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768 lines
21 KiB
768 lines
21 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "saverestore.h" |
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#include "client.h" |
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#include "decals.h" |
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#include "gamerules.h" |
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#include "game.h" |
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void EntvarsKeyvalue( entvars_t *pev, KeyValueData *pkvd ); |
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extern "C" void PM_Move ( struct playermove_s *ppmove, int server ); |
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extern "C" void PM_Init ( struct playermove_s *ppmove ); |
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extern "C" char PM_FindTextureType( const char *name ); |
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extern Vector VecBModelOrigin( entvars_t* pevBModel ); |
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extern DLL_GLOBAL Vector g_vecAttackDir; |
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extern DLL_GLOBAL int g_iSkillLevel; |
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static DLL_FUNCTIONS gFunctionTable = |
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{ |
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GameDLLInit, //pfnGameInit |
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DispatchSpawn, //pfnSpawn |
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DispatchThink, //pfnThink |
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DispatchUse, //pfnUse |
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DispatchTouch, //pfnTouch |
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DispatchBlocked, //pfnBlocked |
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DispatchKeyValue, //pfnKeyValue |
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DispatchSave, //pfnSave |
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DispatchRestore, //pfnRestore |
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DispatchObjectCollsionBox, //pfnAbsBox |
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SaveWriteFields, //pfnSaveWriteFields |
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SaveReadFields, //pfnSaveReadFields |
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SaveGlobalState, //pfnSaveGlobalState |
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RestoreGlobalState, //pfnRestoreGlobalState |
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ResetGlobalState, //pfnResetGlobalState |
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ClientConnect, //pfnClientConnect |
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ClientDisconnect, //pfnClientDisconnect |
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ClientKill, //pfnClientKill |
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ClientPutInServer, //pfnClientPutInServer |
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ClientCommand, //pfnClientCommand |
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ClientUserInfoChanged, //pfnClientUserInfoChanged |
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ServerActivate, //pfnServerActivate |
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ServerDeactivate, //pfnServerDeactivate |
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PlayerPreThink, //pfnPlayerPreThink |
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PlayerPostThink, //pfnPlayerPostThink |
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StartFrame, //pfnStartFrame |
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ParmsNewLevel, //pfnParmsNewLevel |
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ParmsChangeLevel, //pfnParmsChangeLevel |
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GetGameDescription, //pfnGetGameDescription Returns string describing current .dll game. |
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PlayerCustomization, //pfnPlayerCustomization Notifies .dll of new customization for player. |
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SpectatorConnect, //pfnSpectatorConnect Called when spectator joins server |
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SpectatorDisconnect, //pfnSpectatorDisconnect Called when spectator leaves the server |
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SpectatorThink, //pfnSpectatorThink Called when spectator sends a command packet (usercmd_t) |
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Sys_Error, //pfnSys_Error Called when engine has encountered an error |
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PM_Move, //pfnPM_Move |
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PM_Init, //pfnPM_Init Server version of player movement initialization |
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PM_FindTextureType, //pfnPM_FindTextureType |
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SetupVisibility, //pfnSetupVisibility Set up PVS and PAS for networking for this client |
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UpdateClientData, //pfnUpdateClientData Set up data sent only to specific client |
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AddToFullPack, //pfnAddToFullPack |
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CreateBaseline, //pfnCreateBaseline Tweak entity baseline for network encoding, allows setup of player baselines, too. |
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RegisterEncoders, //pfnRegisterEncoders Callbacks for network encoding |
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GetWeaponData, //pfnGetWeaponData |
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CmdStart, //pfnCmdStart |
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CmdEnd, //pfnCmdEnd |
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ConnectionlessPacket, //pfnConnectionlessPacket |
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GetHullBounds, //pfnGetHullBounds |
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CreateInstancedBaselines, //pfnCreateInstancedBaselines |
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InconsistentFile, //pfnInconsistentFile |
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AllowLagCompensation, //pfnAllowLagCompensation |
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}; |
