDrone because it needs to |
|
// know explicitly when the last attempt to chase the enemy |
|
// failed, since that impacts its attack choices. |
|
//========================================================= |
|
void CPitdrone::StartTask(Task_t *pTask) |
|
{ |
|
m_iTaskStatus = TASKSTATUS_RUNNING; |
|
|
|
switch (pTask->iTask) |
|
{ |
|
case TASK_PDRONE_HOPTURN: |
|
{ |
|
SetActivity( ACT_HOP ); |
|
MakeIdealYaw( m_vecEnemyLKP ); |
|
break; |
|
} |
|
case TASK_GET_PATH_TO_ENEMY: |
|
{ |
|
if (BuildRoute(m_hEnemy->pev->origin, bits_MF_TO_ENEMY, m_hEnemy)) |
|
{ |
|
m_iTaskStatus = TASKSTATUS_COMPLETE; |
|
} |
|
else |
|
{ |
|
ALERT(at_aiconsole, "GetPathToEnemy failed!!\n"); |
|
TaskFail(); |
|
} |
|
break; |
|
} |
|
default: |
|
{ |
|
CBaseMonster::StartTask(pTask); |
|
break; |
|
} |
|
} |
|
} |
|
|
|
//========================================================= |
|
// RunTask |
|
//========================================================= |
|
void CPitdrone::RunTask(Task_t *pTask) |
|
{ |
|
switch( pTask->iTask ) |
|
{ |
|
case TASK_PDRONE_HOPTURN: |
|
{ |
|
MakeIdealYaw( m_vecEnemyLKP ); |
|
ChangeYaw( pev->yaw_speed ); |
|
|
|
if( m_fSequenceFinished ) |
|
{ |
|
m_iTaskStatus = TASKSTATUS_COMPLETE; |
|
} |
|
break; |
|
} |
|
default: |
|
{ |
|
CBaseMonster::RunTask( pTask ); |
|
break; |
|
} |
|
} |
|
}
|
|
|