Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//-------------------------------------------------
//- ---
//- lflammes.h ---
//- ---
//-------------------------------------------------
// par Julien -----------------------
//-------------------------------------------------
//- header du lance flammes -----------------------
//-------------------------------------------------
#ifndef LFLAMMES_H
#define LFLAMMES_H
//----------------------------------------
// classe des boules de feu
#define FLAMME_LIBRE 0
#define FLAMME_ATTACHEE 1
#define DETRUIT_FLAMME 2
#define FLAMME_DECO 3
#define FLAMME_DEAD 4
#define FLAMME_RADIUS_SMALL 10
#define FLAMME_RADIUS_BIG 32
#define FLAMME_DAMAGE_MONSTER 0.5
#define FLAMME_DAMAGE_PLAYER 40
#define PLAYER_BURN_TIME 5
class CFlamme : public CPointEntity
{
public:
int Save( CSave &save );
int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
void Spawn( void );
void Precache( void );
BOOL CanCatchMonster ( CBaseMonster *pMonster );
float FlameDamageMonster ( CBaseMonster *pMonster );
static CFlamme *CreateFlamme( Vector vecOrigin, Vector vecAngles, int imode = FLAMME_LIBRE );
void EXPORT FlameThink ( void );
void EXPORT FlameTouch( CBaseEntity *pOther );
float m_flBirthTime;
int m_iMode;
float m_flPlayerDmg;
int m_bRestore;
float m_flMonsterDamage;
};
#endif // LFLAMMES_H