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static void SetObjectCollisionBox( entvars_t *pev ); |
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#ifndef _WIN32 |
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extern "C" { |
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#endif |
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int GetEntityAPI( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion ) |
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{ |
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if( !pFunctionTable || interfaceVersion != INTERFACE_VERSION ) |
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{ |
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return FALSE; |
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} |
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memcpy( pFunctionTable, &gFunctionTable, sizeof(DLL_FUNCTIONS) ); |
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return TRUE; |
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} |
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int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ) |
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{ |
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if( !pFunctionTable || *interfaceVersion != INTERFACE_VERSION ) |
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{ |
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// Tell engine what version we had, so it can figure out who is out of date. |
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*interfaceVersion = INTERFACE_VERSION; |
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return FALSE; |
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} |
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memcpy( pFunctionTable, &gFunctionTable, sizeof(DLL_FUNCTIONS) ); |
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return TRUE; |
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} |
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#ifndef _WIN32 |
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} |
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#endif |
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int DispatchSpawn( edict_t *pent ) |
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{ |
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CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE( pent ); |
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if( pEntity ) |
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{ |
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// Initialize these or entities who don't link to the world won't have anything in here |
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pEntity->pev->absmin = pEntity->pev->origin - Vector( 1, 1, 1 ); |
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pEntity->pev->absmax = pEntity->pev->origin + Vector( 1, 1, 1 ); |
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pEntity->Spawn(); |
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// Try to get the pointer again, in case the spawn function deleted the entity. |
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// UNDONE: Spawn() should really return a code to ask that the entity be deleted, but |
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// that would touch too much code for me to do that right now. |
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pEntity = (CBaseEntity *)GET_PRIVATE( pent ); |
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if( pEntity ) |
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{ |
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if( g_pGameRules && !g_pGameRules->IsAllowedToSpawn( pEntity ) ) |
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return -1; // return that this entity should be deleted |
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if( pEntity->pev->flags & FL_KILLME ) |
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return -1; |
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} |
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// Handle global stuff here |
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if( pEntity && pEntity->pev->globalname ) |
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{ |
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const globalentity_t *pGlobal = gGlobalState.EntityFromTable( pEntity->pev->globalname ); |
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if( pGlobal ) |
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{ |
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// Already dead? delete |
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if( pGlobal->state == GLOBAL_DEAD ) |
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return -1; |
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else if( !FStrEq( STRING( gpGlobals->mapname ), pGlobal->levelName ) ) |
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pEntity->MakeDormant(); // Hasn't been moved to this level yet, wait but stay alive |
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// In this level & not dead, continue on as normal |
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} |
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else |
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{ |
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// Spawned entities default to 'On' |
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gGlobalState.EntityAdd( pEntity->pev->globalname, gpGlobals->mapname, GLOBAL_ON ); |
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//ALERT( at_console, "Added global entity %s (%s)\n", STRING( pEntity->pev->classname ), STRING( pEntity->pev->globalname ) ); |
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} |
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} |
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} |
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return 0; |
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} |
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void DispatchKeyValue( edict_t *pentKeyvalue, KeyValueData *pkvd ) |
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{ |
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if( !pkvd || !pentKeyvalue ) |
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return; |
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EntvarsKeyvalue( VARS( pentKeyvalue ), pkvd ); |
