Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//---------------------------------------------------------
//---------------------------------------------------------
//- ---
//- vgui_soin.cpp ---
//- ---
//---------------------------------------------------------
//---------------------------------------------------------
//- code du soin s
//---------------------------------------------------------
//---------------------------------------------------------
//---------------------------------------------------------
//inclusions
#include "vgui_int.h"
#include "VGUI_Font.h"
#include "VGUI_ScrollPanel.h"
#include "VGUI_TextImage.h"
#include "hud.h"
#include "cl_util.h"
#include "vgui_TeamFortressViewport.h"
#include "crutches.h" //Load some code crutches for HLINVASION, modif de Roy
#ifdef NOATTACKFIXPATH_INVASION_VGUI
extern bool hlinv_isAttackSuspended; //We need to prevent attacks while VGUI is active, modif de Roy
#endif
//----------------------------------------------------------
#define TARGA_TOP 50
#define TARGA_LEFT 100
#define VIEWPORT_LEFT (ScreenWidth - 288 - 100 - 30 - 15)
#define VIEWPORT_TOP (ScreenHeight - 296 - 100 - 30 )
#define CADRE_TOP 15
#define CADRE_LEFT 15
#define BOUT_WIDTH 24
#define LIGNE1 ( TARGA_TOP + 7 - BOUT_WIDTH/2 )
#define LIGNE2 ( TARGA_TOP + 44 - BOUT_WIDTH/2 )
#define LIGNE3 ( TARGA_TOP + 84 - BOUT_WIDTH/2 )
#define LIGNE4 ( TARGA_TOP + 127 - BOUT_WIDTH/2 )
#define LIGNE5 ( TARGA_TOP + 165 - BOUT_WIDTH/2 )
#define COLONE2 ( TARGA_LEFT - 10 - BOUT_WIDTH )
#define COLONE1 ( COLONE2 - 10 - BOUT_WIDTH )
#define OK_LEFT ( TARGA_LEFT - 75 )
#define OK_TOP ( TARGA_TOP + 296 - 50 )
//---------------------------------------------------------
void TeamFortressViewport::CreateSoin()
{
m_pSoin = new CSoin(100, false, VIEWPORT_LEFT, VIEWPORT_TOP, ScreenWidth - VIEWPORT_LEFT, ScreenHeight - VIEWPORT_TOP);
m_pSoin->setParent(this);
m_pSoin->setVisible(false);
}
CMenuPanel* TeamFortressViewport :: ShowSoin()
{
#ifdef NOATTACKFIXPATH_INVASION_VGUI
hlinv_isAttackSuspended = true; //We need to prevent attacks while VGUI is active, modif de Roy
gEngfuncs.Con_Printf ( "client.dll : hlinv_isAttackSuspended SETTING TRUE : > %i\n", hlinv_isAttackSuspended ); //alertatconsole
#endif
m_pSoin->Reset();
return m_pSoin;
}
//---------------------------------------------------------
class CHandler_Soin : public InputSignal
{
private:
int m_iBodyPart;
CSoin *p;
public:
CHandler_Soin( CSoin *pSoin, int i )
{
p = pSoin;
m_iBodyPart = i;
}
void cursorEntered(Panel *panel) {};
void mouseReleased(MouseCode code,Panel* panel) {};
void mouseDoublePressed(MouseCode code,Panel* panel) {};
void cursorExited(Panel* panel) {};
void mouseWheeled(int delta,Panel* panel) {};
void keyPressed(KeyCode code,Panel* panel) {};
void keyTyped(KeyCode code,Panel* panel) {};
void keyReleased(KeyCode code,Panel* panel) {};
void keyFocusTicked(Panel* panel) {};
void cursorMoved(int x,int y,Panel* panel) {};
void mousePressed(MouseCode code,Panel* panel);
};
void CHandler_Soin :: mousePressed(MouseCode code,Panel* panel)
{
if ( m_iBodyPart == -1 )
{
int commande = 0;
for ( int i=0; i<7; i++ )
{
if ( p->m_iDigit [i] == 1 )
commande |= (1<<i);
}
char buf [64];
sprintf ( buf, "soin %i", commande );
gEngfuncs.pfnClientCmd(buf);
return;
}
if ( p->m_iDigit [m_iBodyPart] == 0 )
{
p->m_iDigit [m_iBodyPart] = 1;
p->m_pDigit [m_iBodyPart]->m_pTGA = LoadTGA("bout1");
p->m_pDigit [m_iBodyPart]->setImage( p->m_pDigit [m_iBodyPart]->m_pTGA );
}
else
{
p->m_iDigit [m_iBodyPart] = 0;
p->m_pDigit [m_iBodyPart]->m_pTGA = LoadTGA("bout0");
p->m_pDigit [m_iBodyPart]->setImage( p->m_pDigit [m_iBodyPart]->m_pTGA );
}
gEngfuncs.pfnClientCmd("ordimenu 1" );
}
//-----------------------------------------------------------
CSoin :: CSoin(int iTrans, int iRemoveMe, int x,int y,int wide,int tall) : CMenuPanel(iTrans, iRemoveMe, x,y,wide,tall)
{
// fenetre
m_pWindow = new CTransparentPanel(
0,
CADRE_LEFT,
CADRE_TOP,
403,
396
);
m_pWindow->setParent( this );
m_pWindow->setBorder( new LineBorder( Color(255,255,255,100) ) );
// image
m_pImage = new CImageLabel( "soin", TARGA_LEFT, TARGA_TOP );
m_pImage->setParent( m_pWindow );
m_pOK = new CImageLabel( "bout2", OK_LEFT, OK_TOP );
m_pOK->setParent( m_pWindow );
m_pOK->addInputSignal ( new CHandler_Soin ( this, -1 ) );
m_pDigit [0] = new CImageLabel( "bout0", COLONE2, LIGNE1 );
m_pDigit [1] = new CImageLabel( "bout0", COLONE2, LIGNE2 );
m_pDigit [2] = new CImageLabel( "bout0", COLONE2, LIGNE4 );
m_pDigit [3] = new CImageLabel( "bout0", COLONE1, LIGNE3 );
m_pDigit [4] = new CImageLabel( "bout0", COLONE2, LIGNE3 );
m_pDigit [5] = new CImageLabel( "bout0", COLONE1, LIGNE5 );
m_pDigit [6] = new CImageLabel( "bout0", COLONE2, LIGNE5 );
for ( int i=0; i<7; i++ )
{
m_pDigit [i]->setParent ( m_pWindow );
m_pDigit [i]->addInputSignal ( new CHandler_Soin ( this, i ) );
}
for ( int i=0; i<7; i++ )
m_iDigit [i] = 0;
}
void CSoin::Initialize( void )
{
/* for ( int i=0; i<7; i++ )
{
m_pDigit [i]->m_pTGA = LoadTGA("bout0");
m_pDigit [i]->setImage( m_pDigit [i]->m_pTGA );
}
for ( int i=0; i<7; i++ )
m_iDigit [i] = 0;
*/
}
/*
ARMOR_HEAD 0;
ARMOR_CHEST 1;
ARMOR_STOMACH 2;
ARMOR_ARM_R 3;
ARMOR_ARM_L 4;
ARMOR_LEG_R 5;
ARMOR_LEG_L 6;
*/
void CSoin::Reset( void )
{
Initialize ();
CMenuPanel::Reset();
}