Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//---------------------------------------------------------
//---------------------------------------------------------
//- ---
//- musicfmod.h ---
//- ---
//---------------------------------------------------------
//---------------------------------------------------------
//- par JujU -----------
//- julien.lecorre@free.fr -----------
//---------------------------------------------------------
//- fichier d'en t
//---------------------------------------------------------
//- ---
//- compatible avec la version 3.6.1 de fmod.dll ---
//- http://www.fmod.org/ ---
//- ---
//---------------------------------------------------------
#ifndef MUSIC_H
#define MUSIC_H
#include <fmod.h>
#include <windows.h>
//---------------------------------------------------------
// defines
#define MUSIC_AUDIO_FILE 1
#define MUSIC_LIST_FILE 0
#define FMOD_DLL_PATH "invasion\\fmod.dll"
//---------------------------------------------------------
// structure fichier audio
struct audiofile_t
{
char name [128];
int repeat;
audiofile_t *next;
};
//---------------------------------------------------------
// classe du lecteur
class CMusic
{
public:
// fonctions de lecture
void OpenFile ( const char *filename, int repeat ); // ouverture d'un simple fichier
void OpenList ( const char *filename ); // ouverture d'un fichier texte contenant les fichiers
void Init ( void ); // initialisation
void Play ( void ); // lecture
void Stop ( void ); // arr
void Reset ( void ); // fermeture
// variables
FSOUND_STREAM *m_fsound; // handle du fichier en cours de lecture
BOOL m_IsPlaying; // t
BOOL m_bInit; // t
audiofile_t *m_pTrack; // morceaux
// constructeur / destructeur
CMusic () { m_bInit = FALSE; m_IsPlaying = FALSE; m_pTrack = NULL; Reset(); };
~CMusic () {};
// fonctions import
signed char (_stdcall * FSOUND_INIT ) (int mixrate, int maxsoftwarechannels, unsigned int flags);
void (_stdcall * FSOUND_CLOSE ) (void);
FSOUND_STREAM * (_stdcall * FSOUND_STREAM_OPENFILE ) (const char *filename, unsigned int mode, int memlength);
signed char (_stdcall * FSOUND_STREAM_CLOSE ) (FSOUND_STREAM *stream);
int (_stdcall * FSOUND_STREAM_PLAY ) (int channel, FSOUND_STREAM *stream);
signed char (_stdcall * FSOUND_STREAM_ENDCALLBACK) (FSOUND_STREAM *stream, FSOUND_STREAMCALLBACK callback, int userdata);
HINSTANCE m_hFmodDll;
};
extern CMusic g_MusicPlayer;
#endif // MUSIC_H