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// If the key was an entity variable, or there's no class set yet, don't look for the object, it may |
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// not exist yet. |
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if ( pkvd->fHandled || pkvd->szClassName == NULL ) |
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return; |
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// Get the actualy entity object |
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CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE( pentKeyvalue ); |
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if( !pEntity ) |
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return; |
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pEntity->KeyValue( pkvd ); |
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} |
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// HACKHACK -- this is a hack to keep the node graph entity from "touching" things (like triggers) |
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// while it builds the graph |
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BOOL gTouchDisabled = FALSE; |
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void DispatchTouch( edict_t *pentTouched, edict_t *pentOther ) |
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{ |
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if( gTouchDisabled ) |
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return; |
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CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE( pentTouched ); |
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CBaseEntity *pOther = (CBaseEntity *)GET_PRIVATE( pentOther ); |
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if( pEntity && pOther && ! ( ( pEntity->pev->flags | pOther->pev->flags ) & FL_KILLME ) ) |
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pEntity->Touch( pOther ); |
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} |
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void DispatchUse( edict_t *pentUsed, edict_t *pentOther ) |
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{ |
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CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE( pentUsed ); |
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CBaseEntity *pOther = (CBaseEntity *)GET_PRIVATE( pentOther ); |
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if( pEntity && !( pEntity->pev->flags & FL_KILLME ) ) |
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pEntity->Use( pOther, pOther, USE_TOGGLE, 0 ); |
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} |
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void DispatchThink( edict_t *pent ) |
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{ |
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CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE( pent ); |
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if( pEntity ) |
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{ |
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if( FBitSet( pEntity->pev->flags, FL_DORMANT ) ) |
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ALERT( at_error, "Dormant entity %s is thinking!!\n", STRING( pEntity->pev->classname ) ); |
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pEntity->Think(); |
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} |
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} |
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void DispatchBlocked( edict_t *pentBlocked, edict_t *pentOther ) |
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{ |
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CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE( pentBlocked ); |
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CBaseEntity *pOther = (CBaseEntity *)GET_PRIVATE( pentOther ); |
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if( pEntity ) |
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pEntity->Blocked( pOther ); |
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} |
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void DispatchSave( edict_t *pent, SAVERESTOREDATA *pSaveData ) |
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{ |
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CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE( pent ); |
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if( pEntity && pSaveData ) |
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{ |
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ENTITYTABLE *pTable = &pSaveData->pTable[pSaveData->currentIndex]; |
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if( pTable->pent != pent ) |
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ALERT( at_error, "ENTITY TABLE OR INDEX IS WRONG!!!!\n" ); |
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if( pEntity->ObjectCaps() & FCAP_DONT_SAVE ) |
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return; |
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// These don't use ltime & nextthink as times really, but we'll fudge around it. |
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if( pEntity->pev->movetype == MOVETYPE_PUSH ) |
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{ |
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float delta = pEntity->pev->nextthink - pEntity->pev->ltime; |
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pEntity->pev->ltime = gpGlobals->time; |
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pEntity->pev->nextthink = pEntity->pev->ltime + delta; |
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} |
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pTable->location = pSaveData->size; // Remember entity position for file I/O |
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pTable->classname = pEntity->pev->classname; // Remember entity class for respawn |
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CSave saveHelper( pSaveData ); |
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pEntity->Save( saveHelper ); |
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pTable->size = pSaveData->size - pTable->location; // Size of entity block is data size written to block |
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} |
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} |
