Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef CONSOLEPANEL_H
#define CONSOLEPANEL_H
#include <stdarg.h>
#include <VGUI_Panel.h>
namespace vgui
{
class TextGrid;
class TextEntry;
}
class ConsolePanel : public vgui::Panel
{
private:
vgui::TextGrid *_textGrid;
vgui::TextEntry *_textEntry;
public:
ConsolePanel( int x, int y, int wide, int tall );
public:
virtual void setSize( int wide, int tall );
virtual int print( const char *text );
virtual int vprintf( const char *format, va_list argList );
virtual int printf( const char *format, ... );
virtual void doExecCommand();
};
#endif