Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#hlsdk-2.3 client port for android
#Copyright (c) mittorn
#Edited by Roy for HL:Invasion
#Warning: Completely UNTESTED!
#Warning: Won't work properly as this mod requires TRUE VGUI! (If you can edit it in - you're more than welcome!)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := client
#ifeq ($(XASH_SDL),1)
#APP_PLATFORM := android-12
#LOCAL_SHARED_LIBRARIES += SDL2
#LOCAL_CFLAGS += -DXASH_SDL
#else
APP_PLATFORM := android-8
#endif
include $(XASH3D_CONFIG)
ifeq ($(TARGET_ARCH_ABI),armeabi-v7a-hard)
LOCAL_MODULE_FILENAME = libclient_hardfp
endif
LOCAL_CFLAGS += -DCLIENT_DLL=1
SRCS=
SRCS_C=
SRCS+=./clientbriquet.cpp
SRCS+=./clientfog.cpp
SRCS+=./clientlflammes.cpp
SRCS+=./ev_hldm.cpp
SRCS+=./GameStudioModelRenderer.cpp
SRCS+=./hl/hl_baseentity.cpp
SRCS+=./hl/hl_events.cpp
SRCS+=./hl/hl_objects.cpp
SRCS+=./hl/hl_weapons.cpp
SRCS+=../dlls/glock.cpp
SRCS+=./hud_tank.cpp
SRCS+=./hudradio.cpp
SRCS+=./hudrpg.cpp
SRCS+=./hudzoom.cpp
SRCS+=./lensflare.cpp
SRCS+=./nvg.cpp
SRCS+=./particules.cpp
SRCS+=./studio_util.cpp
SRCS+=./StudioModelRenderer.cpp
SRCS+=./ammo.cpp
SRCS+=./ammo_secondary.cpp
SRCS+=./ammohistory.cpp
SRCS+=./battery.cpp
SRCS+=./cdll_int.cpp
SRCS+=./com_weapons.cpp
SRCS+=./death.cpp
SRCS+=./demo.cpp
SRCS+=./entity.cpp
SRCS+=./ev_common.cpp
SRCS+=./events.cpp
SRCS+=./flashlight.cpp
SRCS+=./geiger.cpp
SRCS+=./health.cpp
SRCS+=./hud.cpp
SRCS+=./hud_msg.cpp
SRCS+=./hud_redraw.cpp
SRCS+=./hud_spectator.cpp
SRCS+=./hud_update.cpp
SRCS+=./in_camera.cpp
SRCS+=./input.cpp
SRCS+=./input_goldsource.cpp
SRCS+=./input_mouse.cpp
SRCS+=./input_xash3d.cpp
SRCS+=./menu.cpp
SRCS+=./message.cpp
SRCS+=./overview.cpp
SRCS+=./parsemsg.cpp
SRCS+=./parsemsg.h
SRCS_C+=./../pm_shared/pm_debug.c
SRCS_C+=./../pm_shared/pm_math.c
SRCS_C+=./../pm_shared/pm_shared.c
SRCS+=./saytext.cpp
SRCS+=./status_icons.cpp
SRCS+=./statusbar.cpp
SRCS+=./text_message.cpp
SRCS+=./train.cpp
SRCS+=./tri.cpp
SRCS+=./util.cpp
SRCS+=./view.cpp
INCLUDES = -I../common -I. -I../game_shared -I../pm_shared -I../engine -I../dlls -I../utils/false_vgui/include
DEFINES = -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -w -D_snprintf=snprintf
LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \
$(LOCAL_PATH)/../common \
$(LOCAL_PATH)/../engine \
$(LOCAL_PATH)/../game_shared \
$(LOCAL_PATH)/../dlls \
$(LOCAL_PATH)/../pm_shared \
$(LOCAL_PATH)/../utils/false_vgui/include
LOCAL_CFLAGS += $(DEFINES) $(INCLUDES)
ifeq ($(GOLDSOURCE_SUPPORT),1)
DEFINES += -DGOLDSOURCE_SUPPORT
ifeq ($(shell uname -s),Linux)
LOCAL_LDLIBS += -ldl
endif
endif
LOCAL_SRC_FILES := $(SRCS) $(SRCS_C)
include $(BUILD_SHARED_LIBRARY)