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// Find the matching global entity. Spit out an error if the designer made entities of |
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// different classes with the same global name |
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CBaseEntity *FindGlobalEntity( string_t classname, string_t globalname ) |
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{ |
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edict_t *pent = FIND_ENTITY_BY_STRING( NULL, "globalname", STRING( globalname ) ); |
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CBaseEntity *pReturn = CBaseEntity::Instance( pent ); |
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if( pReturn ) |
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{ |
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if( !FClassnameIs( pReturn->pev, STRING( classname ) ) ) |
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{ |
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ALERT( at_console, "Global entity found %s, wrong class %s\n", STRING( globalname ), STRING( pReturn->pev->classname ) ); |
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pReturn = NULL; |
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} |
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} |
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return pReturn; |
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} |
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int DispatchRestore( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity ) |
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{ |
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CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE( pent ); |
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if( pEntity && pSaveData ) |
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{ |
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entvars_t tmpVars; |
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Vector oldOffset; |
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CRestore restoreHelper( pSaveData ); |
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if( globalEntity ) |
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{ |
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CRestore tmpRestore( pSaveData ); |
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tmpRestore.PrecacheMode( 0 ); |
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tmpRestore.ReadEntVars( "ENTVARS", &tmpVars ); |
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// HACKHACK - reset the save pointers, we're going to restore for real this time |
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pSaveData->size = pSaveData->pTable[pSaveData->currentIndex].location; |
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pSaveData->pCurrentData = pSaveData->pBaseData + pSaveData->size; |
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// ------------------- |
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const globalentity_t *pGlobal = gGlobalState.EntityFromTable( tmpVars.globalname ); |
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// Don't overlay any instance of the global that isn't the latest |
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// pSaveData->szCurrentMapName is the level this entity is coming from |
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// pGlobla->levelName is the last level the global entity was active in. |
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// If they aren't the same, then this global update is out of date. |
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if( !FStrEq( pSaveData->szCurrentMapName, pGlobal->levelName ) ) |
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return 0; |
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// Compute the new global offset |
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oldOffset = pSaveData->vecLandmarkOffset; |
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CBaseEntity *pNewEntity = FindGlobalEntity( tmpVars.classname, tmpVars.globalname ); |
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if( pNewEntity ) |
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{ |
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//ALERT( at_console, "Overlay %s with %s\n", STRING( pNewEntity->pev->classname ), STRING( tmpVars.classname ) ); |
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// Tell the restore code we're overlaying a global entity from another level |
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restoreHelper.SetGlobalMode( 1 ); // Don't overwrite global fields |
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pSaveData->vecLandmarkOffset = ( pSaveData->vecLandmarkOffset - pNewEntity->pev->mins ) + tmpVars.mins; |
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pEntity = pNewEntity;// we're going to restore this data OVER the old entity |
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pent = ENT( pEntity->pev ); |
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// Update the global table to say that the global definition of this entity should come from this level |
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gGlobalState.EntityUpdate( pEntity->pev->globalname, gpGlobals->mapname ); |
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} |
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else |
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{ |
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// This entity will be freed automatically by the engine. If we don't do a restore on a matching entity (below) |
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// or call EntityUpdate() to move it to this level, we haven't changed global state at all. |
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return 0; |
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} |
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} |
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if( pEntity->ObjectCaps() & FCAP_MUST_SPAWN ) |
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{ |
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pEntity->Restore( restoreHelper ); |
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pEntity->Spawn(); |
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} |
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else |
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{ |
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pEntity->Restore( restoreHelper ); |
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pEntity->Precache(); |
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} |
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// Again, could be deleted, get the pointer again. |
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pEntity = (CBaseEntity *)GET_PRIVATE( pent ); |
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#if 0 |
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if( pEntity && pEntity->pev->globalname && globalEntity ) |
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{ |
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ALERT( at_console, "Global %s is %s\n", STRING( pEntity->pev->globalname ), STRING( pEntity->pev->model ) ); |
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} |
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#endif |
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// Is this an overriding global entity (coming over the transition), or one restoring in a level |
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if( globalEntity ) |
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{ |
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//ALERT( at_console, "After: %f %f %f %s\n", pEntity->pev->origin.x, pEntity->pev->origin.y, pEntity->pev->origin.z, STRING( pEntity->pev->model ) ); |
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pSaveData->vecLandmarkOffset = oldOffset; |
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if( pEntity ) |
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{ |
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UTIL_SetOrigin( pEntity->pev, pEntity->pev->origin ); |
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pEntity->OverrideReset(); |
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} |
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} |
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else if( pEntity && pEntity->pev->globalname ) |
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{ |
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const globalentity_t *pGlobal = gGlobalState.EntityFromTable( pEntity->pev->globalname ); |
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if( pGlobal ) |
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{ |
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// Already dead? delete |
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if( pGlobal->state == GLOBAL_DEAD ) |
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return -1; |
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else if( !FStrEq( STRING( gpGlobals->mapname ), pGlobal->levelName ) ) |
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{ |
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pEntity->MakeDormant(); // Hasn't been moved to this level yet, wait but stay alive |
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} |
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// In this level & not dead, continue on as normal |
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} |
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else |
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{ |
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ALERT( at_error, "Global Entity %s (%s) not in table!!!\n", STRING( pEntity->pev->globalname ), STRING( pEntity->pev->classname ) ); |
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// Spawned entities default to 'On' |
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gGlobalState.EntityAdd( pEntity->pev->globalname, gpGlobals->mapname, GLOBAL_ON ); |
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} |
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} |
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} |
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return 0; |
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} |
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void DispatchObjectCollsionBox( edict_t *pent ) |
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{ |
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CBaseEntity *pEntity = (CBaseEntity *)GET_PRIVATE( pent ); |
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if( pEntity ) |
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{ |
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pEntity->SetObjectCollisionBox(); |
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} |
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else |
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SetObjectCollisionBox( &pent->v ); |
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} |
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void SaveWriteFields( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ) |
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{ |
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CSave saveHelper( pSaveData ); |
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saveHelper.WriteFields( pname, pBaseData, pFields, fieldCount ); |
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} |
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void SaveReadFields( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ) |
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{ |
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CRestore restoreHelper( pSaveData ); |
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restoreHelper.ReadFields( pname, pBaseData, pFields, fieldCount ); |
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} |
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edict_t *EHANDLE::Get( void ) |
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{ |
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if( m_pent ) |
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{ |
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if( m_pent->serialnumber == m_serialnumber ) |
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return m_pent; |
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else |
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return NULL; |
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} |
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return NULL; |
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} |
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edict_t *EHANDLE::Set( edict_t *pent ) |
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{ |
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if( pent ) |
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{ |
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m_pent = pent; |
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m_serialnumber = m_pent->serialnumber; |
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} |
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else |
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{ |
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m_pent = NULL; |
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m_serialnumber = 0; |
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} |
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return pent; |
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} |
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EHANDLE::operator CBaseEntity *() |
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{ |
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return (CBaseEntity *)GET_PRIVATE( Get() ); |
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} |
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CBaseEntity *EHANDLE::operator = ( CBaseEntity *pEntity ) |
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{ |
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if( pEntity ) |
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{ |
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m_pent = ENT( pEntity->pev ); |
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if( m_pent ) |
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m_serialnumber = m_pent->serialnumber; |
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} |
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else |
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{ |
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m_pent = NULL; |
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m_serialnumber = 0; |
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} |
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return pEntity; |
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} |
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EHANDLE::operator int () |
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{ |
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return Get() != NULL; |
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} |
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CBaseEntity * EHANDLE::operator -> () |
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{ |
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return (CBaseEntity *)GET_PRIVATE( Get() ); |
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} |
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// give health |
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int CBaseEntity::TakeHealth( float flHealth, int bitsDamageType ) |
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{ |
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if( !pev->takedamage ) |
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return 0; |
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// heal |
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if( pev->health >= pev->max_health ) |
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return 0; |
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pev->health += flHealth; |
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if( pev->health > pev->max_health ) |
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pev->health = pev->max_health; |
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return 1; |
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} |
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// inflict damage on this entity. bitsDamageType indicates type of damage inflicted, ie: DMG_CRUSH |
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int CBaseEntity::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
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{ |
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Vector vecTemp; |
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if( !pev->takedamage ) |
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return 0; |
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// UNDONE: some entity types may be immune or resistant to some bitsDamageType |
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// if Attacker == Inflictor, the attack was a melee or other instant-hit attack. |
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// (that is, no actual entity projectile was involved in the attack so use the shooter's origin). |
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if( pevAttacker == pevInflictor ) |
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{ |
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vecTemp = pevAttacker->origin - VecBModelOrigin( pev ); |
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} |
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else |
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// an actual missile was involved. |
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{ |
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vecTemp = pevInflictor->origin - VecBModelOrigin( pev ); |
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} |
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// this global is still used for glass and other non-monster killables, along with decals. |
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g_vecAttackDir = vecTemp.Normalize(); |
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// save damage based on the target's armor level |
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// figure momentum add (don't let hurt brushes or other triggers move player) |
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if( ( !FNullEnt( pevInflictor ) ) && (pev->movetype == MOVETYPE_WALK || pev->movetype == MOVETYPE_STEP ) && ( pevAttacker->solid != SOLID_TRIGGER ) ) |
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{ |
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Vector vecDir = pev->origin - ( pevInflictor->absmin + pevInflictor->absmax ) * 0.5; |
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vecDir = vecDir.Normalize(); |
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float flForce = flDamage * ( ( 32 * 32 * 72.0 ) / ( pev->size.x * pev->size.y * pev->size.z ) ) * 5; |
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if( flForce > 1000.0 ) |
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flForce = 1000.0; |
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pev->velocity = pev->velocity + vecDir * flForce; |
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} |
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// do the damage |
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pev->health -= flDamage; |
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if( pev->health <= 0 ) |
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{ |
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Killed( pevAttacker, GIB_NORMAL ); |
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return 0; |
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} |
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|
|
return 1; |
|
} |
|
|
|
void CBaseEntity::Killed( entvars_t *pevAttacker, int iGib ) |
|
{ |
|
pev->takedamage = DAMAGE_NO; |
|
pev->deadflag = DEAD_DEAD; |
|
UTIL_Remove( this ); |
|
} |
|
|
|
CBaseEntity *CBaseEntity::GetNextTarget( void ) |
|
{ |
|
if( FStringNull( pev->target ) ) |
|
return NULL; |
|
edict_t *pTarget = FIND_ENTITY_BY_TARGETNAME( NULL, STRING( pev->target ) ); |
|
if( FNullEnt( pTarget ) ) |
|
return NULL; |
|
|
|
return Instance( pTarget ); |
|
} |
|
|
|
// Global Savedata for Delay |
|
TYPEDESCRIPTION CBaseEntity::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CBaseEntity, m_pGoalEnt, FIELD_CLASSPTR ), |
|
|
|
DEFINE_FIELD( CBaseEntity, m_pfnThink, FIELD_FUNCTION ), // UNDONE: Build table of these!!! |
|
DEFINE_FIELD( CBaseEntity, m_pfnTouch, FIELD_FUNCTION ), |
|
DEFINE_FIELD( CBaseEntity, m_pfnUse, FIELD_FUNCTION ), |
|
DEFINE_FIELD( CBaseEntity, m_pfnBlocked, FIELD_FUNCTION ), |
|
}; |
|
|
|
int CBaseEntity::Save( CSave &save ) |
|
{ |
|
if( save.WriteEntVars( "ENTVARS", pev ) ) |
|
return save.WriteFields( "BASE", this, m_SaveData, ARRAYSIZE( m_SaveData ) ); |
|
|
|
return 0; |
|
} |
|
|
|
int CBaseEntity::Restore( CRestore &restore ) |
|
{ |
|
int status; |
|
|
|
status = restore.ReadEntVars( "ENTVARS", pev ); |
|
if( status ) |
|
status = restore.ReadFields( "BASE", this, m_SaveData, ARRAYSIZE( m_SaveData ) ); |
|
|
|
if( pev->modelindex != 0 && !FStringNull( pev->model ) ) |
|
{ |
|
Vector mins, maxs; |
|
mins = pev->mins; // Set model is about to destroy these |
|
maxs = pev->maxs; |
|
|
|
PRECACHE_MODEL( STRING( pev->model ) ); |
|
SET_MODEL( ENT( pev ), STRING( pev->model ) ); |
|
UTIL_SetSize( pev, mins, maxs ); // Reset them |
|
} |
|
|
|
return status; |
|
} |
|
|
|
// Initialize absmin & absmax to the appropriate box |
|
void SetObjectCollisionBox( entvars_t *pev ) |
|
{ |
|
if( ( pev->solid == SOLID_BSP ) && |
|
( pev->angles.x || pev->angles.y || pev->angles.z ) ) |
|
{ |
|
// expand for rotation |
|
float max, v; |
|
int i; |
|
|
|
max = 0; |
|
for( i = 0; i < 3; i++ ) |
|
{ |
|
v = fabs( ( (float *)pev->mins )[i] ); |
|
if( v > max ) |
|
max = v; |
|
v = fabs( ( (float *)pev->maxs )[i] ); |
|
if( v > max ) |
|
max = v; |
|
} |
|
for( i = 0; i < 3; i++ ) |
|
{ |
|
( (float *)pev->absmin )[i] = ( (float *)pev->origin )[i] - max; |
|
( (float *)pev->absmax )[i] = ( (float *)pev->origin )[i] + max; |
|
} |
|
} |
|
else |
|
{ |
|
pev->absmin = pev->origin + pev->mins; |
|
pev->absmax = pev->origin + pev->maxs; |
|
} |
|
|
|
pev->absmin.x -= 1; |
|
pev->absmin.y -= 1; |
|
pev->absmin.z -= 1; |
|
pev->absmax.x += 1; |
|
pev->absmax.y += 1; |
|
pev->absmax.z += 1; |
|
} |
|
|
|
void CBaseEntity::SetObjectCollisionBox( void ) |
|
{ |
|
::SetObjectCollisionBox( pev ); |
|
} |
|
|
|
int CBaseEntity::Intersects( CBaseEntity *pOther ) |
|
{ |
|
if( pOther->pev->absmin.x > pev->absmax.x || |
|
pOther->pev->absmin.y > pev->absmax.y || |
|
pOther->pev->absmin.z > pev->absmax.z || |
|
pOther->pev->absmax.x < pev->absmin.x || |
|
pOther->pev->absmax.y < pev->absmin.y || |
|
pOther->pev->absmax.z < pev->absmin.z ) |
|
return 0; |
|
return 1; |
|
} |
|
|
|
void CBaseEntity::MakeDormant( void ) |
|
{ |
|
SetBits( pev->flags, FL_DORMANT ); |
|
|
|
// Don't touch |
|
pev->solid = SOLID_NOT; |
|
// Don't move |
|
pev->movetype = MOVETYPE_NONE; |
|
// Don't draw |
|
SetBits( pev->effects, EF_NODRAW ); |
|
// Don't think |
|
pev->nextthink = 0; |
|
// Relink |
|
UTIL_SetOrigin( pev, pev->origin ); |
|
} |
|
|
|
int CBaseEntity::IsDormant( void ) |
|
{ |
|
return FBitSet( pev->flags, FL_DORMANT ); |
|
} |
|
|
|
BOOL CBaseEntity::IsInWorld( void ) |
|
{ |
|
// position |
|
if( pev->origin.x >= 4096 ) |
|
return FALSE; |
|
if( pev->origin.y >= 4096 ) |
|
return FALSE; |
|
if( pev->origin.z >= 4096 ) |
|
return FALSE; |
|
if( pev->origin.x <= -4096 ) |
|
return FALSE; |
|
if( pev->origin.y <= -4096 ) |
|
return FALSE; |
|
if( pev->origin.z <= -4096 ) |
|
return FALSE; |
|
// speed |
|
if( pev->velocity.x >= 2000 ) |
|
return FALSE; |
|
if( pev->velocity.y >= 2000 ) |
|
return FALSE; |
|
if( pev->velocity.z >= 2000 ) |
|
return FALSE; |
|
if( pev->velocity.x <= -2000 ) |
|
return FALSE; |
|
if( pev->velocity.y <= -2000 ) |
|
return FALSE; |
|
if( pev->velocity.z <= -2000 ) |
|
return FALSE; |
|
|
|
return TRUE; |
|
} |
|
|
|
int CBaseEntity::ShouldToggle( USE_TYPE useType, BOOL currentState ) |
|
{ |
|
if( useType != USE_TOGGLE && useType != USE_SET ) |
|
{ |
|
if( ( currentState && useType == USE_ON ) || ( !currentState && useType == USE_OFF ) ) |
|
return 0; |
|
} |
|
return 1; |
|
} |
|
|
|
int CBaseEntity::DamageDecal( int bitsDamageType ) |
|
{ |
|
if( pev->rendermode == kRenderTransAlpha ) |
|
return -1; |
|
|
|
if( pev->rendermode != kRenderNormal ) |
|
return DECAL_BPROOF1; |
|
|
|
return DECAL_GUNSHOT1 + RANDOM_LONG( 0, 4 ); |
|
} |
|
|
|
// NOTE: szName must be a pointer to constant memory, e.g. "monster_class" because the entity |
|
// will keep a pointer to it after this call. |
|
CBaseEntity *CBaseEntity::Create( const char *szName, const Vector &vecOrigin, const Vector &vecAngles, edict_t *pentOwner ) |
|
{ |
|
edict_t *pent; |
|
CBaseEntity *pEntity; |
|
|
|
pent = CREATE_NAMED_ENTITY( MAKE_STRING( szName ) ); |
|
if( FNullEnt( pent ) ) |
|
{ |
|
ALERT ( at_console, "NULL Ent in Create!\n" ); |
|
return NULL; |
|
} |
|
pEntity = Instance( pent ); |
|
if( !pEntity ) |
|
return NULL; |
|
pEntity->pev->owner = pentOwner; |
|
pEntity->pev->origin = vecOrigin; |
|
pEntity->pev->angles = vecAngles; |
|
DispatchSpawn( pEntity->edict() ); |
|
return pEntity; |
|
}
|
|
|